• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dota 2 free to play confirmed

re: Community. So far I've only had a handful of assholes who spammed text calling me and my teammates "fucking noobs" and I've actually given out five or six positive commendations for friendliness and helpfulness.
 
Ah, so they should have no problem assuming they can make them visually distinct enough for players to notice. That's a tough balancing act though, if you let items change the hero's appearance too much, you diminish player's ability to recognize and target heroes on sight, but if you make them too subtle there's little reason to purchase them.

I think I saw an Orca skin for Tidehunter somewhere, but his model is pretty unique regardless of the skin. I'll have to wait and see how it plays out with smaller, less unique heroes.

I'm not too worried about distinguishability because you know at the beginning of the game the heroes your opponents have picked, so your brain is primed to recognize them when you encounter them in game.
 
The cool part isn't that it's "free to play", because most free to play monetization schemes are complete garbage... the great thing about this is that you're only paying for cosmetic stuff.
 
Out of the purest respect and admiration for Valve, many of us and many more shall buy $60 dollars or more in hats :)

I've spent about $100 on TF2 items with the attitude of "I've gotten almost a thousand hours of entertainment out of this game and I feel almost guilty paying only ~15 dollars for it."
 
Ah, so they should have no problem assuming they can make them visually distinct enough for players to notice. That's a tough balancing act though, if you let items change the hero's appearance too much, you diminish player's ability to recognize and target heroes on sight, but if you make them too subtle there's little reason to purchase them.

I think I saw an Orca skin for Tidehunter somewhere, but his model is pretty unique regardless of the skin. I'll have to wait and see how it plays out with smaller, less unique heroes.

You ever play LoL? Skins in that game can look pretty different from the original models, but it's easy to tell who is what. Games are like 45 minutes long and the first 20 are super slow, plenty of time for you to settle in.
 
ibdmefVRAuKn3T.gif


Thank you based GabeN for make this reality. Free to Play <3 Very interested in see how can i contribute to the workshop and what new ideas they will add to the game, oh god so excited and hyped.

Game of the Forever
 
Yeah that 3.5 million payout number is pretty crazy. That would be like 10 million or so in hat revenue right? Not bad for a game they already sold a ton of paid copies of.
 
Yeah that 3.5 million payout number is pretty crazy. That would be like 10 million or so in hat revenue right? Not bad for a game they already sold a ton of paid copies of.

Hat revenue for just player-made items alone. So the total revenue would be even higher.
 
I wonder how successful of a lasting revenue stream this will be versus the TF2 model. Sure it has plenty of purely cosmetic weapons/hats/accessories, but a lot of items in TF2 affect the actual gameplay through custom stats/modifiers. The visual design of the game also makes it much easier to notice the different kinds of things people are wearing (size of character in relation to the screen, killcams, etc).

You don't really see characters in Dota 2 with any kind of detail like TF2, and since they're refusing to limit hero availability in any way or have custom items (all good decisions), I wonder how popular hard to notice cosmetic changes will be. Visual items on character models might as well not exist given their size and the pace of the game, no one's going to have the time or desire to zoom in to look. And I worry that changing hero skins too drastically will reduce the ability of players to instantly recognize heroes at a distance.

I look forward to seeing how Valve creatively addresses these kind of issues.

I can see Valve drawing from their own game series to release stuff like:

New Announcer voices - Take any character from a previous Valve game (GLaDOS, Francis from L4D, Heavy from TF2) and replace the default announcer with them. I personally am sick to death of the original announcer, and would love some options.

Minion/Building skin pack - Replace the minions/buildings with TF2 characters. Demoman = catapult, Sniper = ranged, Pyro = melee. Towers could become TF2 engineer turrets, start at lvl 1 and progress to lvl 3 as the game goes on and they get stronger. Or replace towers with Portal Turrets that say "Sorry!" when they kill you.

Courier skins - Pretty sure they've already announced something like this. Change the donkey into other animals, characters from Valve games (a smart mouthed Scout courier would be cool), miniature versions of characters in DOTA2.

Character skins - As has been mentioned, Riot made TONS of money on skins for heroes (I spent more than I care to admit on skins in that game....), it can be done so that you can still recognize the character, but don't take away from their quick recognition in the heat of battle.

I'm sure Valve has this all figured out, I look forward to seeing how they implement things.
 
There are some fantastic skins for LoL champions made by the community. Why Riot doesn't snatch them up and pay a royalty is beyond me.
 
You guys are forgetting that even though this game is F2P, people still need a steam account to access the game...

Oh hey, what do I see around the corner there?

8p7KR.jpg
 
There are some fantastic skins for LoL champions made by the community. Why Riot doesn't snatch them up and pay a royalty is beyond me.
Yeah, and seeing that Dota 2 heroes ca wear up to 8 items(not including couriers/ect which would be 12) it's a no brainer to have the community work on the game and get money in return. Axe probably has like 20 items right now. It's pretty crazy how many items there will be in the game.
 
Maybe I'm just being cynical, but the real question is whether or not these costumes will be cosmetic only or not. Do they just change your appearance, or will the $50 cloak add 10% health and a new ability? They say that you have access to all Heroes, not all Hero abilities and upgrades.
 
You ever play LoL? Skins in that game can look pretty different from the original models, but it's easy to tell who is what. Games are like 45 minutes long and the first 20 are super slow, plenty of time for you to settle in.

Character skins - As has been mentioned, Riot made TONS of money on skins for heroes (I spent more than I care to admit on skins in that game....), it can be done so that you can still recognize the character, but don't take away from their quick recognition in the heat of battle.

My only experience is WC3 Dota, never messed around with LoL. But if Riot was able to do it well then I have no doubt Valve will be able to pull off some amazing work. Look forward to seeing what they come up with.
 
Maybe I'm just being cynical, but the real question is whether or not these costumes will be cosmetic only or not. Do they just change your appearance, or will the $50 cloak add 10% health and a new ability? They say that you have access to all Heroes, not all Hero abilities and upgrades.

Its directly confirmed from the FAQ that there is no gameplay effect whatsoever. I had the same concern.
 
Hope preorder items are still aimed towards TF2. Though I guess with trading it wouldn't be too much of an issue.
 
Maybe I'm just being cynical, but the real question is whether or not these costumes will be cosmetic only or not. Do they just change your appearance, or will the $50 cloak add 10% health and a new ability? They say that you have access to all Heroes, not all Hero abilities and upgrades.

From the FAQ.
Q: Won't this hurt Dota's competitive scene?
A: All the items in the store are cosmetic, and don't affect gameplay. In addition, we have plans for how the Dota economy can directly contribute to professional players.

And from the link in OP
Dota 2 will not be a pay-to-win game. All the items in the store are cosmetic, and donÂ’t affect gameplay.
 
Maybe I'm just being cynical, but the real question is whether or not these costumes will be cosmetic only or not. Do they just change your appearance, or will the $50 cloak add 10% health and a new ability? They say that you have access to all Heroes, not all Hero abilities and upgrades.

No.

Also the sets of items are like $3-5 dollars. Very much in the impulse buy range if you enjoy playing a hero.

I'm wondering if we've yet to see the entire monetization model for the game. Gaben promised "free to play with a twist", and a direct copy of the TF2 model certainly isn't a twist.
 
New Announcer voices - Take any character from a previous Valve game (GLaDOS, Francis from L4D, Heavy from TF2) and replace the default announcer with them. I personally am sick to death of the original announcer, and would love some options.

I would pay good money for a GlaDOS or TF2 Announcer pack.
 
Funny how two of my GOTYs from last year, are finally releasing this year.

While I knew it before it was even announced. Good to hear the final words.
 
Free 2 play..does that mean no pre-order bonus?
and no pre-ordering at all?
BUT I WANNA GIVE THEM MY MONEY NOW
 
So you can start collecting cosmetics now and they transfer to when the game releases? Is it still in beta? I'm confused.

They said in the FAQ that they consider the game already released, but they're not ready to handle all of the people. Something similar, at least.
 
They said in the FAQ that they consider the game already released, but they're not ready to handle all of the people. Something similar, at least.

I see. Thanks.

Any tips for someone who is familiar with LoL but has no experience in DOTA?
 
For anyone doubting the power of cosmetic items, trust me, the amount of money companies have made based purely off of skins, hats, and banners is phenomenal.

Plus no doubt there will be game promos and tie-in hats similar to TF2. Valve's got this.
 
Top Bottom