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Doublefine steals money! Psychonauts costs $11.8m to make

11.8 million really doesn't seem like all that much for a game these days. can some of you throw out some game #'s out there for comparison?
 
for those of you irrationally upset about the gamecube joke, you should know that Tim has said on many occasions he would like the game on gamecube, but it wasnt his choice. Doublefine had nothing to do with the PS2 port, that was all Majesco. They made the Xbox and PC versions... a GCN version would have been Majesco's call.

The thing on the frontpage was obviously a joke because the game wasnt going to gamecube.
 
Id like to play this, but I can't bring myself to play anything other than adventure games by Tim Schaffer

::cries::
 
ds%20raz%20fan%20art.jpg


That's pretty awesome.

http://phoneworker.ytmnd.com/
http://sewerworker.ytmnd.com/
http://vernonstory.ytmnd.com/ :lol
http://makingaytmnd.ytmnd.com/
 
Surely not even 0.1% of the budget went into the PS2 port...good fucking God that game is the ugliest piece of shit I've played this gen. Seriously looks like it belong on the N64...in fact, Conker probably sports better textures. I'm considering returning just because of its ugliness...and also because it's not fun at all. :P
 
crunker99 said:
The prduction values in all of Shafer's games are pretty high. 11.8 Million may seem like a lot, but with al lthe voice acting and scripting, it not as high as youd think. Didnt the last Metal Gear cost something like 50 million?

Roofles NO. FYI, MGS2's budget was about 10 million. I'm sure MGS3's was around that number. Japanese developers are paid peanuts, after all. :P
 
Jeez but you Nintendo fan jobs are hyper sensitive. I mean for pete's sake it was just an interesting way of announcing Psychonuats launching for the PS2.

Hell why aren't xbots up in arms about the xbox being called a fatass or pc elitist tards complaining about the portrayal of PCs as old buggers that no one gives a shit about?
 
Azih said:
Jeez but you Nintendo fan jobs are hyper sensitive. I mean for pete's sake it was just an interesting way of announcing Psychonuats launching for the PS2.

Hell why aren't xbots up in arms about the xbox being called a fatass or pc elitist tards complaining about the portrayal of PCs as old buggers that no one gives a shit about?

Or the PS2 as a rich juggernaut who doesn't give a rat's ass about any of the others.
 
I bought it and loved it accept for the meat circus level, mostly just the ladder climbing part with the rising water beneath you... man was that ever bad design...


It is the best platformer released in this current generation of consoles though, and at the very least its far far better then xboxs' only real competition the dissapointingly dull Conker Remake.


Also maybe it's just me but 10 million+ seems near the norm for current gen console game development. Simply becuase the game took as long as it did. Maybe if they'd managed to get it done in half that time it would have been half has much? I mean they were working at about 2.5 million a year through it's development. That seems pretty much par for the course, and is the reason that developers don't like original game ideas that can be crunched out in 10 months like EA anything or Ubisoft tom clancy and prince of persia games.
 
No game in existance costed 50 million to make. What kinda drugs are you on?! The highest budget games tend to be Final Fantasy games which average about 25 million per game. All things considered, 11 million is fucking high for a niche game. What the fuck was Tim thinking?!
 
duckroll said:
No game in existance costed 50 million to make. What kinda drugs are you on?! The highest budget games tend to be Final Fantasy games which average about 25 million per game. All things considered, 11 million is fucking high for a niche game. What the fuck was Tim thinking?!

Shenmoooooooooo
 
moku said:
That has nothing to do with it. Each console has it's own unique demographic. The exact thing they are making fun of, would have made it sell on the Gamecube.

Fucking morons. Oh well, they'll burn for thier own stupidity.


the only fucking morons are the increasing number of online insane assholes who have weird emotional affinities for gaming platforms that go way beyond what a sane person feels. Like yourself.

What do the sales of an offbeat, artistic adventure like Beyond Good & Evil prove, btw? (paging platform numbers).

That post-mortem is really eye-opening in several ways, get the magazine if you can.
 
crunker99 said:
The prduction values in all of Shafer's games are pretty high. 11.8 Million may seem like a lot, but with al lthe voice acting and scripting, it not as high as youd think. Didnt the last Metal Gear cost something like 50 million?


.......

God damn if that's true.
 
Q: Why did they develop it for the Xbox?
A: Because Microsoft funded the development of the game for 3 years.

Q: Why did Microsoft drop it?
A: Cost of developement well exceeded potential sales.

Q: Why did Double Fine release it on the PS2?
A: Majesco published the game and it was their decision to port it over to the PS2.

Q: Why didn't Double Fine release it on the Gamecube?
A: Majesco published the game and it was their decision NOT to port it over to the Gamecube.

Q: Why are Nintendo fans such incredibly whiny bitches and are seemingly on the brink of insanity 24/7?
A: ....
 
I would have bought it for my GC. As a matter of fact, when I play the game it seems like a perfect match. ah well *shrugs*


p.s.- I'm still pissed we got the shaft on Burn Out 3 as well. I had to actually go out and buy a damn xbox to play it. =(
 
Leatherface said:
I would have bought it for my GC. As a matter of fact, when I play the game it seems like a perfect match. ah well *shrugs*


p.s.- I'm still pissed we got the shaft on Burn Out 3 as well. I had to actually go out and buy a damn xbox to play it. =(
but the ps2 version had better sparks!
 
duckroll said:
No game in existance costed 50 million to make. What kinda drugs are you on?! The highest budget games tend to be Final Fantasy games which average about 25 million per game. All things considered, 11 million is fucking high for a niche game. What the fuck was Tim thinking?!
If you don't mind I'd love to see some sort of article or interview confirming this number, thanks in advance. If anyone else can answer that question please do. I'm really curious how much the FF games are to produce.
 
Musashi Wins! said:
the only fucking morons are the increasing number of online insane assholes who have weird emotional affinities for gaming platforms that go way beyond what a sane person feels. Like yourself.

What do the sales of an offbeat, artistic adventure like Beyond Good & Evil prove, btw? (paging platform numbers).

That post-mortem is really eye-opening in several ways, get the magazine if you can.

its not that weird, its just like how sports fans get really attached to their team(s) of choice and lash out when anyone insults them.
 
Hitler Stole My Potato said:
Q: Why did they develop it for the Xbox?
A: Because Microsoft funded the development of the game for 3 years.

Q: Why did Microsoft drop it?
A: Cost of developement well exceeded potential sales.

Q: Why did Double Fine release it on the PS2?
A: Majesco published the game and it was their decision to port it over to the PS2.

Q: Why didn't Double Fine release it on the Gamecube?
A: Majesco published the game and it was their decision NOT to port it over to the Gamecube.

Q: Why are some Nintendo fans such incredibly whiny bitches and are seemingly on the brink of insanity 24/7?
A: ....
Quoted for truth (with a small edit). It's this kind of utterly pathetic fanboy crap that makes me ashamed to be a Nintendo fan at times.
 
I still believe this game would have made a splash had it been in the hands of a bigger publisher. The commercials sucked, and it was not promoted well.

As for the $11.5 million cost, Microsoft probably ate $10 mil of that. 42 teams members at $100K/yr on average would eat that $11.5 mil quickly.
 
crunker99 said:
The prduction values in all of Shafer's games are pretty high. 11.8 Million may seem like a lot, but with al lthe voice acting and scripting, it not as high as youd think. Didnt the last Metal Gear cost something like 50 million?

MGS = ???
MSG2 = $10 million USD
MSG3 = ???

btw, Jak 3 cost $10 million to develope

Rubin had disclosed the cost in this power point slide:

http://www.agdc.com.au/04presentations/thu_jason_rubin.ppt

Its from the Australian Game Developers Conference
 
Blame! said:
11.8 million really doesn't seem like all that much for a game these days. can some of you throw out some game #'s out there for comparison?

The original EverQuest was reported to cost in the area of $ 9 million; EverQuest 2 between $20-25 million; Driv3r $17 million; Doom 3 around $20 million; and you guessed it Half-Life 2 $40 million.

Half-Life 2's development could very much be explained -- a couple of million for R&D of the Source engine alone; Steam R&D and post-production. Put those together and you can see why the game cost so much to develope.

BTW, did you know that Resident Evil 2 for the N64 cost Capcom in the area of 1 million to develope? When you think about, most PSX games didn't even scratch the surface of having such a cost.
 
Most games don't cost nearly as high as some people would think, it seems.

FFVII I believe was the first game to cost in the 7 digits, and I think it was only 1Mish.
 
Borys said:
Yes, Half-Life 2 cost $40 M to make. Insane amount of money spent on developing a PC game.
for the long term investment that valve has made, they will make it all up via Steam and Source, not to mention HL2 sales.
 
I know, I know but that doesn't make this number any smaller :lol

HL2 has really approached some Hollywood movies in terms of production costs.

I wonder how much did Halo 2 cost? or GTA:SA?
 
Didn't Enter the Matrix cost a ridiculous amount. Especially if you factor in paying for likeness, voice, the Wachowski's, license payment to WB, etc.
 
John Harker said:
FFVII I believe was the first game to cost in the 7 digits, and I think it was only 1Mish.
Dozens of people, several years, the most CG-intensive game to date, $1 million? I don't think so. Were that the case we'd have seen a lot more direct-to-video CG junk instead of direct-to-video live action junk in the last few years. My Google searching keeps netting me numbers of nearly $30 million.
 
Blame! said:
11.8 million really doesn't seem like all that much for a game these days. can some of you throw out some game #'s out there for comparison?

That's a lot of money. We are fortunate that MS funded it and Tim with Doublefine had the chance to take time and create, create, create... Experimenting is obvious in Psychonauts.

As for example, not very correct one, because it's a PC game, but Far Cry (2004, PC, blockbuster, huge shooter that really pushed graphics ahead) cost 8 mln euro.
 
jetjevons said:
Didn't Enter the Matrix cost a ridiculous amount. Especially if you factor in paying for likeness, voice, the Wachowski's, license payment to WB, etc.
I seem to remember reading that it cost over $60 million... but that might be completely inaccurate.
 
42 teams members at $100K/yr

Even counting cost of living for the SF area those are some awfully well paid employees :P you could probably cut most of those in half, especially if they're entry level then slap off a little more.
 
Where are you people getting your figures from? Any sort of links or articles you can point myself and others to see confirmation of these numbers?

Clarification on the Half Life 2 production cost:
http://www.bized.ac.uk/current/leisure/2004_5/081104.htm

The firm that made the game, Valve, spent five years working on it, with an average of thirty people involved in the project at any one time. Industry observers estimate that Half Life 2 incurred development costs of approximately $40 million. But this figure is believed to include Valve's investment in 'Steam', its new content delivery system.
 
Azih said:
Jeez but you Nintendo fan jobs are hyper sensitive. I mean for pete's sake it was just an interesting way of announcing Psychonuats launching for the PS2.

Hell why aren't xbots up in arms about the xbox being called a fatass or pc elitist tards complaining about the portrayal of PCs as old buggers that no one gives a shit about?
sonarrat said:
Or the PS2 as a rich juggernaut who doesn't give a rat's ass about any of the others.

By my experience, most PS2 fanboys take pride in the fact that Sony has become an arrogant juggernaut, thanks to them. That said, all Doublefine really said was that the PS2 was unhappy with it's success... until Psychonauts comes along!

Most PC gamers that I know do seem to resent it that people think they don't exist. Until Psychonauts comes along!

The "fatass" comment came from the GameCube, and can be attributed to the immaturity of the GameCube and it's fans being portrayed by Doublefine.

By that same token, the shot at the GameCube was presented by the Xbox, but they wrote it as something Psychonauts/Doublefine was really wanting to say, but they were trying to keep their mouths shut, and were glad that the Xbox said it for them.


Seriously, the GameCube is the only one that got insulted here, along with possibly the Dreamcast.


I can understand Psychonauts' position as being originally made for the Xbox (as misguided as that was, but hey, it's Billy's money), and being ported to the PC. Porting it to the PS2 was probably more costly than porting it to the GameCube, but Doublefine/Majesco thought the massive userbase was worth the risk. At that point, mocking the GameCube was probably an easy way to win some points with the fanboys.

But the joke's on Doublefine, because (IIRC) the Psychonauts sales on "everything but the Cube" all combined barely add up to qualify as a bomb by GameCube standards. 20/20 hindsight says with pretty solid clarity that the game's only hope for not bombing (nevermind turning a profit) lay with a GameCube version. GameCube exclusivity could hardly have hurt the game's sales, and there is precedent showing that GameCube owners sometimes reward good games that show them some love rather than treating them like dirt. But of course, it's unreasonable to think that Doublefine/Majesco would've bet on that.
 
TekunoRobby said:
Where are you people getting your figures from? Any sort of links or articles you can point myself and others to see confirmation of these numbers?

Most of it from print press or leaked.
 
Musashi Wins! said:
the only fucking morons are the increasing number of online insane assholes who have weird emotional affinities for gaming platforms that go way beyond what a sane person feels. Like yourself.

What do the sales of an offbeat, artistic adventure like Beyond Good & Evil prove, btw? (paging platform numbers).

That post-mortem is really eye-opening in several ways, get the magazine if you can.
Well, now that you took your teen angst out on me, have you anything of value to say?

My choice of platform, has ZERO to do with the fact that the game should have been on the gamecube, becuase of the demographic of the gamecube.

It's a very simple concept, that flew right over your raging-hormone filled head.

Now, before you go flying off the handle again spaz, I own a PS2, A PSP, A DS, AND GAMECUBE. I really shouldn't have to explain myself to some wacked-out internet screwball, who hates people, who like a certain console over another.

So I won't.

Jackass.
 
moku said:
Well, now that you took your teen angst out on me, have you anything of value to say?

My choice of platform, has ZERO to do with the fact that the game should have been on the gamecube, becuase of the demographic of the gamecube.

It's a very simple concept, that flew right over your raging-hormone filled head.

Now, before you go flying off the handle again spaz, I own a PS2, A PSP, A DS, AND GAMECUBE. I really shouldn't have to explain myself to some wacked-out internet screwball, who hates people, who like a certain console over another.

So I won't.

Jackass.

First of all, Musashi Wins! is a billion times better than you'll ever be. That's right, you're less e-popular than him. I bet that hurts.

Second of all, saying you own a PS2, DS, PSP, GC means shit. That's the videogame equivalent of "I have a gay friend." It doesn't matter what the fuck you own, because you have a clear, overarching preference that permeates throughout your entire viewpoint.

Lastly, as Musashi demonstrated, NOTHING is guaranteed. Doesn't matter if your demographic usually buys a certain type of game, because sometimes they don't. Sometimes going with the larger userbases might seem like the best bet. Maybe they were wrong here - and there's plenty of evidence either way - but that doesn't change the fact that there is no guarantees. It very well may have done equally as bad, or worse.
 
element said:
it is in the latest issue of Game Developer Magazine.
Sorry I should have been a little more direct, my request didn't concern the initial post which you've clearly established a referential article (give me some credit here :lol). I meant in regards to the other guys throwing around $20 to $60 million figures without any references.


bycha said:
Most of it from print press or leaked.
Thanks for the clarification but that goes without saying. Also don't ignore a vast part of it is due to internet rumor mongering which is why I hoped that people could at least post something to examine.


Yes I know I'm being anal but I am genuinly interested in these numbers and I was hoping with the infinite knowledge of GAF I could get some great research material instead of having to say "that guy on the forum says..."
 
Sholmes said:
Psychonauts cost more to make than MGS2? *mind boggles*

Kojima and co must be really damn efficient then.

Consider MGS and MGS2 and MGS3 all came out when they had planned, I'd say yes.
 
Amir0x said:
First of all, Musashi Wins! is a billion times better than you'll ever be. That's right, you're less e-popular than him. I bet that hurts.

Second of all, saying you own a PS2, DS, PSP, GC means shit. That's the videogame equivalent of "I have a gay friend." It doesn't matter what the fuck you own, because you have a clear, overarching preference that permeates throughout your entire viewpoint.

Lastly, as Musashi demonstrated, NOTHING is guaranteed. Doesn't matter if your demographic usually buys a certain type of game, because sometimes they don't. Sometimes going with the larger userbases might seem like the best bet. Maybe they were wrong here - and there's plenty of evidence either way - but that doesn't change the fact that there is no guarantees. It very well may have done equally as bad, or worse.
Hey, thanks for piling on. It wouldn't be GAF without people like you. Your right, it does hurt. Certianly coming from someone I don't know.

My opinion is no less valid then anyone elses becuase I perfer Nintendo, and thier games.

What puzzles me, is why people like YOU hate Nintendo fans, when people like ME could care less what people play, just so long as thier blind hatred of Nintendo isn't at a retarded level.

If the game was exclusive for the Gamecube, and becuase of the type of game it is, it would have sold better.

It's a very simple principle. That and to just add something different, becuase of the shortage of games on the Gamecube, a new game, nevermind the fact that it's a platformer, will sell, becuase that fanbase wants some more games.

Second of all, saying you own a PS2, DS, PSP, GC means shit. That's the videogame equivalent of "I have a gay friend." It would seem that your just as angry as your "e-buddy", and it is somewhat cute that you would stick up for him.

I was just pointing out that I enjoy games, from a broad range of consoles, and it does in fact mean something, otherwise I wouldn't have purchased them, correct? How this simple point managed to escape you, is beyond me.

I am not some Nintendo insano, who only buys Nintendo. I perfer Nintendo made games, wich is the sole reason I buy thier platforms.

My point still stands. I await your "angry" reply, filled with idiotic examples, and rage at someone who perfers Nintendo.
 
moku said:
My point still stands. I await your "angry" reply, filled with idiotic examples, and rage at someone who perfers Nintendo.


While from my several years of forum experience, people who prefer Nintendo are typically flaming idiots.
 
M3wThr33 said:
Consequently losing my sale and any possible sales from that developer ever again.

Wow. Just wow.

Fanboys have no sense of humor?

Anyway, it's a great game. But I'm not too surprised Microsoft dumped it given the budget. And sure, there's a chance it might have sold on the Cube, but most likely the market just can't handle an inventive and twisted platformer like this one. The sheer lack of Army guys sealed its doom.
 
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