crunker99 said:The prduction values in all of Shafer's games are pretty high. 11.8 Million may seem like a lot, but with al lthe voice acting and scripting, it not as high as youd think. Didnt the last Metal Gear cost something like 50 million?
Azih said:Jeez but you Nintendo fan jobs are hyper sensitive. I mean for pete's sake it was just an interesting way of announcing Psychonuats launching for the PS2.
Hell why aren't xbots up in arms about the xbox being called a fatass or pc elitist tards complaining about the portrayal of PCs as old buggers that no one gives a shit about?
duckroll said:No game in existance costed 50 million to make. What kinda drugs are you on?! The highest budget games tend to be Final Fantasy games which average about 25 million per game. All things considered, 11 million is fucking high for a niche game. What the fuck was Tim thinking?!
moku said:That has nothing to do with it. Each console has it's own unique demographic. The exact thing they are making fun of, would have made it sell on the Gamecube.
Fucking morons. Oh well, they'll burn for thier own stupidity.
crunker99 said:The prduction values in all of Shafer's games are pretty high. 11.8 Million may seem like a lot, but with al lthe voice acting and scripting, it not as high as youd think. Didnt the last Metal Gear cost something like 50 million?
but the ps2 version had better sparks!Leatherface said:I would have bought it for my GC. As a matter of fact, when I play the game it seems like a perfect match. ah well *shrugs*
p.s.- I'm still pissed we got the shaft on Burn Out 3 as well. I had to actually go out and buy a damn xbox to play it. =(
If you don't mind I'd love to see some sort of article or interview confirming this number, thanks in advance. If anyone else can answer that question please do. I'm really curious how much the FF games are to produce.duckroll said:No game in existance costed 50 million to make. What kinda drugs are you on?! The highest budget games tend to be Final Fantasy games which average about 25 million per game. All things considered, 11 million is fucking high for a niche game. What the fuck was Tim thinking?!
Musashi Wins! said:the only fucking morons are the increasing number of online insane assholes who have weird emotional affinities for gaming platforms that go way beyond what a sane person feels. Like yourself.
What do the sales of an offbeat, artistic adventure like Beyond Good & Evil prove, btw? (paging platform numbers).
That post-mortem is really eye-opening in several ways, get the magazine if you can.
Most expensive game ever, right?jett said:Shenmoooooooooo
The Dreamcast computer game titled Shenmue cost over $20 million to develop. The project took seven years to complete, and was the brainchild of Japanese developer Yu Suzuki, head of Sega's game-development AM2 division.
Quoted for truth (with a small edit). It's this kind of utterly pathetic fanboy crap that makes me ashamed to be a Nintendo fan at times.Hitler Stole My Potato said:Q: Why did they develop it for the Xbox?
A: Because Microsoft funded the development of the game for 3 years.
Q: Why did Microsoft drop it?
A: Cost of developement well exceeded potential sales.
Q: Why did Double Fine release it on the PS2?
A: Majesco published the game and it was their decision to port it over to the PS2.
Q: Why didn't Double Fine release it on the Gamecube?
A: Majesco published the game and it was their decision NOT to port it over to the Gamecube.
Q: Why are some Nintendo fans such incredibly whiny bitches and are seemingly on the brink of insanity 24/7?
A: ....
crunker99 said:The prduction values in all of Shafer's games are pretty high. 11.8 Million may seem like a lot, but with al lthe voice acting and scripting, it not as high as youd think. Didnt the last Metal Gear cost something like 50 million?
Blame! said:11.8 million really doesn't seem like all that much for a game these days. can some of you throw out some game #'s out there for comparison?
for the long term investment that valve has made, they will make it all up via Steam and Source, not to mention HL2 sales.Borys said:Yes, Half-Life 2 cost $40 M to make. Insane amount of money spent on developing a PC game.
Dozens of people, several years, the most CG-intensive game to date, $1 million? I don't think so. Were that the case we'd have seen a lot more direct-to-video CG junk instead of direct-to-video live action junk in the last few years. My Google searching keeps netting me numbers of nearly $30 million.John Harker said:FFVII I believe was the first game to cost in the 7 digits, and I think it was only 1Mish.
Blame! said:11.8 million really doesn't seem like all that much for a game these days. can some of you throw out some game #'s out there for comparison?
I seem to remember reading that it cost over $60 million... but that might be completely inaccurate.jetjevons said:Didn't Enter the Matrix cost a ridiculous amount. Especially if you factor in paying for likeness, voice, the Wachowski's, license payment to WB, etc.
42 teams members at $100K/yr
http://www.bized.ac.uk/current/leisure/2004_5/081104.htm
The firm that made the game, Valve, spent five years working on it, with an average of thirty people involved in the project at any one time. Industry observers estimate that Half Life 2 incurred development costs of approximately $40 million. But this figure is believed to include Valve's investment in 'Steam', its new content delivery system.
Azih said:Jeez but you Nintendo fan jobs are hyper sensitive. I mean for pete's sake it was just an interesting way of announcing Psychonuats launching for the PS2.
Hell why aren't xbots up in arms about the xbox being called a fatass or pc elitist tards complaining about the portrayal of PCs as old buggers that no one gives a shit about?
sonarrat said:Or the PS2 as a rich juggernaut who doesn't give a rat's ass about any of the others.
it is in the latest issue of Game Developer Magazine.Where are you people getting your figures from?
TekunoRobby said:Where are you people getting your figures from? Any sort of links or articles you can point myself and others to see confirmation of these numbers?
BTW, good read, thx.Andrew2 said:
Either that or you're taking a joke personally.ruby_onix said:delusional GameCube zealot rant
Well, now that you took your teen angst out on me, have you anything of value to say?Musashi Wins! said:the only fucking morons are the increasing number of online insane assholes who have weird emotional affinities for gaming platforms that go way beyond what a sane person feels. Like yourself.
What do the sales of an offbeat, artistic adventure like Beyond Good & Evil prove, btw? (paging platform numbers).
That post-mortem is really eye-opening in several ways, get the magazine if you can.
moku said:Well, now that you took your teen angst out on me, have you anything of value to say?
My choice of platform, has ZERO to do with the fact that the game should have been on the gamecube, becuase of the demographic of the gamecube.
It's a very simple concept, that flew right over your raging-hormone filled head.
Now, before you go flying off the handle again spaz, I own a PS2, A PSP, A DS, AND GAMECUBE. I really shouldn't have to explain myself to some wacked-out internet screwball, who hates people, who like a certain console over another.
So I won't.
Jackass.
Sorry I should have been a little more direct, my request didn't concern the initial post which you've clearly established a referential article (give me some credit here :lol). I meant in regards to the other guys throwing around $20 to $60 million figures without any references.element said:it is in the latest issue of Game Developer Magazine.
Thanks for the clarification but that goes without saying. Also don't ignore a vast part of it is due to internet rumor mongering which is why I hoped that people could at least post something to examine.bycha said:Most of it from print press or leaked.
Sholmes said:Psychonauts cost more to make than MGS2? *mind boggles*
Kojima and co must be really damn efficient then.
Hey, thanks for piling on. It wouldn't be GAF without people like you. Your right, it does hurt. Certianly coming from someone I don't know.Amir0x said:First of all, Musashi Wins! is a billion times better than you'll ever be. That's right, you're less e-popular than him. I bet that hurts.
Second of all, saying you own a PS2, DS, PSP, GC means shit. That's the videogame equivalent of "I have a gay friend." It doesn't matter what the fuck you own, because you have a clear, overarching preference that permeates throughout your entire viewpoint.
Lastly, as Musashi demonstrated, NOTHING is guaranteed. Doesn't matter if your demographic usually buys a certain type of game, because sometimes they don't. Sometimes going with the larger userbases might seem like the best bet. Maybe they were wrong here - and there's plenty of evidence either way - but that doesn't change the fact that there is no guarantees. It very well may have done equally as bad, or worse.
moku said:My point still stands. I await your "angry" reply, filled with idiotic examples, and rage at someone who perfers Nintendo.
M3wThr33 said:Consequently losing my sale and any possible sales from that developer ever again.