There's no secret/exclusive organization you join this time. The part where you come from a relatively minor position is still there though.Atilac said:I thought bioware said it didn't have specter/jedi/greywarden deus ex elements?
There's no secret/exclusive organization you join this time. The part where you come from a relatively minor position is still there though.Atilac said:I thought bioware said it didn't have specter/jedi/greywarden deus ex elements?
in that case fuckin' lame preorder canceled.Maxrpg said:It's actually Hawke's arms, watch it again, his arms are slipping through a rift and becoming huge in the process, pretty badass
In terms of the PC version, BioWare's leaving a lot of the user-interface the same, though they have added a quick command for stamina and health potions on the right side of the action bar. You can still pause the action with the space bar and issue commands to your team, but you should expect to see some changes to how you view fights. Although what we saw wasn't final, it looks like Bioware is developing a new camera for the PC version that's focused less on getting a bird's eye view and more on zooming in around the battlefield and enemy locations. It looks great so far, but expect to hear more about closer to the game's launch.
Attention:
This was just posted by Mike Laidlaw on the DA forums:
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.
butsomuch said:New IGN preview (with new screens)
Zeliard said:Heh. Knew it.
Remember when a DA2 dev went on the Bioware forum and tried to defend the new camera, and when he was criticized by others and I for his transparent doublespeak, some people were like "but he doesn't work in PR he'd have no reason to be deceitful!"?
We're not going to be getting any DA:O-style overhead camera. That much is clear at this point.
Dynamic3 said:Very well made trailer imo.
Vigilant Walrus said:Someone needs to dust off all these threads when the game is released. It would be funny if the game turns up looking good with all this negativity. I mean people are whining like little school girls.
I don't know if it will be good enough... but what's wrong with CGI trailers? Yeah you want gameplay, but STFU! At some point it just turns to senseless bashing...
Game might end up bad like all games, but I think Bioware at least deserves the benefit of the doubt considering their two previous games turned out better than one could have expected given the hype!
Be fair and instead of this hate train. GAF is sometimes awful at this... One starts hating or being negative and the rest of the bunch follows.
rush777 said:Don't take it personally, our PC brethren just need to vent. As a console gamer I think it looks pretty good.
Console graphics must be getting pretty long in the tooth if what we seen of Dragon Age 2 is considered "pretty good." The ever so totally not "super hot" graphics is not even the problem i have with DA2.. its everything other than graphics that Bioware has changed that is causing concern. Especially when they cant even give a straight answer to questions like "is there an overhead view?" 6 months before the game launches.rush777 said:Don't take it personally, our PC brethren just need to vent. As a console gamer I think it looks pretty good.
jim-jam bongs said:Okay lots of words. I love how Hawke starts fighting the guy normally, then when he's about to overwhelmed goes "OH SHIT I CAN SHIFT MY ARMS THROUGH INTERDIMENSIONAL PORTALS AND RIP OFF HIS ARMS LOL". If you've got it, then why not fucking use it?
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Don't spread confusion, classes are still in.thefil said:The fact that he's using blood magic makes me think that Hawke is a jack of all trades, and we will not be picking a class (or at least not as specialized as DA:O).
Jerk 2.0 said:'Pretty good?'
My Pc runs games at sub-Ps3/360 levels and DA1 STILL looks better than those screens.
Nirolak said:There's no secret/exclusive organization you join this time. The part where you come from a relatively minor position is still there though.
Zeliard said:Heh. Knew it.
Remember when a DA2 dev went on the Bioware forum and tried to defend the new camera, and when he was criticized by others and I for his transparent doublespeak, some people were like "but he doesn't work in PR he'd have no reason to be deceitful!"?
We're not going to be getting any DA:O-style overhead camera. That much is clear at this point.
The extended scenes are ruined by the god awful pop-up video style blood splatters along with the intermittent pauses and zoomed in closeups...miladesn said:
Killthee said:The extended scenes are ruined by the god awful pop-up video style blood splatters along with the intermittent pauses and zoomed in closeups...
luxarific said:I have to say I didn't realize that was a Qunari attacking Hawke, so the "director's cut" has some uses. :lol Are Qunari related to ogres or it it just lazy art design?
Still going to buy day one. Loved the writing in the first game.
Yes, ogres are the darkspawn created from Qunari broodmothers.luxarific said:I have to say I didn't realize that was a Qunari attacking Hawke, so the "director's cut" has some uses. :lol Are Qunari related to ogres or it it just lazy art design?
Still going to buy day one. Loved the writing in the first game.
Ogres are the Qunari Darkspawn just like Genlocks are Dwarves and Hurlocks are Humans and Shrieks are Elves.luxarific said:I have to say I didn't realize that was a Qunari attacking Hawke, so the "director's cut" has some uses. :lol Are Qunari related to ogres or it it just lazy art design?
Count of Monte Sawed-Off said:If I'm not mistaken, ogres are what Qunari broodmothers shit out.