zero margin
Member
no buy.
sflufan said:I maintain that the game sold the most on the PC platform.
Now, if you combined the 360 and PS3 sales, THEN you could come up with the notion that the "audience has moved to consoles", but then that's hardly a fair way to count things.
Mr Jared said:Watching the GAF hivemind collectively turn on Bioware has been as hilarious as it is absurd. I for one welcome our new Triple-F Grade, console pleb developer and Dragon Age II will continue to be one of my most anticipated games :lol
"I stared into the abyss, and criticized it's black levels"sflufan said:I maintain that the game sold the most on the PC platform.
Now, if you combined the 360 and PS3 sales, THEN you could come up with the notion that the "audience has moved to consoles", but then that's hardly a fair way to count things.
_tetsuo_ said:They already hit one market well (PC) and then they make this change. The only reason I can think of is, as people have already pointed out, to cut development time. That just seems strange though given that Bioware is a fairly large studio.
Or Mass Effect 1 on PC! Or JE!graywolf323 said:it's not really sudden, it started with how they treated Mass Effect 2 on PC
Son of Godzilla said:Or Mass Effect 1 on PC! Or JE!
fuck you.MrPing1000 said:Dragon Age 2 turning out a bit like KOTOR 2
Holy shit if only. Bioware is nowhere near competent enough in the writing department to pull something like that off though.MrPing1000 said:Dragon Age 2 turning out a bit like KOTOR 2
Mr Jared said:Watching the GAF hivemind collectively turn on Bioware has been as hilarious as it is absurd. I for one welcome our new Triple-F Grade, console pleb developer and Dragon Age II will continue to be one of my most anticipated games :lol
Patryn said:No, I think somebody earlier in the thread had it right. Bioware is falling into the same trap as so many other companies in this generation: They go for the slim shot of a big win rather than the good odds on a solid, but unremarkable, return. And the jackpot for the console market is much, much larger than the jackpot for the PC market.
Problem is that Bioware just went all in on an 8/2 offsuit.
Mr Jared said:Watching the GAF hivemind collectively turn on Bioware has been as hilarious as it is absurd. I for one welcome our new Triple-F Grade, console pleb developer and Dragon Age II will continue to be one of my most anticipated games :lol
MrPing1000 said:Dragon Age 2 turning out a bit like KOTOR 2
gdt5016 said:Do you have numbers to back that up? People keep saying it sold the most on the PC, but no one has posted any sources.
Zeliard said:It isn't as much the "GAF hivemind" as it is people who enjoyed Dragon Age on the PC and don't want to see its significant PC-specific features wholly chopped out of the sequel.
These aren't trivial things they're removing. Both the toolset and the isometric camera effectively changed how the game was played. It would be like if they had released Super Street Fighter IV without an arcade stick control option.
Oh, okay, they're just nerfing overhead view.As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
sflufan said:Attention:
Not as bad as it seems
*douses torch in the toilet*sflufan said:Attention:
This was just posted by Mike Laidlaw on the DA forums:
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.
Mike..
K.Jack said:*douses torch in the toilet*
Seems to have been some mistranslation involved here.
Shai-Tan said:forums are for jumping to conclusions![]()
sflufan said:Attention:
This was just posted by Mike Laidlaw on the DA forums:
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.
Mike..
I'm kind of annoyed there even is a PC version to tell the truth. I know *nobody* that bought the game outright on PC. It gets obnoxious talking to someone about a game knowing you shelled out money for it and they didn't.kpop100 said:Love the fact that a few console fans came in here to chip in that they have no complaints and are still buying it. Why would you be disappointed, nothing was changed in your version, you've had the inferior version from day 1.
coopolon said:Hope we eventually something a bit more committed about the tool set though, because "looking into updating it" isn't really enough, and the toolset is far more important to me then the view.
Son of Godzilla said:I'm kind of annoyed there even is a PC version to tell the truth. I know *nobody* that bought the game outright on PC. It gets obnoxious talking to someone about a game knowing you shelled out money for it and they didn't.
Son of Godzilla said:I'm kind of annoyed there even is a PC version to tell the truth. I know *nobody* that bought the game outright on PC. It gets obnoxious talking to someone about a game knowing you shelled out money for it and they didn't.
Alex said:More than anything, I hope they dont mess with the other aspects, such as the difficulty settings. The console version of DA was really, really awkward and busted in a lot of places.
It looks like 35 of the people on my Steam friends list own it. Maybe the problem is the people you know. :^PSon of Godzilla said:I'm kind of annoyed there even is a PC version to tell the truth. I know *nobody* that bought the game outright on PC. It gets obnoxious talking to someone about a game knowing you shelled out money for it and they didn't.
truly101 said:The biggest problem with DA:O on consoles and all Bioware RPGs on consoles that I've played is that there is no real effective way to manage your party in the heat of battle, I'm guessing this is why PC gamers like the Isometric view. Square-Enix got this shit right on FFXII. This, is what Bioware needed to fix, in terms of the console version. They should have left the PC version be.
Blizzard said:It looks like 35 of the people on my Steam friends list own it. Maybe the problem is the people you know. :^P
Maybe I missed it but they didn't seem quite as specific as the gambits were. I liked DA:O a lot but found the combat to be cumbersome when shit got real. I felt that FFXII was a bit more intuitive for me.coopolon said:You mean the gambits in FFXII? Because DAO has programmable tactics.
truly101 said:Maybe I missed it but they didn't seem quite as specific as the gambits were. I liked DA:O a lot but found the combat to be cumbersome when shit got real. I felt that FFXII was a bit more intuitive for me.
Biowere said:"When we originally started talking about Origins before it came out, there were a lot of questions about, 'Is the PC market dead?'" Melo recalled.
But despite those concerns, the PC version of the game "is doing really, really well," he said, adding, "It was really a surprise."
"I think the market was always there," Melo said. "Perhaps the idea of taking a console game and porting it back to PC wasn't working, but something like this -- which was built first for a PC audience -- I think thats really paid off."
Besides the anecdotal proof of publishers and developers crapping on the platform, where are the numbers to support this?A Black Falcon said:Really though, depressing, sad, but not exactly unexpected given the way the PC gaming market continues to go downhill so fast, Starcraft II excepted.