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Dragon Age: Inquisition | E3 2014 Coverage

I usually go with a male tank. Somebody I can be a melee monster with.

If I play again, it'll be a female ranged. A bow and a babe.

Never been a big fan of the magic people.

I'm normally not very into magic characters in virtually every game, but DA really does it well that I actually enjoy it a lot. ME kind of started that with Adepts. You'd think they would be boring but both series just make throwing biotics or spells a lot of fun and in a way that feels very viable.
 
Thanks for posting this. Pretty much confirms my fears of where Bioware is/was going with the franchise after the first game.

It's a bit premature to be confirming anything when the guy played one fight and hasn't really played either previous DA game. It's certainly more action-y than Origins, though.

It's also a pretty safe bet that the demo was the "easy mode" equivalent difficulty. If there's no real threat of dying in any game tactics are irrelevant. Besides that, things like the extreme rate of mana regen in these videos are likely just for the demo. I'd expect you have to be more selective about how to use your mana in the real game.
 
But the Witcher 3 is all-action and much less deliberate than Inquisition from what we've seen, I don't get how it can be the solution for those who want more tactics.

Anyway, he have seen the same demo that we have, you can see it and draw your own conclusions.

The PAX demo made a better job at showing the tactical view than this demo anyways:

http://youtu.be/80frogBXfNY?t=22m23s

I mention Witcher3 just because I loved the first game so much. but I haven't actually played TW3, for all I know it could be just as bad as DA2 was. perhaps I'll just play old games from now on, from the time before microtransactions and health regen ruined everything :/
 
But the Witcher 3 is all-action and much less deliberate than Inquisition from what we've seen, I don't get how it can be the solution for those who want more tactics.

Anyway, he have seen the same demo that we have, you can see it and draw your own conclusions.

The PAX demo made a better job at showing the tactical view than this demo anyways:

http://youtu.be/80frogBXfNY?t=22m23s
He played it. He didn't just watch a video.
 
I mention Witcher3 just because I loved the first game so much. but I haven't actually played TW3, for all I know it could be just as bad as DA2 was. perhaps I'll just play old games from now on, from the time before microtransactions and health regen ruined everything :/

I'm not sure what microtransactions have to do with tactics, but there's no health regen in Inquisition.
 
I generally find that rogues or mages are the most fun in tactical RPGs.
They need much more micromanagement than warriors, so I'm much happier micromanaging my own guy while some NPC does the tanking, rather than the other way round.

Anyway, the game's looking good and it looks like they're learning from the mistakes they made in DA2.

The only think I don't like is the basic plot. Save the world from some generic darkness.
I'm hoping that there's something more sophisticated going on that's causing the dark rifts.
I prefer my antagonists to have human motivations (e.g. Irenicus or the Lanisters), rather than being evil because they're from the evil dimension.One of the biggest failings of DA2 was that the qunari dude, mage dude and templar lady were written to be cool, complex characters at first, but they all just flicked a switch at the end of the act and said "OK, now I'm going to kill you because I'm an arsehole/possessed-by-a-demon/look-at-my-sword!"
 
He played it. He didn't just watch a video.

Gerstmann is either really good or really bad. When he's into a game or knows his stuff he's pretty great to listen to, but when he's not interested or barely knows anything about a title he's practically worthless.

It confuses me when news sites send out out guys to look at a game and report on it when they've clearly not read anything up on it or know practically anything at all about the game.
 
After Dragon Age 2, I am cautiously optimistic about this game. I'm more of a fan of Dragon Age: Origins, with its tactical gameplay and the expansive scope of the world. It seems like Dragon Age Inquisition promises a return to this.

For people who've been following this more than I, do you feel that this promise seems to have been met or does it seem like there's still more of a push towards action this time around?
 
Gerstmann is either really good or really bad. When he's into a game or knows his stuff he's pretty great to listen to, but when he's not interested or barely knows anything about a title he's practically worthless.

It confuses me when news sites send out out guys to look at a game and report on it when they've clearly not read anything up on it or know practically anything at all about the game.

Uhm, I was sure that there weren't public demos for the press, only those private showings.
He's an official E3 judge, so he was generally specifically invited by the companies so their games could be considered for official awards. To be eligible, the judge has to actually touch a controller and play the game.
 
After Dragon Age 2, I am cautiously optimistic about this game. I'm more of a fan of Dragon Age: Origins, with its tactical gameplay and the expansive scope of the world. It seems like Dragon Age Inquisition promises a return to this.

For people who've been following this more than I, do you feel that this promise seems to have been met or does it seem like there's still more of a push towards action this time around?

They've promised a mix, with the tighter controls and movement of DA2 with the tactical combat of Origins. They've REALLY made a point to state that they are improving the tactical aspect from DA2. For example, if archers are killing you, your mage can create an ice wall that archers will have to move around to get to shooting you again. Stuff like that. Personally I think it sounds great, as someone who thought that DA2 played better on consoles than Origins did.
 
DA2 is typical of the gaming industry sales tactics. Just mail in a sequel as a cash grab because of the success of the first.

Inquisition isn't going to mail it in. New gen. New game. It sure looks like Bioware put a lot of effort into Inquisition and really tried to make it a high quality next gen RPG.
 
I'm normally not very into magic characters in virtually every game, but DA really does it well that I actually enjoy it a lot. ME kind of started that with Adepts. You'd think they would be boring but both series just make throwing biotics or spells a lot of fun and in a way that feels very viable.

Hell one of the Mass Effect MAGE classes is the manliest things in history.
I am of course talking about the VANGUARD, ME 3 was just Charge--->Nova---->Charge!
I don't need your puny guns, I shall unleash the power of gravity, WITH MY FIST!
 
The E3 coverage got me really interested in the game. Looking up more info and I saw its coming to last gen as well. Man, the new consoles barely have anything exclusive this year do they? Of course the game will look better on PC/XB1/PS4 but I wonder how the 360/PS3 version will turn out
 
Hell one of the Mass Effect MAGE classes is the manliest things in history.
I am of course talking about the VANGUARD, ME 3 was just Charge--->Nova---->Charge!
I don't need your puny guns, I shall unleash the power of gravity, WITH MY FIST!
Only on ez mode. Trying that crap against Banshees and Brutes (or Praetorian in the Arena >< ) could lead to sync deaths. Combo explosions from Eng., Sen., and Adepts on the other hand melt them down pretty handily. However, you're right in that doing badies that way isn't as manly as meleeing them in the face.

Gat dang sync kills :(
 
He's an official E3 judge, so he was generally specifically invited by the companies so their games could be considered for official awards. To be eligible, the judge has to actually touch a controller and play the game.

I know, but that's kind of my point. Even after playing the game a little he still barely seems to register it or know what's going on. You could say that's a failure on BioWare's part, but it's a common occurrence with Jeff. So I tend to just ignore what he has to say on games when it's clear it's not something he's interested in otherwise you get a very uniformed view. He could still very well be right that combat isn't very tactical, but I wouldn't call that a smoking gun.
 
He could still very well be right that combat isn't very tactical, but I wouldn't call that a smoking gun.
Couldn't that also be reflective of the difficulty level though? An easy setting for the demo so that an unfamiliar doesn't get destroyed usually means they can just button mash their way through a battle. There isn't much tactical required, but the default difficulty setting is going to require some tactical and better understanding of skills.
 
Looking up more info and I saw its coming to last gen as well. Man, the new consoles barely have anything exclusive this year do they? Of course the game will look better on PC/XB1/PS4 but I wonder how the 360/PS3 version will turn out
I actually didn't realize this and now you've got me curious too. I've seen these "end of gen" versions vary considerably. Sometimes it's dumbed down because the older hardware can't handle it, and sometimes it's as good for gameplay but just not as pretty.
 
Couldn't that also be reflective of the difficulty level though? An easy setting for the demo so that an unfamiliar doesn't get destroyed usually means they can just button mash their way through a battle. There isn't much tactical required, but the default difficulty setting is going to require some tactical and better understanding of skills.

There's a whole lot of stuff that can attribute to his impressions both from his own knowledge and how he played the game to what BioWare presented and the actual nature of the game. The fact that he was playing with a controller and not a M&KB lends itself toward action, he just jumped into a party that's fairly well leveled with a skill set he's not very well versed in, it's a series and genre he's not too into. There's plenty of reasons why he got that impression, including that the game is actually geared that way, but it's such a wishy washy impression that I'm not putting a whole lot of stock into it.
 
old games = games before dragon age even existed. I was referring to those games.

I know. But there's no health regen in Inquisition, so what you brought up doesn't apply. Dragon Age doesn't do microtransactions, either. Edit: Actually I seem to recall some $1.99 DLC for like weapons and stuff for DA2, so that's not exactly true.

I actually didn't realize this and now you've got me curious too. I've seen these "end of gen" versions vary considerably. Sometimes it's dumbed down because the older hardware can't handle it, and sometimes it's as good for gameplay but just not as pretty.

For what it's worth, they said the gameplay won't be affected.
 
I think you can see in the E3 videos the map has some narrow pathways between large areas which I'm guessing are hidden loading areas for the PS3/360.

They did mention it potentially manifesting in there being less enemies on screen in 360/ps3 as an example.
 
I know. But there's no health regen in Inquisition, so what you brought up doesn't apply. Dragon Age doesn't do microtransactions, either. Edit: Actually I seem to recall some $1.99 DLC for like weapons and stuff for DA2, so that's not exactly true.

I'm not accusing dragon age of having health regen and microtransactions, I'm simply forsaking dragon age 3 in favor of older games.
 
Cities feel amazingly alive – You thought Skyrim’s “Radiant” AI was impressive? Or if not impressive then at least a cut above the mindless mobs that tend to populate videogame worlds? Well, Witcher 3&#8242;s variation on the theme looked magnificently natural. Children shouted and played tag, adults walked and chatted, fires crackled, water wheels churned, etc, etc, etc. It was so palpably alive. Our presenter noted that NPCs react the all sorts of things, too: the time of day, weather, Geralt punching them - every valid and rational human concern. Afterward, I went to a demo of Dragon Age Inquisition, and the difference was night and day. DA’s denizens were stuck in their tracks like they were born and raised in a vat of quicksand. No sudden movements. Really just no… movements in general, actually.

http://www.rockpapershotgun.com/2014/06/13/witcher-3-e3-preview/

Is this true? This is the same as the previous games then :-(
 
I guess so, I'm sure of two things, as an open world game DA: I won't hold a candle against The Witcher 3, just as The Witcher 3 gameplay won't hold a candle against DA: I gameplay.


by the way, the game was selected in the Joystick Best of E3 selections:
http://www.joystiq.com/2014/06/13/joystiqs-e3-2014-selections

Awards & Nominations wall:
Bp98LqbCAAA0-et.jpg:large
 
http://www.rockpapershotgun.com/2014/06/13/witcher-3-e3-preview/

Is this true? This is the same as the previous games then :-(

Not surprised by this unfortunately. It would be a nice thing for immersion and atmosphere but that kind of stuff has always been at the bottom of the priority list for BioWare. They're not really trying to create an open world game, they just trying to give it that feel in the broad strokes. CD Projekt though is legit going for a full on open world, best you've ever seen and they're nailing in by all accounts.

Also I wouldn't be all that surprised if the NPCs were a casualty of cross-gen. So far it doesn't seem like much has been affected by it, in terms of core features, but I'm still convinced that cross-gen is going to hold this game back in some way or another. Even if it is just atmosphere type stuff like NPCs moving around, the PS3 and 360 will be hampering some aspect of DAI.

EA are such idiots for keeping them on. After the delay to Fall 2014 they should have dropped them immediately, there's no reason to ship on them since both PS4 and Xbone have sufficient install bases now for DAI, not to mention PC game sales being stronger than ever. Last gen consoles are just a liability.
 
Another character update:

Character Profile: Cassandra

cassandra-newsbanner.jpg


[DRAGON AGE]: Dragon Age fans will remember Cassandra from the previous game, but for those meeting her for the first time, who exactly is she?

[DAVID GAIDER]: Cassandra is a member of the Seekers of Truth, the order that led the templars away from the Chantry to battle the mage rebellion&#8230; but she is also servant to the Divine, the spiritual leader of the Chantry and thus all of Thedas.

[DA]: Does that ever force her to pick sides?

[DG]: She is part of both worlds, and when those worlds come into conflict, she chooses to stand with the Divine because, as she sees it, the Divine is seeking to end the chaos rather than add to it. To her fellow Seekers, this makes Cassandra a traitor, but it puts her in a position to be there when the Inquisition is founded, to do what needs to be done.

[DA]: How much has Cassandra changed since players last saw her?

[DG]: When Cassandra met Varric in Dragon Age II, she was convinced the world worked a certain way: things were black and white, good and evil. If there was a problem, there was a distinct cause behind it that could be dealt with.

[DA]: And now?

[DG]: What we find in Inquisition is a Cassandra who's realizing the world doesn't work like she believed it does. Her duty is not absolute, and perhaps neither is her faith. Having doubt need not make either of those things weaker, however, and that's the path that Cassandra has to now walk.

[DA]: How do other characters in the game see her?

[DG]: I think there's a big difference between how others would describe Cassandra and how she would describe herself. She can come across as very stern and rigid, perhaps even humorless, but then she'll surprise you with a wry comment or a bit of sarcasm. The things she has real passion for, she holds secret as she doesn't believe putting them on display is very seemly. There is a sense of propriety and duty in Cassandra that some of the other characters simply can't resist poking at until they elicit a reaction.

cassandra-news-screenshot.jpg


[DA]: What is Cassandra like on the battlefield? Does she run toward danger head on?

[DG]: It depends on where the greatest danger lies and who is threatened. She's very practical in battle, and far more oriented toward protecting the helpless and innocent before any other consideration. Fighting is not about having style or showing off; it's a necessary means to an end.

[DA]: She sounds like a noble ally.

[DG]: Cassandra does what she believes is right and just, and holds those values as more important than things like law or duty. If she needs to rebel against tradition in order to drag the world kicking and screaming back into a semblance of order, then she will do it. Once Cassandra commits to a cause, she jumps in with both feet, and the Inquisition is no exception.

[DA]: What did you enjoy most about writing Cassandra's character?

[DG]: At heart, deep down, Cassandra's a romantic. If you called her that, she would completely deny it, but it's absolutely true, and it made her quite fun for me to write. I don't think I've made a character quite like her previously.

[DA]: Would you say that Cassandra is easy to get along with?

[DG]: There are characters she sees eye to eye with, The Iron Bull being one of them. Vivienne is another. Even with those two, however, there are particular points that will cause contention between them&#8212;the Inquisition's cause is up to the player, after all, and involves a very disparate group of people, and thus none of them are going to be on exactly the same page. Of course, there are also some characters with whom Cassandra very much does not get along, and that can cause some tension, depending on who the player tries to take along.
 
http://www.youtube.com/watch?v=9oK0wTwxr3E

Link to a Polygon interview with Bio's Mark Darrah about Inquisition. It confirms that you will be able to play in 'tactical view' for the whole game if you like it old school, though Darrah says he thinks the game looks better over the shoulder; and suggests that tactical view is a good idea at higher difficulties. Hopefully means that some degree of tactics will need to be employed in the game?

Regardless, I've seen enough good stuff at E3 to make me hopeful. Will definitely buy :)
 
The variety of gameplay and strategy options sounds good to me. Bioware has always used difficulty levels effectively too to make it as challenging as you like or as casual as you like without completely warping the experience.

Strong replayability. A very good thing. I hope it's a good story to go with it.
 
I'm pretty sure we will see a very easy mode again that allows you to mash A for awesome and doesnt need you to care about tacticts at all. there is a considerable amount of people who want and expect that from this game. bioware wont let them down.
 
I'm pretty sure we will see a very easy mode again that allows you to mash A for awesome and doesnt need you to care about tacticts at all. there is a considerable amount of people who want and expect that from this game. bioware wont let them down.

I usually play Easy Mode. I don't see how that makes me any less of a gamer.
 
Is the PS4 version going to be the way to go? I would rather play it with the Xbone controller, but if its a inferior version then I will get it on PS4.
 
I usually play Easy Mode. I don't see how that makes me any less of a gamer.

my comment wasnt judgemental, but I know many people do not want to see that in dragon age.

personally, I dont care, because on higher difficulties the button mashing hat 0 influence on the gameplay, I played DA2 exactly like origins on nightmare. so I think pleasing both crowds can work.
 
the thing is im not really gonna be satisfied with a tactical view if its just shoehorned in to comfort DA:O fans who would get loud and obnoxious if it was to be left out.. i dont like the idea of mash on A, go into tactical view to move your mage further away, go back into 3rd person and continue mashing on A. this is what i've seen in most of the demos. at that point why even include it? if RTwP/tactical view isnt a big enough part of the experience that every player would wanna use it what is the point of having it?

but who knows, i am speculating and maybe it will become more important in higher difficulties or something.
 
Gerstmann is either really good or really bad. When he's into a game or knows his stuff he's pretty great to listen to, but when he's not interested or barely knows anything about a title he's practically worthless.
Now that I can agree with.
 
the thing is im not really gonna be satisfied with a tactical view if its just shoehorned in to comfort DA:O fans who would get loud and obnoxious if it was to be left out.. i dont like the idea of mash on A, go into tactical view to move your mage further away, go back into 3rd person and continue mashing on A. this is what i've seen in most of the demos. at that point why even include it? if RTwP/tactical view isnt a big enough part of the experience that every player would wanna use it what is the point of having it?

but who knows, i am speculating and maybe it will become more important in higher difficulties or something.

They seem to have reintroduced turn based auto pause and they've confirmed you can stay in top down view the entire game if you choose. BioWare mentioned and then Gerstmann confirmed in pause mode where you can issue commands to your party and then hold the right trigger they'll execute them but won't take you out of pause mode. That's more than they have done before in DA and is similar to BG2's auto pause after combat turns. So you can basically play the game turn based if you want.

How long does the game take place after 2?

3 years.
 
I guess so, I'm sure of two things, as an open world game DA: I won't hold a candle against The Witcher 3, just as The Witcher 3 gameplay won't hold a candle against DA: I gameplay.
by the way, the game was selected in the Joystick Best of E3 selections:
http://www.joystiq.com/2014/06/13/joystiqs-e3-2014-selections
Judging from what all we've seen so far, you're right about that.

Not surprised by this unfortunately. It would be a nice thing for immersion and atmosphere but that kind of stuff has always been at the bottom of the priority list for BioWare. They're not really trying to create an open world game, they just trying to give it that feel in the broad strokes. CD Projekt though is legit going for a full on open world, best you've ever seen and they're nailing in by all accounts.

Also I wouldn't be all that surprised if the NPCs were a casualty of cross-gen. So far it doesn't seem like much has been affected by it, in terms of core features, but I'm still convinced that cross-gen is going to hold this game back in some way or another. Even if it is just atmosphere type stuff like NPCs moving around, the PS3 and 360 will be hampering some aspect of DAI.

EA are such idiots for keeping them on. After the delay to Fall 2014 they should have dropped them immediately, there's no reason to ship on them since both PS4 and Xbone have sufficient install bases now for DAI, not to mention PC game sales being stronger than ever. Last gen consoles are just a liability.
Yeah, you're on the mark about everything as usual. DA:I and TW3 are aiming for totally different demographics, really. I'm chuffed to bits about the game being cross-gen most of all. Still don't get the logic of that from EA other than more $$$ at the expense of a more ambitious game.

Well at least we won't be seeing this anymore:
http://i.imgur.com/wlZKHBb.jpg
It's still disapointing though
Lmao, even though I played the game 3 years ago I still remember this.... elf person.
 
Technically it takes place more or less directly after Cassandra finishes questioning Varric and consults with Leliana in the ending, but yeah in terms of when you last see Hawke what Enduin said.
I kinda forgot that the story was a "flashback", but yea I was talking about that at the same time lol

I can't wait to see how the game opens.
 
Actually getting fairly hyped for this. Environments look absolutely gorgeous.

Can someone compare the combat to another game because that's the only thing I'm concerned about.
 
I generally find that rogues or mages are the most fun in tactical RPGs.
They need much more micromanagement than warriors, so I'm much happier micromanaging my own guy while some NPC does the tanking, rather than the other way round.

Anyway, the game's looking good and it looks like they're learning from the mistakes they made in DA2.

The only think I don't like is the basic plot. Save the world from some generic darkness.
I'm hoping that there's something more sophisticated going on that's causing the dark rifts.
I prefer my antagonists to have human motivations (e.g. Irenicus or the Lanisters), rather than being evil because they're from the evil dimension.One of the biggest failings of DA2 was that the qunari dude, mage dude and templar lady were written to be cool, complex characters at first, but they all just flicked a switch at the end of the act and said "OK, now I'm going to kill you because I'm an arsehole/possessed-by-a-demon/look-at-my-sword!"

Seems we're cut from the same cloth
 
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