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Dragon Age: Inquisition Impressions from EA Access Trial

I've only played about 45 minutes so far. Very interested to continue. The combat looks like it could get pretty deep and involved but I'm not sure if it's needed to get into all the intricacies of it.

One thing I've noticed is that the frame rate in the cut scenes seems pretty bad....? Anyone else notice this?
 
From videos only,

Good: faces, visuals, sound design, story held my interest.

Distracting: female player's incongruous 'runway model' walk animation, robotic cutscene animation, oversized mission objective box on the screen all the time (see Gamersyde videos)
 
I know DA:I hasn't even released yet but just thinking about a fully next-gen (technically this gen) dragon age makes me all hot and bothered.

Edit- posted in the wrong thread lol gimme dat OT
 
I've only played about 45 minutes so far. Very interested to continue. The combat looks like it could get pretty deep and involved but I'm not sure if it's needed to get into all the intricacies of it.

One thing I've noticed is that the frame rate in the cut scenes seems pretty bad....? Anyone else notice this?

Was fine on my end.

Segue!

I've made up my mind, going to delete my existing progress and start fresh with a Qunari warrior. Heard great things about the combat.
 
So is being a Qunari Mage going to get me super hated? Also, having never played a DA game before is there a Paragon/Renegade -esque system?
 
Yeah, this is happening a lot.

Also, ambient NPC are all so static.

They are. I had people on my channel wondering if it was a bug. Especially the first bit. Tons of NPCs just doing nothing. No movement, no talking even. Super odd feeling.
 
Trying to sign up for ea access, I already have 10$ on my xblive but the thing insists I pay with a credit card, any way around this?
 
So is being a Qunari Mage going to get me super hated? Also, having never played a DA game before is there a Paragon/Renegade -esque system?

1. By some folks? Probably.

2. Not really. People will remember your choices, but you don't have a reputation meter or anything.
 
Just digitally pre-ordered for Ps4. First DA.

Suggestions on character? I know you can switch off- but thinking Mage as primary.

Ideas.
 
Just digitally pre-ordered for Ps4. First DA.

Suggestions on character? I know you can switch off- but thinking Mage as primary.

Ideas.

All...Just do multiple play throughs

Change your sex....change your type (Mage, Warrior....) change your style. (goody goody two shoes...to total dick)


Decide when you create your character and go with how you feel at the time
 
Just digitally pre-ordered for Ps4. First DA.

Suggestions on character? I know you can switch off- but thinking Mage as primary.

Ideas.

Magic was overpowered in Origins, I don't know in this. I always run with a rogue on my first playthrough, though.
 
You know if you don't like it you dont have to get it. You don't seem to care at all for the game and so I wonder why bother?

Also ofc assassin creed looks better, one of them is an significant bigger game. The other is smaller and can't even deal with its technical problems. One of the is an RPG wiith giant maps, the other is an action game and the only thing that action game is good at is the mediocre combat (except in multiplayer).

I was disappointed because I really liked Dragon Age 1, and I've loved ME 1-3. I ended up avoiding DA2 because of the "shit mountain" reviews it got. So I had my hopes up for DA3, and it's just not grabbing me. It's not bad, but it's not awesome either, hence a solid "meh". I think it being cross-gen is hurting it's visuals a lot. And like I mentioned, the gameplay didn't fill in the gap either by being awesome, so I'm not getting it right away.
 
Anyone mind telling me the pros/cons with rogue: dw and archer? i understand the obvious difference but is there any kind of advantage over the other? if i choose dual wield am i able to just use a bow if i wanted to or would i have to stick to dual wielding at all times? sorry for the noob questions, it's my first time playing a dragon age game.
 
So do Templars have any interesting fight mechanics, or are they basically just magic-resistant whackamathons? Can't decide between them or a mage.
 
Completed my 6 hour trial.

Thoughts:

- If you have 'crushed blacks', you can change Gamma options in Settings menu.

- The cutscene and face animations are definitely a step back from some other recent titles. Playing this after playing AC Unity made it look super last gen during those moments.

- The devs played Skyrim. The first tutorial area is snowy mountains, then the game opens up to a huge lush green mountainous area.

- Technically it is very impressive on Xbox One. Holds a very consistent fps, no loading screens at all between outside to inside, fast traveling loads for seconds. Even jumping between multiplayer and single player is fast.

- In 6 hours, I had no bugs, glitches or even visual problems. I played just under an hour of co-op, which was also bug and lag free.

- The online multiplayer feels like a free-to-play game which you also pay for. Pay-to-pay. You can open the store and spend 35 quid of real money on health potions.

- The online multiplayer is also surprisingly hard. I played game after game of co-op on the lowest difficulty, and we all died and lost the progress every time, even with quite high leveled characters in there.

- Matchmaking was fast. About 30 seconds to find a match.

Overall, it's not a leap forward in gaming at all but it was fun to play, and I enjoyed it.
 
The deluxe edition comes with different mounts, a soundtrack, and a armor set that will be useless a few hours into the game.

You get the blueprints too, so you can re-create the armor and weapon with new materials and at higher levels if you preferred the look of it. At least that was what one of the devs mentioned when they covered it in one of the many videos I watched.

I got it for the soundtrack too, plus it was 10% off with EA Access.

Edit: beaten by Hedge :)
 
During character creation when selecting between say Rogue: Archer or Rogue: Dual Wield, does that just affect your starting weapon, or are they totally different classes?
 
During character creation when selecting between say Rogue: Archer or Rogue: Dual Wield, does that just affect your starting weapon, or are they totally different classes?
You can put points into the dual wield tree and the archery tree no matter which rogue you start with, so the choice only seems to affect your starting weapon and your starting ability.
 
Can you people spoil your progression talk - impressions doesn't mean "Here's where you get so and so and when."
 
During character creation when selecting between say Rogue: Archer or Rogue: Dual Wield, does that just affect your starting weapon, or are they totally different classes?

Starting weapon and one skill down the respective tree.

EDIT: Beaten with the blunt end of an arrow

EDIT 2: Double post
 
Anyone think the dev team made the stealth skill purple because they use Visual Studio?

ibc52BCkHvO4bj.png
 
Yes they're completely identical unless you're a major pixel nerd.

I doubt this is true... even on a heavily compressed youtube video NOT runnign at 60 FPS, you cna see differences, I'm guessing when it's actually running on a screne in front of you the differences will be much more noticeable.

Also, what is a pixel nerd? I'm guessing it's short hand for: "Anyone who thinks differently than I do". Am I right?
 
So I've been playing the Xbone version after paying my pound of flesh... actually just $4.99, not too bad ;)

I'll be playing on PC so I really don't care much about the performance or graphics level of the Xbone (it looks pretty good! Pop-in and aliasing notwithstanding), what I DO care about are the game mechanics in combat.

I started my first run through the demo with a two-handed sword warrior and one fo the first abilities I unlocked was a "block" ability.

That worries me. As far as I cna tell (and I might be doing somehting wrong), it's useless in tactical combat. It appears to be something you would only use when in aciton combat mode. I'm worried that the ability skill trees are going to be littered with skills that require action based combat for viability, making them useless or less than ideal for those of us playing tactically in harder difficulties.

Or has anyone used that skill in tactical mode where it did something?

Also the faces in this game are pretty damn good, and the shader effects on some of the materials is really nice, specially cloth and leather. I'm having fun with the game even ona gamepad, which feels extremely alien to me since I've played this entire series with mouse and keyboard (and will again on PC). But yeah, it's the little things that are worrying me a bit.
 
So I've been playing the Xbone version after paying my pound of flesh... actually just $4.99, not too bad ;)

I'll be playing on PC so I really don't care much about the performance or graphics level of the Xbone (it looks pretty good! Pop-in and aliasing notwithstanding), what I DO care about are the game mechanics in combat.

I started my first run through the demo with a two-handed sword warrior and one fo the first abilities I unlocked was a "block" ability.

That worries me. As far as I cna tell (and I might be doing somehting wrong), it's useless in tactical combat. It appears to be something you would only use when in aciton combat mode. I'm worried that the ability skill trees are going to be littered with skills that require action based combat for viability, making them useless or less than ideal for those of us playing tactically in harder difficulties.

Or has anyone used that skill in tactical mode where it did something?

Also the faces in this game are pretty damn good, and the shader effects on some of the materials is really nice, specially cloth and leather. I'm having fun with the game even ona gamepad, which feels extremely alien to me since I've played this entire series with mouse and keyboard (and will again on PC). But yeah, it's the little things that are worrying me a bit.

Wait, block ability? What? There's War Cry, but that's not a block ability (though it does build guard).
 
Im still trying to get used to the tactical camera. Every time I go into it I can sometimes put my characters where I want them, but it gets tricky at other times.

Also my character in cutscenes looks almost nothing like what I created in the screen. I kinda hate his face
 
Isn't 2h warrior intended to be viable off-tank? In role like that block is nice to have.

It's called block and slash:

http://dragoninquisition.com/wp-content/uploads/2014/10/warriorskills1.jpg

I guess it might be ok if it's a toggle but I couldn't get it to toggle. In action mode you press it when someone is about to attack you, but that's just not going to work in tacticla mode.

Again, I might have been doing something wrong. I'm going to try to use it in tactical cam later today again.
 
Loving the game, but hating the crushed blacks. I suggest turning up gamma two clicks. You can see most of the dark details without washing it out that way. It's weird, because all the other Frostbyte games having proper black levels. Who can we tweet or PM to get this fixed?
 
Is anyone having issues with booting up the game? It's telling me I need to have access to the internet to check the game... My xbox is already online
 
Loving the game, but hating the crushed blacks. I suggest turning up gamma two clicks. You can see most of the dark details without washing it out that way. It's weird, because all the other Frostbyte games having proper black levels. Who can we tweet or PM to get this fixed?
isnt that just an xbox issue, assuming youre playing the early access there
 
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