I heard they will show PC next week.
So they show the PC version with a console interface? or what are they showing next week PC related?
I simply refuse to deal with that many clients on my system.
Most EA offerings don't appeal to me anyway so it's hardly a big deal.
Click on 'Bioware' in 'BioWare playing Dragon Age: Inquisition', then select 'past broadcasts'Noo. Can I watch this later somewhere? I'm not home. D:
I simply refuse to deal with that many clients on my system.
Most EA offerings don't appeal to me anyway so it's hardly a big deal.
I'm sure it'll be archived laterI missed the CC part ;_;
Yup!Can I play this game without the "tactical vision"?
Just switching between characters in third person mode?
I missed the CC part ;_;
I'm sure it'll be archived later![]()
Can I play this game without the "tactical vision"?
Just switching between characters in third person mode?
Fair enough.
I just don't think dealing with Origin is any effort at all. I don't think I've booted it up since Mass Effect 3. Ah well, you could always get EA games on consoles if that is an option.
Hahaha, it crashed
The romance/relationship aspect of the game, yes. For the better, "Morrigan approves +10" felt a little tacky lol.Did he just say they didn't want it to feel to "Game-y"?
Yes - when it relates to romance.Did he just say they didn't want it to feel to "Game-y"?
The romance aspect of the game, yes. For the better, "Morrigan approves +10" felt a little tacky lol.
The romance/relationship aspect of the game, yes. For the better, "Morrigan approves +10" felt a little tacky lol.
Yes - when it relates to romance.
They didn't want a bar that shows you how much a companion 'likes/loves' you.
And that one isn't cross-gen eitherthis game looks awesome. if they can do this with dragon age I cant imagine how great mass effect 4 will be
Did they answer if theres a level cap? It was asked but I didn't hear
No, they bundled like 3 or 4 questions in one and they skipped over the level cap. All previous bioware games have been level-capped so I would assume it will be 20 with possible increases from DLC.
And that one isn't cross-gen either![]()
Now this is a character creator ive wanted. They've just gotta show me some gameplay and if its good it'll get me back.
This CC is colossal
This CC will consume waaaaay too much of my time.
I'm going to be spending an hour on this before even starting the game. Fuck lol.
Responses like these make it all too clear to me that a lot of people have never touched an MMORPG besides maybe World of Warcraft.This is a pretty good CC. The hair could use some work though.
Responses like these make it all too clear to me that a lot of people have never touched an MMORPG besides maybe World of Warcraft.
For those not in the know, these are good character creators.
Inquisition at least has a good amount of facial customization and decent artwork (especially compared to previous Bioware releases), but no body customization immediately puts it waaaaay below the greats, and the actual range of the sliders may or may not be adequate.
Personally, I'm getting reeaal tired of so many characters in these games having the exact same body types. Reeks of misplaced priorities. Yes, the face is important, but the silhouette is equally important, and neglecting it, in my mind, just makes your character creation a failure, especially considering it can be used to add variety to the NPCs as well - plus the usual excuse of 'it makes animations weird' only applies if you actually have characters doing things like hugging each other in the first place, and how often does that happen in these games? Yeah.
But you know, whatever. Credit where credit is due, at least they're improving, hm?
DAI's is a lot more robust, you shouldn't see that anymore
For those unfamiliar, tactics are automated NPC behavior based on certain conditions - it's essentially a list of things you'd do yourself in tactical view, and it lets you modify your party members' default AI behaviors. You can tell them to use a certain spell if enemies are clustered in a group of 3 or more. You can tell them to swig a potion if they fall below 25% health. With tweaking, it can become pretty powerful so you can focus on your main character's actions.
Responses like these make it all too clear to me that a lot of people have never touched an MMORPG besides maybe World of Warcraft.
For those not in the know, these are good character creators.
Inquisition at least has a good amount of facial customization and decent artwork (especially compared to previous Bioware releases), but no body customization immediately puts it waaaaay below the greats, and the actual range of the sliders may or may not be adequate.
Personally, I'm getting reeaal tired of so many characters in these games having the exact same body types. Reeks of misplaced priorities. Yes, the face is important, but the silhouette is equally important, and neglecting it, in my mind, just makes your character creation a failure, especially considering it can be used to add variety to the NPCs as well - plus the usual excuse of 'it makes animations weird' only applies if you actually have characters doing things like hugging each other in the first place, and how often does that happen in these games? Yeah.
But you know, whatever. Credit where credit is due, at least they're improving, hm?
Wasn't in the case in DA:O that you had to spend skill points to unlock tactics slots? (So if you wanted to rely on tactics, you had to significantly weaken your characters overall.) Is that still the case with Inquisition?
No, they unlocked as you leveled. You didn't have to spend to get them. I asked a follow up to see if they unlock or if we just have a set amount at the beginning of the game.
Funny you say that, as Dragon's Dogma easily qualifies on all three points. In fact, this is a game that has climbing, and lets bigger characters pick up and throw smaller ones.Extensive isn't exactly the same as good. It can limit the number of ways you can use the character model. MMOs are a great example of minimalist designs to compensate for an extensive character creator.
A good character creator would be extensive, make characters that look good, minimally limit other aspects of the game, and not be too hard on the budget.
Wow. How did they not see this in testing? That's super-distracting and immersion breaking. The actual door portal can be shaped that way but the area it opens into needs to be designed not to clip with it, or hell, even just making the door a sliding door would solve this issue...it's not that bad but yeah, black desert is way to OP.
anyway short clip IA and door clipping
http://a.pomf.se/mwnajd.webm
c'mon at least don't design a door that way.
You had to put points in the Combat Tactics skill to gain more tactics slots though.
The Warden, companions (permanent & temporary), and summons/pets start with 2 'tactics slots' at level 1, and gains free additional slot at levels: 3, 6, 10, 15, 20, 25, and 30. More slots can be acquired by assigning Skill points into Combat Tactics.
Funny you say that, as Dragon's Dogma easily qualifies on all three points. In fact, this is a game that has climbing, and lets bigger characters pick up and throw smaller ones.
What's Bioware's excuse?
Wow. How did they not see this in testing? That's super-distracting and immersion breaking. The actual door portal can be shaped that way but the area it opens into needs to be designed not to clip with it, or hell, even just making the door a sliding door would solve this issue...
So I gather from the comments that the gameplay was great but buggy?