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Dragon Age: Inquisition Spoiler Thread | Nobody expects...

Granted, nothing in Inquisition is anywhere near that bad, but I think we're having two different conversations here: one about lasting effects on the lore and one about the success of the game's script as a story. The use of these elements in Inqusition's plotting is sub-par, regardless of what implications they may have for the lore at large.

Personally I was shocked they didn't work in the fact that Briala essentially owns a gigantic Eluvian network in Orlais. From Corypheus' point of view, killing Celene seems like a far less effective action than gaining access to something which Cory has been searching for since Haven. So I agree the Eluvian plotline could have worked better.

But Flemeth is a part of the larger Elven Gods plotline which emerges when the Arbor Wilds start, and it's actually quite connected thematically with the rest of the game. While this is of course arguable, to me it's clear that the game's themes revolve around faith, belief, and the elevation of an entity to godhood in the mind of the populace (Andraste, the Inquisitor, Corypheus, the Elven Gods). Essentially the game explores the Andrastian faith and then tackles the other big myth in the Dragon Age lore which is the Elven God myth.

The orb's a plot device, sure, but I'm not sure what the issue is there.

Anyway I'll admit that a mission like the Arbor Wilds probably seems like a strange turn of events to most people. For those who are (probably too much so!) invested in the lore it's a series of extremely interesting revelations that also work well within the context of Inquisition's themes.
 
Just finished then. Pretty good ending I guess. I didn't see Solas Dreadwolf coming but Bioware did a good job of establishing his back story in the codex. People who explored every nook and cranny were rewarded.

Does Solas have a personal quest in this game? If he does, I never got it
 
So, I was browsing through the past trailers and... this scene never actually happened, yar?
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Also, who are those people with creepy helmets.
 
Also, who are those people with creepy helmets.

Seeker footsoldiers, besides being with Cassandra you can tell because their helmets are designed to look like the Seeker emblem. They do show up in the game somewhere but I can't remember exactly, maybe Cass's Lucius mission.

Edit: Actually, Inquisition footsoldiers! They have the sword through the Seeker eye on their chestplate.
 
The codex entry for Solas post game is hilarious basically Lieliana spy network dropped the ball hard. They didn't even bother check his background correctly, such a good spy network she set up lol
 
The codex entry for Solas post game is hilarious basically Lieliana spy network dropped the ball hard. They didn't even bother check his background correctly, such a good spy network she set up lol

I will have to read it next time.
 
So i finished the game and it felt a bit like a disappointment.

I expected this game to close the book on Dragon Age, but there wasn't a real payoff at the end.

I also kinda blame it on the open world structure and i would have preferred the Mass Effect Approach, where you get bounced back to your world state before the final mission.

I would have like to see some of my team mates die in the final battle if i made some poor choices.

Basically, i wanted the ending of the game to be like the ending of Mass Effect 2.

It kinda lacked impact as everyone lived happily ever after.

I also wonder what DA:4 is going to be after this.
 
Finished the game last night... I then realized that maybe I should have played more with Solas considering that the moment I go out of Haven he stayed at Skyhold for the next 40 hours lol.
 
Sandal's prophecy from DA2:



Only partially fulfilled in Inquisition. "He" could be Solas.

"He" better be the maker.

The fact that DA:I went with a villain from a piece of DLC from DA:2 kinda annoyed me.

If i have to chase after Solas the Emo Elf in DA:4.....
 
That would be boring.

I think a big part of DA:I was that their entire history is based on unreliable records.

Their Maker could be the opposite of what they believe it to be.

It's the Reapers and DA & ME actually take place in the same universe
 
I think a big part of DA:I was that their entire history is based on unreliable records.

Their Maker could be the opposite of what they believe it to be.

It's the Reapers and DA & ME actually take place in the same universe

They did reuse the word Harbinger.... :V
 
I think a big part of DA:I was that their entire history is based on unreliable records.

Their Maker could be the opposite of what they believe it to be.

It's the Reapers and DA & ME actually take place in the same universe

Yeah, I think a big part of DA:I's plot was the "Examination of Faith" as Varric called it in their TGA spoof, and the allegory for how faith evolved in RL history as well. Eventually the final Dragon Age game will probably get some kind of left-field ending where "Science is the future" or something silly.
 
I miss Sandal in this game better be in DLC

There's a ton of stuff missing I'd love to see.

Was really disappointed there were no dwarven thaigs, or basically any significant dwarven presence at all in the story. Like 90% of it was red lyrium smuggling. Hell a whole horde of the underdark type expansion or sequel would be awesome, to explore what's under Thedas, could be new races or offshoots of dwarves.
 
Should I recognize this Calpernia chick from anywhere? I expected the Templar route to mirror the mage route by choosing an obscure character from DA canon to be Cory's right hand, but she seems to be an original character.

lol at the huge difficulty imbalance between Fiona and Knight-Captain Dennam during In Your Heart Shall Burn. Fiona was a pushover who died before I even realized it.
 
wouldn't be the first time a game/movie adds something in the trailer that never occurs in the actual title.

Ya, there were a lot of those for this game. Like the scene where Sera is walking slowly through a field, looking as pensive as never. And all those lets-pose-together-for-the-camera shots.

It's just that I was looking forward of a scene where the party gather together, discussing plans and whatnot.

Look at Cole, Solas, and Josephine. This looks like some kind of beta build.

Yar, Solas and Cole could actually wear those clothes, and the DAI trailers seem to give companions random armor in cutscenes up to the last ones. But yea, Josephine's design clearly changed.


Seeker footsoldiers, besides being with Cassandra you can tell because their helmets are designed to look like the Seeker emblem. They do show up in the game somewhere but I can't remember exactly, maybe Cass's Lucius mission.

Edit: Actually, Inquisition footsoldiers! They have the sword through the Seeker eye on their chestplate.

Probably a design cut from the game, then? As actual Inquisition footsoldiers wear those bowl helmets. I guess it looks too menacing for a supposed force of good.

Speaking of helmets, where is yours, Cullen?

 
I really hope that we get some kind of expansion pack like Awakening for Dragon Age: Origins. While I enjoyed the story and the ending, there are too many questions left unanswered that I would prefer to be addressed in this game rather than a sequel. Let Dragon Age 4 pick up sometime in the future and explore the more long-term repercussions of Inquisition.
 
Should I recognize this Calpernia chick from anywhere? I expected the Templar route to mirror the mage route by choosing an obscure character from DA canon to be Cory's right hand, but she seems to be an original character.

lol at the huge difficulty imbalance between Fiona and Knight-Captain Dennam during In Your Heart Shall Burn. Fiona was a pushover who died before I even realized it.
Yeah, I mean I did templar route on my Nightmare run, and the only thing that was difficult about Your Heart Shall Burn was the amount of enemies, Fiona was pretty pathetic.

Though, the rest of the templar route was the same. It wasn't difficult because of any boss fights, the boss fight was an absolute pushover ignoring the animation glitch issue I had(It prevented me from resurrecting people). It was just a bit annoying because the dungeon shoves loads of enemys at you with only 2 potion restock points throughout the entire thing.
 
Can someone please link to a video of after leaving Hawke ?

Because I left Stroud ... and there's kind of a stupid 10 second scene where Stroud rushes back towards the spider thing, and just before entering the portal, the inquisitor looks back and see's Stroud sort of just .. falling (with terrible animation), there's no shot of the monster hitting/killing him etc .. he just sort of falls down. Looked really stupid.

Hawke did the exact same silly animation when I left him behind.
 
I'm glad Solas is gone. Worst character out of the bunch. I could not stand him the whole game.

Hey, you know, whatever, man.

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Solas master of cool scenes (and asses).

Anyway I guess it's safe to look at this thread now, finished playthrough 2. I haven't done Blackwall/Viv's personal quests but who cares about them.
 
Anyway I guess it's safe to look at this thread now, finished playthrough 2. I haven't done Blackwall/Viv's personal quests but who cares about them.

They both have pretty cool quests :)

I'm glad Solas is gone. Worst character out of the bunch. I could not stand him the whole game.

Don't agree. I'm looking forward to finding out more of his story. Solas was a bro... now we might have to fuck him up, who knows?

Should be fun.
 
I knew about Flemeth's return (and Solas being some elven god thing) going into the game (thanks youtube preview pics/that random spoiler in the bioware forum, I just wanted to look up the class skills!), so the near-credit/post-credit stuff didn't exactly hit me hard. I'm not really fond of it - I don't like that Inquisition basically sets up another direct follow-up, beholden to all the pesky choices you make in the last three games, which, in turn, kinda invalidates them as a whole outside of like two or three things they can work into their newest game without gutting the product. I spent far too much time tweaking stuff in Dragon Age Keep, and seeing almost none of it reflected in-game was another reminder as to the limitations of these AAA productions where everything needs to be animated and voiced if they're not just dumped out as text on the war table. I don't really fault Bioware for its execution, but I wish that they would plan out these things better, conceptually, so that they don't run into these problems in the first place. By this I mean that they needed a clean slate and instead muddled up the waters with an entire game's worth of factors to tweak and take into account.

As for the story of the game itself, I guess things happened in it. Didn't particularly care by the end; Corypheus is a joke and this in turn demeans the introduction of Solas/Dread Wolf as the big baddie in the sequel. Perhaps if they were detached plotwise, but no, the latter set up the former and promptly lost control of both the 'guffin and the villain. What a fucking scrub.

I liked the characters, though. I think they're a good lot. Didn't play DA2, so Varric was a nice surprise for me; even went out of my way to craft a Legion of the Dead armor for him with silverite. His developing friendship with Cole was pretty touching stuff, and I wish there was more of it, and more of the interpersonal stuff between party members in general, relationships without the main character in their loop, stuff that makes their existence more organic than just serving as fodder for the protagonist's whims. Vivienne was Vivienne - I liked her, I understand others hate her, and overall she's probably the least developed character. Early on I figured that her endgame was becoming a Divine as a mage, but nothing came from that, although if it did I wouldn't know as she basically stopped talking to me after the halfway mark.

I knew something was up with Blackwall after seeing the note in the rookery about Warden-Commander Blackwall's speech in Orlais. Didn't quite expect the Jean Valjean treatment, though. Never used him much after the reveal. Wish the game capitalized more on the awkwardness, the discomfort of having the lie and the crime revealed, but there was a conversation between him and Cole that I liked.

Iron Bull was the shit. The Qun mission is pretty terribly set up, though. It's so goddamn arbitrary that it cheapens the decision made at the end.

I preferred Solas as the spirit weeaboo rather than the elven avenger.

Cassandra was a mixed bag for me. I really don't like the voice direction for her; it sounds stiff, and unnatural, and I get that the first part may be intentional but it never sounds natural. I wish they'd settled on the VA's more natural voice; her conversational tone would have suited the character just fine. Otherwise I was pretty fond of her when she was being a hardass, less so when we got to her vulnerable, romantic side. Tried going through the romance but I had to bail out when she mentioned flowers and being swept off her feet. No romance at all for the rest of the game after that. Too goddamn awkward. Just can't deal with them anymore.

Dorian is the best. Were there more quests after the encounter with his father at Redcliffe? If so I missed them. The list-y nature of my post is beginning to unnerve me but I'll never finish this post when I am more awake. His constant reassurances that the player-character is his best, and only friend was somewhat awkward - I mean okay that's cool because Dorian is a bro, but this is starting to feel like he needs to just kind of remind himself that - but otherwise he's a total bro and he gets along with like, everyone. Ended up chatting the most with Iron Bull and Varric in my game.

Sera is ok. Acquired taste, never really acquired said taste. Just kinda ignored her for most of the game. Leliana looks like an alien and her greaves are laughably bad, and I'm not fond of the direction her character took. Josie was pretty charming when she actually said something. Cullen is suave as fuck. Harding, Krem, and Ser Barris needed more love.

Generally I enjoyed DAI. One thing I sorely missed is its lack of petty asshole moments that are completely inconsequential but are important to at least setting the tone of your character, in a way that conveying conversational tone with poorly labeled dialogue wheel entries cannot. If I want to extort three gold pieces out of a starving peasant instead of just giving him his dead daughter's ring back - a hypothetical scenario and one which I'll of course solve in the most compassionate manner - or if I want to punch an old woman in the throat, by god and country I should be able to do it via pulling on the left or right trigger at the appropriate time. I understand that we are nominally the Inquisitor, and that he or she cannot be seen doing such things, but this lack of freedom to indulge in the jerk in turn makes transparent the drudgery of RPG questing as a whole. That people are so cognizant of their tedium with Inquisition, while praising Origin's same set of kill-fetch-reward loops, is a pretty damning sign of this, I feel.
 
I spent far too much time tweaking stuff in Dragon Age Keep, and seeing almost none of it reflected in-game was another reminder as to the limitations of these AAA productions where everything needs to be animated and voiced if they're not just dumped out as text on the war table. I don't really fault Bioware for its execution, but I wish that they would plan out these things better, conceptually, so that they don't run into these problems in the first place. By this I mean that they needed a clean slate and instead muddled up the waters with an entire game's worth of factors to tweak and take into account.

I am trying to think of what has a major effect- different cutscenes and/or characters -besides:

+How you took Morrigan's final offer
+How the Landsmeet ended
+How you handled the Connor situation (I think I missed him on my mage path run because he was dead in that Keep version, but he has a cutscene according to yt)

I think Cullen mentions about how he was in the Circle at Ferelden and then the rebellion in Kirkwall, but his character doesn't change as far as I could tell based on what option you choose in either place. There's no way to craft a mage-hating, depressed Cullen by favoring mages in both the previous games. I'm not sure about Samson as I only played with him as Cory's lieutenant once. Is he replaced by someone else if you didn't reinstate him as a templar in DA2? (edit: Actually it looks like you can only edit Keran's fate in the Keep, not Samson's.)

Varric will basically "this is what you chose at the Keep" you if you ask him about Hawke. Hawke's character seems to be the same no matter what (leading to weird stuff like an evil blood mage complaining about...blood magic).

Anything else?
 
Leiliana apparently has a "Why are you not dead?" scene if you killed her in Origins, and she is not a fan of the Hero of Ferelden (for obvious reasons).
 
when, how and why would the warden do that? when she confesses that she was a bard or what?

In one of the mainline quests of DAO you have the option to put dragon's blood in the Urn of Sacred Ashes (Andraste's ashes) in exchange for new powers. If you do this with Leliana in the party, she will attack you if you do not intimidate her.

The Urn of Sacred Ashes is in a temple outside of Haven, but Haven in DAO is full of dragon-worshipping cannibals. I'm not sure why that changes even if you poison the Urn. Was looking for the "Bonny Lin" kid the whole game!
 
Kinda disappointed that if you make Dagna stay with the smith caste in the Keep she shows up as the arcanist anyway. A simple explanation of how she made it out of Orzammar by herself would have been nice. Otherwise why make it an option?
 
Kind of happy they stopped going on about Blood Magic so much in this game. Dragon Age 2 dos break the rules and stigma about it with blood magic out the wahzoo and blood magic artefacts just chilling around the chantry and ignoring hawke openly use it.
 
I think blood magic was more fun than all the inqisition mage skill trees. I really hope they bring it back in the sequel, but this time I want people to notice it.
 
Made Cole more spirit-like in my first playthrough, but Varric's saying, "He could have been a person," cut through me like a knife. I'm getting close to that point in the game again and I won't make that mistake again.
 
when, how and why would the warden do that? when she confesses that she was a bard or what?

During the Sacred Ashes retrieval in DA:O, if you decide to poison the ashes as the cult wants, Leliana (and Wynne, I think) aggroes, you have to kill her/them (unless you've already hardened Leliana via Marjolaine, I believe, which isn't a decision you can insert into the Keep)
 
Made Cole more spirit-like in my first playthrough, but Varric's saying, "He could have been a person," cut through me like a knife. I'm getting close to that point in the game again and I won't make that mistake again.

Varric should expand his definition of "person"


Edit: You can buy the inquisition armour in that screenshot about in Haven. It looks pretty cool. But no schematic, so it's kinda useless
 
Made Cole more spirit-like in my first playthrough, but Varric's saying, "He could have been a person," cut through me like a knife. I'm getting close to that point in the game again and I won't make that mistake again.

Yeah. You get this Cole that is confused about all of these new feelings and sensation, and it makes his character much better. Solas' hard-on for fucking spirits could go fuck itself there. If I have to choose between my friend Solas and my Brobiwan Kebrobi Varric, I'm going with Varric.
 
I think blood magic was more fun than all the inqisition mage skill trees. I really hope they bring it back in the sequel, but this time I want people to notice it.

They have very specifically said that was why they dd not have it in Inquisition. If you are a blood mage, they want it to have a major effect on the story.
 
Wait, wha...? I was reading online and apparently Fiona is Alistair's mother? She has a brief line in Skyhold asking about him after Alistair confronts the party in Redcliffe (if you side with the mages, and you made Alistair King of Ferelden in the Keep), but I didn't realize he was actually her child.

For those of you who've read the books or other lore outside the game, any other significant relationships or pieces of lore that shed further light on the story or are only hinted at in DA:I? I know that Cole has an entire backstory involving Rhys and Evangeline, etc., but the Alistair / Fiona connection took me by surprise.
 
Wait, wha...? I was reading online and apparently Fiona is Alistair's mother? She has a brief line in Skyhold asking about him after Alistair confronts the party in Redcliffe (if you side with the mages, and you made Alistair King of Ferelden in the Keep), but I didn't realize he was actually her child.

For those of you who've read the books or other lore outside the game, any other significant relationships or pieces of lore that shed further light on the story or are only hinted at in DA:I? I know that Cole has an entire backstory involving Rhys and Evangeline, etc., but the Alistair / Fiona connection took me by surprise.

Dragon Age: The Calling and Dragon Age: Asunder
 
Varric should expand his definition of "person"

It depends on what you mean by person. Before and after his "transformation," Cole is obviously sentient (what I assume is the standard most use), but he has trouble processing and understanding human emotions. As a spirit, he has a defined purpose to help humans experiencing suffering, but Cole had an option to grow and move beyond what he was that shouldn't be ignored.

Edit: Sorry for the double post.
 
Wait, wha...? I was reading online and apparently Fiona is Alistair's mother? She has a brief line in Skyhold asking about him after Alistair confronts the party in Redcliffe (if you side with the mages, and you made Alistair King of Ferelden in the Keep), but I didn't realize he was actually her child.

For those of you who've read the books or other lore outside the game, any other significant relationships or pieces of lore that shed further light on the story or are only hinted at in DA:I? I know that Cole has an entire backstory involving Rhys and Evangeline, etc., but the Alistair / Fiona connection took me by surprise.

Maric and Fiona were lovers in The Calling. She had a child from that relationship whom she gave to Maric and told him to tell the child that his mother was a human and asked that he be raised away from court. The story Alistair was told about his mother being a maid in Redcliffe castle was a lie.
 
Maric and Fiona were lovers in The Calling. She had a child from that relationship whom she gave to Maric and told him to tell the child that his mother was a human and asked that he be raised away from court. The story Alistair was told about his mother being a maid in Redcliffe castle was a lie.

well I completely missed this. Kind of sad that he'll never know he's a half elf.
 
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