Who plays RPGs like an action game, where your only goal is to get through it as fast as possible? The point of these open world RPGs is to explore and check out what is going on in that world. And most that is very bad in this game. Some of the worst I've ever seen, really.Well, you do, because if you're not dying and the game is still easy, you already know that no more grinding or additional side quests are necessary for you to progress, unless the game otherwise says so. Like with most other RPG's, you can do the side stuff if and when you need, dependant on the difficulty curve, that is the only indicator one really needs, otherwise you do them because you want to do them.
You don't know that while playing it. That's what I just said.
The payoff for collecting all the shards for example, is a complete joke. Why would you ever know that while doing it? Excuse me for doing one of your game-spanning quests, I should have known it's completely useless before I did it!
IFor combat, all I'm really doing is running up to enemies, holding down R1 and occasionally hitting square, triangle or circle. Health gets low, I drink a potion.
Who plays RPGs like an action game, where your only goal is to get through it as fast as possible? The point of these open world RPGs is to explore and check out what is going on in that world. And most that is very bad in this game. Some of the worst I've ever seen, really.
That being said, the main route quests aren't that great, either.
I don't think that Larian Studios wanted to spend 1000$ for award. That is why DICE awards are really sad.
It's a peer voted award, so I assume the noms are as well. It's about what the industry and developers feel is the most deserving, not the consumers.
That said, nobody can argue that Dragon Age is a very well crafted experience. Very nice art, great soundtrack, and compelling from a story standpoint.
It is depressing the amount of hate the game gets here simply because "EA" is stamped on the box. The game, unlike DA2, bleeds classic Bioware.
nib95 said:Well, you do, because if you're not dying and the game is still easy, you already know that no more grinding or additional side quests are necessary for you to progress, unless the game otherwise says so. Like with most other RPG's, you can do the side stuff if and when you need, dependant on the difficulty curve, that is the only indicator one really needs, otherwise you do them because you want to do them.
You have to pay money to get nominated? Didn't know that. That kind of changes how I feel about the awards since this would basically mean only AAA games would get recognized.
Well apparently you have to pay $1,000 to get nominated so I don't think its about what most deserving. And I don't know if it bleeds classic Bioware since there are no tactical options to be found in this game which is something I come to expect in a classic Bioware game. I also don't think people hate it because it has Bioware on the box. They just don't like the design philosophy that is present in this game and don't like the game as a result.
That's combat for the entire game. I played on hard mode and barely did anything different from that, apart from kite enemies when my dumbass team mates got themselves killed. It's offline MMO combat and not much more.
One gripe I had with the side quests is that 99.9% of them were completely disconnected from the main story. Everyone keeps shouting "omg!!! rifts are everywhere, you must close them chosen one!!!!" but you can ignore the rifts for the entire game, do some fetch quests and it will have absolutely zero effect on the ending. The ONLY motivation is "well I need currency to unlock this area so".
There was one quest in the entire game that actually effected the main game which made a later boss easier to kill. That was pretty cool! I felt awesome when I got the jump on them. I just wish there was a lot more of that and a lot less of "fetch x item" and "kill x enemies".
I unlocked 2 additional areas after the hinterlands and the quests there were exactly the same as the hinterlands. There was very little variety in any quest. It all seemed very influenced by MMO style quests.
If I am not compelled to carry on play a huge RPG after 12 hours then there is something wrong with the game, as this is my favourite genre. I put 80+ hours into Origins, I even finished DA2.
Inquisition lacked any depth for me, I found it boring and repetitive.
I can't argue with it but its mostly because nothing from last year stood out to me. Just a bunch of solid but not amazing games.
I just started this a few days ago and have been in the Hinterlands for a couple hours doing quests, but I still feel like I'm not getting something. For combat, all I'm really doing is running up to enemies, holding down R1 and occasionally hitting square, triangle or circle. Health gets low, I drink a potion. The story is progressing but I feel like I'm missing something in the gameplay.
I'm struggling to think of the last time GAF seemed to universally praise a AAA RPG release.
Probably Witcher 2.
I felt that way for 18 hours until I finally lost any will to fire it up again.
They mean that literally.
They're a peer voted academy award show.
There's lots of criticism for W2. I'd say maybe Xenoblade or Dark Souls if you want to count that.
Destiny, Shadow of Mordor, Dragon Age : Inquisition. All mediocre games. If this is what is considered the best in the gaming business, perhaps I need a new hobby.
There's Valammar quest in Hinterlands, Still Waters in Crestwood, Chateau d'Onterre in Emerald Graves, Call Me Imshael in Emprise Du Lion... but naturally you miss them if you fast forward through the game, or quit before you come across them. It's not like you're forced to do the sidequests, if you just want to see the story through. Although, the aforementioned quests, along with the companion quests, are a big part of the experience, and skipping them would certainly diminish its effect.
And I'm not sure if I could make a qualified judgement on, say, FFVII-X after 12 hours. Considering, that all of them took 80-100 hours to play through. It's like judging a 10-hour game after the first level. Of course all games aren't to everyone's taste, but there is nothing fundamentally wrong with DA:I.
AAA gaming, sure. But that is a tiny part of games. Its like hating books because marvel comics are stupid.
bayo 2 wasn't even a nominee? destiny was?
ahuehuehuehuehue
There's Valammar quest in Hinterlands, Still Waters in Crestwood, Chateau d'Onterre in Emerald Graves, Call Me Imshael in Emprise Du Lion... but naturally you miss them if you fast forward through the game, or quit before you come across them. It's not like you're forced to do the sidequests, if you just want to see the story through. Although, the aforementioned quests, along with the companion quests, are a big part of the experience, and skipping them would certainly diminish its effect.
And I'm not sure if I could make a qualified judgement on, say, FFVII-X after 12 hours. Considering, that all of them took 80-100 hours to play through. It's like judging a 10-hour game after the first level. Of course all games aren't to everyone's taste, but there is nothing fundamentally wrong with DA:I.
Maybe I did judge the game after 12 hours, but it was just as the gameplay left me unfulfilled.So why should I continue to play something which left me feeling bored.
One decent quest per zone is a laughable defense, and the companion quest are no different than the other shitty "run to the diamond" fare junk that fills the game. At least not yet, I am doing some of them now. Detroy the red lyrium, find the grey warden artifacts, find the circle book etc...
Classic Bioware was never like this. They made pretty straight forward games in the past with a well structured narrative and way less filler. All of that is missing in DA:I.
The only difference I can see is that, unlike with film, there are like only 5 or 6 AAA games released every year and none of them have any ambition beyond making players feel like badasses. The exception last year was DA:I, so deserved win for bioware.
DA:I is hardly the exception. If anything it's about as cookie cutter power fantasy as it gets.
Destiny, Shadow of Mordor, Dragon Age : Inquisition. All mediocre games. If this is what is considered the best in the gaming business, perhaps I need a new hobby.
The Oscars of gaming? Lmao. Who thinks these awards are relevant?
The Oscars of gaming? Lmao. Who thinks these awards are relevant?
This is clearly rational behavior. This reminds me of my niece, whenever she doesn't get the whole piece of bread, she throws away the piece she got.
The developers and industry insiders that voted and attended...
This is coming from someone who put over 120 hours into Dragon Age 1, so I'm not sure what to think.
It isn't that I judged it after 12 hours, it is that I didn't feel compelled to play anymore as I wasn't enjoying the experience at all. I shouldn't have to force myself to play on the faith that it will just get better. If I am not compelled to play a game, then I just won't bother. The combat was very dull. I didn't enjoy the mmo style in which quests were presented. This game is a stark contrast to classic Bioware in terms of quest design, for both main storyline and side quests.
Thinking back though, I think it was the combat which put me off playing the most. I tried Mage and Rogue and found both very dull indeed. I am currently enjoying a replay through of Baldurs Gate 2 in which side quests are just as compelling as the main story and in some cases more interesting.
Maybe I did judge the game after 12 hours, but it was just as the gameplay left me unfulfilled.So why should I continue to play something which left me feeling bored.
This is absolutely not true at all. I grinded shitty quest last night because I had to to gain the 22 power I needed to go on the next quest from the main story. One decent quest per zone is a laughable defense, and the companion quest are no different than the other shitty "run to the diamond" fare junk that fills the game. At least not yet, I am doing some of them now. Destroy the red lyrium, find the grey warden artifacts, find the circle book etc...
Enemies don't scale to your level and there are higher-level areas within zones that may be next to lower-level ones, like having level 12 Rifts in the Hinterlands. Besides that, crafting weapons and armor really helps give you a leg up in combat.
Did you get the horse mount from Redcliffe Farms in the Hinterlands yet? May assist in your walking boredom.
There's also an Inquisition Perk to up your max potions from 8 to 12, and the other potions/grenades can be very useful.