Origins feels bloated and clumsy with mostly cookie-cutter characters but otherwise a solid game. DA II feels rushed with hilarious copy paste dungeons that make it seem like a Monty Python sketch comedy (We had enough budget for only one dungeon set! It's only a model!). But DA II has some nice companions. Slow ACT 1. Great ACT 2. Terrible ACT 3. It feels like huge chunks of the game are missing. Time lapses are weird and senseless.
I mostly agree.
My problems with Origins:
- Menus were awful (played on console).
- Not so great companions: Alistair was ok before the last part, Morrigan was ok, Leliana's voice actress ruined the character (but I blame the voice director), the rest of them were zzzzzzz.
- Felt really generic western fantasy, they did a good job shaping the world with many details, but it lacked something distinctive. It was like reading a generic fantasy book.
What DA2 did right:
- Less generic looking, I liked the Qunari's and Elven's redesign and some armors looked really cool (like the Seeker one).
- Slightly better companions, Aveline was a great "ordinary" character, but I don't understand why they didn't include Nathan Howe, he was the best character in Awakening.
What DA2 did wrong:
- Time lapses didn't feel like time lapses. The city was the same, Hawke was the same, the passing of time (years? More like days) was not believable at all. Not only that but the city felt empty and dead all the time.
- The Copy/paste dungeons were so bad, like "are you kidding me?"
- Writing was really bad or trivial during some of the most important scenes.
DA2 had a lot of great ideas, but the 95% of those were rushed. It could have been a great sequel, wasted opportunity.