Why are people so worried about turning auto-combos off? Like, I'd understand if it was like the stupid d,d motion for DP. I don't want shifting my block quickly, and pressing a punch to poke out of a block string to turn into an unsafe move. The way a DP is buffered by a forward jump in, a crouching nomal, and then shifting the finger a small motion to land the move, or how smoothly a DP motion buffers much of a double quarter circle for super, is totally loss with the new motion, too.
But mashing standing jab turning into a combo? I shouldn't be mashing standing jab that long in a row anyway. Transitioning to crouching / another button / a special is a wealth of better options, that any decent player should be doing after the first 3 minutes in matches.
Is there something more damning about DBFZ's autos that I've missed out on? Does doing a basic L-M-S gattling automatically waste a super bar without fail, or something? Do 2 light presses turn into a 5 hit string? Do they have horrible framedata? What is gained by turning off tools that you shouldn't ever stumble upon in the first place?
Justin Wong was constantly using the "Crossover Combination" supers in UMVC3 last night. Which are easy-as-hell supers for all character teams done by pressing a few buttons with no motions, right? Yet it's particular start-up and properties makes it a tool implemented for casuals, that mechanically has use for all players, too.
Similar with KoF XIV's LP Rush combos. They're not optimal, but they have normalized features in hitstun and startup across the board, and all use unique animations. They're less simply an option for noobs, and more a unique-animation-rich special universal string. They're a part of the game that gives many characters an easy-to-reach light-derived counter combo. If you don't think you'll be able to cancel LP->qcb,f+P or LK->qcb,qcb+K with Goro, for example, this is an easier-to-pull-on-reaction stopgap that lets you have SOEMTHING to fill the gap, while you master the more execution-heavy, efficient variations. Considering not every character has the luxury of Light hit -> Command Normal for easier confirms, this can be very helpful for some characters.