Bardock is OK I guess but we now have a far superior Goku look alike.
He's not needed.
At this point, I'd rather if Bardock got in, it'd be as his Time Breaker version, "Masked Saiyan", that'd be under Towa's control.
At least that much would keep him fairly unique. We could even get an Oozaru boss battle out of him, if Arc wanted a giant boss in a game like this.
That's kind of my whole reason why I really never cared much of Bardock as much as others. I mean, I get it: "He was the first legendary SSJ! He is Goku's father! He can see the future!" The thing though is that in terms of impact to the story, I feel as though... There was none. Much like what was joked in TFS's adaptations, Bardock didn't really do much that would have "changed" things since the end result was still "He dies with Frieza blowing up the planet." It also doesn't help that as a movie character (or part of a special), that we had no connect to him other than "Goku's daddy!" to which you'd think Bardock would have cared just slightly more about his son if that were the case (but we know that can't be since I don't even think we hear Bardock talk about Raditz even). For all the jokes we can make about how DBZ not having good father figures, Bardock probably would have been ranked high up there too had he stuck around long enough for us to see it.
Again, if Bardock gets into the roster for reasons, I'm not going to complain, but in terms of a roster, we can do just a bit better. If we are playing off of Xenoverse (with what the leaks may have confirmed to be true), then I could see "The Masked Saiyan" possibly making a higher impact. We'll find out though as we move closer to February.
Black is a pretty good villian that's true. Esp if he has an Assist that uses that Supreme Kai dude Zamas that could be interesting
I know I've said this a few times too, but I'm in agreement that Black being in DBFZ could work out well with a Zamasu assist. I don't know if we would need to have "Merged Zamasu" since in some ways, Goku Black can work well enough. We'll see though.
Chip damage on supers usually isn't big outside of a handful designed for that in Arcsys games, it's likely not going to change.
Same with damage from supers in combos. That's just not the direction Arcsys combos tend to go. Maximizing damage is going to take a lower priority to making sure combos end in ways that lets us setup mixups.
Dragon Ball FighterZ might be inspired by Marvel games, but it is still very much an Arcsys game at its core, and it needs to be look at as one.
Honestly, I expect Vanish will have the highest priority for meter use, because it seems to be our Roman Cancel.
This is why in some people's eyes, ASW games are much more fun to watch than the Capcom games. Combos and Supers are important sure, but when it comes to their games, the management of the meter usually means there are lots of cancels (or in this case "Vanishing) to pull up unbelievable tactics during gameplay. The only concern in which I'm starting to wonder is if we are starting to get to a point that people are realizing that while there is a "Marvel-esque" feel to DBFZ, this wasn't meant to be a "full" replacement to Marvel. It will still be fun to watch, and I do wonder what the chances will be that this will throw BB or GG under the bus in terms of Tournament play in the eyes of US players (and out of the three, which ones will be seen at the major tournaments like EVO).