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Dragon Ball FighterZ - Characters, Specials, and Stages Discussion

Bardock is OK I guess but we now have a far superior Goku look alike.

He's not needed.

At this point, I'd rather if Bardock got in, it'd be as his Time Breaker version, "Masked Saiyan", that'd be under Towa's control.

At least that much would keep him fairly unique. We could even get an Oozaru boss battle out of him, if Arc wanted a giant boss in a game like this.

That's kind of my whole reason why I really never cared much of Bardock as much as others. I mean, I get it: "He was the first legendary SSJ! He is Goku's father! He can see the future!" The thing though is that in terms of impact to the story, I feel as though... There was none. Much like what was joked in TFS's adaptations, Bardock didn't really do much that would have "changed" things since the end result was still "He dies with Frieza blowing up the planet." It also doesn't help that as a movie character (or part of a special), that we had no connect to him other than "Goku's daddy!" to which you'd think Bardock would have cared just slightly more about his son if that were the case (but we know that can't be since I don't even think we hear Bardock talk about Raditz even). For all the jokes we can make about how DBZ not having good father figures, Bardock probably would have been ranked high up there too had he stuck around long enough for us to see it.

Again, if Bardock gets into the roster for reasons, I'm not going to complain, but in terms of a roster, we can do just a bit better. If we are playing off of Xenoverse (with what the leaks may have confirmed to be true), then I could see "The Masked Saiyan" possibly making a higher impact. We'll find out though as we move closer to February.

Black is a pretty good villian that's true. Esp if he has an Assist that uses that Supreme Kai dude Zamas that could be interesting

I know I've said this a few times too, but I'm in agreement that Black being in DBFZ could work out well with a Zamasu assist. I don't know if we would need to have "Merged Zamasu" since in some ways, Goku Black can work well enough. We'll see though.

Chip damage on supers usually isn't big outside of a handful designed for that in Arcsys games, it's likely not going to change.

Same with damage from supers in combos. That's just not the direction Arcsys combos tend to go. Maximizing damage is going to take a lower priority to making sure combos end in ways that lets us setup mixups.

Dragon Ball FighterZ might be inspired by Marvel games, but it is still very much an Arcsys game at its core, and it needs to be look at as one.

Honestly, I expect Vanish will have the highest priority for meter use, because it seems to be our Roman Cancel.

This is why in some people's eyes, ASW games are much more fun to watch than the Capcom games. Combos and Supers are important sure, but when it comes to their games, the management of the meter usually means there are lots of cancels (or in this case "Vanishing) to pull up unbelievable tactics during gameplay. The only concern in which I'm starting to wonder is if we are starting to get to a point that people are realizing that while there is a "Marvel-esque" feel to DBFZ, this wasn't meant to be a "full" replacement to Marvel. It will still be fun to watch, and I do wonder what the chances will be that this will throw BB or GG under the bus in terms of Tournament play in the eyes of US players (and out of the three, which ones will be seen at the major tournaments like EVO).
 
Merged Zamasu is a good final boss type character, but I guess he wouldn't be necessary here since there will be an original storyline. Still, he could be the final opponent in arcade mode or whatever stands in for it.
 
Chip damage on supers usually isn't big outside of a handful designed for that in Arcsys games, it's likely not going to change.

Same with damage from supers in combos. That's just not the direction Arcsys combos tend to go. Maximizing damage is going to take a lower priority to making sure combos end in ways that lets us setup mixups.

That IMO does not fit the source material. Will be weird if people won't do special moves in a DBZ game. But that's just me.
 
That IMO does not fit the source material. Will be weird if people won't do special moves in a DBZ game. But that's just me.

We're talking about high level play, in a nutshell.

Time will tell, but if it came down to it, I'd imagine that the higher echelon of players would find better uses for 3 levels of meter compared to throwing them into level 3, non-install supers like Gohan's Father-Son Kamehameha or 16's Self Destruct. Vanishes and EX Specials will likely be overall more valuable.
 
That IMO does not fit the source material. Will be weird if people won't do special moves in a DBZ game. But that's just me.

If someone can get a KO with a super or supers DHC'd into supers then they will go for it, and those that just want to see big flashy attacks will get hyped with that.

But when it's not going to KO, it will be a question of their utility. Many characters will likely have supers as reversal options, others will have some that are great for setup, and some might have some that are for extending combos instead of just ending them. There will also be plenty of more specific scenarios that could make them useful.

Supers will be used still, but letting meter have other strong uses and making them just as worthwhile is not a bad thing at all.
 
having seven bars, and so far no seven bar supers or transformations being announced means right now it looks like people will be able to be more liberal with their meter use

isn't gohan the only one with a five bar move right now?

hopefully that changes. it feels like a waste to have five bars and there not be a use

even though i don't really want bulma as a character, it would be funny if she was and had a seven bar super that was summoning shenron and wishing a teammate back to life lol
 
I can't express enough how much I need to hear English voices in this game. I know they're coming, but everything about this game so far is perfect for my nostalgia boner with the only ingredient missing being the Funimation actors. I need their voices to give me LIFE! Er... I mean to give the characters life. Yeah!
 

The SC6 rumor is what kills that for me. I don't see how Namco could incorporate multiple fighting styles per character. Look at someone like Yoshimitsu. He already has a multitude of stances. Giving him multiple fighting styles would completely change how he's played since he basically already has that with different stances without being forced to pick just one. Other characters would have similar issues. Just doesn't make sense... although I also believe SC6 has been in development for some time and will be announced next year (not this year).

Even the Dragon Ball part seems off to me. Why would he get information on DLC when we still have big names that haven't been confirmed for the main roster. Just seems odd that he would get DLC information this far out and that's all he would get when we probably have only half the roster.

Also, the Super SF5 bit seems fake too. I don't see how Capcom would have that many characters done for the start of Super, plus all those other characters far enough along to have them done for season 3 staggered releases.
 
I can't express enough how much I need to hear English voices in this game. I know they're coming, but everything about this game so far is perfect for my nostalgia boner with the only ingredient missing being the Funimation actors. I need their voices to give me LIFE! Er... I mean to give the characters life. Yeah!

Same. I just need to hear the game without grandma Goku for my hype to be complete.
 
The actual thing that gives it a way is there being Switch versions of both FighterZ and Soul Calibur VI. Not a chance.

Again, both of those things seem within the realm of possibility. Definitely not something that would make me write it off just based on that. Switch is clearly popular and third parties seem to be scrambling to throw games on to it now. Namco has a good relationship with Nintendo, and the producers even said a switch version of DBZ would be possible, they just wanted people to focus on their late Xenoverse 2 port first.

The SC6 rumor is what kills that for me. I don't see how Namco could incorporate multiple fighting styles per character. Look at someone like Yoshimitsu. He already has a multitude of stances. Giving him multiple fighting styles would completely change how he's played since he basically already has that with different stances without being forced to pick just one. Other characters would have similar issues. Just doesn't make sense... although I also believe SC6 has been in development for some time and will be announced next year (not this year).

Even the Dragon Ball part seems off to me. Why would he get information on DLC when we still have big names that haven't been confirmed for the main roster. Just seems odd that he would get DLC information this far out and that's all he would get when we probably have only half the roster.

Also, the Super SF5 bit seems fake too. I don't see how Capcom would have that many characters done for the start of Super, plus all those other characters far enough along to have them done for season 3 staggered releases.

It all really depends. DLC information can sometimes be known before full in-game info due to having to sell the season pass separately and thus advertising/marketing material being made up for that content specifically.

SC6 we -know- they've been working on in some form or another. There's been too many teases in the last couple years for them not to have been. The multiple styles thing sounds weird but -something- had to delay this behind the scenes since know it's been planned for a while. I wouldn't be surprised if it's something they tried and then abandoned.

We'll see what happens but nothing here seems particularly outrageous. And if Maximillian thinks even part of it is pretty credible, then that's a good sign.
 
Not to derail the thread any further, but part of me isn't buying the supposed reddit leak at all. Granted I can believe that Broly would be DLC (got to sell that DLC right?), but honestly... why dump information on all the upcoming fighting games into one post? Not only that, but it feels as though that only one reasonable thing was added in and then the rest was thrown in at random (such as what was listed for the MvC:I DLC where Wolverine would literally be the only X-Men character returning).

Honestly, there's only one thing that was leaked that I will believe, and that was something in terms of what was just revealed just now which basically proved the MvC:I was for real. Outside of that, I'm not going to hold my breath on anything else for the time being.

Edit: As for SC6 on Switch, I can see that happening. Namco would probably be all for the idea of their games being portable if possible, and SC6 would be a step in the right direction (alongside with Tekken 7 if that were possible. At least we're getting Pokken soon).
 
Not to derail the thread any further, but part of me isn't buying the supposed reddit leak at all. Granted I can believe that Broly would be DLC (got to sell that DLC right?), but honestly... why dump information on all the upcoming fighting games into one post? Not only that, but it feels as though that only one reasonable thing was added in and then the rest was thrown in at random (such as what was listed for the MvC:I DLC where Wolverine would literally be the only X-Men character returning).

Honestly, there's only one thing that was leaked that I will believe, and that was something in terms of what was just revealed just now which basically proved the MvC:I was for real. Outside of that, I'm not going to hold my breath on anything else for the time being.
IntelliHeath actually made a post in the MvCI thread debunking the MvCI part. As for the DBFZ part, none of it sounds that outlandish.
 
IntelliHeath actually made a post in the MvCI thread debunking the MvCI part. As for the DBFZ part, none of it sounds that outlandish.

In fairness, I did say that I could believe Broly as DLC, and earlier in the thread, I did say that while I didn't care for Bardock's character, I wouldn't take offence if he was included. All I said that was outlandish was the idea of dumping in a whole bunch of fighting games into one reddit post.

Not to mention that out of all the "leaked info" from the reddit post, info on DBFZ was barebones compared to the rest (with the supposed DmC5 rumor offering even less in comparison).
 
Given I'm sure the other characters I heavily want are probably in the game, I care less about who else is in and I care more about how the characters play. I want more experimentation and unique styles rather than having characters play similar.
 
In fairness, I did say that I could believe Broly as DLC, and earlier in the thread, I did say that while I didn't care for Bardock's character, I wouldn't take offence if he was included. All I said that was outlandish was the idea of dumping in a whole bunch of fighting games into one reddit post.

Not to mention that out of all the "leaked info" from the reddit post, info on DBFZ was barebones compared to the rest (with the supposed DmC5 rumor offering even less in comparison).
Yeah, even I had my suspicions about Broly being DLC before the post came along. If anything, if there's any nuggets of truth in that post, it's probably coming from multiple sources.

Like IntelliHeath, I'm on the "some truth mixed with some bullshit" bandwagon. Max vetting one of the games kinda points towards it being the case.
 
Actually upon thinking about vanish mechanic.. some theory thoughts:

I think the vanish mechanic might have a use for defense as well if it has some startup invincibility to help get out of gaps. Especially since there is not much to defensive mechanics at this stage in the build. Only defensive Tag out, somewhat Sparking Blast, and 4S parry so far.

But the reason I think it works as a pseudo guard counter helping you escape gaps in pressure is because the lack of consistent pushblock (it has to be timed but it works a bit like instant blocking), the lack of ability to confirm off vanish outside of combos and the change in the vanish mechanic when sparking blast is active, which you can vanish without attacking. This leads me to believe that vanish could be used as way to get out gaps in offense which could help you in the case of being two characters down.

But then again I might over thinking and the game might have added more mechanics getting closer to release like some form of fatal counter.
 
One of my FGC buddies noticed that there was a mechanic that adds time to the clock. Did anyone here discover something like that through watching the footage? If so, matches dragging out may be one of my biggest concerns.
 
One of my FGC buddies noticed that there was a mechanic that adds time to the clock. Did anyone here discover something like that through watching the footage? If so, matches dragging out may be one of my biggest concerns.
each match must last one story arc
 
One of my FGC buddies noticed that there was a mechanic that adds time to the clock. Did anyone here discover something like that through watching the footage? If so, matches dragging out may be one of my biggest concerns.

I believe that if you KO a character with under 10 seconds left and they still have another character, the time will return to 10 seconds. I might not be exact on the time, but it's not a big deal for dragging things out.

With how many aggressive system mechanics there are, I really don't think matches dragging out is a real concern. Other than if someone is trying to go for a time out, but that isn't surprising since it would be like trying to win by time out for three rounds in a 1v1 game.
 
Actually upon thinking about vanish mechanic.. some theory thoughts:

I think the vanish mechanic might have a use for defense as well if it has some startup invincibility to help get out of gaps. Especially since there is not much to defensive mechanics at this stage in the build. Only defensive Tag out, somewhat Sparking Blast, and 4S parry so far.

But the reason I think it works as a pseudo guard counter helping you escape gaps in pressure is because the lack of consistent pushblock (it has to be timed but it works a bit like instant blocking), the lack of ability to confirm off vanish outside of combos and the change in the vanish mechanic when sparking blast is active, which you can vanish without attacking. This leads me to believe that vanish could be used as way to get out gaps in offense which could help you in the case of being two characters down.

But then again I might over thinking and the game might have added more mechanics getting closer to release like some form of fatal counter.
In a recent interview the producer said more mechanics are still to be announced.
EDIT: 10:35 in this interview https://youtu.be/XLtSCk7uwwA
 
One of my FGC buddies noticed that there was a mechanic that adds time to the clock. Did anyone here discover something like that through watching the footage? If so, matches dragging out may be one of my biggest concerns.

I think its when a character dies it adds time, other wise time freezes when a super is used.

I wouldn't worry too much about the timer situation considering the level of play at hand. This kind of thing always happens when players are less acquainted with the mechanics. Besides the problem with timer situations is an issue with defensive play being dominant or the timer running out too fast which I don't think will be a problem for this game considering how good the super dash mechanic is.

Also a lot of the damage problems at the moment might have to do with damage scaling on light and super dash starters the players keep using in the matches shown thus far.
 
I mean Soul Calibur VI and FighterZ Switch along with long term support isn't a stretch to me honestly.

A new installment of Soul Calibur's been teased for around 2 years now, though on and off, and then it kind of dropped around the anniversary trailer which follows with what that person said.

Switch FighterZ down the line feels like a given with all the voices wanting it and Bandai Namco hearing it loud and clear, they've just directed people to buy Xenoverse 2 and focus on that for now. And long term support doesn't seem unreasonable, Xenoverse 1 and 2 from what I recall had about a year of post-release support so I feel like if they're trying to support the community for FighterZ and keep it long term they'd opt for 2 years of content.

With that said though i'd just like to believe it. Could easily be fake even though some stuff seems reasonable.
The SC6 rumor is what kills that for me. I don't see how Namco could incorporate multiple fighting styles per character. Look at someone like Yoshimitsu. He already has a multitude of stances. Giving him multiple fighting styles would completely change how he's played since he basically already has that with different stances without being forced to pick just one. Other characters would have similar issues. Just doesn't make sense... although I also believe SC6 has been in development for some time and will be announced next year (not this year).
I wonder if it'd be related to the negative feedback to V having a mostly original roster missing a ton of old favorites. Kilik for example was back in but was just a Edge Master clone (random weapons) this might be their way of trying to cater to/please as many people as they can.
At this point, I'd rather if Bardock got in, it'd be as his Time Breaker version, "Masked Saiyan", that'd be under Towa's control.

At least that much would keep him fairly unique. We could even get an Oozaru boss battle out of him, if Arc wanted a giant boss in a game like this.
Yeah i'd like that idea. Feels like a good way to make him unique.

A Oozaru bossbattle would be really exciting too honestly. I can't help but think of Final Bout and having Great Ape Baby as the final boss in arcade as a reference or Galactus.
 
]IntelliHeath actually made a post in the MvCI thread debunking the MvCI part.[/B] As for the DBFZ part, none of it sounds that outlandish.

yes but if one part is discredited then the whole thing is basically tossed out. Additionally, unlike here at gaf, the staff there doesn't validate the poster has credible sources. So yeah it has zero weight as far as I am concerned unless his sources are validated

And ofc the publishers probably wont bother debunking because AWS/Bandai could be like, "oh yeah we just might not be able to get Broly into Base roster so its possible we'll throw him in as DLC much later down the road!"
 
With Dragon Ball it's a little too easy to throw names and then have them show up in the game.

Same for Marvel tbh. What was his "leak" again?

Venom - we already all but know he's coming

Green Goblin - devs themselves kinda teased him

Wolverine and Vergil - well no shit Sherlock

Starlord - oh that popular character played by the popular actor from the blockbuster movie franchise that everyone assumed would be in the base roster for sure 1 year ago?

M&s. Marvel- oh the super popular new female character that everyone assumed would be in the base roster 1 year ago?

Then he throws some wildcards straight from Gaf's (or the internet really) wet dreams like BoF characters and Asura and pesto, you have yourself a credible leak list.
 
Kinda was done with that list when he mentioned the user "rikurikumore". I'm almost positive that this is a guy that keeps on creating new accounts, claiming he knows leaks, in order to throw credit to his name. It's almost a lame joke that only he's laughing about and no one is entertained by his bs.
 
Kinda was done with that list when he mentioned the user "rikurikumore". I'm almost positive that this is a guy that keeps on creating new accounts, claiming he knows leaks, in order to throw credit to his name. It's almost a lame joke that only he's laughing about and no one is entertained by his bs.

Yea seems that way.

Riki notoriously attached real leaks to bs fairy tail leaks and would edit his posts and messages when he gets called out on his fake leaks
 
Okay so a friend of mine wanted to post this but since he's not a member i'm doing it for him...

for the record i don't care about bardock, i always thought he was bland

1505032038-dbf-movelist-bardock.jpg
 
So assuming many of the Gaf users get into the beta (and for DBFZ in general), what will be your controller of choice?

My stick will be on deck, but I think I'll start with pad. I'm assuming there will be default macros to activate Sparking Blast and other multi-button abilities. If not, then I'll definitely be using stick. I'm just guessing my movement will be better on pad since I generally only play stick for 3D games (other than Tekken, which I play on pad).

Either way, I'll start with pad and potentially test out stick if I'm not liking how pad feels. It's going to be a long weekend after that 2am starting session...
 
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