In the NES game, when you changed class, it would just cut all of your stats in half, start you back at level 1, and then give you stat growth that was normal for your class. The remake seems to know what kind of stats you're supposed to have at any given level, and if you have too much of one stat, it's not likely to give you any more.Gruco said:Really, it seems like the best thing is just to start with 3 fighters, or maybe 2 and a thief, and then take advantage of their hige stat boosts and create beefed up sages and soldiers.
So basically, in the NES version, any class change was good. If you went from Cleric to Wizard, you'd have a character who was 150% magician. If you went from Fighter to Wizard, you'd have a character who was 50% fighter and 100% magician (a third class change would make you 25% 50% 100%, and so on). Now if you go from Cleric to Wizard, you're just a 100% magician with really shitty promotions until your levels catch up.
So now your only wise choice is to use opposite classes to let major strengths shore up major weaknesses. I'm not exactly sure how the personalities affect this. I imagine the best thing to do is to use the personalities to lean even heavier into the class you're in. And using stat-bonus seeds before the end of the game seems like a bad idea now, but it was already a good idea to hold onto them until after your class-changes are done.
Bring up the menu, hit "Tactics", and then hit "Restore".After the DS remakes, the lack of a heal all menu option is excruciating.