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Dragon Quest Builders 2 announced for PS4/Switch, has multiplayer

I totally missed this. Randomly saw the demo for the first game on PS4 yesterday and I was hopelessly addicted.

Multiplayer + Nintendo Switch is going to ruin my life. Really looking forward to this. Shame about the lack of release date though, I might just buy the first game on Vita to tide me over...
 
It seems to be a huge step-up from the first game. I'm still a little wary about the camera: I hope they will allow a first-view camera or transparent roof when inside buildings.

Combat also needs to be improved. It gets tiring very, very, very fast in the first game. Sure, it isn't the game's focus, but between mandatory fights and those (censored) ghosts at night, some tweaking to actually make it fun would be very welcomed.
 
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Contrary to some of the other posters here, I really hope that the chapter structure is still in the game. I think it works wonderfully because the most fun part of this style of game is working your way up through the 'tech tree' and DQB did this in such a great way by forcing this sequence from scratch multiple times. Each chapter had different resources available so the things you would craft and towns you would make would be quite different each time, i.e. perhaps metal or cloth is very hard to come by so just about everything you make this chapter is wooden. I reckon it wouldn't have been as fun to go through the entire tech tree just once in one playthrough.

Plus, every time you start a new town you can learn from the last one and make it better. New townspeople, new story, new area. It's a great concept and it really was the feature that made DQB great for me.
 
Contrary to some of the other posters here, I really hope that the chapter structure is still in the game. I think it works wonderfully because the most fun part of this style of game is working your way up through the 'tech tree' and DQB did this in such a great way by forcing this sequence from scratch multiple times. Each chapter had different resources available so the things you would craft and towns you would make would be quite different each time, i.e. perhaps metal or cloth is very hard to come by so just about everything you make this chapter is wooden. I reckon it wouldn't have been as fun to go through the entire tech tree just once in one playthrough.

Plus, every time you start a new town you can learn from the last one and make it better. New townspeople, new story, new area. It's a great concept and it really was the feature that made DQB great for me.

I liked the structure as well. I wish that Chapter 3 were shorter and Chapter 4 were longer, though. The Final Chapter should have been the longest by a lot, IMO.
 
Contrary to some of the other posters here, I really hope that the chapter structure is still in the game. I think it works wonderfully because the most fun part of this style of game is working your way up through the 'tech tree' and DQB did this in such a great way by forcing this sequence from scratch multiple times. Each chapter had different resources available so the things you would craft and towns you would make would be quite different each time, i.e. perhaps metal or cloth is very hard to come by so just about everything you make this chapter is wooden. I reckon it wouldn't have been as fun to go through the entire tech tree just once in one playthrough.

Plus, every time you start a new town you can learn from the last one and make it better. New townspeople, new story, new area. It's a great concept and it really was the feature that made DQB great for me.

I liked the structure as well. I wish that Chapter 3 were shorter and Chapter 4 were longer, though. The Final Chapter should have been the longest by a lot, IMO.

What do you think of the idea I posted some pages back? I think it would be the best of both worlds.
 

The only way I could accept the "one base" throughout the game is if it were a patchwork island akin to the one behind the red teleportal in the first game. Basically, it'd have to have ALL the environmental and terrain available around the place even more varied than the one you see in TI, especially since exploration is part of the game.

Not too keen on the environment just changing around your base spontaneously. For me, keeping things looking aesthetically nice is part of the challenge, so that'd just be a complete redo of the whole base each time.
 
Contrary to some of the other posters here, I really hope that the chapter structure is still in the game. I think it works wonderfully because the most fun part of this style of game is working your way up through the 'tech tree' and DQB did this in such a great way by forcing this sequence from scratch multiple times. Each chapter had different resources available so the things you would craft and towns you would make would be quite different each time, i.e. perhaps metal or cloth is very hard to come by so just about everything you make this chapter is wooden. I reckon it wouldn't have been as fun to go through the entire tech tree just once in one playthrough.

Plus, every time you start a new town you can learn from the last one and make it better. New townspeople, new story, new area. It's a great concept and it really was the feature that made DQB great for me.

You can still do all that while having one large connected world, and not different chapters selected from a menu. The devs would just make so that you would travel to a new area in the same world and that way none of the work you did would go to waste.

I'd be even cooler if the towns people continued to build up their towns after you moved on but I'm not sure how that would work.
 
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