bafflewaffle said:Pardon my ignorance, but what are those fin lookin things around his head?
Llyranor said:I know they're not really similar, but how would you compare the pacing of DQ4 (and 5-6, I guess) with Etrian Odyssey (just the more recent 'grindy' RPG I've played)? I enjoyed EO, but exploring one part of a map, then having to return to town then back again and so on and so forth started to get to me. The small story segments also seem interesting. I remember playing only chapter 1 (as that soldier guy?) of DQ4 a very long time ago and enjoyed it, but for some reason I just stopped playing. I also did play about 10 hrs of DQ7. The first few hours where there was no combat were actually pretty enjoyable. I also did like the little stories in each island. Though, again, I also stopped playing at around the 10 hr mark (or was it 20?).
I'm willing to try out the series again. DQ4 will be mine, and I'll see from there.
Mejilan said:Etrian Odyssey is isn't even close to grind-based. There's a shit-ton more grinding necessary in the older DQs (NOT necessarily these updated remakes) than in EO.
Crazymoogle said:Possibly just me misinterpreting my impressions of the back and forth element. whoops.
Mejilan said:It's more of a content-orientated experience. It's neither character-driven, nor story-driven, and I can see why that would turn some RPG fans off.
Arguably, the same could be said about the DQ series. (Though to a much lesser extent). Certainly, story was never Dragon Quest's strong point.
Aeana said:One of the main draws to DQ for me has always been the scenarios. They're very personal, which is a stark contrast to what you find in Final Fantasy and other series.
Ubisoft announce that it has entered a distribution agreement with Square Enix Ltd. to bring DRAGON QUEST®: The Chapters of the Chosen, to Australia and New Zealand. DRAGON QUEST: The Chapters of the Chosen will be released exclusively on the Nintendo DS system this September.
ICallItFutile said:Was the GBC remake of DQ really that nerfed? I remember grinding a ton. So much so that by the time I figured out how to get to the final boss, he was easy as hell.
For some reason I couldn't get into DQII back in the day. Sometimes I want to go back and give it another try.
ICallItFutile said:I remember being so excited for the DQIII on the GBC. Sadly, other games got in the way and I never got around to trying it.
I remember getting to a really hard optional dungeon in DQII and just losing interest. It was sometime after you have all your party members. I vaguely recall being at the tip of one of the continents?
I'm starting to wonder if it might be hard for me to get into DQIV. Now I enjoyed DQVIII quite a bit, which is very oldschool compared to most RPGs today, but DQIV's age might get to me. I'm going to assume I'm much less tolerant now of old school design then I was when I was 12 years old, when I picked up DW 1 & 2 for the GBC. I'm even more weary after playing the remake of FF3; I went through the final dungeon twice (which took over an hour) to only realize I kept dying at the boss because I was under leveled. I never picked it up again.
ICallItFutile said:
I believe it was the cave to the left of Osterfair (not in the picture above).
ICallItFutile said:
I believe it was the cave to the left of Osterfair (not in the picture above).
NolbertoS said:I don't recall any optional dungeons in DQ II. If I did miss one, than I'll go back whenever I can . DQIV is easy, from what the Japanese GAF gamers are saying compared to it's old NES version, hell the SFC DQ II remake was wayyyyyy tougher than the GBC remake. I tried beating the last boss, and got hammered badly, while in the GBC version, I didn't have to grind like crazy to beat him.
Red Scarlet said:That dungeon is required due to the item you find inside. The only optional dungeons in the game are if you go to Moonbrooke and look around in there, the north Dragon's Horn Tower, and Charlock Castle. The dungeon you were at is where the difficulty really ramps up for me, but you were almost done with the game.
Red Scarlet said:I've never really noticed a difference in difficulty from the Super Famicom version of 2 and the GBC one. But one thing you can try in the GBC one is to not get the 2nd prince again and beat the game with just the main guy and the princess. I did that on the Super Famicom version and it was pretty cool I thought.
NolbertoS said:That dungeon was hard too, but I'd say theCave to Rhone is wayyyy harder than that cave. I must've spent many hours grinding the cave to Rhone, cuz if you don't have Revive spell, you're chances of getting outta the cave alive with all your party members intact is nil
NolbertoS said:Yeah there was a huge difficulty.I never tried not getting the prince thou, as I always like the overworld song with all 3 of them ..Fighting Sidoh, was harder, as his fire breaths almost always did tremendous damage to your party members, while the GBC version, he was pretty easy.
NolbertoS said:I did do a solo quest in DQIII though and made it all the way to the last boss.
Red Scarlet said:Oh, the difficulty there is higher I'd agree too, but I always felt a big jump from the lava place to the ones before it, and another one from lava place to Rhone.
Hm, it seemed the same to me I guess, but I only played the GBC one about twice and the SFC one a lot more.
What stopped you from winning?
Red Scarlet said:What level were you and what was your equipment? When I recorded a solo playthrough, it looks like I was lv49. The Blade/Swordedge Armor helped out.
ICallItFutile said:I'm not so sure I was SUPPOSE to go to that cave at that point in the game. More then likely I was just checking it out, only to get frustrated and stop playing. :lol
ICallItFutile said:I was almost done? Wow. I remember there still being a lot of the world I hadn't explored. This makes me want to go back and try it again. I'd have to start a new save though. :\
Red Scarlet said:GBC remake of which one? The remakes for 1 and 2 for every system they came out on were adjusted from the originals, mainly in the sense that badguys give a whole lot more experience and money so you weren't fighting around for a long time to level up or afford the next upgrade if you decided to go for it. 3 played a lot faster thanks to group/all monster hitting weapons that were added.
I still think 2 is the most difficult one in terms of enemy difficulty.
cartman414 said:I think the difficulty behind DQ 2 was the whole party imbalance thing. You have one pure fighter who doesn't start gaining significant HP until the end in order to offset his lack of magic knowledge, one mage fighter who isn't especially adept at either, and one pure mage who of course isn't cut out for fighting. And magic was still underevolved to justify any dedicated magic users.
I did score a Magic Hat as a rare drop from a Metabble though.