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Dragon Quest V DS - Spring 2008 in Japan

DQ6 already looked good in 2d why would you want it in 2d again? this time only with a rotable camera, that wouldnt be a big upgrade in my eyes.
 
charlequin said:
Yeeowch. That's a pretty long wait.

I remember western publications periodically pointing out how restless the Japanese market was getting waiting for DQVII--and that was during a time where western markets didn't get DQ games and thus there'd be absolutely no reason for the magazines to cover the event.

I know I'm antsy for DQ IX, and I've only ever played I, II, VII, VIII, Rocket Slime, a few minutes of DQM1, and a few minutes of Joker. I can't imagine what the hardcore DQ fans are starting to go through.
 
Magicpaint said:
This is the only place I've heard anything that could possibly indicate that the remakes would come before IX.

So like I thought, there's no specific reason to believe that we won't see DQ9 in November 08 and then see DQ6r sometime in 09. If we assume DQ9 can be done by late next year (and I see no reason to assume otherwise, really) S-E would be crazy to sit on it and give themselves scheduling problems with FFXIII.
 
ethelred said:
When Aeana beat the game, she looked at the credits for the people who made it. It was mostly Matrix staff.

Main programmer: Masaru Imaoka (Matrix)
Other programmers: Tomohiro Ishikuro, Takao Fukaya (Matrix)
Art director: Shintaro Majima (ArtePiazza)
Planning director: Masayoshi Saito (not sure)
Technical director: Hideyuki Kato (Square)

And correct, Matrix didn't do DQIV PSX, but they did code the DS game.
No wonder it turned out well! :D
 
ethelred said:
When Aeana beat the game, she looked at the credits for the people who made it. It was mostly Matrix staff.

Main programmer: Masaru Imaoka (Matrix)
Other programmers: Tomohiro Ishikuro, Takao Fukaya (Matrix)
Art director: Shintaro Majima (ArtePiazza)
Planning director: Masayoshi Saito (not sure)
Technical director: Hideyuki Kato (Square)

And correct, Matrix didn't do DQIV PSX, but they did code the DS game.
Huh? Strange that they don't list the game on their website then (though in fairness, FF4's not on there yet either), but good for Matrix all the same.

After all their hard work remaking stuff, Squeenix should help them buy back the Alundra IP from Sony. I want me some Alundra DS! :D
 
jarrod said:
Squeenix should help them buy back the Alundra IP from Sony. I want me some Alundra DS! :D

Are you sure Sony owns Alundra's IP? Working Designs did the US publishing, Activision and some no-name dev team did Alundra 2... all Sony did was the japanese publication of Alundra. I don't even think Alundra was developed FOR Sony either, I think it was just developed by Matrix and then Sony happened to pick it up.
 
Error said:
DQ6 already looked good in 2d why would you want it in 2d again? this time only with a rotable camera, that wouldnt be a big upgrade in my eyes.

Me? Why would want not want see blocky polys and CGI cut scene replace beautiful hand drawn art? I guess I'm crazy that way plus I never got play in english. Cell shaded or whatever, I'm just saying prepare for me go nuts if they go lazy typical route and turn beautiful DQ6 and FF6 into lego and cgi land like the ps1 era to appease "todays" gamer. I guess my problem is I see games as art, moving paintings, its back step with that from 16bit era into something more realistic and sterile.
 
madara said:
Me? Why would want not want see blocky polys and CGI cut scene replace beautiful hand drawn art? I guess I'm crazy that way plus I never got play in english. Cell shaded or whatever, I'm just saying prepare for me go nuts if they go lazy typical route and turn beautiful DQ6 and FF6 into lego and cgi land like the ps1 era to appease "todays" gamer. I guess my problem is I see games as art, moving paintings, its back step with that from 16bit era into something more realistic and sterile.
DQ6
355769402_71970b90d1.jpg

DQ4
355774019_3a644d2678_m.jpg


I fail to see the upgrade there. rotable camera big whoop.

plus 3d DS games dont look like legos to me, FF4 DS and DQ9 are great looking games as far Im concerned :shrugs.
 
ShmarthurShmooner said:
do these dq remakes have voice acting? i was so surprised to see they'll have voice acting in ffiv ds, and i think it does a lot for the game.
The only DQ game to have VA so far in Japan is Dragon Quest Swords.
 
Error said:
DQ6
355769402_71970b90d1.jpg

DQ4
355774019_3a644d2678_m.jpg


I fail to see the upgrade there. rotable camera big whoop.

plus 3d DS games dont look like legos to me, FF4 DS and DQ9 are great looking games as far Im concerned :shrugs.

That's a huge looking upgrade IMO.

Anyhow I expect DQV to look like DQV on PS2 but shittier 3d. No guess on VI.
 
I want DQVII on the DS too, I own Dragon Warrior VII for the PS1, but seeing how S-E is remaking the Zenithian Trilogy, DQ VII on portable would be the best for sales and that, and than wham, DQ 1 to 3 remade in 3-D for the DS. I'm betting that will happen within 2-3 year's time or faster depending on the sales.
 
Bebpo said:
That's a huge looking upgrade IMO.

Anyhow I expect DQV to look like DQV on PS2 but shittier 3d. No guess on VI.
disagree with you, I dont think it's a big upgrade at all.

specially compared to other reprises, which were a big upgrade over its original version.

in fact I think DQ6 actually is better looking than DQ4r lol (battles aside which DQ4 clearly has the edge here). I always thought the DQ7 engine was functional (fast loadings, characters moving fast in the field etc... etc...) but hardly something I would call amazing looking, like DQ6 or DQ3r on the SNES or DQ8. again I mean environments, not battles :P
 
Stumpokapow said:
Are you sure Sony owns Alundra's IP? Working Designs did the US publishing, Activision and some no-name dev team did Alundra 2... all Sony did was the japanese publication of Alundra. I don't even think Alundra was developed FOR Sony either, I think it was just developed by Matrix and then Sony happened to pick it up.
Nope, Sony owns it along with Dual Hearts (which Sony wanted to be called "Alundra 3" fwiw). Sony also forced the "Alundra 2" titling, Matrix wanted to call it something else (it actually wasn't developed to be an Alundra sequel even).
 
DQ3r on Snes is an amazing beauty. Another reason I would like see them continue to one up that instead of same ole polygon look in like 90 percent of DS library and 99.3 percent of any current console library currently out there.
 
madara said:
DQ3r on Snes is an amazing beauty. Another reason I would like see them continue to one up that instead of same ole polygon look in like 90 percent of DS library and 99.3 percent of any current console library currently out there.
yes, one of the best looking rpgs on the SNES if not the best looking one.

http://www.youtube.com/watch?v=ltMR7lKHalc

right up there with CT, SO1, ToP and FF6.
 
Error said:
yes, one of the best looking rpgs on the SNES if not the best looking one.

http://www.youtube.com/watch?v=ltMR7lKHalc

right up there with CT, SO1, ToP and FF6.

Amen and amen. It is an absolute travesty that this version never came to NA (the GBC version does not count).

I still love the NES version, but that is one of the finest-looking (and sounding) remakes I've ever seen.
 
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