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Dragon's Crown was originally pitched to Capcom, rejected

It would be a different game if it was published by Capcom.

So if the game is enjoyed as is now, maybe we should be happy that capcom didn't take it.
 
I wonder how much a project like Dragon's Crown costs. I could understand the reluctance to bet on a belt-scrolling action game in 2013. Probably for the best they turned it down, because only a smaller dev would see this type of game as a big boxed game rather than a much shorter DD one. Then again, maybe they would probably make it have less bullshit progression leveling mechanics so maybe we lost out in the end.
 
Capcom probably realized how repetitive it was and said "no thx."
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Maybe. but the art was different from the current style in 1998, when Kamitani when I'm assuming Kamitani was still at Capcom.

1374659298-dragons-crown-dreamcast-1998.jpg


Source



He has actually. lol

Game is out in Japan. Tons of people on gaf are playing it



If this was pitched and accepted during the shadows over mystara days, the game would have been sick.

But thinking about it now, its good thing Capcom(presently) didn't accept, probably wouldn't have been really bad or mediocre at best.
 
I wonder how much a project like Dragon's Crown costs. I could understand the reluctance to bet on a belt-scrolling action game in 2013. Probably for the best they turned it down, because only a smaller dev would see this type of game as a big boxed game rather than a much shorter DD one. Then again, maybe they would probably make it have less bullshit progression leveling mechanics so maybe we lost out in the end.

The budget was a bit over one million dollars. If they get 100k sales week one in Japan, it's probably safe to call it a profitable venture. Meanwhile Lost Planet 3 will probably cost ten times as much and sell slightly more world wide.
 
4gamer link isn't opening for me for some reason, but I'd like to ask: Does the article mention WHEN it was pitched to Capcom?
 
4gamer link isn't opening for me for some reason, but I'd like to ask: Does the article mention WHEN it was pitched to Capcom?

That's what I'm curious about.

but I mean if it was around when Kamitani was working at Capcom it probably lines up with the 1998 Dreamcast art that was shown in the artbook for this game.

So it seems weird that people are acting like this was a modern day Capcom management decision. lol
 
That is a shame, as it really is such a standout title. I was going to wait, but I am going to probably have to go ahead and get it next month.
 
Source? Given how long it's been in development, this is improbable.

Well it did change hands from Ignition to Atlus about a year ago so maybe that has something to do with the cost of the game.

If this was pitched and accepted during the shadows over mystara days, the game would have been sick.

Maybe.

but I think now is the best time for the game with how easily accessible online play is. Assuming the game had the same influences and structure then as it does now, the lack of online play would have hurt it alot.
 
I can't believe Japanese publishing is this incompetent in general. Don't get me wrong, Western publishing ain't no standard to hold up either, but man... Capcom and Square Enix seem to be competing for who can dig the deepest hole...
 
I can't believe Japanese publishing is this incompetent in general. Don't get me wrong, Western publishing ain't no standard to hold up either, but man... Capcom and Square Enix seem to be competing for who can dig the deepest hole...
It's not like this game would make or break either company; I'm not sure why this is a big deal at all.
 
4gamer link isn't opening for me for some reason, but I'd like to ask: Does the article mention WHEN it was pitched to Capcom?
That's actually a legit question. I think it would make a huge difference if we knew when the idea was pitched, especially since artwork for it was done as far back in 1998.
 
The big Japanese publishers in general have just been falling further and further this gen. Atlus is a company that I never really paid attention to until a couple of years ago and now I see myself supporting a lot of the games they put out despite them being relatively small. The only big Japanese publisher that has actually been surprising me lately is Namco Bandai, and that's because of their recent localization efforts (Ni No Kuni, Tales Of, Project X Zone) and support of the Souls series. (granted Atlus deserves a lot of credit for that)
 
I read that as saying the budget went over one million, not that it is one million.

The fact that he said "one million" suggests that the budget would be about that mark, since he would have said "two million" if it was around two million etc.

I can't believe Japanese publishing is this incompetent in general. Don't get me wrong, Western publishing ain't no standard to hold up either, but man... Capcom and Square Enix seem to be competing for who can dig the deepest hole...

Eh. It's more of a case of Capcom and Square Enix looking solely for a CoD-esque payday for all of their games, and ignoring the smaller and subsequently more likely to be profitable (yet less likely to make the CoD madbucks) games such as Dragon's Crown. Indeed, it's pretty much only Sega who will give smaller games the time of day, largely because its gotten itself into the situation whereby its biggest IPs (outside of Japan) are Football Manager and Total War.
 
Maybe.

but I think now is the best time for the game with how easily accessible online play is. Assuming the game had the same influences and structure then as it does now, the lack of online play would have hurt it alot.


Well I meant like how the D&D games were made for the arcades and if this was accepted and made during that time it would have been a great game if made like shadows over mystara in its D&D beat 'em style.

Not saying that the game now is something I don't or wouldn't accept, its just that Capcom was pretty awesome back then.
 
There are many factors for why the game wasn't picked up by capcom. Maybe the pitch wasn't done very well. This also happens with movies and TV shows all the time.

Published receives game ideas and projects very often (can't say how often). Duds being accepted and hits dismissed are daily occurrences.
 
It's not like this game would make or break either company; I'm not sure why this is a big deal at all.

Neogaf never passes on an opportunity to revel in some Capcom schadenfreude it seems

No matter the context or how insignificant it actually is
 
The fact that he said "one million" suggests that the budget would be about that mark, since he would have said "two million" if it was around two million etc.



Eh. It's more of a case of Capcom and Square Enix looking solely for a CoD-esque payday for all of their games, and ignoring the smaller and subsequently more likely to be profitable (yet less likely to make the CoD madbucks) games such as Dragon's Crown. Indeed, it's pretty much only Sega who will give smaller games the time of day, largely because its gotten itself into the situation whereby its biggest IPs are Football Manager and Total War.

Maybe Phil was right.

Oh wait. He is better than us.
 
Neogaf never passes on an opportunity to revel in some Capcom schadenfreude it seems

No matter the context or how insignificant it actually is

Capcom has a reputation. A poor one. They attained this reputation for a reason. I think it's perfectly fair to assume that they made errors in judgment considering their history.

And this actually could be more significant than you think. Not financially, but as far as the overall direction of the company. Depending on the timeframe, it continues to reiterates Capcom's goals and business models as a whole.
 
From reading Japanese interview I think it is right before plan was taken to Ignition.

Ignition's Japan office was established like 2004 so it was couple of yeas after Dreamcast died out.
Yeah, he mentions when asked by Capcom, that DC was already a long time his dream(cast).
Edith: It's 2D somethin that Capcom probably never will make again. 2.5D is the best we will get.
 
Hmm, that is pretty cheap. I guess they didn't expect it to catch on.

Oh gods. A Capcom-published Dragon's Crown would've been garbage.

Why have sour grapes over this? lol

Neogaf never passes on an opportunity to revel in some Capcom schadenfreude it seems

No matter the context or how insignificant it actually is

Well, yes, there is an air of resentment around NeoGAF. People are trapped under it.
 
Y'know, even if the game didn't fit perfectly into Capcom's lineup, $1 million seems extremely cheap for a game of this size. If Capcom knew that was the expected budget (which... we don't know what information they had when they made the decision), I have no idea why they wouldn't just give it a chance. It'd be pretty tough not to recoup that. Oh well.
 
As for 100mil yen budget thing, Vanillaware said that Dragon's Crown is by far the biggest budgeted game they have ever experienced.
 
I feel like it would've been shoved in the same ghetto of virtually no advertisement like Remember Me. I'm glad Atlus has it; their audience is small, but they know how to cater to them.
 
Doubt this game would of sold back before the retro revival. Inafune made the right choice :P

Capcom's biggest loss was passing up on GTA.

Oh, and extreme fans service is no stranger to Capcom; they wanted to purchase Mai Shiranui after all.
 
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