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Dragon's Crown Week at IGN

sounds cool, though as i am getting more and more information about the game, and getting more and more excited about it in general... I am also getting more and more depressed about the idea of how the average gamer will likely hold off on buying it until it gets cheap because it "should have been a $15 PSN release" even though it has at least a 20 hour story (it was said 20 hours per character, but I was never able to figure out if the characters had a decently unique story or not from that info, if they do that would be a 120 hour story @_@)

hopefully the game is half as brilliant as it appears to be, and gets great reviews and can actually move a decent number of units.
My roommate came in while I was watching yesterday's IGN video and thought the game was cool until I told him it was a $50 title. It's a shame that people look down on 2D artwork.
 
Hmm, that shadow alignment thing might be a problem to a lot of people. Now I'm understanding why they labeled Elf, Sorceress, and Wizard as expert-level characters. You simply can't afford to miss too much with them, and they rely on limited ammo weapons.
 
This trend of europeans (specifically UK ) Vita owners like second class scum is starting to grate on my nerves.

I was looking forward to this and muramasa. Why cant the english language version be sold in europe? If they can afford to localize, that would be enough for most.
 
I'm quickly losing interest in this one. First it was that thing that came out saying that it would take 20 hours to finish with a single character, which seems bloated as all hell. But I also play as female characters in anything that'll let me, and that character video makes all three seem difficult to play as. That really sucks that the Amazon is so weak defensively.
 
Sounds like they're promoting the hell of the this game. Might be the best-selling Vanillaware game since Odin Sphere?
 
Worst part about combat is that the movement up and down planes is too slow imo, and that down+attack often comes out when you want to simply move down, then attack.
Just something to get used to, but very annoying.

The vertical and horizontal movement of all the characters is pretty surprising given how slow non-sprint movement is.
Hmm, that shadow alignment thing might be a problem to a lot of people. Now I'm understanding why they labeled Elf, Sorceress, and Wizard as expert-level characters. You simply can't afford to miss too much with them, and they rely on limited ammo weapons.
Arrows are drops and you can recover hit arrows iirc
 
Elf or knight for me. I'll take the wizard if I ever wanna try magic, the sorceress's boobies are way too stupid-looking and distracting, lol.
 
I'm quickly losing interest in this one. First it was that thing that came out saying that it would take 20 hours to finish with a single character, which seems bloated as all hell. But I also play as female characters in anything that'll let me, and that character video makes all three seem difficult to play as. That really sucks that the Amazon is so weak defensively.

You can set the game to easy difficulty. You can also resurrect in combat multiple (infinite?) times. All characters have a dodge button, and the amazon has a block. I would say only the mage might be a little difficult since her fighting style is pretty different since it uses MP for everything (including dodge).
 
Hmm, that shadow alignment thing might be a problem to a lot of people. Now I'm understanding why they labeled Elf, Sorceress, and Wizard as expert-level characters. You simply can't afford to miss too much with them, and they rely on limited ammo weapons.
I want to say that the shadow alignment thing has been an utter staple of the beat 'em up genre and utterly crucial in a game of say... Golden Axe.

Then I realize not everyone has played Golden Axe and I suddenly feel very old.
 
I'm quickly losing interest in this one. First it was that thing that came out saying that it would take 20 hours to finish with a single character, which seems bloated as all hell. But I also play as female characters in anything that'll let me, and that character video makes all three seem difficult to play as. That really sucks that the Amazon is so weak defensively.

I wouldn't base character assessments on offhand comments by IGN who probably haven't played it for more than a couple hours. If anything, being an advanced character will get you more mileage out of them in the end.

Worst part about combat is that the movement up and down planes is too slow imo, and that down+attack often comes out when you want to simply move down, then attack.
Just something to get used to, but very annoying.

Seems perfectly fine to me in every video I've seen, and on par or quicker than most sidescrolling beat'em ups. :/

I want to say that the shadow alignment thing has been an utter staple of the beat 'em up genre and utterly crucial in a game of say... Golden Axe.

Then I realize not everyone has played Golden Axe and I suddenly feel very old.

Well, my first sidescrolling beat'em up was this, so...
Rengade1.png
 
I have some concerns regarding the manual walk up and down in this case if it becomes an issue for targeting magic. I'm hoping that they make the depth of the hitbox fairly broad and more generous for splash damage.

I'll be starting Sorceress. Might also play Amazon and Knight.
 
I have two questions.

1) Is the loot system in this pretty decent? I'm trying to watch but my internet at work is AWFUL (buffering for 8 minutes now).

2) Does this have any cross play? i.e. PS3 -> Vita players play together online?
 
I have two questions.

1) Is the loot system in this pretty decent? I'm trying to watch but my internet at work is AWFUL (buffering for 8 minutes now).

2) Does this have any cross play? i.e. PS3 -> Vita players play together online?

1. can't really comment as it hasn't really been talked about in detail, but it seems to at least have an unidentified item system, and a decent amount of equipment.

2. nope, vita plays with vita, ps3 with ps3... though you can take your save from the ps3 and play it on the vita, and your vita save and play it on the ps3.
 
1. can't really comment as it hasn't really been talked about in detail, but it seems to at least have an unidentified item system, and a decent amount of equipment.

2. nope, vita plays with vita, ps3 with ps3... though you can take your save from the ps3 and play it on the vita, and your vita save and play it on the ps3.

Thanks! Well, in that case I think I'm simply going to stick with Vita. While I'd love to see it in glorious HD on a bigger screen, my life is pretty intense right now, so mobility is pretty important to me. Appreciate the quick response!
 
HOLY SHIT...Renegade on the Spectrum! I loved that game. I love Target: Renegade as well! Never thought I'd see that screenshot again.
 
Thanks! Well, in that case I think I'm simply going to stick with Vita. While I'd love to see it in glorious HD on a bigger screen, my live is pretty intense right now, so mobility is pretty important to me. Appreciate the quick response!

Bullshit, get it for the PS3 too!

Fuck real life!

If you pre-ordered a little earlier you saved some money

dUPBDhh.png


Saved $3 on Vita, $5 on PS3 version, they're back to normal prices now
 
Yeah I went "duh!" at the shadow alignment thing too. I guess that makes me old too? :(

Although I don't remember Renegade, was definitely too young. And holy crap @ that screenshot, what is wrong with those colours? Are the dudes transparent or what? xD
 
You are a good person.

For having played Renegade or for making you feel less old? :D

Also I greatly prefer the manual walking up and down to the plane switching in Guardian Heroes, and I'm glad Vanillaware agrees!

Oh, for sure. It's not a proper sidescrolling beat'em up without non-discrete vertical movement. It's... another thing.

I have two questions.

1) Is the loot system in this pretty decent? I'm trying to watch but my internet at work is AWFUL (buffering for 8 minutes now).

Unfortunately, it doesn't seem like this game has stuff like, say, Mystara's elemental weapons, let alone dual wielding, two handed weapons or the morning star. So far the differences between weapons seem mostly cosmetic and stat-wise, with passive skills at the most.

2) Does this have any cross play? i.e. PS3 -> Vita players play together online?

I'm afraid not. :(

HOLY SHIT...Renegade on the Spectrum! I loved that game. I love Target: Renegade as well! Never thought I'd see that screenshot again.

While I did play a lot of Speccy Renegade way back, I only played Target: Renegade on a friend (cousin, I think?)'s Amstrad, once. I was blown away that you could actually pick up weapons and use them! :D
I also played quite a bit of the adventure modes of both Exploding Fist 2 and Barbarian 2, which may or may not count as beat'em ups. As well as a lot of the respective originals in versus mode, of course. Huh, strange as it might seem, up until right now I hadn't realized the paralelisms between both (versus-exclusive first game, deep adventure-like second game).

Yeah I went "duh!" at the shadow alignment thing too. I guess that makes me old too? :(

Although I don't remember Renegade, was definitely too young. And holy crap @ that screenshot, what is wrong with those colours? Are the dudes transparent or what? xD

The Spectrum can only represent two colors on each "tile" of the screen, therefore programmers had three options:
1) Make the entire game black and white.
2) Make "color-transparent" characters.
3) "Color bleed", i.e. characters "painting" their colors temporarily onto background tiles as they touched them.

The Spectrum is an ancient machine, pal. :D
 
The Spectrum can only represent two colors on each "tile" of the screen, therefore programmers had three options:
1) Make the entire game black and white.
2) Make "color-transparent" characters.
3) "Color bleed", i.e. characters "painting" their colors temporarily onto background tiles as they touched them.

The Spectrum is an ancient machine, pal. :D
LOL.... wow. You don't say.

Wait a minute. *looks up the Spectrum on Wikiepedia* You saying 1982 is ancient? Whaaaaa? How dare you, I was born that year! *shakes cane*
 
Look's like I'll have to buy the US Vita version since EU doesn't even have a release date (to make it worse.....Atlus)

Amazon, straight into my veins!
 
Newegg cancelled my preorder today because it's been a year since I ordered it. I've been waiting so long to get my hands on dat Elf
that came out wrong.
 
Newegg cancelled my preorder today because it's been a year since I ordered it. I've been waiting so long to get my hands on dat Elf
that came out wrong.
WHAT they do that? But I pre-ordered it back when it was $40.

I think I have my Last Guardian pre-order from ever ago, and I haven't received any notice about that.
 
LOL.... wow. You don't say.

Wait a minute. *looks up the Spectrum on Wikiepedia* You saying 1982 is ancient? Whaaaaa? How dare you, I was born that year! *shakes cane*

Heh. Funnily enough, the videogame system I first played on was also released the same year I was born:
http://en.wikipedia.org/wiki/Atari_2600

Day 4: Exploring the World of Hydeland: http://www.ign.com/videos/2013/07/11/exploring-the-world-of-ps3-and-vitas-dragons-crown

http://www.youtube.com/watch?v=6EQEgcvhaHQ

Edit: The video covers the hub town along with quick looks at the first six levels. Just figured I'd add that in case anyone doesn't wanna see those before they play it.

Nice, that video was definitely more interesting than the previous one. Such beautiful and consistent attention to detail, the city is awesome. The stages feel more distinct than what I was fearing, at least for now.
 
sounds cool, though as i am getting more and more information about the game, and getting more and more excited about it in general... I am also getting more and more depressed about the idea of how the average gamer will likely hold off on buying it until it gets cheap because it "should have been a $15 PSN release" even though it has at least a 20 hour story (it was said 20 hours per character, but I was never able to figure out if the characters had a decently unique story or not from that info, if they do that would be a 120 hour story @_@)

hopefully the game is half as brilliant as it appears to be, and gets great reviews and can actually move a decent number of units.

The longest beat 'em up ever was like 6 hours from start to finish, so they are really setting up a goal of 20 hours?
 
The longest beat 'em up ever was like 6 hours from start to finish, so they are really setting up a goal of 20 hours?

it's not so much a goal, as it's already been confirmed that it will take 20 hours to beat the story (per each character you want to do it with)

I haven't heard if the character you play effects the story though. If each of the characters have a unique story you are looking at 100 plus hours to see the whole story o.o;

also while the gameplay is very beat 'em up, ign has said repeatedly it's just as much a full fledged rpg as it is a beat 'em up.
 
I hate how in this video they kept mentioning "...which we can't tell you" or "...and that's all we're allowed to show."

I'm not particularly interested in the specifics of their NDA and it feels really tacky to suddenly shoehorn it in.
 
Might be the best-selling Vanillaware game since Odin Sphere?
Back in the Ignition days, Dragon's Crown outsold pre-orders of Uncharted 3 and Battlefield 3 the first day it popped up on Amazon. So yeah, this will almost certainly outsell Odin Sphere, especially since it's on two platforms + day-one digital.
 
I haven't heard if the character you play effects the story though. If each of the characters have a unique story you are looking at 100 plus hours to see the whole story o.o;

From what we've seen so far, character choice seems to be entirely irrelevant to the story, which seems to be told mostly via quests. Which makes sense in a multiplayer game, I guess.

I hate how in this video they kept mentioning "...which we can't tell you" or "...and that's all we're allowed to show."

I'm not particularly interested in the specifics of their NDA and it feels really tacky to suddenly shoehorn it in.

Heh, they have to show how much they know but won't tell you. Otherwise how would they look good? (not like it's working).

Back in the Ignition days, Dragon's Crown outsold pre-orders of Uncharted 3 and Battlefield 3 the first day it popped up on Amazon. So yeah, this will almost certainly outsell Odin Sphere, especially since it's on two platforms + day-one digital.

Whoa, really!? That's quite surprising considering how many people seem not to know about this game now, let alone a year ago.
 
Plane management is one of the biggest worries I'm having about this game. Something about the aesthetic and amount of on-screen chaos makes it seem harder to nail down than other beat-em-ups. It even got a mention in one of the videos.
 
Plane management is one of the biggest worries I'm having about this game. Something about the aesthetic and amount of on-screen chaos makes it seem harder to nail down than other beat-em-ups. It even got a mention in one of the videos.

The only thing I'm worried about too. I've always had trouble getting into games like Golden Axe and such because of this
 
Truth be told whenever I glance at the screen it's incredibly hard to tell what's going on.

Four characters plus monsters plus spell effects with numbers everywhere, all overlapping, in a dark environment where both the backgrounds and characters have a limited palate.

It all sounds like a gameplay nightmare, but that's the price you pay for beauty!
 
You have a brightly colored arrow-thing above your head and a large circle around you at all times during gameplay, so I don't think it'll be all that hard to tell any of this stuff, besides maybe if your long-range attacks will hit or not. I imagine that anything near your circle is likely to get hit. That plus the arrow-thing should also make it easy to tell where you are at all times, even in extreme chaos. Only long-range stuff should be tricky at first, I think.
 
Whoa, really!? That's quite surprising considering how many people seem not to know about this game now, let alone a year ago.
It was cheaper then, so people were pre-ordering both versions like hotcakes. And a LOT of people knew about the game, even two years ago. Sony closed out their E3 2011 conference with Dragon's Crown at the end of their Vita sizzle reel. Not even 24 hours later, the internet was flooded with Japanese fan porn.

And more recently, between all the click-bait "sexism" articles at Kotaku and Gamasutra, gorgeous trailers from Atlus, and co-marketing from Sony, Dragon's Crown has been top-of-mind for a huge audience for quite some time now. Easily the summer's biggest release for a lot of folks.

Also, boobs.
 
Do we know if the dialogue has a dub or is it still JP?

It has both. You're supposed to be able to select which you want per-character, and I think you can even select between dialogue and battle languages and select whichever you want for those. Like, say...have English dialogue, and Japanese battle voices, or vice-versa.


...but I might be mistaken.


You can also unlock (or download an unlock) alternate narration voices, so you can have, say...have the Sorceress narrate everything.
 
Honestly as a fighting game player I think Amazon and Archer look like the strongest characters *for solo play, party play is different*
 
It was cheaper then, so people were pre-ordering both versions like hotcakes. And a LOT of people knew about the game, even two years ago. Sony closed out their E3 2011 conference with Dragon's Crown at the end of their Vita sizzle reel. Not even 24 hours later, the internet was flooded with Japanese fan porn.

And more recently, between all the click-bait "sexism" articles at Kotaku and Gamasutra, gorgeous trailers from Atlus, and co-marketing from Sony, Dragon's Crown has been top-of-mind for a huge audience for quite some time now. Easily the summer's biggest release for a lot of folks.

Also, boobs.

Uhh don't you mean Life and Hometown?
 
The sad side of these vids, to me, is that I feel many BEU's could go through such a concise, detailed explanation, and prove their depth with a video series like this...

...yet generally, they'll get tossed out with a nonchalant "eh, button masher!" branding, and slammed by reviews.

But I love the depth of the systems we're seeing in the game. Beyond the "+20 hours" talk, and the lush art, that's the part that's really making the game feel deeply developed, to me. Things that would normally be throw-away afterthoughts in other (normally much cheaper) games, are well fleshed out, and developed here.

I hate how in this video they kept mentioning "...which we can't tell you" or "...and that's all we're allowed to show."

I'm not particularly interested in the specifics of their NDA and it feels really tacky to suddenly shoehorn it in.

It didn't bother me much, I just took it as a "It's worth seeing! Unlike most games, where it's just a boring menu."

Felt like any "Top secret info, only shown behind closed doors!" tease, that you'd hear in magazines or on websites...

Plane management is one of the biggest worries I'm having about this game. Something about the aesthetic and amount of on-screen chaos makes it seem harder to nail down than other beat-em-ups. It even got a mention in one of the videos.

Truth be told whenever I glance at the screen it's incredibly hard to tell what's going on.

Four characters plus monsters plus spell effects with numbers everywhere, all overlapping, in a dark environment where both the backgrounds and characters have a limited palate.

It all sounds like a gameplay nightmare, but that's the price you pay for beauty!

Beyond the colored arrow and circle around the character, the fact that the melee characters all seem to have a simple all-around attack (that doesn't take life, wow!) seems designed just for this reason.

Effects will flair up, enemies will stagger (keeping you safe), and your attention should be automatically drawn to "what on screen just reacted?!?"

Also, I hope the selectable colors help with this. Generally, this is why old BEU's gave such wild (and rarely used by anything else) colors to their main characters. It made them stand out. Here, plate armor and dark tones are easily lost amongst more plate and darkness...

Attacks LOOK like they have generous attack boxes on them too, but that's almost impossible to tell until you actually play it...
 
What the heck is this I hear about "plane management"? Did a whole generation of gamers skipped the side scrolling beat 'em up games?

Yeah, they did...:(
 
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