Weve also put a lot of work into porting the game to Unity 5. Performance has been one of our weaknesses, and weve heard plenty of complaints, so weve been keen to find a solution. Its been a long process but well finish porting everything over in time for the release of Book Four. This means that all previous episodes will run on the new version of the engine, and, hopefully, this will improve performance across the board. Well have more technical details about the Unity 5 port in the weeks ahead, probably in an upcoming dev blog.
They have started a dev blog. The first one goes over the process of creating the first 3 games and the issues that came up along the way.
An important and welcome note about Book 4 development:
As of this week, Book Four is slightly delayed. The reason for this is our long-gestating port of the game from Unity 4.6 to Unity 5.x (we're currently using version 5.2).
How long of a delay are we looking at? No more than a couple of weeks based on our own internal release date for Book Four (which was unannounced but imminent). We do need to release the Unity 5 port of the existing episodes first, to iron out all possible technical issues, before releasing a whole new episode filled with lots of new content.
Good news: were getting very close to having a beta-testable version of Dreamfall Chapters: The Fabled Unity 5.2 Version. For reasons of transparency, were going to share a list of the highest priority bugs the team's currently working on.
If all goes well, there should be a public beta later this week (fingers crossed, as usual! Well send out another update when that happens). After that, well continue to fix blockers and priority 1 bugs until we feel confident enough to release a general patch.
And then well get back to finishing Book Four: Revelations.
Game runs WAY better on the Beta. Still not perfect, has a few stutters here and there, but no more running through the city at 30-45 FPS generally on hardware that should crush it. Spent a few minutes running around Propast and only issue seemed to be those stutters, think it's probably asset streaming related. All settings at max on a 980ti and never dipped below 60. Which, y'know, is common sense, but don't tell that to Unity games.
I've still got episode 3 to play so I think I will be waiting for this to clear Beta to really dip into the improvements.
(FB)Dreamfall Chapters nominated for two TIGA awards, ceremony taking place this Thursday in London. Fingers crossed for our tiny team! (Although, apparently, we're considered a 'large studio'.)
That was the entire reason for the engine upgrade. I haven't tested it myself though.Does it not run like shit finally? Please please please!
Finally. Hopefully i can finish book 2 and 3 nowUnity 5 update is live for the public now.
Finally. Hopefully i can finish book 2 and 3 now
Ragnar about the porting process... seems painful.
https://medium.com/@ragso/dreamfall...-rocky-road-to-unity-5-48e1f22ea62#.rqya7u2z5
Ragnar about the porting process... seems painful.
https://medium.com/@ragso/dreamfall...-rocky-road-to-unity-5-48e1f22ea62#.rqya7u2z5
Ragnar about the porting process... seems painful.
https://medium.com/@ragso/dreamfall...-rocky-road-to-unity-5-48e1f22ea62#.rqya7u2z5
Ragnar about the porting process... seems painful.
https://medium.com/@ragso/dreamfall...-rocky-road-to-unity-5-48e1f22ea62#.rqya7u2z5
I hope there won't be problems with the budget.
Ragnar about the porting process... seems painful.
https://medium.com/@ragso/dreamfall...-rocky-road-to-unity-5-48e1f22ea62#.rqya7u2z5
Seems like a nightmare but it was probably needed, if not for the general PC improvements, but because they wanted to do console versions. There was no way it was going to work on PS4 on Unity 4, save maybe running at like 20 FPS.
Might be an article that's new thread worthy.
I hope there won't be problems with the budget.
Ragnar about the porting process... seems painful.
https://medium.com/@ragso/dreamfall...-rocky-road-to-unity-5-48e1f22ea62#.rqya7u2z5
why would a software development company switch engine versions mid-development of an already partially released game? that's insane. there's next no no perceivable benefit for the end-user.
^ someone tell me why this is a stupid thing to say, because it might be.