It takes practice for sure, I think you’re on the right track with the tutorials. Did you do the even more basic tutorials to get accustomed to the movement? I had to go through all of that before i felt like i started to get my sea legs, so don’t be discouraged. Once you start to get in the groove the possibilities open up and you can create almost anything you can imagine! Good luck.I should still be able to complete the level with a wonky bridge it is just frustrating that I don't seem to be able to do it right. I will push on then thanks, it is probably not important in the scheme of things.
Updates & Improvements
- Welcome Garden Finale Pack - Our final Welcome Garden Pack, featuring elements to add atmosphere and mood to your creations, as well as some bonus sculptures.
- Welcome Garden Adventure - A fully playable game, made up entirely of content from the Welcome Garden Kit.
- Updated: Dreamiverse Playlist and Banner Updates - Banners will now display video content. We’re also adding support for future playlist topics.
- Updated: Wording around publishing content which has dependencies (e.g. contains private elements) has been improved.
- Fixed: A bug where users were recommended tutorials for the incorrect control scheme.
- Other fixes and improvements.
How do you rotate the object with the Move controllers? I am in the first Start Dreaming tutorial and he told me to do it without telling me how. How do I go from looking at the front of the shape to looking at the back? This shit is seriously frustrating.
Is there a way to link up with other Dreams players to form a "studio" and work on the same project easily/efficiently?
Yeah you can either share permissions with projects but the downside of that is changes aren’t live, you work on saved versions, you can’t literally work on it at the same time.
Alternatively you can work on elements or scenes separately and then add it all together.
Some highlights of some scary Dreams:
that's the way to do it, anyway. People work on separate parts and import all the parts in a single main project
seen plenty of awesomeness in Dreams coming from collaborative efforts like this. And the culture of Dreams is that of open sharing, you can basically import any assets from anyone. Tbh, not everyone is happy with this, they think the credits screen associated with each dream is not enough, but this is fair to me in non-commercial community-based creations - seen plenty of such projects in communities like pov-ray or interactive-fiction...
I think it’ll happen but still not for a few years yet.
yo what the hell is that?can someone explain to me how creator Chris_Redwalker6 comes up with this kind of mindfuck?
the sheer amount of detail he puts in his creations is staggering. A testament to the power of Dreams.
great environmental artist, but less so in character models. could easily have imported one, but looks like one of those authors who enjoys creating everything from scratch.
I finally got to check this out. I started it up immediately in VR with 2 Move controllers. It was interesting that you need to go through a couple lengthy introductions before you can touch the VR settings, but I did them and turned off all comfort options.
After that I just went right into their own VR showcase and it's pretty damn cool. The blaster gun thing works really well and the platformer was great as well. I can tell this is going to be awesome when I start playing some creations and get back into making stuff.
Just random thoughts:
- I don't like that turning follows your head movement and I can't seem to find a setting to turn that off. I like being able to walk around and turn with a controller while also moving my head independently (I have some VR legs)
- My 7200 model PS4 Pro, which didn't really seem to make much noise from any games, really gets loud from this game
- The damn Skyrim VR control scheme is just completely plastered in my brain and muscle memory so this is taking some time to re-train myself!
- It looks great!
- I wonder if I'll end up switching between Dualshock and Moves depending on the type of level I'm playing. The platformer from their VR showcase level probably plays better with a dualshock, while the blaster gun is clearly better with Moves.