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Drive Club aiming for 60fps

I think people don't understand what an open world game is, Forza Horizon is NOT open world racing game, you can drive on connected but closed roads.
For example, The Crew IS an open world racing game because you can drive anywhere you want. There is a big difference between them in terms of the gameplay.

From what I saw at E3, Driveclub will be very similar to Forza Horizon.
 
Something doesn't add up.

If both Xbox and PS4 are launching at around the same time, and both Drive Club and FM5 are both launch games, how is it that DC isn't already running at 60fps, on "vastly superior" hardware, that is rumored to be "50%" more powerful? How is it that DC is only 35% complete, when it was Xbox developers who were supposedly 6 months behind in development?

35% complete and the game is less than half a year away from launching? When the hell did they begin production?

Evolution are probably just also behind in development. Based on their frame rate responses, it seems they're behind enough that nothing is quite locked down yet. Worries me a bit tbh, feels like it's not as polished as it should be at this stage. Comparing it to Killzone SF, InFamous and Knack, which all seem much further along in development and polish.
 
Pacific rift is one of the best looking driving games out. they really capture a sense of speed with the object and motion blur.
 
I think people don't understand what an open world game is, Forza Horizon is NOT open world racing game, you can drive on connected but closed roads.
For example, The Crew IS an open world racing game because you can drive anywhere you want. There is a big difference between them in terms of the gameplay.

From what I saw at E3, Driveclub will be very similar to Forza Horizon.

So it is open world?
 
Something doesn't add up.

If both Xbox and PS4 are launching at around the same time, and both Drive Club and FM5 are both launch games, how is it that DC isn't already running at 60fps, on "vastly superior" hardware, that is rumored to be "50%" more powerful? How is it that DC is only 35% complete, when it was Xbox developers who were supposedly 6 months behind in development?

35% complete and the game is less than half a year away from launching? When the hell did they begin production?



The e3 build was 35%, that doesn't mean they are at 35% currently. They may have locked that demo in during January for all we know.


Also... Forza better be a better looking game. It's one of just a few first party microsoft games that is incredibly popular. If their team size isn't atleast double what Evolution's is I would be shocked. I wouldn't be surprised if it was 3 or 4x bigger.
 
The fact that it's still 35% in development worries me. Either the dev downsized significantly since it's last game or they got the PS4 dev kits fairly recently. Correct me if I'm wrong but hasn't every PS3 game they've released ran at 60fps?
 
Evolution are probably just also behind in development. Based on their frame rate responses, it seems they're behind enough that nothing is quite locked down yet. Worries me a bit tbh, feels like it's not as polished as it should be at this stage. Comparing it to Killzone SF, InFamous and Knack, which all seem much further along in development and polish.


I agree on KZ and Knack..they're looking good.

I'm thinking people didn't pay attention to what was happening around the player in the Infamous demo though. It's in need of a lot of polish on anything more than 50 yards away. The draw distance and detail when not on the ground was really rough.
 
Something doesn't add up.

If both Xbox and PS4 are launching at around the same time, and both Drive Club and FM5 are both launch games, how is it that DC isn't already running at 60fps, on "vastly superior" hardware, that is rumored to be "50%" more powerful? How is it that DC is only 35% complete, when it was Xbox developers who were supposedly 6 months behind in development?

35% complete and the game is less than half a year away from launching? When the hell did they begin production?

the demo that they brought to E3 was 35%...this was most likely their most stable demo, which they could allow attendees to play countless times with minimal crashes.

Where as their current build (back home) is most likely looking much better, and its probably the one they can use for trailers and such...since its scripted.

as far as 50% more powerful stuff...well it is still early in this gen, and I don't know if Evo was targeting the game to able to use 7gb GDDR5. They might have found out after 75-85% of development was done.
 
I think people don't understand what an open world game is, Forza Horizon is NOT open world racing game, you can drive on connected but closed roads.
For example, The Crew IS an open world racing game because you can drive anywhere you want. There is a big difference between them in terms of the gameplay.

From what I saw at E3, Driveclub will be very similar to Forza Horizon.

horizon is definitely open world. just because the designers put in guard rails or fences around most roads doesnt change that.
 
Well Forza seems months ahead of this in terms of development.

What could possibly be holding it back from 60fps? It looks like shite. Compare to Forza which doesn't and was already 60fps.

Keep it in the oven.
You mean the Forza that has no weather and night mode? But I must give credit to T10 for matching GT5 cars model.
 
I think people don't understand what an open world game is, Forza Horizon is NOT open world racing game, you can drive on connected but closed roads.
For example, The Crew IS an open world racing game because you can drive anywhere you want. There is a big difference between them in terms of the gameplay.

From what I saw at E3, Driveclub will be very similar to Forza Horizon.

Horizon is open world. A lot of roads are closed off with rails and stuff but you can drive around the world freely. If DriveClub is anything like that then I guess it is open world.
 
Drive Club has to two types of tracks:

Your regular closed circuits.

And point-to-point races. This plus the settings chosen for the game made people think it was open world, I guess, with the mountains and stuff. :P

I loved Burnout Paradise, but I'll take carefully designed tracks. I hope it is 60fps.
 
I would hope they could hit 60, because the visuals right now are anything but great so I don't see why they'd have trouble hitting that framerate. As of E3, the graphics were pretty bland, and combine that with a mediocre framerate, the overall visuals was probably the worst next gen racer at the show. Forza and NFS both looked better than this visually.
 
I would hope they could hit 60, because the visuals right now are anything but great so I don't see why they'd have trouble hitting that framerate. As of E3, the graphics were pretty bland, and combine that with a mediocre framerate, the overall visuals was probably the worst next gen racer at the show. Forza and NFS both looked better than this visually.

define "bland"?
 
The e3 build was 35%, that doesn't mean they are at 35% currently. They may have locked that demo in during January for all we know.


Also... Forza better be a better looking game. It's one of just a few first party microsoft games that is incredibly popular. If their team size isn't atleast double what Evolution's is I would be shocked. I wouldn't be surprised if it was 3 or 4x bigger.

I just wanna see how things like damage models compare. I'm almost worried that forza wont have good ones as they never have really gone for that, but I'm hopeful. I crash a lot :P (I've been learning to drive in F4 without assisted braking), so bad damage models kill immersion for me.
 
Please don't talk out your bum though.

If the lighting in Forza was baked, the cars wouldn't cast shadows dynamically ( EDIT:that's really unclear, I know, what I mean is the lighting would remain and a shadow would cast over this 'baked' lighting).

Baked lighting won't even be a question this generation, I imagine (in racing games at least). Baked occlusion will still happen I imagine.
Please don't read with your bum.

I didn't say the cars had prebaked lighting. The environment lighting is 100% baked. The cars can self shadow and cast shadows dynamically though.

I called this from the start, when they showed the VERY FIRST FM5 pictures. They are still using the same FM1 "paste on top" shadow maps that have glaring draw(rendering) issues. I said they wouldn't have day/night cycle.

What do you know, E3 comes around and they confirm it.
 
How feasible would it be for a dev team to split its optimization efforts to provide distinct 60FPS and 30FPS settings for a console game?

Correct me if I'm wrong, but doesn't Forza 4 already do that for its replay/cinema mode? Doesn't seem like that much of a stretch to provide the option live.
 
Please don't read with your bum.

I didn't say the cars had prebaked lighting. The environment lighting is 100% baked. The cars can self shadow and cast shadows dynamically though.

I called this from the start, when they showed the VERY FIRST FM5 pictures. They are still using the same FM1 "paste on top" shadow maps that have glaring draw(rendering) issues. I said they wouldn't have day/night cycle.

What do you know, E3 comes around and they confirm it.

It's pretty embarrassing for a next gen title. Then again, when DriveClub is released and if it's half the framerate than Forza while not looking as sharp, then maybe it was the right move strictly from a showpiece point of view. Turn 10 has a deadline to meet after all.

If this Forza still does not reflect lighting off the cars in tunnels and other annoying bits, then ugh.
 
It had no character to it. It looked like any generic racer and no visual flare or anything to tell you it was next generation. It looked like a current gen game.

visual flare? hmm what does that mean?

anyway about bland or current gen....what do you think of the grass and trees in this screen press shot...as well as the coloring of the grass.
FM5_-_06_-_Xbox_Reveal_-_2013-05-21.jpg
 
It had no character to it. It looked like any generic racer and no visual flare or anything to tell you it was next generation. It looked like a current gen game.

How do you feel the Sony first party games looked in comparison? From videos I think DC looked the weakest of the bunch. Even Knack has some nice lighting and modelling, even if the levels that have been shown have been very simplistic.
 
I can't remember the last game that was aiming for 60 that actually achieved it. It usually comes from a firm game design decision early on to go 60 or not.
 
Mannnn, what happened to that tech that Lucasarts made...it was a way of turning a 30fps game into a 60fps game by way of a smooth motion algorithm (like the one that's on most HDTVs). So that while the game plays out in 30fps, the user sees 60.

We need more tech like that. :(
 
visual flare? hmm what does that mean?

anyway about bland or current gen....what do you think of the grass and trees in this screen press shot...as well as the coloring of the grass.

Any type of visual effects, lighting, particles, weather, anything.

How do you feel the Sony first party games looked in comparison? From videos I think DC looked the weakest of the bunch. Even Knack has some nice lighting and modelling, even if the levels that have been shown have been very simplistic.

Drive Club was the worst visually.

izZWw9j6v7tvJ.gif


current gen.....yeah sure. Their going for a realistic look btw not some nfs after effects shit.

It didn't even look realistic and it did not look like that gif.
 
i can't wait to play this and nfs rivals. the e3 demo quality is somewhat troubling until i remember this is evolution. i have enjoyed all of their games and they always end up looking great.
 
Any type of visual effects, lighting, particles, weather, anything.

you didn't answer my question about Forza 5 and that pic, which you said looked better.

also about visual flare and having "visual effects, lighting, particles, weather, anything"

um...you do know about Forza 5 right?
 
Drive Club has to two types of tracks:

Your regular closed circuits.

And point-to-point races. This plus the settings chosen for the game made people think it was open world, I guess, with the mountains and stuff. :P

I loved Burnout Paradise, but I'll take carefully designed tracks. I hope it is 60fps.

This.

I love Forza Horizon but man driving round to get to the next race sure gets old fast. Aimlessly driving sounds great but without a goal or target, it's becomes dull. If you could define your own section of track and time-trail that, suddenly it becomes more meaningful. Fortunately it sounds as if DriveClub has such features.
 
i have a feeling the gameis far from being done.
that said, for a release game thats gotta put alot of pressure on the team.
hope i'm wrong
 
you didn't answer my question about Forza 5 and that pic, which you said looked better.

also about visual flare and having "visual effects, lighting, particles, weather, anything"

um...you do know about Forza 5 right?

Yes, Forza had nice lighting, better environment backgrounds, reflection in the wind shield, etc. There was a lot more going on in Forza, it looked more visually appealing, and it was running at 60 fps.
 
I think people don't understand what an open world game is, Forza Horizon is NOT open world racing game, you can drive on connected but closed roads.
For example, The Crew IS an open world racing game because you can drive anywhere you want. There is a big difference between them in terms of the gameplay.

From what I saw at E3, Driveclub will be very similar to Forza Horizon.

I'm pretty sure Driveclub is far from Forza Horizon in terms of open road.
 
What really was the most underwhelming about DC is the cars' response/physics of the game. I get that the game is supposed to be arcade-ish, but I think that's way too much. My impression after watching the videos is that the cars don't seem to have "weight", it's like their constantly ice-skating on the road, and also the steering looks to be "over-sensitive", and the steering animation is absolutely anti-immersive.

The graphics, at least in cockpit view, seem to be great, especially when it comes to lighting/reflections. Of course I'm assuming that pop-up issues, texture improvement, ect will be fixed as the development goes further.

I hope they somehow "tone down" the arcadey feel, and get the right balance between arcade and simulation, and deliver a game that feels closer to what they showed at the PSMeeting.
 
What really was the most underwhelming about DC is the cars' response/physics of the game. I get that the game is supposed to be arcade-ish, but I think that's way too much. My impression after watching the videos is that the cars don't seem to have "weight", it's like their constantly ice-skating on the road, and also the steering looks to be "over-sensitive", and the steering animation is absolutely anti-immersive.

The graphics, at least in cockpit view, seem to be great, especially when it comes to lighting/reflections. Of course I'm assuming that pop-up issues, texture improvement, ect will be fixed as the development goes further.

I hope they somehow "tone down" the arcadey feel, and get the right balance between arcade and simulation, and deliver a game that feels closer to what they showed at the PSMeeting.

i totally understand what you're saying and respect your opinion, but as a person who loves ridge racer and motorstorm, i felt very pleased to see how the cars drifted in the recent trailer. i guess they just can't please everyone. i would be super bummed if the game was super simulation, so i get your feelings.
 
GAF at its worst is 'GAF Reviews Pre-Alpha Gameplay and judges the game by it".

We lose our collective minds over pre alpha footage EVERY TIME :)
 
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