Quote
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Ha, well good. I want to play that game.That would be DRIVECLUB
Has there been any early impressions to this vs GT with assists off?
Ha, well good. I want to play that game.That would be DRIVECLUB
Has there been any early impressions to this vs GT with assists off?
What game is this?
Barrier impacts in "SIM" console titles.
FORZA 5
GRAN TURISMO 6
Yeah, I think DriveClubs' is fine.
Ok thanks. I hadn't played forza 5 in a few years but I remember it never going like that unless the settings changed so as I thought, FAILED comparison but anyway back OT.
u havwnt played forza 5 in years
dead at gt6
Were there many good runs put in during E3?
This is the best I've found: https://www.youtube.com/watch?v=KoB8y71lgr0
That's not from E3.
Barrier impacts in "SIM" console titles.
FORZA 5
GRAN TURISMO 6
Yeah, I think DriveClubs' is fine.
I think so, yeah.
I remember reading somewhere that most car makers allow for damage only if the cabin does not deform and crush the drivers.
Probably worried that it would make their cars look like chinese death traps:
Oh shit, you're right. I was watching it on the IGN app the other night amongst E3 stuff, blah.
Any good clips floating about? I'm thirsty.
Forza 5 - I don't think realistic settings are turned on. That's why there is no impact on the body.
GT6 - That's a glitch. Otherwise its a solid game overall.
So these two gifs proves nothing.
So is the DriveClub one.
Watch the spedo go from 80 to 30 when it hits the wall.
It's all stupid anyway. No matter what settings you turn on in those two games, cars behave more or less like the F5 gif when they hit the barrier. They all behave like bumper cars compared to real life, where if you'd hit something like that, it'd be game overForza 5 - I don't think realistic settings are turned on. That's why there is no impact on the body.
GT6 - That's a glitch. Otherwise its a solid game overall.
So these two gifs proves nothing.
It's all stupid anyway. No matter what settings you turn on in those two games, cars behave more or less like the F5 gif when they hit the barrier. They all behave like bumper cars compared to real life, where if you'd hit something like that, it'd be game over
damn. I'm amazed by not only how photo realistic it looks, but how early in this console's lifespan achieving this level of detail.
That's still just cosmetic damage. I'm not sure if that's what the original complaint was about, but I think Driveclub has some cosmetic damage, at least paint scratching. If the complaint was about the physics not looking right when car slams into the barrier, then just about every 'full sim' racer is guilty of that as well. Car just bounces back like it's a bumper car even in the video you posted.Check out this video of F5 Damage
I think this is as far as they can go when it comes to licenced cars. They are not allowed to break it completely so even in the worst crash its still drivable. But this is nothing to do with PD or Turn 10. Car manufacture won't allow this, so they have no choice.
Check out this video of F5 Damage
I think this is as far as they can go when it comes to licenced cars. They are not allowed to break it completely so even in the worst crash its still drivable. But this is nothing to do with PD or Turn 10. Car manufacture won't allow this, so they have no choice.
People are expecting too much because of what usually happens in console life cycle and think it will be same this time around too. While yes of course, graphics fidelity will improve but we shouldn't expect as much as it improved on PS3. It was way harder to develop and to master. More the hardware developers used, more they learned from it. This is straight up x86 architecture. Games will get more optimised but no where near Resistance 1 to TLOU jump. I think we will see consistently good looking game throughout this gen. No big ups and down.
What? Link please.Fair point. I'm curious to see what Naughty Dog is talking about in their tweets about TLOU Remaster, and UC4. They're tweeting like they just made some major jump in the PS4's hardware.
Barrier impacts in "SIM" console titles.
FORZA 5
GRAN TURISMO 6
Yeah, I think DriveClubs' is fine.
Thread is about weather effects.
Last few pages have been about physics and collisions.
What?
Thread is about weather effects.
Last few pages have been about physics and collisions.
What?
People are expecting too much because of what usually happens in console life cycle and think it will be same this time around too. While yes of course, graphics fidelity will improve but we shouldn't expect as much as it improved on PS3. It was way harder to develop and to master. More the hardware developers used, more they learned from it. This is straight up x86 architecture. Games will get more optimised but no where near Resistance 1 to TLOU jump. I think we will see consistently good looking game throughout this gen. No big ups and down.