ShadowKingpin
Member
Kills me that it's likely not getting a PS4 Pro patch.
The improved graphical fidelity would make it incredible (It's going to be incredible regardless), but goddamn imagine the boost in lighting and detail.
Kills me that it's likely not getting a PS4 Pro patch.
The improved graphical fidelity would make it incredible (It's going to be incredible regardless), but goddamn imagine the boost in lighting and detail.
Have they said ALL weather is gone, or just dynamic weather? I thought it was the latter which isn't as big a deal. You could still have it rain/snow etc it just wouldn't change throughout the race.Like bring back the weather...
Vast majority of impressions I have read during this year say the opposite.
This is from just a week ago.
http://www.trustedreviews.com/playstation-vr-review
Much like the Rift and Vive, before a game actually begins youll notice the screen door effect that comes with VR gaming, although its more pronounced in PSVR due to the inferior screen quality. When youre not focusing on any particular action or item in a game, youll be paying particular attention to the general blurriness of text. Or, when looking at a characters face, youll be alerted to the soft haze that covers their face, failing to focus on particular details thanks to this pronounced issue. It isnt a deal-breaker, but it does bring to light the differences in display quality between console and PC virtual reality.
That doesn't sound like screen door effect though, that sounds like a lack of resolution. Screen door effect is the black space between sub-pixels, and the PSVR is fantastic in that regard. Resolution stinks though, and I wouldn't be surprised if a few PSVR games are running at lower than the native resolution of the screen.
Kills me that it's likely not getting a PS4 Pro patch.
Wait, has Rushy said Driveclub VR isn't getting Pro enhanced? I thought his comment was just regarding the non-VR version.
Project cars looks pretty bad. Definitely one of the worst looking racing games this gen. It looks even worse than forza 5.Project Cars lighting is sterile?? Really?
Is he playing the same game I am?
https://youtu.be/aCAyj9be8Tk
Like bring back the weather...
I can't see why it wouldn't be Pro-enhanced out of the gate. Sony mandates such for third-parties releasing at PSVR launch and they would probably hold the same standard for internal teams, as well, seeing as it's their own agenda they're trying to push with the policy.
But the team that made DC is over at Codemasters now. Evo doesn't exist.
Why are you so sure that Driveclub VR won't have a Pro mode? If you're talking about Rushy's comment, that was specifically about the non VR version.Sony could either pay Codemasters to have them do it or have some other internal team that hasn't be axed yet do it. The fact they're not willing to is one of the reasons I'm not getting PSVR at launch.
But the team that made DC is over at Codemasters now. Evo doesn't exist.
Sounds like the guy is talking about resolution, not SDE.To clarify, I'm not saying that Driveclub VR can't have better IQ than any other PC VR racer they have played.
I'm saying the RGB argument is bullshit. Project CARS pipeline is deferred, while Driveclub VR uses fordward rendering and MSAA is cheap in that case.
That probably explains it.
PlayStation VR is different there's practically no screen-door effect even though the display's resolution is lower than Rift's and Vive's. How is that possible? Let's explore the screen-door effect and how Sony managed to remove it from their upcoming foray into virtual reality.
Ahh man, I am so tempted to buy a wheel just for this but I just can't justify the cost of a decent one for 1 or 2 games. Maybe they will do the poor man's pretend your controller is a wheel option and I can invest in a wheel after christmas or something. Wondering if a driving game in VR with normal controls would just feel wrong
Project Cars lighting is sterile?? Really?
Is he playing the same game I am?
https://youtu.be/aCAyj9be8Tk
Some developer made Driveclub VR and that's the developer that will have included a Pro mode.
That is the way Rushy understands it as well and he should know.The way I understand it that was all Evo.
The same development team who made DRIVECLUB, also made DRIVECLUB VR.
Other Ocean did not contribute, nor did any other team, to its development.
The way I understand it that was all Evo.
Project cars looks pretty bad. Definitely one of the worst looking racing games this gen. It looks even worse than forza 5.
I believe it.
Though to be fair, we have zero racing games BUILT for VR on PC. The ones available range from OK to Not bad at all.
That is some bland and lifeless footage, damn.
Is that the fact? Maybe it doesn't apply to PSVR or there are other exceptions. I would like it to be true of course.Ok. Whoever made it, the fact remains that for third-party titles releasing in or after October, Pro support is mandatory. I don't see any reason Sony wouldn't mandate the same deadline for first-party developers, as well.
After the cluster that was Driveclub's launch I never picked it up.
Is that the fact? Maybe it doesn't apply to PSVR or there are other exceptions. I would like it to be true of course.
Like bring back the weather...
I think its separate but we're all holding out for an 'upgrade free'.Dumb question, but is Driveclub VR going to be a separate game completely?
After the cluster that was Driveclub's launch I never picked it up. That being said, I have a PSVR incoming and this would be a title I'd be interested in.
Vast majority of impressions I have read during this year say the opposite.
This is from just a week ago.
http://www.trustedreviews.com/playstation-vr-review
I think its separate but we're all holding out for an 'upgrade free'.
Also, there was a LTTP for DC yesterday, check that out.
When do we start tweeter campaign for a Pro patch?
Ok. Whoever made it, the fact remains that for third-party titles releasing in or after October, Pro support is mandatory. I don't see any reason Sony wouldn't mandate the same deadline for first-party developers, as well.
The requirement was known and in in place since before April. Seeing as this was a game planned for PSVR, meaning a release in October or later to begin with, they would've had to take that into account when making the game.But who gets the mandate? Do they bring another studio in to patch it? I mean, they could, but who knows what the plan is.
What this quote describe is not screen door... that makes me thinks if the guys knows what he is talking about or it was only a mistake.Vast majority of impressions I have read during this year say the opposite.
This is from just a week ago.
http://www.trustedreviews.com/playstation-vr-review
Kills me that it's likely not getting a PS4 Pro patch.
I don't care what tech the PSVR uses, that low of a resolution is going to have noticeable SDE, especially since it's right in your face.
Sounds like the guy is talking about resolution, not SDE.
Written about a month ago:
http://www.vrheads.com/playstation-vr-why-theres-no-screen-door-effect
Some people will believe anything. I don't care what tech the PSVR uses, that low of a resolution is going to have noticeable SDE, especially since it's right in your face.
Not sure if they will every release a super high resolution version in the future since I'm sure they'll move on to 3D Part 2 or whatever the next fad is in a few years to try and sell electronics.