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DS or PSP...I am into rpgs...

Tabris said:
....Oh wait, you haven't played Valkyrie Profile?

Get a PSP because Valkyrie Profile is in the top 10 of greatest RPGs ever created. Something no other handheld can claim.

...or find a copy for PSOne. Gotta get it either way!

Cue more overrating. :D

That said, Crisis Core looks pretty good.
 
trancejeremy said:
The PSP has:

Popolocrois
Kingdom of Paradise
Legend of Heroes 1 & 2
Astonishia Story
Untold Legends 1&2 (Action RPG)
X-Men Legends II (Action RPG)
Valkyrie Profile Lenneth
Blade Dancer
YS Ark of Nashiwhatzit
Spectral Souls (Tactical RPG)
Generation of Chaos (Strategy Game w/ RPG elements)

The problem is: PoPoLoCrois is awful, Kingdom of Paradise is awful, Legend of Heroes 1 and 2 are awful, Astonishia Story is awful, Spectral Souls is awful, and Generation of Chaos is awful.

Do a search of those last three games in particular -- you'd be hard pressed to find a single positive word about any of them, from anyone, even the most diehard PSP-boosters. Seeing them in a list encouraging someone to consider them is... yikes. How twisted can you be?

trancejeremy said:
I actually think the PSP is probably the better choice for RPGs, at least for the next year or two. Most of the DS RPGs are aimed at children (or at least are cartoonish looking), with the exceptions of the Castlevania games, FFIII (maybe) and Luminous Arc.

I think neither are outstanding choices for RPGs right now (right now, the GBA beats both), but the DS unquestionably has the better lineup, and will outright demolish the PSP by the end of the year in North America. It already does in Japan.

Drek said:
1. the DS is heavily powered by Nintendo's software. I like their console titles but only Fire Emblem and Advance Wars draw my interest on portables. The former hasn't had a DS iteration yet and the later has a comprable PSP game, Field Commander.

Yeah, but the DS (in terms of RPGs) is also being heavily powered by Square Enix, Atlus, MMV, Konami (Lunar Knights and CV) and is now even getting a BioWare game. And the RPGs Nintendo's been making for the DS so far -- Mario & Luigi, Tingle, etc. -- are hardly anything to complain about.

Drek said:
3. Graphics are important to me. The PSP is an outright house, PS2 level graphics with a great screen in the palm of your hand.

Graphics are one of my lowest concerns in RPGs. Character/story and gameplay are the most important considerations -- by far -- followed by music, and then graphics. But it's the first two that really make for quality experiences.

Avalon said:
Great game (a bit to easy), but it's not an RPG.

Sure it is. Action RPG. It has exploration, stat-building, leveling up via experience points, healing items, equipping of accessories/weapons/armor, and now even utilizing a standard action RPG team system. Dunno what more you could be looking for for an action RPG experience.

Drek said:
To be totally blunt, the new pair of handhelds are so much better than what the format used to offer, you're best off having both if you find enough compelling content on each.

Oh, now that I agree with absolutely. If it's feasible to get both systems, you should totally get both. Both have some real must-have RPGs on the horizon.

LevelNth said:
While in actuality neither system has a very good RPG lineup right now, the PSP's is much better as of today

The only original RPGs it has right now, in the US, are the Legend of Heroes games (crappy), the Idea Factory games (horrendous), Astonishita Story... I'll grant that the PSX ports are great, but most hardcore RPG fans have played those already.

The DS's original RPGs offer a more compelling lineup. But like you said, the PSP has some more promising games that are out in Japan and will be coming out. But talking lineups as of today, I still think the DS's is better -- though it's not at GBA levels yet.

Tabris said:
PSP is the better suited handheld for RPGs

Not... really.

Tabris said:
Right now, none have any released or upcoming traditional jRPGs worth much.

Mario & Luigi 2, Contact, Dragon Quest Heroes: Rocket Slime; all out in the US already. All worth it.

I'm certain you wouldn't criticize games you haven't played, right Tabris? After the temper tantrums you threw over Error knocking GOTG Xenosaga III?
 
The DS has slightly better RPGs than PSP, and most of the are innovative and original RPGs. PSP's RPG are mostly ports.
And DS has much better lineup for all other genre, except Sports and Racing.

And SquareEnix is fully supporting the DS with like 10 games in development (Heroes of Mana, It's a wonderful world, FFIII, DQM: Joker, Front Mission etc) - Both new and old franchise. While PSP only has 1 (FF7:Crisis Core).
 
ethelred said:
Not... really.



Mario & Luigi 2, Contact, Dragon Quest Heroes: Rocket Slime; all out in the US already. All worth it.

I'm certain you wouldn't criticize games you haven't played, right Tabris? After the temper tantrums you threw over Error knocking GOTG Xenosaga III?

So on the first point, how is not the better suited handheld? RPGs are less suited for touch gaming or dual-screens. Look at FF3, none of the DS strengths are used much.

Also, that is very true, I haven't played those but none of those are traditional jRPGs either. Rocket Slime is more like Zelda than an RPG. Contact, well I don't know anything about Contact. What's contact? and Mario & Luigi 2 is definitely not traditional jRPG.
 
Tabris said:
So on the first point, how is not the better suited handheld? RPGs are less suited for touch gaming or dual-screens. Look at FF3, none of the DS strengths are used much.
World map on top screen, easy and fast to navigate menus and battles with touch screen is nothing?
 
Just play the original Mario and Luigi on your DS, skip out on the second game that is unless you like really long battles.
 
Tabris said:
So on the first point, how is not the better suited handheld? RPGs are less suited for touch gaming or dual-screens. Look at FF3, none of the DS strengths are used much.

That's correct. The PSP is not inherently superior for the RPG genre. It can contribute to superior music and graphical abilities, but the DS contributes its own features which can be very beneficial in gameplay. Both bring advantages to the genre. Neither is inherently superior. It's all a matter of needing to look at games on a per-game basis.

FF3 does use the DS's strengths -- the touch screen is used extensively. It's not, you'll also note, the only RPG on the system, and other RPGs are using the dual screen / touch screen even more fully. DQH: RS and Contact, It's a Wonderful World, Heroes of Mana, etc. Etrian Odyssey, from Atlus's descriptions, uses the features fantastically.

Tabris said:
Also, that is very true, I haven't played those but none of those are traditional jRPGs either. Rocket Slime is more like Zelda than an RPG. Contact, well I don't know anything about Contact. What's contact? and Mario & Luigi 2 is definitely not traditional jRPG.

Contact is a traditional RPG. Rocket Slime is an RPG -- just an action RPG, which last I checked, still have "RPG" in the name (and if those don't count, everyone needs to take Crisis Core, Gurumin, and the like off their lists, as those are ARPGs, too).

And, er, wow, you're completely insane -- Mario & Luigi is a traditional RPG. :lol

You fight turn-based battles with a party of characters where you select your actions from a menu, you use items, you buy items in a store, you get into encounters by touching an enemy, you explore dungeons, you visit towns. It's the definition of a traditional RPG. That you also press buttons during the battles doesn't diminish its status as an RPG, any more than that stops Tales, Valkyrie Profile, or Shadow Hearts from being RPGs.

Vargas said:
Just play the original Mario and Luigi on your DS, skip out on the second game that is unless you like really long battles.

Only if you're playing the game wrong.
 
RevenantKioku said:
World map on top screen, easy and fast to navigate menus and battles with touch screen is nothing?

Compared to widescreen, high quality music and graphics, and large capacity. Yeah.

I guess, it all depends, I rather play a game like FFXII or Valkyrie Profile 2 over what all companies are offering for handhelds. I don't like the direction of handheld RPG gaming. It's either ports, remakes or "cute/light hearted/simple" RPGs.

It's counter-productive to the evolution of jRPGs for handhelds. It's taking SNES/early 3D-era productions, adding some touch gaming to it and some low-quality CG. I want huge budget jRPGs on my handhelds like I enjoy on my consoles. That won't happen on the DS.

I was satisified with that on the GBASP because that was the limitations of the market. Now because of the DS' success and PSP' failure, we're stuck to low production jRPGs.
 
Dragona Akehi said:
Hey look guys, Tabris is defending the PSP to the death again. I have never seen this before.

When he can look at the PSP and even praise it for RPGs -- the one genre it does very worst of all -- speaks volumes.

Tabris said:
Compared to widescreen, high quality music and graphics, and large capacity. Yeah.

Those things are great. Enhancements to gameplay are also great.

Tabris said:
It's counter-productive to the evolution of jRPGs for handhelds. It's taking SNES/early 3D-era productions, adding some touch gaming to it and some low-quality CG. I want huge budget jRPGs on my handhelds like I enjoy on my consoles. That won't happen on the DS.

I was satisified with that on the GBASP because that was the limitations of the market. Now because of the DS' success and PSP' failure, we're stuck to low production jRPGs.

No, there are high production JRPGs, but you just hate them all (or refuse to try them) because they're on the DS.
 
Dragona Akehi said:
Hey look guys, Tabris is defending the PSP to the death again. I have never seen this before.

Honestly, I wouldn't care if the PSP was a complete failure as long as Nintendo had an equivelent, but they don't. They have the DS, which is great and all for quick pick up and play games and new innovative concepts, but for straight up big-budget jRPGs, no go. I want a GBA2 that is comparable to the PSP.
 
What we say to Tabris:

ethelred said:
When he can look at the PSP and even praise it for RPGs -- the one genre it does very worst of all -- speaks volumes.



Those things are great. Enhancements to gameplay are also great.



No, there are high production JRPGs, but you just hate them all (or refuse to try them) because they're on the DS.


What Tabris actually hears:


ethelred said:
blahblahblah PSP rox blahblahblah RPG goodness blahblahblahblah RPG
 
ethelred said:
When he can look at the PSP and even praise it for RPGs -- the one genre it does very worst of all -- speaks volumes.

When did I once praise the PSP for it's current or future RPG offerings? It's a failure as an RPG machine due to the success of the DS. I said it had the greater potential for RPGs I enjoy which isn't being used because companies like SE won't develop for it due to the DS.
 
Dragona Akehi said:
What we say to Tabris:

What Tabris actually hears:

Find one single quote where I said I like playing games on my PSP more than my DS.

Seriousely. I hate the current offerings on the PSP. I think VP is very cool because I can play it portablely and I thought MGA was kinda cool but everything else sucks. I just think it has more potential for what I want as a gamer.
 
Tabris said:
Seriousely. I hate the current offerings on the PSP. I think VP is very cool because I can play it portablely and I thought MGA was kinda cool but everything else sucks. I just think it has more potential for what I want as a gamer.

Wait... Metal Gear Acid is an RPG but Mario & Luigi, Contact, and Dragon Quest Heroes: Rocket Slime are not? What the hell?

It's counter-productive to the evolution of jRPGs for handhelds.

In many cases, the gameplay enhancements are genuinely beneficial to the genre. Not in every game, no, absolutely not -- but many times it is. And when you're dealing with a genre that is heavily menu-intensive or requires lots of micromanagement, yes, there are advances and efficiences to be found here.

Beyond that, we're also getting games that are skipping that useful, efficient, enhancement approach and finding completely creative and original ways to use the features -- again, Rocket Slime and Contact are great examples, and so is IAWW.

It's taking SNES/early 3D-era productions

Okay...?

Thankfully, this is also equalling out to lots of 2D -- something we don't get often enough on consoles anymore.

some low-quality CG.

Haha. Okay. You really watched the CGs for FFIII and FFXII: RW and consider them low-quality? The anime intro to Heroes of Mana is low quality? Nuts, man.

I want huge budget jRPGs on my handhelds like I enjoy on my consoles. That won't happen on the DS.

we're stuck to low production jRPGs.

Many of these games are getting the big budgets to have significant work put into their graphics/music, extensive reels of FMV put together, and talented teams assembled and hired to develop these projects. You've got Matrix Soft doing a remake as comprehensive as the high-budget Dragon Quest V remake on a handheld. That's not insignificant. IAWW is not some cheap, tossed together game. Neither is Tingle, or Etrian Odyssey, Lunar Knights... I think we can be assured BioWare didn't form an entire new handheld division to make a the sort of game you think the DS is strictly capable of.

You're full of denigration here and talking about low budgets -- it isn't low budgets that's getting Yuzo Koshiro composing multiple soundtracks, or Yasunori Mitsuda and his team, or Michiru Yamane. It's not low budgets that's got Hironobu Sakaguchi thrilled to be making the first SRPG he's made in his twenty-year plus history.

Your position is absurd and untenable.

They have the DS, which is great and all for quick pick up and play games

And that's all, right? Again, you know nothing about many of these games, but feel entitled to denigrate them. You're sitting here implying there's no depth to the gameplay of these RPGs simply because they can't be as graphically advanced as what the PSP allows for -- false way of thinking.

What's lacking depth in the gameplay of Contact, which basically tweaks and refines the ideas perfected by Akitoshi Kawazu in his SaGa series? In-depth stat and character management is not shallow gameplay. What about Etrian Odyssey, the description of which is promising a brand new Shin Megami Tensei game in its gameplay and depth? Ridiculousness.

and new innovative concepts

Sure, but it's also got tried-and-true concepts like SMT, Mysterious Dungeon, Final Fantasy turn-based combat, Tales of gameplay, standard SRPG gameplay... it's innovative concepts and the proven ideas that work, which is why it's proving such a success here.
 
Can we pick C: None of the above?

Either way, nothing currently on either system is that great. So your are going to have to make a prediction for the future. If I had to pick for the future, I'd say PSP, simply for:

Final Fantasy VII: Crisis Core
Dungeons and Dragons Tactics (This is THE game for me)
Oblivion PSP

and these Japan titles probably coming over:
Jeanne d'Arc
Riviera PSP (looks gorgeous)

But that's just me. Those games are really the RPGs I'm most interested in right now, your opinion may be different

DS has the better overall(non-RPG) lineup right now, but PSP has a hotter lineup coming in the next few months, IMO. So I could see a reasonable person going either way.

I wouldn't worry about either on the hardware side, they are both good. Fanboys like to downplay whatever they don't own. I own both, and they are both good systems.

If you are still worried as I was about PSP being durable, get the Hori screen protector, which is perfectly awesome and easy to install, and a PlayGear Pocket case, which IMO is the best case made, and is fun to customize too. I travel a ton, and often with a lot of gear more expensive than my PSP, so I'm constantly just throwing it in a bag and kind of abusing it because I'm so worried about the other gear's safety. With the PlayGear Pocket case, I've never had any worries. I went to GameStop to get mine, and ended up finding a used one that looked brand new. I also bought some of the hard cases for UMD discs that resemble the shape of the PSP as I found those used for like $5 each as well. They work great.

For me, the DS's big advantage is battery life. While the PSP can charge from any live USB port, a car lighter, and other places, you will need an extra battery for long hauls away from any power source. For the DS, you don't need to worry nearly as much.

For DS, I highly recommend the Hori DS screen protectors. You absolutely need a screen protector with the DS due to the nature of touch screen/stylus gaming. I use the same bag I use to hold my PSP stuff.

Here's a protip: Carry some clear Ziplock-type bags in your case. You can use these to put your PSP or DS in, and have no worries in the tub, pool side, on the beach, or on the ski lift on the slopes. It works great. I found some while visiting Japan that are REALLY clear, kinda like Mylar, but more flexible. I wish like crazy I hadn't thrown out the box they came in, so I could have my buddy send me some more, but I had to pack light.
 
Tabris said:
Seriousely. I hate the current offerings on the PSP. I think VP is very cool because I can play it portablely and I thought MGA was kinda cool but everything else sucks. I just think it has more potential for what I want as a gamer.

Quoted for use in MC threads at a later date.
 
What about Etrian Odyssey, the description of which is promising a brand new Shin Megami Tensei game in its gameplay and depth? Ridiculousness.

I'm absolutely pumped for this game based on what i've read. A shame it's 2007
 
get a DS now, cos theres some great rpgs out now and some big hitters are coming, but get a psp eventually also. both are worth owning
 
Llyranor said:
Why does 2d = low productions?

Sprite artists often actually work out a lot more expensive than 3d artists, especially in games with lots of characters, as each frame has to be created by hand.

3d artists? It's pretty simple in comparison.
 
Sure something that will work to PSP's advantage will be the release of the PS1 emulator; Vagrant Story, FF, Linda^3 Again, Suikoden, (insert your favorite PS1 RPG here), etc. should be playable on the PSP.

However, the DS has some real top-notch RPGs like DQM:Joker, FFIII, Metal Saga. Really comes down to personal choice, but you can always get both :)
 
MoxManiac said:
I'm absolutely pumped for this game based on what i've read. A shame it's 2007


2007, yeah... but first quarter 2007. We won't have to wait too long. And yeah, I'm pumped, too -- it's one of my most highly anticipated RPGs.

rod said:
get a DS now, cos theres some great rpgs out now and some big hitters are coming, but get a psp eventually also. both are worth owning

This I agree with.

Llyranor said:
Why does 2d = low productions?

It doesn't, and it shouldn't be the case that anyone holds such a backwards idea. But some people, sadly enough, do. :/
 
ethelred said:
2007, yeah... but first quarter 2007. We won't have to wait too long. And yeah, I'm pumped, too -- it's one of my most highly anticipated RPGs.

This is going to be so hard to stop playing. Especially since it's portable. Oh jesus.
 
PSP

Lets stop kidding ourselfs, really, the DS is aim for the younger audience (kids). I dont care how much pokemans they sell


:) Crisis Core: Final Fantasy VII:)
 
Dragona Akehi said:
This is going to be so hard to stop playing. Especially since it's portable. Oh jesus.

No kidding! For those who've forgotten about this game and its spectacular SMT-style gameplay:

Battle System
Etrian Odyssey uses a turn-based battle system, with a gameplay balance similar to the Shin Megami Tensei series; careless errors will bring about a swift demise. The player can acquire and collect skills, but strategy is emphasized over the playerÂ’s skills or levels.

True Dual-Screen Gameplay
Most games for the Nintendo DS use the Touch Screen for gameplay, and the Top Screen for secondary elements, such as map or statistical displays. Etrian Odyssey uses both.

The Top Screen uses a robust 3D engine to display the environment from a first-person perspective, while the Touch Screen is used by the player to draw and create maps of each environment in a “Conquest Journal.”

Character Classes
 Landsknecht: A master of close combat who wields swords and axes.
 Survivalist: A woodland ranger with abundant knowledge of forest lore.
 Templar: This holy knightÂ’s shield protects her and her comrades alike.
 Dark Hunter: A hunter with a long whip that strikes enemiesÂ’ weak points with pinpoint accuracy.
 Medic: Provides much-needed medical assistance with her healing skills and techniques.
 Alchemist: A scholar of arcane knowledge, whose research into the secret arts allows him to control paranormal phenomena.
 Minstrel: A support class who lifts the partyÂ’s spirits with her singing and dancing.
 Warlock: Has power over life and death, as well as the ability to control minds, using his forbidden magic.
 Bushido: A foreign swordsman with a unique method of bladesmanship. Not many have seen his style used before.


Pure. ****ing. Awesome.
 
Bezz said:
PSP

Lets stop kidding ourselfs, really, the DS is aim for the younger audience (kids). I dont care how much pokemans they sell


:) Crisis Core: Final Fantasy VII:)

untitled1me7.gif
 
Bezz said:
PSP

Lets stop kidding ourselfs, really, the DS is aim for the younger audience (kids). I dont care how much pokemans they sell


:) Crisis Core: Final Fantasy VII:)
So the DS isn't the ideal choice because of the image some games give off? Who cares about the image of the game? Oh wait, you do. Well if you do want to masturbate to Nomura art I suppose PSP+CC:FFVII is better than DS+IAWW. Wait... *looks at avatar* Oh.
 
ethelred said:
Wait... Metal Gear Acid is an RPG but Mario & Luigi, Contact, and Dragon Quest Heroes: Rocket Slime are not? What the hell?

I actually meant the PSP in general. Just again, more potential.

Budget talk/gameplay talk

Tell me, if you had 2 choices in a completly hypothetical scenario:

Final Fantasy 3 Remake on DS. You have touch screen functionality for movement/tapping text boxes and have menus in the top screen and cutscenes that show in both screens. Or...

You have Final Fantasy 3 Remake on the PSP. Applied smooth 3d graphics. High quality music and voice acting. Widescreen display showing more of a natural cutscene display. More space for more high quality CG.

Which would you pick? Be honest.

is tabris a new guy to gaf? is he on the SDF?

"Don't call it a comeback, I've been here for years" :) j/k. Yeah, I've been on GAF for about 4ish years now.
 
ethelred said:
No kidding! For those who've forgotten about this game and its spectacular SMT-style gameplay:

Pure. ****ing. Awesome.

Does SMT use formations/positioning or movement in combat?

Well, actually, what does SMT play like? I've heard that gameplay was good, but never really got into details about it.
 
The fact is, FF3 and the upcoming It's a Wonderful World (which I got to play at TGS, and loved) make the DS the RPG handheld of choice unless you're ****ing retarded.

If you try to say the contrary, you just make yourself look silly.

...oh hey tabris.

Llyranor said:
Does SMT use formations/positioning or movement in combat?

Well, actually, what does SMT play like? I've heard that gameplay was good, but never really got into details about it.

Totally depends on which branch of SMT you're talking about. Persona, Devil Summoner, DDS, and SMT proper each have their own conventions.
 
Tabris said:
Tell me, if you had 2 choices in a completly hypothetical scenario:

Final Fantasy 3 Remake on DS. You have touch screen functionality for movement/tapping text boxes and have menus in the top screen and cutscenes that show in both screens. Or...

You have Final Fantasy 3 Remake on the PSP. Applied smooth 3d graphics. High quality music and voice acting. Widescreen display showing more of a natural cutscene display. More space for more high quality CG.

Which would you pick? Be honest.

For FF3 Remake? With the caveat that they maintain the exact same artistic style as in the DS version (same overall look and feel, same sprite-like appearance to the character models, same artwork, same old school feel), I'd probably go with PSP...

But the way you're describing the game doesn't sound that great, to be honest, in terms of sticking to the style and presentation of the original while enhancing the story, characters, gameplay, and graphics. The stuff you describe? That stuff wasn't done in DQVr.

FF3 is a poor example because if the game is done properly, it's not going to take the fullest advantage of the features of either of the two systems -- DS or PSP.

Here's a better and more instructive hypothetical: let's say Square Enix were to make Vagrant Story 2 for a handheld platform. Ask me which I'd want it on. I'd also love to see a new Parasite Eve on that same system, too. But then, games like Heroes of Mana, Ogre Battle, It'a a Wonderful World, Etrian Odyssey... those are the kinds of things I'd prefer on the DS.



...


Of course, all of this is hypothetical, because we know the system FF3 is on, and it's the DS -- whether you'd like that or not. So are plenty of other fantastic, high-budget RPGs. The kind of lineup that, as Trin says, you've got to be really off your rocker to dismiss out of hand.
 
SMT plays like a traditional jRPG battle system, except very heavy on weaknesses/strengths and ability to recruit and use enemies as party members.

At least SMT3, never played any of the earlier one's as they were never released here.

Persona and DDS are different, but all 3 are mainly traditional jRPG battle systems.
 
ethelred said:
Here's a better and more instructive hypothetical: let's say Square Enix were to make Vagrant Story 2 for a handheld platform. Ask me which I'd want it on. I'd also love to see a new Parasite Eve on that same system, too. But then, games like Heroes of Mana, Ogre Battle, It'a a Wonderful World, Etrian Odyssey... those are the kinds of things I'd prefer on the DS.

See, I totally agree with that except we'll never see PE or VS or anything like it on the PSP because of the DS, and we won't ever see it on the DS because it's not a "DS game".

I want a story-driven RPG on my handheld... just once. Closest thing I've had is Tactics Ogre on the GBA and that hardly was close to matching Tactics Ogre on PSOne.

I won't ever get that on the DS, and if I ever did, it wouldn't fit the DS' strengths. It would fit the PSP's but we won't ever see it on there.

That's my disappointment. I want a game like FFXII (and I don't mean some side-story DS-like gameplay game) on a handheld.
 
jj984jj said:
So the DS isn't the ideal choice because of the image some games give off? Who cares about the image of the game? Oh wait, you do. Well if you do want to masturbate to Nomura art I suppose PSP+CC:FFVII is better than DS+IAWW. Wait... *looks at avatar* Oh.

Some games? sure...

And yeah PSP+CC:FFVII> any DS+ game

I know some of you here masturbate to a DS, but I dont...:/
 
Tabris said:
See, I totally agree with that except we'll never see PE or VS or anything like it on the PSP because of the DS, and we won't ever see it on the DS because it's not a "DS game".

I want a story-driven RPG on my handheld... just once. Closest thing I've had is Tactics Ogre on the GBA and that hardly was close to matching Tactics Ogre on PSOne.

I won't ever get that on the DS, and if I ever did, it wouldn't fit the DS' strengths. It would fit the PSP's but we won't ever see it on there.

That's my disappointment. I want a game like FFXII (and I don't mean some side-story DS-like gameplay game) on a handheld.

But, er, you're wrong, because we are and will get story-driven RPGs on the DS. Story-driven is not necessarily limited to cinematic story-telling, where the story is conveyed strictly by way of thousands of in-game FMVs.

That's why you're wrong, and why your insistence on harping on this is wrong.

Bezz said:
Some games? sure...

And yeah PSP+CC:FFVII> any DS+ game

I know some of you here masturbate to a DS, but I dont...:/

:lol

****ing insane.

I like how you can pretend to be unbiased here in trusting in the greatness of Square Enix in developing Crisis Core -- but can completely dismiss the 35 games they're making for the DS. Sure, they're all going to completely suck ass; all hail Crisis Core! And let's dismiss BioWare, Atlus R&D1 (the team behind Nocturne, DDS, etc.), Mistwalker, and everyone else.
 
I dunno, do we even know anything about crisis core other than the graphics look pretty? It could end up being a disaster like DoC for all we know.
 
MoxManiac said:
I dunno, do we even know anything about crisis core other than the graphics look pretty? It could end up being a disaster like DoC for all we know.

We know it uses a roulette wheel in its battle system, and look how well that turned out for Unlimited SaGa.

Llyranor said:
I thought the main requirement for storydriven RPGs was the ability for the system to display text, among other things.

Correct. Both systems are equally capable of providing story-driven RPGs, and the DS is most assuredly going to have plenty of them (the Square Enix stuff, BioWare has promised that its RPG will be extremely story heavy, etc.).
 
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