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DSiWare Games Can't Be Transferred to New System

zigg said:
Stump, mind explaining this "Wii repairs can cost $100-$200" thing? I'm still sort of bewildered at this.

If your Wii is out of warranty and it breaks, the cost to repair or receive a refurb unit will be anywhere from $90 to $200*, depending on how it broke and what you broke. In the US, the flat cost for a component failure repair is $82.50 + tax ($75 for component replacement, $7.50 shipping and handling). In Canada, it's I think a little steeper. If it's a user-blamable error (case broken, warranty seal tampered, water damage), that price jacks up to around $200.

* = I have no idea if the top end has dropped now that the Wii's price has gone down, since I don't know anyone whose Wii has broken in the last three days.
 
Somnid said:
It's not new. They've done this with Wii since 2006.

You are guaranteed all downloads should your system break but you can't buy a new color and have them transfer it. For this to be a problem the assumption is you are buying at least 2 DSi from the same region for your own use. There's maybe 1% of people who will ever be affected by this.

Good grief.
 
IMO, this is the number 1 most annoying thing about the Wii/DSi. I have two Wiis and it is beyond stupid that I can't have my purchases on both on them. And :lol at the ridiculous responses like "Why would you have two Wiis?" or "I prefer to have them locked to the system so I can sell it with them" People will truly fucking defend anything.
 
Hobbun said:
Ok, I can tell you that last reason isn’t going to fly as I already made a big stink on the phone to a Nintendo rep, to the point she had to go get a manager. But Nintendo was still insistent that unless your Wii breaks, they cannot transfer games to a new system.

And, it’s not just owning two systems, what if you wanted to give your old one away and buy the new black Wii? Nintendo should have set it up to allow for the option to have your games transferred over to your new system.

And what about next gen? Or the new “Wii HD” (if it ever comes out). I know if that is released, a lot of people are going to want to upgrade. So they have to say bye-bye to their downloaded games? Or keep both consoles hooked up? Neither is an option I feel we should have to employ.

The design of the shop on the Wii is largely to blame for this. Or maybe even - the deliberate CHOICE to design it that way.

They chose to treat every console as a seperate account - you could begin buying games on the shop without having actually linked the console to a MyNintendo / Club Nintendo / Nintendo VIP account. In theory - thats a good idea. People don't have to be regular members of the Nintendo community before they can give Nintendo money.

The downside is the implementation. There's no persistent exchange of information between the console and Nintendo - maybe for privacy reasons, who knows - but Nintendo have no walled-garden so to speak, no user-account system they can monitor and ban people from. The record of games you own is actually held on THE CONSOLE and not on the server side. This may have changed now because this was a long time ago, but people who had pirated VC/Wii-Ware games actually found that if they went into the Shop - they were able to legitimately REDOWNLOAD titles they hadn't even bought. Even though Nintendo OBVIOUSLY held the purchase information and had an audit trail - the shop channel wasn't actually checking to see if the console in question had a license to use the software properly.

So whats needed is:
* Nintendo need to go back through their books, write a program to go back through the system, or just employ someone to link purchases to console IDs
* They can then do a Wii Update with a new EULA / TOS and state that if people have an account linked to the shop, that they are linking all prior purchases to that account. As a result of the above actions, downloads would be transferred from System accounts to User accounts.
* THEN and only then would they be able to make them transferrable
* It may even provide them an opportunity to prosecute pirates if they have the shop report back any red-flags
 
Stumpokapow said:
If your Wii is out of warranty and it breaks, the cost to repair or receive a refurb unit will be anywhere from $90 to $200*, depending on how it broke and what you broke. In the US, the flat cost for a component failure repair is $82.50 + tax ($75 for component replacement, $7.50 shipping and handling). In Canada, it's I think a little steeper. If it's a user-blamable error (case broken, warranty seal tampered, water damage), that price jacks up to around $200.

[edited since you added examples] I would expect a higher rate to be charged for abuse rather than regular wear and tear. It always sort of stunned me that it cost the same to fix a system that failed under normal use as it did to fix one that some punk kid threw off a bridge onto the expressway. I take care of my systems, so me finding myself at the $200 end seems rather unlikely.

I have a hard time feeling rage over the whole thing anyway, though. If somehow the value equation did work out that it would make more sense to replace myself rather than repair, I don't know if I'd necessarily feel like buying more than $20 or so of either Wii- or DSiWare. I've enjoyed a lot of it but I'm just not going back to it. It's always felt more... disposable. More like a movie ticket than something to put in my personal library, which incidentally is much too big as it is already.

As far as the DSi+ argument goes, that would mark the first time that Nintendo has released any upgrade to a system where they sell downloadable content. If they want people to upgrade badly enough, they can add some sort of WFC-transfer-alike tool to move authorizations from one system to another. That figures into the value equation of the system upgrade to me, not the software. And I doubt I'd be interested in a marginal upgrade anyway (insert "why'd you buy a DSi" joke here).

Of course I'd welcome accounts, though. Who would protest at something becoming a better value?

Pureauthor said:
Yeah, well. You're wrong.

And smelly.

*sniff check*
 
radioheadrule83 said:
The design of the shop on the Wii is largely to blame for this. Or maybe even - the deliberate CHOICE to design it that way.

They chose to treat every console as a seperate account - you could begin buying games on the shop without having actually linked the console to a MyNintendo / Club Nintendo / Nintendo VIP account. In theory - thats a good idea. People don't have to be regular members of the Nintendo community before they can give Nintendo money.

The downside is the implementation. There's no persistent exchange of information between the console and Nintendo - maybe for privacy reasons, who knows - but Nintendo have no walled-garden so to speak, no user-account system they can monitor and ban people from. The record of games you own is actually held on THE CONSOLE and not on the server side. This may have changed now because this was a long time ago, but people who had pirated VC/Wii-Ware games actually found that if they went into the Shop - they were able to legitimately REDOWNLOAD titles they hadn't even bought. Even though Nintendo OBVIOUSLY held the purchase information and had an audit trail - the shop channel wasn't actually checking to see if the console in question had a license to use the software properly.

So whats needed is:
* Nintendo need to go back through their books, write a program to go back through the system, or just employ someone to link purchases to console IDs
* They can then do a Wii Update with a new EULA / TOS and state that if people have an account linked to the shop, that they are linking all prior purchases to that account. As a result of the above actions, downloads would be transferred from System accounts to User accounts.
* THEN and only then would they be able to make them transferrable
* It may even provide them an opportunity to prosecute pirates if they have the shop report back any red-flags

The Wii's ship has sailed. The way it was designed, it's impossible for it to be changed without breaking older compatibility. The Wii cannot, and does not have a server side check for installed tickets and is not able to update accordingly.

With my DSi refund, it proved that Nintendo has implemented a server side check. Otherwise, Decode/BASE10 could not have deleted itself upon connection to the DSiWare Shop.

Therefore, while the Wii will never be able to transfer licences over the phone, the DSi technically can.
 
I think the reason, for this simpler system, is to not deter any users from DD. By having this whole account system and registration process, young people and the elderly will find it more difficult to get downloading. It's an extra hurdle that they can't be bothered with. I actually feel games should stay on their respective consoles. Like the good ol' days. I don't remember being able to play NES games on my SNES. Except for All stars.

I wouldn't stress. I am sure they will come up with a solution to switch over all the games. Not so sure about the records and saves though.

It's the same with computer software. If you have a desktop and a laptop, you can't just use the same disc to have a copy of the program on both computers. That is officially allowed, they expect you to buy another copy of it. But nobody really does.
 
zigg said:
No examples? I've never heard of $200 being charged outside the Homebrew Channel kerfluffle—only the $80-ish, $75 flat plus ship, in the half-dozen or so times that I've either sent hardware in or known someone who had—but I would expect a higher rate to be charged for abuse rather than regular wear and tear, I suppose. Honestly, if that's the case I applaud it. It always sort of stunned me that it cost the same to fix a system that failed under normal use as it did to fix one that some punk kid threw off a bridge onto the expressway.

I only know one person who got charged $200 or somewhere around there (water spill, he ended up buying a barely-used Wii for $175 locally), plus internet anecdotes, whereas I know four or five people on the $90-ish replacement thing. I'm not sure how rates and classifications vary between Canada and the US, but I do know Nintendo does Canadian repairs in Canada so it would be separate.

As far as the DSi+ argument goes, that would mark the first time that Nintendo has released any upgrade to a system where they sell downloadable content. If they want people to upgrade badly enough, they can add some sort of WFC-transfer-alike tool to move authorizations from one system to another. That figures into the value equation of the system upgrade to me, not the software.

Oh, absolutely, but when someone asks "Why would you have two of a console?", obviously cosmetic revisions are in play when it comes to Nintendo, and the current DRM doesn't accommodate that.
 
Thanks for the clarification, Stump. Got a little confusing with the dueling edits. :)

Dragona Akehi said:
The Wii's ship has sailed. The way it was designed, it's impossible for it to be changed without breaking older compatibility. The Wii cannot, and does not have a server side check for installed tickets and is not able to update accordingly.

With my DSi refund, it proved that Nintendo has implemented a server side check. Otherwise, Decode/BASE10 could not have deleted itself upon connection to the DSiWare Shop.

Therefore, while the Wii will never be able to transfer licences over the phone, the DSi technically can.

I don't see why a Shop Channel update can't implement your BASE10 experience on Wii, if it hasn't already. Maybe I'm missing some obscure implementation nit, but I do understand at least a handful of Wii system internals and it seems rather possible to me—it'd simply be a matter of the Shop Channel keeping the local auth list in sync.

Basically, the Way Things Are in regards to this particular issue seems to me more a matter of policy than any technical limitation.
 
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Dragona Akehi said:
The Wii's ship has sailed. The way it was designed, it's impossible for it to be changed without breaking older compatibility. The Wii cannot, and does not have a server side check for installed tickets and is not able to update accordingly.

With my DSi refund, it proved that Nintendo has implemented a server side check. Otherwise, Decode/BASE10 could not have deleted itself upon connection to the DSiWare Shop.

Therefore, while the Wii will never be able to transfer licences over the phone, the DSi technically can.

See, I'm not sure that will be the case. The ship has sailed for those who are already pirating and refusing to upgrade system software - they'd just need to take the shop offline for a few hours while they reconciled their data and then release a new version of the shop channel. If they do it before a big release, they'd get a lot of uptake. The new update would serve as a way of making people understand the change to the way accounts work, and the new shop would help in their fight against piracy.

They must use a partner to facilitate Credit/Debit card funding, and ever since the first version of the shop we've been able to look at our account history -- all they need to do is reconcile that data with what Wii's are actually reporting as held on peoples consoles: the new shop would then erase any tickets / data that is unauthorised.

That may sound invasive, and it may result in complaints if they get it wrong and people lose things, but that can all be dealt with. If Wii HD is on the way, this is something they're going to have to start thinking about.
 
Dragona Akehi said:
Completely OT, but: Base10/DECODE is a book-style DSiware game that inexplicably does not have a left-handed flip. I am left-handed. It was impossible to play. Nintendo accordingly had my points refunded.
I should be happy then I swing both ways. :lol Kinda surprise they would forget 10% of the population.
 
radioheadrule83 said:
If Wii HD is on the way, this is something they're going to have to start thinking about.

I agree that their hands aren't nearly so tied technically speaking.

But I don't really think that it's necessarily true that they have to do this. If they really, really want to capture upgrades by people who care about these issues (likely mostly enthusiasts with large collections), then yeah, it follows they'd build up a transfer solution to support that.

But if their business plan doesn't include bringing these people along for the ride, or counts on them not caring enough about already-played content to hold back? I wouldn't be surprised to see it not happen.

Consider the decreasing importance given to disc-based BC in the industry as a whole...
 
zigg said:
I agree that their hands aren't nearly so tied technically speaking.

But I don't really think that it's necessarily true that they have to do this. If they really, really want to capture upgrades by people who care about these issues (likely mostly enthusiasts with large collections), then yeah, it follows they'd build up a transfer solution to support that.

But if their business plan doesn't include bringing these people along for the ride, or counts on them not caring enough about already-played content to hold back? I wouldn't be surprised to see it not happen.
Consider the decreasing importance given to disc-based BC in the industry as a whole...

And this is what I am (afraid of) thinking.

I hate my likes and preferences being in the overall minority.
 
This and lack of prog scan support is why I completely abandoned Wii VC. Nintendo's online support is an absolute fucking joke and if you argue otherwise you're either a luddite living in an American hick state or far-eastern Europe and news that 2006 has been and gone never reached you, OR you're a dipshit no-good brainless Nintendo fanboy on your knees mouth agape screaming "SPIT IN ME SPIT IN ME DADDY"

It fucks me off because Nintendo are still my favourite developer and yet it seems like these days I'm doing all my gaming on my PS3/360.
 
Nexus Zero said:
This and lack of prog scan support is why I completely abandoned Wii VC.

Do you mean their component solution? I know initially games didn't work over component until they fixed them later on -- and I know they display at ye olde resolutions over composite... I play the games fine on my HDTV and have never really questioned whats going on, is it interlaced or something? upscaled? what?
 
FishSquared said:
And... the power of DD!

Lock if old.

Yes, let's blame DD for Nintendo's shit policies.



Pureauthor said:
What, the DSi is a steaming pile, only matched in awfulness by the PSPGo?

Just when the software of the handhelds start reaching their zenith their hardware iterations turn to crap.

And your reason for bringing the Go into this is what? You can transfer DD games on the PSP :lol
 
Hobbun said:
And this is what I am (afraid of) thinking.

I hate my likes and preferences being in the overall minority.

Given that the VC initiative seemed to come from the top down with a real rationale, I don't see them turning their backs on it. The people with hundreds of games might fall into that category, but the people with less than 10 are going to want to transfer as long as the VC is still around.

If I remember right, the vision behind the VC was "play all your Nintendo games without having 5 systems hooked up since moms don't like clutter." As long as this thinking extends to the next system, I don't see them axing the service, and as long as they want Wii owners to upgrade, they'll take care of that. I don't think it's missing from their model, since it's in their best interest once they launch the next Wii that everyone jumps on board and tosses their old Wiis. But WTF do I know. :D

EDIT:

Onix said:
So let me get this straight ... they won't carry over to current gen systems, yet you expect Nintendo to carry them over to future gens?

I'll certainly be pleased if they do, but I can't say I'm optimistic.

People who buy a new generation system after buying a last generation system: lots
People who buy three portable systems to have them in different colors with an NES finish: me
 
A Twisty Fluken said:
I DO think they will carry over Wii/DSi downloadables to future generation systems, assuming the interface is there to play them.

So let me get this straight ... they won't carry over to current gen systems, yet you expect Nintendo to carry them over to future gens?

I'll certainly be pleased if they do, but I can't say I'm optimistic.
 
Pureauthor said:
The second sentence of the post you quoted.

whatever ... dude



Basically all the reviews love the Go HW iteration in terms of build and form-factor. Even if you don't like it, unlike with DS, the standard PSP form-factor is available and will continue (4k is in dev).
 
radioheadrule83 said:
Do you mean their component solution? I know initially games didn't work over component until they fixed them later on -- and I know they display at ye olde resolutions over composite... I play the games fine on my HDTV and have never really questioned whats going on, is it interlaced or something? upscaled? what?

AFAIK there's a load of games left that still don't work over component and they happen to mostly be games that I bought. It's all at the same res whatever cable you use, it just looks like total shit over composite as opposed to merely looking like crap - but because I use composite I can't play half the games.
 
Onix said:
whatever ... dude

AWESOME REBUTTAL!

Want to play the games you bought? whatever ... dude

Basically all the reviews love the Go HW iteration in terms of build and form-factor. Even if you don't like it, unlike with DS, the standard PSP form-factor is available and will continue (4k is in dev).

The 4k is rumoured to be in dev, the DS Lite is still in production so the comparison is stupid, the DSi also had widely acclaimed build and form factor reviews, and no one brought build or form-factor into the conversation except you so it's moot anyway.
 
Stumpokapow said:
Oh, absolutely, but when someone asks "Why would you have two of a console?", obviously cosmetic revisions are in play when it comes to Nintendo, and the current DRM doesn't accommodate that.

This is a good point, especially when Gamestop runs promotions called "DSi color change offer." I will be pushing this issue when an LE comes out over here that I actually want, so I wonder if they'll stand fast or whether the policy and how they actually handle customers isn't quite 100% congruent. Example: I'm quite sure there's some policy somewhere that said "NO REFUNDS FOR DSIWARE" but when Dragona called in the rep did the right thing.
 
This really sucks. You can kinda look the other way for the Wii implementation being this way (old system, Nintendo didn't think it through, plus they transfer when system breaks) but they have no excuse to carry this over to the DSi. I churn through my portable systems. Damnit.
 
Onix said:
So let me get this straight ... they won't carry over to current gen systems, yet you expect Nintendo to carry them over to future gens?

I'll certainly be pleased if they do, but I can't say I'm optimistic.

It's like what I've posted before. People are highly unlikely to get 2 DSi especially just for the colors. This will pretty much be restricted to a number of power users who enjoy collecting or maybe cases where they happen upon a new one. In any case, the games are still playable but you can't get rid of the old system (you could still sell it at a premium because it contains those licenses if you wanted to recoup some loss though). It's probably just not seen as a priority issue.

The transfer to a new system like a DSi+ or whatever is the more interesting case because you would expect many users to upgrade and have both systems. Those users will likely want to play older games on the new system as per the design philosophy with Nintendo's handheld line. The capability is there, it's just waiting for it to be implemented and until that day comes it's not a high priority problem. The upside is that solving either problem solves both.

Dragona Akehi said:
The Wii's ship has sailed. The way it was designed, it's impossible for it to be changed without breaking older compatibility. The Wii cannot, and does not have a server side check for installed tickets and is not able to update accordingly.

There doesn't seem to be any reason why this would be true. At the System level it's a hard task because you can't remotely update the Wii and people can opt-out of system updates. They could do full tranfers at the application level though. All you would need to do is download an app that takes a system number and tranfers the licenses to it while simultaniously deleting the tickets from itself.
 
Wow. Why don't they just assign you another hundred digit bar code that's universal?

Who am I kidding though, there's probably something dangerous that Nintendo is trying to prevent by implementing this idea.
 
I've never bought any Wiiware, or DSiWare games, and I certainly don't feel like doing so now. I still want to get a regular DS before the DSi iteration that took out GBA play.

Absolutely fantastic...:/
 
One can only hope that a future firmware update allows you to link your purchases to a proper account, rather than it being locked to the console. It shouldn't be impossible.

A man's allowed to dream, right? :(
 
Onix said:
So let me get this straight ... they won't carry over to current gen systems, yet you expect Nintendo to carry them over to future gens?

I'll certainly be pleased if they do, but I can't say I'm optimistic.

Like I said, if they do enable transfers, it'll likely be because it benefits them.

Right now, there's no upgrade path they'd like existing users to take for either system, just color changes (and even that's not worldwide). If they do really want people who've bought a lot of Ware to move to Wii 2 or DSi+ or whatever, then they'll have a reason to make it happen.

I'm still not necessarily optimistic myself, mind, but your reasoning needs work.

Easy_D said:
One can only hope that a future firmware update allows you to link your purchases to a proper account, rather than it being locked to the console. It shouldn't be impossible.

Retroactively adding accounts is probably effectively impossible, I suspect. Maybe on future systems, if they think it's productive to add that. I hope they do for a lot of reasons, but I suspect transfer apps—if anything—is all we'll see this time around.
 
Deadly Monk said:
You won't see those games on your Wii2 because these games are tied to your console. I refuse to buy anything as well until they let people create accounts but that's not going to happen this generation. Thank god Microsoft and Sony (and Steam!) have this sorted out. It's not that hard to do Nintendo...
Nintendo's system is the worst for sure, but have any of the manufacturers actually stated that your current content will be usable or transferable to their next console? I mean Sony removed backwards compatibility and MS gave up on updating BC (I think), so why will their attitude be different for DLC next gen?
 
zigg said:
Like I said, if they do enable transfers, it'll likely be because it benefits them.

Right now, there's no upgrade path they'd like existing users to take for either system, just color changes (and even that's not worldwide). If they do really want people who've bought a lot of Ware to move to Wii 2 or DSi+ or whatever, then they'll have a reason to make it happen.

I'm still not necessarily optimistic myself, mind, but your reasoning needs work.

Agreed. I think they make more money if people buy 4-6 games than if they just bought another system.

This is how they make the big bucks I suppose.
 
Stumpokapow said:
AWESOME REBUTTAL!

Yes, let's grab one sentence and pretend it's the entirety of my response.

Want to play the games you bought? whatever ... dude

Then don't buy one? There are people (me included) who haven't had a PSP previously, and want the Go for a variety of reasons?


The 4k is rumoured to be in dev, the DS Lite is still in production so the comparison is stupid, the DSi also had widely acclaimed build and form factor reviews, and no one brought build or form-factor into the conversation except you so it's moot anyway.

And the 3k is still in production.

I only brought up build quality and form-factor because he gave a generalized comment of the Go iteration being 'crap'. Not exactly much to go on there. Since it's a HW iteration, it seemed like the logical thing to be what he was complaining about.

I find it amusing you 're calling my comparison is 'stupid' ... given the initial post I was responding to seemed to imply the PSP Go has similar issues with DD as DSi. It doesn't, which is what I was responding to.
 
Somnid said:
It's like what I've posted before. People are highly unlikely to get 2 DSi especially just for the colors.

I disagree based on history.

Nintendo is well aware there has been a history of people repurchasing their portables for new colors. It's happened with every iteration of GameBoy/DS.


zigg said:
Like I said, if they do enable transfers, it'll likely be because it benefits them.

Agreed.
 
If you buy a new DS every time a new colour comes out, you kind of deserve this. That said, every mountain that gets climbed needs to be descended and digital rights have climbed that mountain.
 
poppabk said:
Nintendo's system is the worst for sure, but have any of the manufacturers actually stated that your current content will be usable or transferable to their next console? I mean Sony removed backwards compatibility and MS gave up on updating BC (I think), so why will their attitude be different for DLC next gen?

PSN content purchased on a 3000 will carry over to a GO with no problems.

App Store content purchased on an original iPhone carries over to a 3GS no problem.

Since MS is using an account based system as well, I don't have any reason to doubt them either.

We're looking at a future where the hardware is not as important as the network. You'll buy a new system to access your network of choice. Nintendo is the only real wild card, but I think they'll eventually fold on this, just like they did on the storage issue.
 
Onix said:
Yes, let's grab one sentence and pretend it's the entirety of my response.

Then don't buy one? There are people (me included) who haven't had a PSP previously, and want the Go for a variety of reasons?

... I know you really want to have an argument about this, but look up at the title of the thread you're in. Now look at the subject of the thread. Now look at the post you originally replied to.

No one here is talking about buying or not buying the Go, whether the Go is beautiful or not, or anything like that. The only reason people mentioned the Go is because it introduced a bad-for-existing-PSP-customers restriction. That's the context of this thread. You can easily reply to any complaint with "LOL DON'T BUY ONE THEN".

And the 3k is still in production.

I only brought up build quality and form-factor because he gave a generalized comment of the Go iteration being 'crap'. Not exactly much to go on there. Since it's a HW iteration, it seemed like the logical thing to be what he was complaining about.

Well, let's see, we're in a thread about previously purchasable games being played on new hardware, multiple people in here have drawn the Go comparison, and they're clearly not talking about PSN DRM which is fine.

Yup, he must have been complaining that the Go looks dumb!

I find it amusing you stating my comparison is 'stupid' ... given the initial post I was responding to seemed to imply the PSP Go has similar issues with DD as DSi. It doesn't, which is what I was responding to.

He's very clearly talking about the Go not having a UMD slot or trade program.
 
Tobor said:
PSN content purchased on a 3000 will carry over to a GO with no problems.

App Store content purchased on an original iPhone carries over to a 3GS no problem.

Since MS is using an account based system as well, I don't have any reason to doubt them either.

We're looking at a future where the hardware is not as important as the network. You'll buy a new system to access your network of choice. Nintendo is the only real wild card, but I think they'll eventually fold on this, just like they did on the storage issue.
They didn't fold on this at all! Sure the discs have the capacity of one of its competitor's uses of DVD9, but what about the internal NAND of external SD Flash or USB storage? Hell, if next gen MS goes BD, you can bet that Nintendo won't. They have always done things their own way, and I don't think they will ever fold in that regard, no matter how advanced they ever are in some regards...
 
POWERSPHERE said:
If you buy a new DS every time a new colour comes out, you kind of deserve this.

:lol

Well, I kind of agree, but it's more about people that purchase say an upgraded HW rev a few years down the line. There's a difference.

The point still stands. DD can be scary for a lot of people, since you obviously do lose a certain amount of power - depending on the licensing arrangement, DRM, etc. I really don't think there is a valid argument for associating your license to a specific piece of HW as being 'good' for the end-user. It basically makes the case for all the concerns people have with DD.

At least they'll transfer stuff if the HW breaks. I'm curious what sort of costs are involved. IMO, they should do it for free regardless of the state of your warranty. You actually went out and bought a new piece of HW, so you are obviously continuing to give them business. They should just charge for shipping or something.

That said, every mountain that gets climbed needs to be descended and digital rights have climbed that mountain.

:p
 
Stumpokapow said:
... I know you really want to have an argument about this, but look up at the title of the thread you're in. Now look at the subject of the thread. Now look at the post you originally replied to.

To be honest, I really don't due to what thread we're in.


I made a simple response to a post that incorrectly implied the PSP/PSP Go has similar issues with DD. They don't. All I wanted to do was respond to that, and this happened.

I would really rather just let this go (lol) now that the point has been made.

No one here is talking about buying or not buying the Go, whether the Go is beautiful or not, or anything like that. The only reason people mentioned the Go is because it introduced a bad-for-existing-PSP-customers restriction. That's the context of this thread. You can easily reply to any complaint with "LOL DON'T BUY ONE THEN".

I agree that wasn't the best way to respond. What I meant was that the Go not supporting UMD content is a well-known 'issue' with the Go. You know that going in (it's directly stated on the box, and obviously well-known here).

Based on this thread and the responses within, it seems that the DD issue with the DSi wasn't well known. Regardless, it's neither here nor there ... disregard my silly 'lol don't buy one'.


Well, let's see, we're in a thread about previously purchasable games being played on new hardware, multiple people in here have drawn the Go comparison, and they're clearly not talking about PSN DRM which is fine.

Yup, he must have been complaining that the Go looks dumb!

He's very clearly talking about the Go not having a UMD slot or trade program.

To be honest, it really wasn't clear to me what he was referring to. We are in a thread regarding issues transferring DD content between systems. I (and other posters) thought he was complaining that the PSP line has the same issue. I simply replied to that, just as another poster did.

I agree the fact that there is not way to get UMD content onto the Go sucks, but in reality that is a very different scenario then what is happening here.
 
Onix said:
To be honest, I really don't due to what thread we're in.


I made a simple response to a post that incorrectly implied the PSP/PSP Go has similar issues with DD. They don't. All I wanted to do was respond to that, and this happened.

I would really rather just let this go (lol) now that the point has been made.

First off, thanks, Stump, for fielding the questions while I was gone.

Second, I did not imply that the PSPGo had inherent problems with DD. I said that, like the DSi, it was a device with crippling anti-consumer policies built into it. in fact if you'd bothered to pay attention to rest of the thread, I clarified later to Y2Kev that I believed the PSPGo and the DSi to be awful for different reasons.
 
Eh, when the NEED to transfer comes up, I'm sure something will be worked out. Microsoft originally had some wonky DRM issues but they came up with a license transfer tool once it became apparent people were on their second and third 360 due to hardware issues (and people upgrading for added HDD space or HDMI capabilities, I guess).

Buying a new system for a color, while I've been guilty of it, is probably not a priority to Nintendo to get their shit on DD in order. But SOMETHING will be reason enough, eventually. They're going to want WiiWare and Virtual Console to continue on their next hardware, I'm sure and they'll have to have a way to keep existing customers on board.
 
Am I missing something? My Wii broke and I was able to redownload everything when I got my new one. The games are tied to both the system and an account, are they not? My Wii is linked to my My Nintendo account, as is my DSi (I think).

When I log in to either shop channel, I see a list of all the crap I've downloaded and I'm able to download it again. Why wouldn't I be able to just unlink my current DSi from the account, link a new DSi to it and redownload everything to that?
 
Carlisle said:
Am I missing something? My Wii broke and I was able to redownload everything when I got my new one. The games are tied to both the system and an account, are they not? My Wii is linked to my My Nintendo account, as is my DSi (I think).

When I log in to either shop channel, I see a list of all the crap I've downloaded and I'm able to download it again. Why wouldn't I be able to just unlink my current DSi from the account, link a new DSi to it and redownload everything to that?

Nintendo transferred the tickets from your old Wii to your new one.
 
Pureauthor said:
First off, thanks, Stump, for fielding the questions while I was gone.

I would have rather been discussing this with you :p

Second, I did not imply that the PSPGo had inherent problems with DD. I said that, like the DSi, it was a device with crippling anti-consumer policies built into it.

I apologize for misunderstanding your post, though it wasn't all that clear (at least the initial post in question).

Out of curiosity, what do you find to be a crippling anti-consumer policy with the Go?

in fact if you'd bothered to pay attention to rest of the thread, I clarified later to Y2Kev that I believed the PSPGo and the DSi to be awful for different reasons.

Well the problem is that I responded to your post as I was reading the thread ... and before being able to finish the thread ... the shitstorm occurred. Unfortunately, I did not see your clarification while fielding the debacle I inadvertently caused.
 
Onix said:
I disagree based on history.

Nintendo is well aware there has been a history of people repurchasing their portables for new colors. It's happened with every iteration of GameBoy/DS.

I'm not saying it doesn't happen or that it's not recognized (otherwise there would be no official policy), just that it's not widespread and seems more limited to very specific groups. Right now I think there are more useful issues Nintendo needs to work on with DSi like improving the DLC (VC?) and and offering a storage solution as those are useful to everyone.
 
Somnid said:
I'm not saying it doesn't happen or that it's not recognized (otherwise there would be no official policy), just that it not widespread and seems more limited to very specific groups. Right now I think there are more useful issues Nintendo needs to work on with DSi like improving the DLC (VC?) and and offering a storage solution as those are useful to everyone.

I'm not sure how widespread it is (though I'm under the impression it's actually VERY prevalent in Japan), but I agree there are bigger fish to fry. Storage has been an issue on all of Nintendo's offerings this gen.
 
Tobor said:
PSN content purchased on a 3000 will carry over to a GO with no problems.
App Store content purchased on an original iPhone carries over to a 3GS no problem.
Since MS is using an account based system as well, I don't have any reason to doubt them either.
But are their any guarantees, anything in writing that says they will let you transfer? iPhone and PSP software carry over, not because they have an account based system but because the hardware is ostensibly an iterative upgrade. Its the same reason the Wii has 100% BC with the gamecube - not because Nintendo care a great deal about BC - but because the Wii is basically a suped up gamecube and so BC was practically free to include.
 
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