charlequin
Banned
Zerokku said:George Broussard on the 2 weapon limit.
:lol wow. consoles. wow.
Zerokku said:George Broussard on the 2 weapon limit.
Yeah, that quote really hurts. I'm fine with most everything else I've heard (which isn't much, admittedly).charlequin said::lol wow. consoles. wow.
You can't deny that a 2 weapon limit completely changes the feel of a game like this. There's no way around it.Raide said:People moaning about the weapon limit. :lol
When I was playing Tomb Raider Underworld on PC with a 360 controller, the d-pad gave me problems for exactly this reason. I'm convinced it's so imprecise that when I would try to turn on the flashlight or something, half the time I would USE ONE OF MY MEDKITS INSTANTLY with no way to get it back unless I loaded a save or whatnot.Acidote said:I can't talk for the entire catalog, but Epic Games definitely didn't make it. Good choice for a good dpad, bad choice for a bad one. Switching weapons was very frustrating sometimes on GOW/GOW2. 1 vs 2, you want to switch your lancer for your shotgun and instead: bam, grenade in your hands.
Raide said:People moaning about the weapon limit. :lol
You will spend a short time playing with crap guns until you get something like the Devastator and proceed to use that for the entire game. Well, apart from the obvious Sniper missions that are bound to appear. :lol
Firestorm said:So I just played DNF!
Firestorm said:So I just played DNF!
Can you confirm if the game was indeed "too early" as applied by a large boned man-baby earlier on?Firestorm said:So I just played DNF!
It should be beer, whiskey, cigar, and taunt.Chemo said:That's crazy talk. Obviously it needs more beer buttons.
Raide said:People moaning about the weapon limit. :lol
You will spend a short time playing with crap guns until you get something like the Devastator and proceed to use that for the entire game. Well, apart from the obvious Sniper missions that are bound to appear. :lol
Minsc said:Watching gameplay of a classic PC FPS franchise on a controller seems so awkwardly slow and uncomfortable to me. Maybe it was just the user, but when Duke was turning in those videos it was painful; there was so much hesitation, and the pace of the turn was so slow... Damn controllers.
StuBurns said:He has a dpad dedicated to drinking and he can't find room for weapon selection? Seems odd. I don't care about having two weapons though, I actually prefer it I think.
Adjusted for truth.luka said:Duke snipes with hit foot.
charlequin said::lol wow. consoles. wow.
Combichristoffersen said:This. Quake obviously had the better graphics, but I'd say Blood and Duke 3D were both better than Quake in all other areas.
While I recognize the absurd superiority of Quake in anything tech related, I enjoyed Blood, much more. You could tell it was a game made by nerds for nerds. And boy, I was one of them in 1997.Zeliard said::lol
Let's not let this newfound console-oriented bullshit allow us to say ridiculous things. Quake curbstomped both games in anything involving multiplayer and modding.
It's not 1996 anymore.
Cold.Draft said:I wonder if a crushing realization fell over George Broussard as he typed that. It's not 1996 anymore, and it never will be again.
Good luck in your future endeavors, George.
EmCeeGramr said:Nope. Duke 3D remains a more fun and enjoyable video game to this day.
Talamius said:Well, in the Quake/Duke MP debate you have to use mods as a qualifier. If the discussion is vanilla only, then Duke wins. If mods are allowed in, QWTF destroys Duke.
Funky Papa said:While I recognize the absurd superiority of Quake in anything tech related, I enjoyed Blood, much more. You could tell it was a game made by nerds for nerds. And boy, I was one of them in 1997.
Dr Zhivago said:George should have given me a call, I think I've got the weapon select code from Duke 64 around here somewhere.
PopcornMegaphone said:I can't believe the 2 weapon limit is causing meltdowns.
Zeliard said:Duke 3D was all about three things: the level design, the humor, and the weapons. Limiting the carrying of weapons to two at a time hurts Duke's gameplay badly, since you're forced to choose between the amazingly fun weapons at your disposal, which is idiotic. The two-weapons-at-a-time trend is one of the worst things to come out of Halo.
brain_stew said:In fairness it worked well in Halo, was a nice change at the time and is suited to certain games especially if all the weapons are designed around the system.
Duke is not a game its suited to though, not in the slightest.
Calcaneus said:The "can't make it work on a controller" argument for the weapon selection is such bullshit. Other games have made it work fine.
Bulletstorm has a two weapon system too.Zeliard said:It is odd. Someone pointed out Bioshock before, and if that game can somehow have controllers switching back-and-forth between various weapons and plasmids, it seems completely nonsensical to limit Duke.
The only reason to ever limit weapons to two is for strict gameplay purposes - i.e. if you're trying to balance things out right, especially competitively.
Duke is an oldschool shooter where you pick up and keep several weapons and use them all in various fun ways - think Serious Sam HD, as possibly its most recent analogue (or Bulletstorm, though it isn't out yet).
ntropy said:listen carefully. i played duke nukem 3d in '98 and i enjoyed it without knowing any of your idiotic allusions. it's so laughable how you treat it like a piece of literature! you turn the whole concept of its frivolous naturenot a bad thingon its head. i mean, listen to yourself. "we can't release DN" why? "the concept of the action-hero has changed!" :lol
BobsRevenge said:Bulletstorm has a two weapon system too.
jim-jam bongs said:Does anyone know of a way to use network tunneling or something to get old Build engine game multiplayer happening over the internet? All this Blood talk makes me want to dust it off and start eviscerating GAFers
Zeliard said:Does it really? What a shame, especially after Painkiller.
Again, an unfortunate trend.
evangd007 said:It's hard to juggle more than 2 weapons on console pads.
KareBear said:
Zeliard said:This can't be the actual reasoning behind it though, since Bioshock had console gamers juggling between various weapons, plasmids, ammo types, etc.
What did Bioshock use there, a weapon/plasmid wheel? Seems like that should be perfectly applicable to something like Duke on consoles.
jim-jam bongs said:I think it did use a wheel, but if I recall correctly it paused the action during selection which obviously wouldn't be ideal for multiplayer.
Zeliard said::lol
Let's not let this newfound console-oriented bullshit allow us to say ridiculous things. Quake curbstomped both games in anything involving multiplayer and modding.
MMaRsu said:If a new Blood game came out fromMonolitha competent developer I would cum buckets
Zeliard said:What did Bioshock 2 do for multi on consoles?
(I'm asking because I honestly have no idea, not to challenge you.)![]()
jim-jam bongs said:Wow that looks like just the ticket, thanks!
Combichristoffersen said:Quake had better graphics and better tech, but no fucking way was it anywhere near as fun as Blood and Duke 3D. I've never cared about online multiplayer, and modding barely interests me at all, so I was obviously referring to Quake's single player campaign compared to Duke and Blood's SP campaigns.