• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Duke Nukem Forever (PC/PS3/360, 2011) announced by Gearbox/T2, playable at PAX

Status
Not open for further replies.
Duke Nukem Advance allowed as many weapons as you like with a 'wheel' system. EDIT: But I don't care, it hardly matters and won't take away any of the fun of the game.
 
2 weapons is a bit weak, but not a game breaker or anything. Maybe they will change it for the PC version though
yeah right.
 
People moaning about the weapon limit. :lol

You will spend a short time playing with crap guns until you get something like the Devastator and proceed to use that for the entire game. Well, apart from the obvious Sniper missions that are bound to appear. :lol
 
charlequin said:
:lol wow. consoles. wow.
Yeah, that quote really hurts. I'm fine with most everything else I've heard (which isn't much, admittedly).
Raide said:
People moaning about the weapon limit. :lol
You can't deny that a 2 weapon limit completely changes the feel of a game like this. There's no way around it.
 
Acidote said:
I can't talk for the entire catalog, but Epic Games definitely didn't make it. Good choice for a good dpad, bad choice for a bad one. Switching weapons was very frustrating sometimes on GOW/GOW2. 1 vs 2, you want to switch your lancer for your shotgun and instead: bam, grenade in your hands.
When I was playing Tomb Raider Underworld on PC with a 360 controller, the d-pad gave me problems for exactly this reason. I'm convinced it's so imprecise that when I would try to turn on the flashlight or something, half the time I would USE ONE OF MY MEDKITS INSTANTLY with no way to get it back unless I loaded a save or whatnot.
 
Raide said:
People moaning about the weapon limit. :lol

You will spend a short time playing with crap guns until you get something like the Devastator and proceed to use that for the entire game. Well, apart from the obvious Sniper missions that are bound to appear. :lol

Pretty much, by the end of the game theres probably only going to be 1 or 2 weapons you'll be wanting to use anyway.
 
Watching gameplay of a classic PC FPS franchise on a controller seems so awkwardly slow and uncomfortable to me. Maybe it was just the user, but when Duke was turning in those videos it was painful; there was so much hesitation, and the pace of the turn was so slow... Damn controllers.
 
Raide said:
People moaning about the weapon limit. :lol

You will spend a short time playing with crap guns until you get something like the Devastator and proceed to use that for the entire game. Well, apart from the obvious Sniper missions that are bound to appear. :lol

Duke snipes with a shotgun.

Minsc said:
Watching gameplay of a classic PC FPS franchise on a controller seems so awkwardly slow and uncomfortable to me. Maybe it was just the user, but when Duke was turning in those videos it was painful; there was so much hesitation, and the pace of the turn was so slow... Damn controllers.

I feel that way about every fps with a pad. It's not entirely terrible playing with one yourself, but holy god it's so frustrating watching other people play.
 
StuBurns said:
He has a dpad dedicated to drinking and he can't find room for weapon selection? Seems odd. I don't care about having two weapons though, I actually prefer it I think.

Who gives a fuck if they can't find more than one button for weapon selection on a pad anyway? The game should be balanced around a kb+m, not a controller. Two weapons just doesn't fit Duke's gameplay at all.
 
Regarding consoles not being able to do more than 2 weapons, it sounds like someone needs to sit George in front of Resistance 1.
 
Combichristoffersen said:
This. Quake obviously had the better graphics, but I'd say Blood and Duke 3D were both better than Quake in all other areas.

:lol

Let's not let this newfound console-oriented bullshit allow us to say ridiculous things. Quake curbstomped both games in anything involving multiplayer and modding.
 
Zeliard said:
:lol

Let's not let this newfound console-oriented bullshit allow us to say ridiculous things. Quake curbstomped both games in anything involving multiplayer and modding.
While I recognize the absurd superiority of Quake in anything tech related, I enjoyed Blood, much more. You could tell it was a game made by nerds for nerds. And boy, I was one of them in 1997.
 
It's not 1996 anymore.

I wonder if a crushing realization fell over George Broussard as he typed that. It's not 1996 anymore, and it never will be again.

Good luck in your future endeavors, George.

edit: Firmly in the Quake camp, but I paid good money every month to Dukematch over TEN, because Dukematch was out of control. Duke may have been halfway outdated when it came out, but it was the high watermark of the "2.5" D era.
 
Draft said:
I wonder if a crushing realization fell over George Broussard as he typed that. It's not 1996 anymore, and it never will be again.

Good luck in your future endeavors, George.
Cold.

but deserved.
 
Well, in the Quake/Duke MP debate you have to use mods as a qualifier. If the discussion is vanilla only, then Duke wins. If mods are allowed in, QWTF destroys Duke.
 
EmCeeGramr said:
Nope. Duke 3D remains a more fun and enjoyable video game to this day.

The campaign, sure. Quake's campaign has always been laughable. Blood, Shadow Warrior, Rise of the Triad, Duke 3D, countless games from the 90s usurped it in that area.

Multiplayer? It really isn't even close. At all. Modding? How many fun total or even partial conversions did Duke 3D and Blood get? That's where Quake's single-player started to shine - when users started making great single-player content. Telefragging Shub-Niggurath wasn't really cutting it. It seems everytime people talk about Quake, they're referring to its campaign, which was completely irrelevant almost instantly even upon release in 1996.


Talamius said:
Well, in the Quake/Duke MP debate you have to use mods as a qualifier. If the discussion is vanilla only, then Duke wins. If mods are allowed in, QWTF destroys Duke.

Typical Quakeworld deathmatch was also far superior.
 
Funky Papa said:
While I recognize the absurd superiority of Quake in anything tech related, I enjoyed Blood, much more. You could tell it was a game made by nerds for nerds. And boy, I was one of them in 1997.

I loved Blood. <3 Monolith.

I would say I want that game rebooted, along with Rise of the Triad (oh man, that game with modern graphics...), but I'm frightened after these Duke Forever revelations.
 
PopcornMegaphone said:
I can't believe the 2 weapon limit is causing meltdowns.

Duke 3D was all about three things: the level design, the humor, and the weapons. Limiting the carrying of weapons to two at a time hurts Duke's gameplay badly, since you're forced to choose between the amazingly fun weapons at your disposal, which is idiotic. The two-weapons-at-a-time trend is one of the worst things to come out of Halo.
 
Zeliard said:
Duke 3D was all about three things: the level design, the humor, and the weapons. Limiting the carrying of weapons to two at a time hurts Duke's gameplay badly, since you're forced to choose between the amazingly fun weapons at your disposal, which is idiotic. The two-weapons-at-a-time trend is one of the worst things to come out of Halo.

In fairness it worked well in Halo, was a nice change at the time and is suited to certain games especially if all the weapons are designed around the system.

Duke is not a game its suited to though, not in the slightest.
 
brain_stew said:
In fairness it worked well in Halo, was a nice change at the time and is suited to certain games especially if all the weapons are designed around the system.

Duke is not a game its suited to though, not in the slightest.

It certainly worked for Halo, as does regen health - that's not necessarily what I meant. I wasn't trying to diss Halo about these things, but rather every subsequent game that fell in line with these two aspects that either 1) didn't need it, or 2) where it's actually detrimental to the game.
 
fuck george broussard the piece of shit

one of the best things about duke was the range of weapons. it was so satisfying carrying a bunch of them at once
 
Calcaneus said:
The "can't make it work on a controller" argument for the weapon selection is such bullshit. Other games have made it work fine.

It is odd. Someone pointed out Bioshock before, and if that game can somehow have controllers switching back-and-forth between various weapons and plasmids, it seems completely nonsensical to limit Duke.

The only reason to ever limit weapons to two is for strict gameplay purposes - i.e. if you're trying to balance things out right, especially competitively.

Duke is an oldschool shooter where you pick up and keep several weapons and use them all in various fun ways - think Serious Sam HD, as possibly its most recent analogue (or Bulletstorm, though it isn't out yet).
 
Zeliard said:
It is odd. Someone pointed out Bioshock before, and if that game can somehow have controllers switching back-and-forth between various weapons and plasmids, it seems completely nonsensical to limit Duke.

The only reason to ever limit weapons to two is for strict gameplay purposes - i.e. if you're trying to balance things out right, especially competitively.

Duke is an oldschool shooter where you pick up and keep several weapons and use them all in various fun ways - think Serious Sam HD, as possibly its most recent analogue (or Bulletstorm, though it isn't out yet).
Bulletstorm has a two weapon system too.
 
Does anyone know of a way to use network tunneling or something to get old Build engine game multiplayer happening over the internet? All this Blood talk makes me want to dust it off and start eviscerating GAFers.

ntropy said:
listen carefully. i played duke nukem 3d in '98 and i enjoyed it without knowing any of your idiotic allusions. it's so laughable how you treat it like a piece of literature! you turn the whole concept of its frivolous nature—not a bad thing—on its head. i mean, listen to yourself. "we can't release DN" why? "the concept of the action-hero has changed!" :lol

The discussion was about why the character seems out of place now, and at no point did I say "we can't release DN". Your enjoyment of the game 12 years ago is very sweet and all cupcake, but it has absolutely nothing to do with whether or not the character makes sense in the modern era. You've completely failed to follow the progression of the conversation, added nothing to it and been a rude prick in the process.

Congratulations! You're a moron.
 
Zeliard said:
Does it really? What a shame, especially after Painkiller.

Again, an unfortunate trend.

It's hard to juggle more than 2 weapons on console pads. When they will realize that they are appealing to the wrong demographic... they won't.
 
evangd007 said:
It's hard to juggle more than 2 weapons on console pads.

This can't be the actual reasoning behind it though, since Bioshock had console gamers juggling between various weapons, plasmids, ammo types, etc.

What did Bioshock use there, a weapon/plasmid wheel? Seems like that should be perfectly applicable to something like Duke on consoles.
 
KareBear said:

Wow that looks like just the ticket, thanks!

Zeliard said:
This can't be the actual reasoning behind it though, since Bioshock had console gamers juggling between various weapons, plasmids, ammo types, etc.

What did Bioshock use there, a weapon/plasmid wheel? Seems like that should be perfectly applicable to something like Duke on consoles.

I think it did use a wheel, but if I recall correctly it paused the action during selection which obviously wouldn't be ideal for multiplayer.
 
jim-jam bongs said:
I think it did use a wheel, but if I recall correctly it paused the action during selection which obviously wouldn't be ideal for multiplayer.

What did Bioshock 2 do for multi on consoles?

(I'm asking because I honestly have no idea, not to challenge you.) :p
 
Zeliard said:
:lol

Let's not let this newfound console-oriented bullshit allow us to say ridiculous things. Quake curbstomped both games in anything involving multiplayer and modding.

Quake had better graphics and better tech, but no fucking way was it anywhere near as fun as Blood and Duke 3D. I've never cared about online multiplayer, and modding barely interests me at all, so I was obviously referring to Quake's single player campaign compared to Duke and Blood's SP campaigns.

MMaRsu said:
If a new Blood game came out from Monolith a competent developer I would cum buckets

Now that would be great. But a Blood game developed by Monolith? After Blood 2, I wouldn't let those hacks anywhere near the franchise.
 
Zeliard said:
What did Bioshock 2 do for multi on consoles?

(I'm asking because I honestly have no idea, not to challenge you.) :p

:lol

It is challenging me though because I don't play console games! Sorry, hopefully someone who does can fill you in.
 
jim-jam bongs said:
Wow that looks like just the ticket, thanks!

There is also hamachi i heard something about Blood multiplayer groups on it setting up games mainly from eastern europe but i forget where.
 
Combichristoffersen said:
Quake had better graphics and better tech, but no fucking way was it anywhere near as fun as Blood and Duke 3D. I've never cared about online multiplayer, and modding barely interests me at all, so I was obviously referring to Quake's single player campaign compared to Duke and Blood's SP campaigns.

That's like saying that a gorgeous woman isn't physically gorgeous because you don't care about face and body, only elbows. :P

Quake's campaign was complete throwaway. It was actually supposed to be an entirely different game at first (a dark medieval RPG of sorts, believe it or not). You were still able to see several hints of that in the campaign that made it out. But ultimately, we're talking about a campaign where you beat the last boss by literally telefragging him. There were some single-player total conversions that were much better.

You missed out on some really classic and fun online multi with all three of these games, by the way. Quake, Duke3D and Blood. Good times. Did you also never play Tribes online? That may have been the thing to convert you. So much goddamn fun.
 
Status
Not open for further replies.
Top Bottom