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Dumb things in your favorite game(s)

Resident Evil 4 - The whole island part of the game, aside from the Regenerators and Krauser boss fight.

The Longest Journey - Some of the puzzles are ridiculously obtuse.

Deus Ex - Most of the augmentations are useless.

Deus Ex: Human Revolution - Boss fights and last level.

really? which ones did you have in mind? I'm almost certain all of them have payoffs of some kind with regards to exploration, alternate paths, etc.
 
-The Witcher 2: Being stealthy in the camp of the King that's trying to invade Saskia's city. Was just horrible.

-Wind Waker: The prison level the first time around. Makes me stop from replaying the Wind Waker every.single.time.

-Dark Souls: Craptastic netcode

-Kingdom Hearts 2: The Roxas segment
 
kk533.jpg
I dread facing this fucker all the time.
 
yeah this too. It's the one thing that really really holds the game back. I don't think the P3P is good enough overall to merit playing just for improved combat either :|
Hopefully 3 and 4 see a HD bundle on for next-gen leading up to 5. I would love for them to rework the combat in 3.

Obviously you play it for that and the superior FemC music.
 
The hand-to-hand fight; I could never figure out a consistent way to get past it. I think I read the right way to do it had something to do with crouching at mid-range, but even using that I couldn't beat him every time.

It's the most obscure boss-fight in the game and I'm still not sure what's the best strategy but I remember knocking him down once and pulling him around to get him off balance and quickly evading his strikes and countering. It's a neat experiment but the game could have done without it.
 
-The Witcher 2: Being stealthy in the camp of the King that's trying to invade Saskia's city. Was just horrible.

-Wind Waker: The prison level the first time around. Makes me stop from replaying the Wind Waker every.single.time.

-Dark Souls: Craptastic netcode

-Kingdom Hearts 2: The Roxas segment

The prison level stopped me from playing when I was younger. Eventually I came back to it, and now I actually know how to get it over with quickly, lol. But it was terrible my first time.

I kinda agree on the Roxas segment, too. Could've been done way better, imo. Every time I go to replay KHII, that segment's just a drag.
 
-Metroid Prime: Scanning.
-FFVII: Exploration models trying to mimic the look of chibi characters.
-Wind Waker: Having to use the baton every time you want to change direction.
-Diablo: Super limited inventory space (problem not exclusive to this series).
-<insert too many games to list here>: traditional controller shaking, twisting or swinging. Leave that to controllers designed for motion.
-Super Mario Sunshine: FLUDD. The FLUDD-less levels were AMAZING, just imagine what it could have been...
-Pikmin: Time limit.
-Gears of War 2: That it's almost too good.
:p
 
Bayonetta has a bunch of stupid shit in it, the fucking motorbike goes on forever, and it's horrible. Those awful film strip cutscenes too. The reason Vanquish is a better game is it's only what that game does well. Bayonetta is the best character action game ever, but it's locked behind endless amounts of crap.
 
really? which ones did you have in mind? I'm almost certain all of them have payoffs of some kind with regards to exploration, alternate paths, etc.

Cloak and Run Silent are pretty pointless, as stealth is possible without them. Others such as Aqualung and Environmental Resistance are also useless because there are very few parts in the game where you'll actually need them, and there are also items that have the exact same effect. Also, once you get the Dragon's Tooth Sword, which is usually a one hit kill, Combat Strength ceases to be useful.

The only ones I use regularly during my playthroughs are Microfibrial Muscle (lift heavy objects), Power Recirculator (decreases energy use of augmentations) and Regeneration.
 
Mista Jay Cee Denton, in da fresh

Oh GOD. I made fun of this with my cousin when he visited and had never played it. Man...

Oh! That damn flight school in San Andreas.

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As well as that one where you plant bombs or something with a tiny RC plane. At least that was optional.
 
Fallout - The combat isn't very good and not being able to control your retarded companions is aggravating.

Edit: Actually, most of the great cRPGs have weak combat.
 
Too many games to list but when you get your gear stolen as a plot point and then have to re-equip everything that's that shit I don't like.
 
Dark Souls

Dieing in a boss fight and walking back to it from a far bonfire. TEDIOUS.

HOWEVER, they are fixing that for DS2, yay.

inb4 I'm not good at Dark Souls.
 
Sleeping Dogs Get an umbrella. Enter a car. Get out of the car. Magic.

oh I thought you meant good dumb. Most the racing side missions in the GTA games.
 
  • MGR:Rising: Criminally bad camera system, shitty subweapon VR missions, the fact that the game goes in slideshow mode as soon as you cut two enemies at once...
  • Bayonetta: Angel attack, the motorbike section and the space harrier section. Seriously those were all terrible. The game would have been better without them. The framerate could be heaps better as well, even on 360.
  • Crysis: Everything after the alien spaceship is pretty boring on replays.
  • The Witcher 2: The menu which never works well regardless what input device you use.

Dark Souls

Dieing in a boss fight and walking back to it from a far bonfire. TEDIOUS.

HOWEVER, they are fixing that for DS2, yay.

inb4 I'm not good at Dark Souls.

They never said they were going to "fix" that.

And you're bad a Dark Souls
 
Dark Souls

Dieing in a boss fight and walking back to it from a far bonfire. TEDIOUS.

HOWEVER, they are fixing that for DS2, yay.

inb4 I'm not good at Dark Souls.
WTF?

This is basically the essence of Dark Souls. That is why you're fucking afraid of dying in that game. This is where the suspense comes from!

If they have checkpoints around every corner and right before boss fights in DS2, I'm going to be fucking pissed. Legions of DS fans will be pissed.
 
The hand-to-hand fight; I could never figure out a consistent way to get past it. I think I read the right way to do it had something to do with crouching at mid-range, but even using that I couldn't beat him every time.

God yes. That thing has killed so many 1CC runs of mine...fuck that dude

I actually made a list of some of my favorite games, and I'm gonna point out something I don't like about them:

Chrono Trigger: Uh....I'll get back to you

Resident Evil 4: that stupid little puzzle where you have to slide the pieces to fit into a logo. I always forget the order and I get frustrated screwing around with it for five minutes, then I have to restart so I can look up a guide and start with a clean slate.

Half-Life 2: the turret defense sequences in Nova Proskept are too long and not that challenging.

DKC2: The second half of Animal Antics...fuck you, Rare

Viewtiful Joe: Uh...

Bayonetta: No restart checkpoint like Metal Gear Rising. And that motorcycle level goes on FOREVER. I've surprisingly warmed up to the flying section, tho

Ninja Gaiden Black: The underwater chapter is pretty damn tedious and those big fish things scare the SHIT out of me.

Star Fox 64: Locking one of the best stages in the game(Zonas) behind one of the most boring(Aquas).

Sonic 3 and Knuckles: Launch Base Zone

Rayman Origins: How attacking in the air stops your momentum(Legends is fixing this!)

Super Street Fighter 4: 1-frame links...fuckin' why, Capcom?

Super Smash Bros Melee: Some really annoying unlock requirements

Prince of Persia: The Sands of Time: Boring, clunky combat

Time Crisis 2: It's really easy once you know what you're doing. The red guys are pretty much the only threat.

Metal Slug 3: That last level, while epic in scope, goes on FOREVER and starts to drain your patience. Especially the last boss fight that seemingly built to absorb quarters, he has so much health.

Symphony of the Night: Criminally easy to break

Team Fortress 2: Dustbowl...stop voting for it, you fuckheads

Super Mario Galaxy 2: The bird levels you control with a motion controller can eat a GIANT dick

Halo 2: SMG starts on Coagulation...fuck you, Bungie

F-Zero GX: Story Mode Mission 7

Yoshi's Island: Kinda boring when you're not collecting everything.

God of War 2: The pegasus flying stuff is very one-dimensional and a bit boring.
 
Red Dead Redemption: that skinning animation gets a little tiresome after a while. Though maybe I'm just noticing this because it's my third time playing through it.
 
Wind Waker: Triforce hunt that has too many steps. Get a map, get rupees to pay for it, decipher it and dredge the piece up. Would be better if it didn't cost anything to decipher the maps at least.

Bioshock Infinite: Shitty boss that you have to cheese or it is frustrating as hell. Too many enemies sometimes.

SSBB: SSE was boring crap. Then it had a long filler level where you basically backtracked. Tripping and floatiness in the general combat.
 
Deus Ex: Human Revolution - boss fights

Zelda: Wind Waker - the triforce hunt

Zelda: Skyward Sword - padding and the constant hand-holding

Bioshock: infinite - how the game puts you in a mentality that you need to be constantly scavenging through barrels and boxes etc.

Assassin's Creed II - a lot of "missions" early on like "help your mom carry a box from one place to the next".

Half-Life 2 - obscenely long vehicle sections
 
Ninja Gaiden Black - Ghost fish.

999 - Having to fast forward through all the same text and do the same rooms to get all the endings.
 
The vortigaunts ex machina in the HL2 episodes. Really disliked their pseudo scientific metaphysical BS when
saving Alyx from the dead
 
MGR: Revengeance - Camera has a mind of its own.

Bayonetta - Some of the hidden areas are really stupid in how they're hidden, and the last few chapters are kind of dull outside of a single boss fight.

Shadow of the Colossus HD - Pursuing the trophies in the game turns it into a collectathon, completely misses the point. Also the last Colossus is kind of lame and while the ending segment was great, the end itself was a letdown.

Demon's/Dark Souls - Character building somewhat demands a guide so as you don't end up railroading yourself to worthlessness. In Dark Souls, the whole Lordvessel quest is a bit of a low point in the game.

Deus Ex: HR - Energy gauge was poorly handled, as was the melee system and reducing every lock mechanism in the world to hacking. The change in augs to allow for a generalist build was a disappointment as well. Why do I need to see the animation for the Icarus landing system every time?

Binding of Isaac - Doing the final challenges in the game required finding a certain item from random drops along the way. So your entire run was contingent on the random chance that you'd find it.
 
Cazadors are the cliff racers of NV

Not even close. I hated Cazadors too, but they were no where near as prevalent as cliff racers. Those damn things were there to greet you the moment you left town (sometimes they'd wind up in towns) and grossly outnumbered the other creatures in Morrowind nearly 5:1. On average I killed 10 (probably closer to 15) cliff racers every time I went out to do a quest. So speaking of dumb things in my favorite games...

Dark Souls:
-The majority of Lost Izalith including the dragon butts, blinding lava, and the Bed of Chaos.
-Hackers. Nothing is better than invincible invaders/invadees that can fly out of bottomless pits and can inflict every status effect in the book on you and kill you in one shot.

Dragon's Dogma:
-Largely static mobs and loot so that nearly every trek across Gransys feels exactly the same.
-Mimic chests without any way to tell them apart from normal chests. Unless you're carrying pawns with you, you're going to have to use all of your healing items to escape their grasp.
-Sorcerer's hover doesn't prevent falling damage despite description. If you fall a large distance and hover at the last second, you still take the full impact of the fall.
-Romance system. If you want to 100% the game you always wind up with the worst option as the other interests leave when you complete their quest lines.
 
Deus Ex: some of those accents ride the border of casual racism, dumb ai

SS2: some skills/stats are redundant

Ninja Gaiden: Path to Zarkhan
 
Half-Life 2: Your "helpers" constantly run in front of where you're trying to walk, and they walk right into Combine gunfire.
 
Uncharted: Golden Abyss

Pretty much everything related to the touch-screen. From the moment the game starts:

Start menu can't be navigated by dpad our analogue stick, and you can't even tap directly onto an option, you have to swipe until that option is centre of the screen before you can click it.

The log balancing crap

The artifact cleaning crap

The charcoal rubbings crap

The hold your vita up to the light crap

The swiping multiple times in different directions to do basic crap like cut bamboo crap

The constant annoying notifications about some crappy card game I'll never even play crap
 
Dynasty Warriors- A small set of weapon types are always blatantly more useful (by a large margin) than everything else. Also, taking 45 minutes to beat Lu Bu before you're "supposed to" (I don't like running...)

Folklore- Controller shaking, you'll get a workout grinding on that game and fighting groups were tedious.

Resonance of Fate- Getting "Full Scratch" damage... and not full scratching their armor.

Virtua Fighter 5- Gimping the crap out of Dural, keep Dural SNK level please.

Blood in the Sand- Trying to obtain some of the gold badges really tested my patience.
 
Vagrant Story That weapons system
Rune Factory Frontier game ruining runey system
Final Fantasy IX Battle speed
Dragon's Dogma Same spawn points for enemies over and over again. No fast travel.
 
In my favorite game of all time, Half-Life 2, every explosion sounds like a snare drum out of tune.
 
Dark Souls - Trying to play co-op locally and getting "invaded" every 10 minutes. Wouldn't be so bad if you didn't need humanity to do co-op. What the fuck is that about.
 
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