Chronicles of DFL - First Day:
- PLAYING FROM TRIAL -> FULL GAME DOES NOT SAVE YOUR CHARACTER! Seems to happen to lots of people. So DON'T continue with your character until you go back to the game start area, and select your class and where to save from there. Because, I re-iterate, PLAYING FROM TRIAL -> FULL GAME DOES NOT SAVE YOUR CHARACTER!
-Menu screens are small because they're kept the same size for same-screen multi. I'm ok with this. It'd be nice if they dynamically scaled like Borderlands did, but I have no problem with how they are now, in some ways, I like them better than PC's...
- This is the hardest early DF has felt to me in a long while. I don't... LOSE in Grand Flores anymore! Yet here, the fact that you can't spam skills NEARLY as much without potion useage really makes this almost a whole new game.
-- A Better game? Well, I feel like I have to think about normals and cancels more, which I DO like...
--- But I'm not filling the screen with chaos as quickly. This is kinda good, because it makes the 4p aspect seem more worthwhile.
- THESE enemies are a lot scarier, in ways, in this version. Tau's attack with their axe chop a lot faster, goblins can chain you in multi-hits if you recover wrong, and the enemies actually WILL use quick recovery to get up and avoid OTG damage every once in a while. Item throwers also seem a lot more active, I've gotten Ice + Fire chained a lot more from Throwers than usual.
- I like the Pot items better here, because, the smaller item selection makes your chances to get something worthy a lot better. I recieved a Legacy item right out of a pot, on my first try after the "Trial Date Erasure" character snafu.
- I feel enough attention hasn't been given to the HD'n of the classic game's art, here. These characters have a feel that's more HD spritework rather than HD Flash art, and I appreciate that. There's a LOT more graphic content in this game than your average old brawler, and to see it all rendered in HD that looks closer to old Capcom and SNK rather than Newgrounds Flash, is quite nice. It's quite similiar to what one could expect from ASW's if they were to make a 2D side-scrolling brawler with an RPG's level of content.
- I also really like the quality of these Comic Panel Cinematis. Often times, in scenes like this, there's a lot of panels where you can tell the artist cheated, and drew something that'd never be accepted to be so big in a NORMAL physical comic, as if they forgot people would see these elements up close. None of that here; the art is detailed and well drawn all throughout, the miniscule animation is nice, without being overdone, and each fully-put-together page looks like something I'd be proud to have as a poster or wallscroll...
- Noone seems to know how we'll see Avatar-Clothing items yet, but it's surely there on the item screen. I'm personally hoping for an unlockable set after beating the game or something, but we'll see how that works out.
- The game is a bit buggy. I had a freeze right before the Lorien Hollows boss fight (Saved basically everything we did before it though; even kept many of the items we found in that aborted run), and sometimes, opening pots seems to glitch up and quick select to open or make all if you sit on the results screen too long. I've seen a plant get stuck in continually trying to attack mode, even when NOT standing close to it. And then the previously mentioned "no save out of trial" glitch.
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For me, a person who started DFO a year and a half or so ago (back when it was WAY grindy), played with people with bad PCs (and was kinda one of them at a point!) which caused the games to desynch and hang for all involved, and who then came back to the game a few weeks ago, to start raising a male make and Thief-turned-Necro... This reminds me of simplier, different times of the game.
Days when fighting in Grand Flores seemed pretty fun (and I didn't know what sky tower was). Days when I actually would see my old Gunner and Fighter fall before one of the Bionche sisters. Times when early game felt like a fun challenge, rather than just a roadblock standing in front of sub class advancement.
I can really appreciate this for what it is. For me, this is more of a "Garou VS KoF XI" rather than a "KoF 97 VS KoF 98 UM". Which is to say, I feel like I'm playing a seperate, more focused game, that offers unique takes on similiar content, rather than a stripped down inferior form of something that has a superior edition.
Considering NOTHING in the SOA this year offers solid couch co-op (not even Tony!), this and Spelunky HD are doing a good job making up for it, to me.
That's not to say there's not some things I'd have changed if I was in charge of this release... but I think I'll hold onto those thoughts until I actually get to finish the full game. But I can say I can see the reason behind many of their decisions, as I play deeper...