I've been running a slow-paced homebrew western RPG (based off Star Wars Saga rules, stripped of jedi/sci-fi stuff and reflavored) via forums. My best friend is my only player.
The world is fictional but resembles a civil-war era U.S. There is currently a uneasy peace-treaty between the Northern and Southern Unions, and the player is working for some retired Northern general that wants to keep the war alive.
While working for the Northern Union general he has stolen a shipment of weapons from the fictional equivalent of Mexico that was going to be sold to the Southern Union. He then sold the weapons off to a native indian tribe that is unfriendly to the South. Afterwards he headed to a disputed county which is holding elections to choose between a Northern or Southern county commissioner which will flip the county from North to South (and could cause even more of the state to flip).
So far he's had a old-west high-noon duel with the brother of someone he killed during the early part of the game, uncovered a plot to rig elections, been threatened and intimidated by a pair of well-known gunslingers who don't seem to have declared allegiance to either side in this disupute..yet.. and is now riding out with a sherrif's posse to fight a gang of outlaws stirring up trouble in the area and supposedly led by one of the infamous Three Dollar Marshals (rumor has it three Union Marshal's sold out to the South for the sum of one dollar apeice to betray their country and became outlaws).
Aside from the modifcations to the SWSAGA rules, I made up a set of rules for movie-stlye old west showdowns that are pretty fun.
That sounds like an interesting campaign. Being a little bit of an Americophile, I love the setting.
My campaign's premise is that the players and characters are all from a rather generic semi-European fantasy land, but they've travelled to a new and exciting continent.
They had one quest in their familiar land, a dispute between two wizards over an artifact. After a while they decided to basically betray both sides and steal the artifact for themselves - which turned out to be a small box capable of turning any sand to other sands like substances once a day (They weren't very happy about that one
). It was used by the wizards to make special sands to build their golems. They later found a use for the box by creating some sulfur-based hand grenades with some empty bottles.
So far, they've docked in the capital of an unfimiliar empire called Khasha, a huge city in a middle of lush forest. They've been offered to buy a slave, which they were reluctant to at first, but one of the characters got a crush on one young slave and decided to buy him (at the pretense of usefulness, of curse.) So now they're doing a little job for the slaver, working as body guards to a slave wagon he's sending to nearby town. This also serves the purpose of getting them near Arkala, a once huge kingdom ruled by 7 archmages, that fell due to their hubris, ruining much of the continent and leaving Arkala a desert waste (it also ruined the four corners of the sky at Kuma, making all compasses always turn to Arkala instead of north.)
So far they got attacked by a giant slime slug-like creature. Once they attacked close range, they found out the slimy substance burns much like acid - So they decided to use their box to make salt and spread it on the ground. One of the players decided to also throw one of their grenades into the slug, which caused some of it to explode - But on one of their warriors who was bearby, causing his much damage and a permenant damage to his shoulder mouscles from where the acid burn him too deep.
They're now walking through a portion of th forst that consists almost entirley of different mushrooms.