• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Durango/next Xbox controller currently covered in stripes; similar to X360 controller

Wii-U-Pro-Controller1.jpg


Nintendo took the 360 controller and made it the perfect size. The biggest change is the lack of the bulge for the battery pack.

I really hope MS doesn't make the controller smaller.
 
I do NOT get the argument for having analog stick in the primary position. BUTTONS like the d-pad should be in the primary position because they require highly contextual movements, moving them out of the primary position makes them useless (see Xbox 360 d-pad) and renders entire genres inferior (see fighters). Analog sticks on the other hand, require passive movement. You are generally just pushing the analog stick in one direction and holding it there. Especially with the left analog. It does not require a huge deal of precision, in fact the only analog requiring higher levels of precision if the right stick which is in the off set position on both systems. Having the left analog offset is not a benefit in any real way.
 
Reaching down from the right thumb stick is not an ideal design. I like the overall shape of the Pro pad, but that stick layout is bleh. The actual shape of it is indeed nice though.
 
I do NOT get the argument for having analog stick in the primary position. BUTTONS like the d-pad should be in the primary position because they require highly contextual movements, moving them out of the primary position makes them useless (see Xbox 360 d-pad) and renders entire genres inferior (see fighters). Analog sticks on the other hand, require passive movement. You are generally just pushing the analog stick in one direction and holding it there. Especially with the left analog. It does not require a huge deal of precision, in fact the only analog requiring higher levels of precision if the right stick which is in the off set position on both systems. Having the left analog offset is not a benefit in any real way.

The 360 pad isnt bad because of the position, its because the pad isnt accurate. People have made modifications to it and it works just fine in that position.
 
Reaching down from the right thumb stick is not an ideal design. I like the overall shape of the Pro pad, but that stick layout is bleh. The actual shape of it is indeed nice though.

I was talking more about the design of the controller. Even though it's (clearly) based on the 360 controller, it slightly larger and it fits my hands perfectly.

That's why I'll be upset if MS is making the controller smaller. As mentioned in this thread, the only thing MS needs to fix on the current controller is the d-pad, other than that the design is pretty much perfect.
 
Should have been covered with Stars and Stripes, because America fuck yeah, as that's pretty much the only country MS cares about when rolling out services, and the Brits are just wannabe Americans :)

EPIX rolled out for who today on PSN?

I do NOT get the argument for having analog stick in the primary position. BUTTONS like the d-pad should be in the primary position because they require highly contextual movements, moving them out of the primary position makes them useless (see Xbox 360 d-pad) and renders entire genres inferior (see fighters). Analog sticks on the other hand, require passive movement. You are generally just pushing the analog stick in one direction and holding it there. Especially with the left analog. It does not require a huge deal of precision, in fact the only analog requiring higher levels of precision if the right stick which is in the off set position on both systems. Having the left analog offset is not a benefit in any real way.

There's nothing more passive or active about a dpad and an analog stick with a button on(under) it. That's just silly.
 
It'd be fairly easy, given the limited number of dev kits out there, to do a unique (barcode-style) stripe pattern so that if anything leaked you'd immediately know who was responsible.

Given, say, 16 stripes, you'd have enough stripe patterns to uniquely identify well more than every controller that's been given to devs (2^16 = 65536)

This is exactly what I was thinking as soon as I read the OP. Just sounds like a preventive measure to stop leaks. Good idea for MS, not so much for us. ;)

Analog sticks on the other hand, require passive movement. You are generally just pushing the analog stick in one direction and holding it there. Especially with the left analog. It does not require a huge deal of precision

Tell that to the drivers of sims (Forza/GT5), stealth games (Splinter Cell, MGS) and snipers. :P
 
It'd be fairly easy, given the limited number of dev kits out there, to do a unique (barcode-style) stripe pattern so that if anything leaked you'd immediately know who was responsible.

Given, say, 16 stripes, you'd have enough stripe patterns to uniquely identify well more than every controller that's been given to devs (2^16 = 65536)
You can photoshop to cover the stripe pattern and leak it.

I have a feeling that stripe pattern might be AR purpose.
 
Just shoot a video of it through a sheer fabric with light behind it. It's how they get nudity into some movies without actually having nudity. Mmmmm boob outlines.

Direction from the 360 pad? Not even close. If anything it's a natural evolution and not some bastardisation.

Digital triggers are not a natural evolution, but are the very definition of "bastardization".
 
Yeah, I think that's also where the concave/convex split comes from. If you use the tips of your thumbs (as I do), you probably prefer convex, otherwise concave.
I'm the same way, and I worry about it on the new DS design. I don't want to be one of these people (because I think most either just aren't doing it right or they're being intentionally difficult), but the way I'm used to using my thumbs hurts after a while on the 360 sticks.
 
Direction from the 360 pad? Not even close. If anything it's a natural evolution and not some bastardisation.
I think it does, most notably the handles.EDIT: I don't literally mean from the 360 controller, rather modern ergonomic design that the 360 also utilizes.

I'm really enjoying the Dualshock purists coming around to the superior ergonomic design of the handles, by the way. It was annoying putting up with "your hand hasn't changed since the dualshock, why should the controller's shape?" And other equally absurd comments. People are just too attached to a controller they've been using since the 90s.
 
Never understood why Microsoft went with an asymmetrical design, it's simply not as ergonomic or elegant as a symmetrical solution.

DS3's problem was that the handles were too angled and short, and the sticks too close together.

DS4 has pretty much the ideal design, in my view.

It's not a big deal either way though, I can go back and forth between the two without issue.
 
Never understood why Microsoft went with an asymmetrical design, it's simply not as ergonomic or elegant as a symmetrical solution.

DS3's problem was that the handles were too angled and short, and the sticks too close together.

DS4 has pretty much the ideal design, in my view.

It's not a big deal either way though, I can go back and forth between the two without issue.
Xbox users are obviously fine with it,so no point in changing it now.

Same With PS users,the best way is to improve on the current design.
 
Never understood why Microsoft went with an asymmetrical design, it's simply not as ergonomic or elegant as a symmetrical solution.

DS3's problem was that the handles were too angled and short, and the sticks too close together.

DS4 has pretty much the ideal design, in my view.

It's not a big deal either way though, I can go back and forth between the two without issue.

Maybe to stick out from the pack? Plus overall, gamers have not complained about it instead they love it.
 
Never understood why Microsoft went with an asymmetrical design, it's simply not as ergonomic or elegant as a symmetrical solution.

DS3's problem was that the handles were too angled and short, and the sticks too close together.

DS4 has pretty much the ideal design, in my view.

It's not a big deal either way though, I can go back and forth between the two without issue.

Yeah I don't agree at all. The asymmetrical design is way more ergonomic for me, the difference in shooters is huge, at least from my experience with the 360 pad on PC.
 
The 360 controller is one of the best designs for a console so it makes sense not to mess with it save for some refinements. The PS3 is so much harder to control in, say, FPS games than the 360. I really hope the PS4 copies the analog sticks, at least, of the 360 controller.
 
Never understood why Microsoft went with an asymmetrical design, it's simply not as ergonomic or elegant as a symmetrical solution.

DS3's problem was that the handles were too angled and short, and the sticks too close together.

DS4 has pretty much the ideal design, in my view.

It's not a big deal either way though, I can go back and forth between the two without issue.

This is right and something I realized only VERY recently.

Its the fucking shitty short handles that ruin dualshock. DS4 looks to have fixed that though, which is great.
 
I think it does, most notably the handles.EDIT: I don't literally mean from the 360 controller, rather modern ergonomic design that the 360 also utilizes.

I'm really enjoying the Dualshock purists coming around to the superior ergonomic design of the handles, by the way. It was annoying putting up with "your hand hasn't changed since the dualshock, why should the controller's shape?" And other equally absurd comments. People are just too attached to a controller they've been using since the 90s.

Why wouldn't they come around to the superior design? Do you think people would have been content with the same boring design generation after generation? I love the new design because you can clearly see its Dual Shock origins as opposed to just being another 360 copycat controller. I also think the design and feature set of the controller was influenced much the same way the PS4 architecture was - from developer feedback.
 
This "mandatory Kinect" thing is sounding more and more real. Stunned that GAF hasn't exploded negatively about it.

Its the fucking shitty short handles that ruin dualshock. DS4 looks to have fixed that though, which is great.

I don't know. It's certainly looking better, but I can't tell if the handles are long enough yet...
 
This "mandatory Kinect" thing is sounding more and more real. Stunned that GAF hasn't exploded negatively about it.

You must have missed all the messages accusing MS of wanting to sell to marketers images of its customers in their underwears...
 
This "mandatory Kinect" thing is sounding more and more real. Stunned that GAF hasn't exploded negatively about it.
The bulk of the last few big Durango threads have been full of frustration on it. The hate just calmed considerably and became okay when Sony announced that they're competitor camera would be required to log in.

Plus, anyone that didn't see every box shipping with Kinect coming and Kinect being a huge part of the Xbox' future going forward has been living under a rock.
 
Awful if true. It's like MS is trying to find as many reasons to keep me from buying the next Xbox.

Look, it's no deal breaker for me, but I have tiny girl hands and to me the 360 controller is the most perfect size there is. Dual shock is too small even for my girly hands, so I'm glad Sony has lengthened the handles.

By why make the perfect sized controller smaller? Especially if you're most likely not giving a shit about Japan?

This "mandatory Kinect" thing is sounding more and more real. Stunned that GAF hasn't exploded negatively about it.

That's a joke right?
 
"Yo Balmer. You know that Kinect thing that sold 24 million copies? I was thinkin. Hear me out. We don't include that in the new Xbox...You see, I read on this forum and they don't want it. Now, even if it's the same price as dat Sony console, I think they still goin to complain, u know? They don't like it when there are extra things in the console that aren't games. It's not how they go down. They think it's less about games or somethin, no matter what you do. And it's a lost cause. You don't release Kinect games, they complain. You talk about Kinect games, they complain. The core crowd isn't casual enough, we need to listen to them to be cool again. What'ya think?"

~ The straight out of college intern at Microsoft
 
Never understood why Microsoft went with an asymmetrical design

Because their controller was born from design and not from necessity.

This "mandatory Kinect" thing is sounding more and more real. Stunned that GAF hasn't exploded negatively about it.

Why would we explode? If it's used for voice support to nav the system or turn it on, that's a plus. Not a minus. If you think it's mandatory in the sense that every game needs to utilize it, you're in for a happy surprise.
 
Look, it's no deal breaker for me, but I have tiny girl hands and to me the 360 controller is the most perfect size there is. Dual shock is too small even for my girly hands, so I'm glad Sony has lengthened the handles.

By why make the perfect sized controller smaller? Especially if you're most likely not giving a shit about Japan?
Maybe they're trying to tap into just that, the female audience.
 
This "mandatory Kinect" thing is sounding more and more real. Stunned that GAF hasn't exploded negatively about it.
It hasn't? GAF wants Durango to fail sooooo bad.

I'm happy MS has not added any useless gimmicks to the controller Sony/Nintendo-style.
 
Why would we explode? If it's used for voice support to nav the system or turn it on, that's a plus. Not a minus. If you think it's mandatory in the sense that every game needs to utilize it, you're in for a happy surprise.

Because it "forces" one to buy and keep plugged-in a piece of equipment most people don't want and already hate, even if you defend all things MS. If the voice-support is so awesome, they could implement it without the huge dumb camera that has to be plugged in.

"I had to pay for and now keep around this thing I don't want to use, but hey, at least the games I want to play don't use it! Yay I'm so happy!" I'm sure that's what your reaction would be if the PS4 required a Guitar Hero controller to be plugged in at all times...
 
Because it "forces" one to buy and keep plugged-in a piece of equipment most people don't want and already hate, even if you defend all things MS. If the voice-support is so awesome, they could implement it without the huge dumb camera that has to be plugged in.

"I had to pay for and now keep around this thing I don't want to use, but hey, at least the games I want to play don't use it! Yay I'm so happy!" I'm sure that's what your reaction would be if the PS4 required a Guitar Hero controller to be plugged in at all times...
Yup... For the enthusiasts of forums like this, not only is mandatory Kinect a sign of MS steering the wrong way, it also drives up the cost of the system.
 
If the voice-support is so awesome, they could implement it without the huge dumb camera that has to be plugged in.

And how would you do that ? Do you want a dedicated device with only microphones sitting in front of your TV ? It would be just as huge (kinect1 is so wide because of the microphone array specifications, it could be half as small if it didn't include the microphones), would have less features (no more login by face recognition, precise user localization, and of course gesture navigation), and it would double the number of sensors in front of your TV for those who would want the camera too.
It would also raise the price of the full NUI experience (two sensors, two connectors), with the only benefit of offering a feature incomplete solution to people who don't like cameras.
 
Because it "forces" one to buy and keep plugged-in a piece of equipment most people don't want and already hate, even if you defend all things MS. If the voice-support is so awesome, they could implement it without the huge dumb camera that has to be plugged in.

"I had to pay for and now keep around this thing I don't want to use, but hey, at least the games I want to play don't use it! Yay I'm so happy!" I'm sure that's what your reaction would be if the PS4 required a Guitar Hero controller to be plugged in at all times...

Then don't buy the console. I hate the dual shock, but I'm forced to buy it. So I bought it. It's not worth this much angst.
 
The flat buttons of the Dual Shock allow for faster tapping from my experience. My thumb also crashes into the height of the X button when rushing from A to X sometimes.

I prefer the Dual Shock design overall (more versatile imo), but I have no real problem switching between the pads.
 
Never understood why Microsoft went with an asymmetrical design, it's simply not as ergonomic or elegant as a symmetrical solution.

Ergonomics is the reason why.

The only reason the Dualshock sticks are symmetrical is because they were added to the original PS1 controller as an afterthought and without any consideration for ergonomics whatsoever. They just stuck them in the only place they'd fit without a complete redesign.

In the time that's passed since the PS1, the analog stick has pretty much completely replaced the functionality of the d-pad outside of fighting games and such, so it makes sense to put the stick in the place that the d-pad once occupied. Unless you think the placement was wrong in the first place and that the original PS1 controller should have looked like this:

controller.jpg
 
In the time that's passed since the PS1, the analog stick has pretty much completely replaced the functionality of the d-pad outside of fighting games and such, so it makes sense to put the stick in the place that the d-pad once occupied. Unless you think the placement was wrong in the first place and that the original PS1 controller should have looked like this:
Sure it "makes sense", but it isn't necessary. Either way, you still hold the controller exactly the same way. The only difference being where you rest your thumb.
 
Sure it "makes sense", but it isn't necessary. Either way, you still hold the controller exactly the same way. The only difference being where you rest your thumb.

It might not make much practical difference but taking into consideration "where you rest your thumb" when designing a controller is a matter of ergonomics, as opposed to bolting new parts onto old designs wherever they'll fit.
 
Because it "forces" one to buy and keep plugged-in a piece of equipment most people don't want and already hate, even if you defend all things MS. If the voice-support is so awesome, they could implement it without the huge dumb camera that has to be plugged in.

"I had to pay for and now keep around this thing I don't want to use, but hey, at least the games I want to play don't use it! Yay I'm so happy!" I'm sure that's what your reaction would be if the PS4 required a Guitar Hero controller to be plugged in at all times...

The BOM of Kinect 2 is likely to be magnitudes lower than that of the original Kinect when that was released. Camera tech gets cheaper and better all the time (think about the sort of cameras phones had 4 years ago compared to now), the rumours suggest that it won't be motorised, it'll come in a far smaller casing, etc. I doubt that it will add much to the cost of the console and it'll add far more functionality than you give it credit for.
 
Wii-U-Pro-Controller1.jpg


Nintendo took the 360 controller and made it the perfect size. The biggest change is the lack of the bulge for the battery pack.

I really hope MS doesn't make the controller smaller.

I would have been a really nice controller if they had included analogue triggers. Nice try Nintendo.
 
Top Bottom