I do NOT get the argument for having analog stick in the primary position. BUTTONS like the d-pad should be in the primary position because they require highly contextual movements, moving them out of the primary position makes them useless (see Xbox 360 d-pad) and renders entire genres inferior (see fighters). Analog sticks on the other hand, require passive movement. You are generally just pushing the analog stick in one direction and holding it there. Especially with the left analog. It does not require a huge deal of precision, in fact the only analog requiring higher levels of precision if the right stick which is in the off set position on both systems. Having the left analog offset is not a benefit in any real way.
Glad they kept the sticks in the superior position.
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I no comprehend how you play anything with that stick layout besides shooters...
I just can't friggin do it...
Reaching down from the right thumb stick is not an ideal design. I like the overall shape of the Pro pad, but that stick layout is bleh. The actual shape of it is indeed nice though.
Should have been covered with Stars and Stripes, because America fuck yeah, as that's pretty much the only country MS cares about when rolling out services, and the Brits are just wannabe Americans![]()
I do NOT get the argument for having analog stick in the primary position. BUTTONS like the d-pad should be in the primary position because they require highly contextual movements, moving them out of the primary position makes them useless (see Xbox 360 d-pad) and renders entire genres inferior (see fighters). Analog sticks on the other hand, require passive movement. You are generally just pushing the analog stick in one direction and holding it there. Especially with the left analog. It does not require a huge deal of precision, in fact the only analog requiring higher levels of precision if the right stick which is in the off set position on both systems. Having the left analog offset is not a benefit in any real way.
It'd be fairly easy, given the limited number of dev kits out there, to do a unique (barcode-style) stripe pattern so that if anything leaked you'd immediately know who was responsible.
Given, say, 16 stripes, you'd have enough stripe patterns to uniquely identify well more than every controller that's been given to devs (2^16 = 65536)
Analog sticks on the other hand, require passive movement. You are generally just pushing the analog stick in one direction and holding it there. Especially with the left analog. It does not require a huge deal of precision
In size and ergonomics it looks like it is taking a direction from the 360 pad.
You can photoshop to cover the stripe pattern and leak it.It'd be fairly easy, given the limited number of dev kits out there, to do a unique (barcode-style) stripe pattern so that if anything leaked you'd immediately know who was responsible.
Given, say, 16 stripes, you'd have enough stripe patterns to uniquely identify well more than every controller that's been given to devs (2^16 = 65536)
Direction from the 360 pad? Not even close. If anything it's a natural evolution and not some bastardisation.
I'm the same way, and I worry about it on the new DS design. I don't want to be one of these people (because I think most either just aren't doing it right or they're being intentionally difficult), but the way I'm used to using my thumbs hurts after a while on the 360 sticks.Yeah, I think that's also where the concave/convex split comes from. If you use the tips of your thumbs (as I do), you probably prefer convex, otherwise concave.
I think it does, most notably the handles.EDIT: I don't literally mean from the 360 controller, rather modern ergonomic design that the 360 also utilizes.Direction from the 360 pad? Not even close. If anything it's a natural evolution and not some bastardisation.
Xbox users are obviously fine with it,so no point in changing it now.Never understood why Microsoft went with an asymmetrical design, it's simply not as ergonomic or elegant as a symmetrical solution.
DS3's problem was that the handles were too angled and short, and the sticks too close together.
DS4 has pretty much the ideal design, in my view.
It's not a big deal either way though, I can go back and forth between the two without issue.
Never understood why Microsoft went with an asymmetrical design, it's simply not as ergonomic or elegant as a symmetrical solution.
DS3's problem was that the handles were too angled and short, and the sticks too close together.
DS4 has pretty much the ideal design, in my view.
It's not a big deal either way though, I can go back and forth between the two without issue.
Never understood why Microsoft went with an asymmetrical design, it's simply not as ergonomic or elegant as a symmetrical solution.
DS3's problem was that the handles were too angled and short, and the sticks too close together.
DS4 has pretty much the ideal design, in my view.
It's not a big deal either way though, I can go back and forth between the two without issue.
Never understood why Microsoft went with an asymmetrical design, it's simply not as ergonomic or elegant as a symmetrical solution.
DS3's problem was that the handles were too angled and short, and the sticks too close together.
DS4 has pretty much the ideal design, in my view.
It's not a big deal either way though, I can go back and forth between the two without issue.
I think it does, most notably the handles.EDIT: I don't literally mean from the 360 controller, rather modern ergonomic design that the 360 also utilizes.
I'm really enjoying the Dualshock purists coming around to the superior ergonomic design of the handles, by the way. It was annoying putting up with "your hand hasn't changed since the dualshock, why should the controller's shape?" And other equally absurd comments. People are just too attached to a controller they've been using since the 90s.
This is often overlooked, but this is the aspect from the Dual Shock that Microsoft should steal the most.fix the d-pad
flatten the abxy buttons
perfect controller
Do you think people would have been content with the same boring design generation after generation?
Its the fucking shitty short handles that ruin dualshock. DS4 looks to have fixed that though, which is great.
This "mandatory Kinect" thing is sounding more and more real. Stunned that GAF hasn't exploded negatively about it.
The bulk of the last few big Durango threads have been full of frustration on it. The hate just calmed considerably and became okay when Sony announced that they're competitor camera would be required to log in.This "mandatory Kinect" thing is sounding more and more real. Stunned that GAF hasn't exploded negatively about it.
Awful if true. It's like MS is trying to find as many reasons to keep me from buying the next Xbox.
This "mandatory Kinect" thing is sounding more and more real. Stunned that GAF hasn't exploded negatively about it.
Never understood why Microsoft went with an asymmetrical design
This "mandatory Kinect" thing is sounding more and more real. Stunned that GAF hasn't exploded negatively about it.
Maybe they're trying to tap into just that, the female audience.Look, it's no deal breaker for me, but I have tiny girl hands and to me the 360 controller is the most perfect size there is. Dual shock is too small even for my girly hands, so I'm glad Sony has lengthened the handles.
By why make the perfect sized controller smaller? Especially if you're most likely not giving a shit about Japan?
It hasn't? GAF wants Durango to fail sooooo bad.This "mandatory Kinect" thing is sounding more and more real. Stunned that GAF hasn't exploded negatively about it.
It hasn't? GAF wants Durango to fail sooooo bad.
I'm happy MS has not added any useless gimmicks to the controller Sony/Nintendo-style.
Why would we explode? If it's used for voice support to nav the system or turn it on, that's a plus. Not a minus. If you think it's mandatory in the sense that every game needs to utilize it, you're in for a happy surprise.
Never understood why Microsoft went with an asymmetrical design
Yup... For the enthusiasts of forums like this, not only is mandatory Kinect a sign of MS steering the wrong way, it also drives up the cost of the system.Because it "forces" one to buy and keep plugged-in a piece of equipment most people don't want and already hate, even if you defend all things MS. If the voice-support is so awesome, they could implement it without the huge dumb camera that has to be plugged in.
"I had to pay for and now keep around this thing I don't want to use, but hey, at least the games I want to play don't use it! Yay I'm so happy!" I'm sure that's what your reaction would be if the PS4 required a Guitar Hero controller to be plugged in at all times...
If the voice-support is so awesome, they could implement it without the huge dumb camera that has to be plugged in.
This is often overlooked, but this is the aspect from the Dual Shock that Microsoft should steal the most.
Because it "forces" one to buy and keep plugged-in a piece of equipment most people don't want and already hate, even if you defend all things MS. If the voice-support is so awesome, they could implement it without the huge dumb camera that has to be plugged in.
"I had to pay for and now keep around this thing I don't want to use, but hey, at least the games I want to play don't use it! Yay I'm so happy!" I'm sure that's what your reaction would be if the PS4 required a Guitar Hero controller to be plugged in at all times...
Then don't buy the console. I hate the dual shock, but I'm forced to buy it. So I bought it. It's not worth this much angst.
The flat buttons of the Dual Shock allow for faster tapping from my experience. My thumb also crashes into the height of the X button when rushing from A to X sometimes.why?
Never understood why Microsoft went with an asymmetrical design, it's simply not as ergonomic or elegant as a symmetrical solution.
Sure it "makes sense", but it isn't necessary. Either way, you still hold the controller exactly the same way. The only difference being where you rest your thumb.In the time that's passed since the PS1, the analog stick has pretty much completely replaced the functionality of the d-pad outside of fighting games and such, so it makes sense to put the stick in the place that the d-pad once occupied. Unless you think the placement was wrong in the first place and that the original PS1 controller should have looked like this:
Why are you forced to buy a PS3?
Sure it "makes sense", but it isn't necessary. Either way, you still hold the controller exactly the same way. The only difference being where you rest your thumb.
Because it "forces" one to buy and keep plugged-in a piece of equipment most people don't want and already hate, even if you defend all things MS. If the voice-support is so awesome, they could implement it without the huge dumb camera that has to be plugged in.
"I had to pay for and now keep around this thing I don't want to use, but hey, at least the games I want to play don't use it! Yay I'm so happy!" I'm sure that's what your reaction would be if the PS4 required a Guitar Hero controller to be plugged in at all times...
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Nintendo took the 360 controller and made it the perfect size. The biggest change is the lack of the bulge for the battery pack.
I really hope MS doesn't make the controller smaller.