blu
Wants the largest console games publisher to avoid Nintendo's platforms.
Put it online! ;pFeel free to come to my Advanced Topics in Compiler Construction lecture - starting, in fact, tomorrow.
Put it online! ;pFeel free to come to my Advanced Topics in Compiler Construction lecture - starting, in fact, tomorrow.
Just speaking as someone who follows this business as an enthusiast, what's interesting to me is that I see this as something that'd entice japanese developers. Lock up your games in a walled garden, don't let people tinker with them, we get what we get. Interesting in that it's MS that's leading the charge. I see Activision to be the publisher most likely to go all-in with MS on this.
Ubi and EA have their own storefronts; what on earth why they abandon their own stores? I guess they don't have to, and they can sell UWP games on Origin and uPlay, but that hurts Microsoft's intended appeal as the Windows Store as the one stop shop. So if they're not using the Windows Store, then why go through the changes and (assuming here) extra effort to build games as a UWP app?
Steam crushes all anyway. In the long run, we may have the big three third parties and MS first party games using UWP. Japanese developers are probably seeing a lot of success on Steam, and while their attitudes toward open platforms may make UWP attractive, why switch revenue streams so soon after embracing Steam?
It's going to be fascinating and scary to see this shake out. Microsoft isn't afraid of bailing on a bad idea, so even if this sticks, most of us will probably be content to play Halo 7 through the Microsoft Store on our PCs and keep our massive libraries of games made the traditional way on Steam.
Just speaking as someone who follows this business as an enthusiast, what's interesting to me is that I see this as something that'd entice japanese developers. Lock up your games in a walled garden, don't let people tinker with them, we get what we get. Interesting in that it's MS that's leading the charge. I see Activision to be the publisher most likely to go all-in with MS on this.
What if MS decides as a publisher of this walled garden they don't want Anime Dating Sim games (Or any other Japanese games, just because.)
This is not a future I want. Even with side loading seemingly being available, locking out windows features unless they go through a walled garden, where MS could play favorites to their own first party games is not cool.
That's true. But my claim is that if the "general users" or "normal users" or however we're calling them in this thread is leaving the PC platform, this rise could be reversed. Maybe I'm wrong, but I find this trend quite alarming.
The Eroge community is gonna be in an uproar if they can't play their games.
Why? What does it matter? These users were never going to play enthusiast games on it. Just use it for browsing and checking mail. A tablet can do the same thing and is more compact. People who need to do work on a pc and find it more open will get one. I can't see why it's an issue that tablets are much more convenient. With 10 being free, if these general users were using their pc for basic stuff, they wouldn't have to upgrade for years.
I'm more worried that MS has the ability to arbitrarily choose what is on their shop and what can and can't use these new features on hardware.
Walled gardens were what pushed me away entirely from Apple's macbooks. I don't mind it so much on a phone, as long as it does what it's supposed to as a phone. A multi-purpose PC on the otherhand I don't agree with anyone having any say over what runs on my PC, or applications I write having to get approved for content.
The reason this doesn't bother me on Steam/gog/uplay/origin: they don't have OS level control, and unlike Microsoft cannot prevent it entirely.
What's to prevent MS from going further down this slippery slope? This is way beyond games in my opinion.
Why do you equate the PC platform with Microsoft? If anything, we should all get off of Windows and lobby developers to start using Vulkan and SteamOS or any Linux distro.
Gaming is and never will be Microsoft's primary focus. UWA was not a decision to help gamers. The Windows Store was not a decision to help gamers. Microsoft wants to control Windows like Apple controls iOS.
This is not beneficial to the consumer.
I really want linux to be the next stage but none of the big vendors or software companies will support it properly or leverage some of its good benefits. Between anti bufferbloat tech, a much better scheduler, way less kernel bloat, and a real time os which is better for gaming as devs could count on less stutter with better driver support in time. Won't happen cause too many vested interest want to keep that easy windows money. Windows blows right now after a certain point, yet despite all I mentioned you're not switching people over without a real way to give compatibility or fixing linux driver/update issues. Doesn't have to be this way but I'm surprised besides redhat very few others get it.
Consumers are complacent to accept this shit too despite knowledge out for the better part of this decade.
As most gaming enthusiasts consider themselves pretty good with computers, why hasn't linux gaming taken off. What is so special about Direct X? Is opengl that far behind? Seriously, it cracks me up that all of these pc gamers are so concerned with performance but they are forced to use a windows PC. I would love to get back into PC gaming but I don't want to use windows for any reason.
The benefit would be reduced development time in the long run, at the cost of the time required for the initial transtion.
That's the theory, wether it will actually work out that way is anyone's guess.
I dont know. I am not a modder/hacker yet i was able to prove his statement in that thread as wrong in about a day. So to me it doesn't look like he has put much effort into trying before posting about the "impossible".
What makes you say that Japanese developers have a problem with people being able to modify game files? To me it seems like they're indifferent to/unaware of western modding culture at worst, not disdainful of it. Do you have any special insight into the matter?Just speaking as someone who follows this business as an enthusiast, what's interesting to me is that I see this as something that'd entice japanese developers. Lock up your games in a walled garden, don't let people tinker with them, we get what we get. Interesting in that it's MS that's leading the charge. I see Activision to be the publisher most likely to go all-in with MS on this.
Companies don't see a reason to, so they don't care. They don't want to adjust their workflow or fire/hire developers who know OpenGL or Vulkan.
well they just got Denuvo ;-)The Eroge community is gonna be in an uproar if they can't play their games.
Hopefully the backlash to this unified windows platform will force companies to seek alternatives.
why hasn't linux gaming taken off. What is so special about Direct X? Is opengl that far behind?
I don't think that alleviates very many fears. Microsoft promises, especially when phrased as "intents", are treated dubiouslySorry to resurrect this thread, but was watching the video of Spencer's talk at the Xbox showcase and he refers to "sli, vsync, mods, injection, overlays" and some other things and then says..."Our intent is to embrace the breadth of what makes pc gaming great" referring to those things specifically
I understand scepticism regarding Microsoft and i support that. But it looks like they know what they have to do.
https://youtu.be/pTEVKp4hVuI?t=15m43s
if they don't, they should be ashamed.
Feel free to come to my Advanced Topics in Compiler Construction lecture - starting, in fact, tomorrow.
Sorry to resurrect this thread, but was watching the video of Spencer's talk at the Xbox showcase and he refers to "sli, vsync, mods, injection, overlays" and some other things and then says..."Our intent is to embrace the breadth of what makes pc gaming great" referring to those things specifically
I understand scepticism regarding Microsoft and i support that. But it looks like they know what they have to do.
https://youtu.be/pTEVKp4hVuI?t=15m43s
I want to give them the benefit of the doubt. MS gaming side has too much ill will towards them with the X1 to not try to fix these things.Sorry to resurrect this thread, but was watching the video of Spencer's talk at the Xbox showcase and he refers to "sli, vsync, mods, injection, overlays" and some other things and then says..."Our intent is to embrace the breadth of what makes pc gaming great" referring to those things specifically
I understand scepticism regarding Microsoft and i support that. But it looks like they know what they have to do.
https://youtu.be/pTEVKp4hVuI?t=15m43s
Quick question (doubt it's worth a new thread): Anyone have an idea what it takes to make a game a UWA so it can be put up on the Win10 store? Is the coding a big process or is it relatively simple? For example, would it be easy for Activision, Ubi, Warner etc to create both Steam and Win10 versions or is there a lot of extra coding needed to make it a UWA for win10? Major third party games on the store would be awesome. It's not gonna do much if it's just the MS exclusives
Sorry to resurrect this thread, but was watching the video of Spencer's talk at the Xbox showcase and he refers to "sli, vsync, mods, injection, overlays" and some other things and then says..."Our intent is to embrace the breadth of what makes pc gaming great" referring to those things specifically
I understand scepticism regarding Microsoft and i support that. But it looks like they know what they have to do.
https://youtu.be/pTEVKp4hVuI?t=15m43s
I don't believe it would necessarily be the difficulty or cost of creating a second alternative version of a game just for the Win10 Store in the first place, it would be the difficulty and cost of actively maintaining 2 separate versions of a game.
straight outta https://en.wikipedia.org/wiki/Embrace,_extend_and_extinguishThere's that word again. "Embrace".
Sorry to resurrect this thread, but was watching the video of Spencer's talk at the Xbox showcase and he refers to "sli, vsync, mods, injection, overlays" and some other things and then says..."Our intent is to embrace the breadth of what makes pc gaming great" referring to those things specifically
I understand scepticism regarding Microsoft and i support that. But it looks like they know what they have to do.
https://youtu.be/pTEVKp4hVuI?t=15m43s
Tell Spencer it's freedom that makes pc gaming great but i sincerely doubt he understands or cares.
What makes you say that Japanese developers have a problem with people being able to modify game files? To me it seems like they're indifferent to/unaware of western modding culture at worst, not disdainful of it. Do you have any special insight into the matter?