Snacks the sober sea lion
Member
Rock Paper Shotgun acted really unprofessionally. We know there's a point to be made and trying to trap somebody into giving a condemning interview is a shitty, kotaku-esque way of doing it.
Easy:
Any other easy questions?
Fucking lol.
Morrigan Targaryen
Because it's against the sites TOS. Most people seem capable of operating to them.
Ahh I see, if a girl is pretty she needs to be covered up. If she's ugly cleavage is perfectly fine. Got it...
It matters because the most bullshit statement is to assume that females are designed for females in gaming generally. Your statement fails if it's true that male characters are designed for males generally. If you don't think that this the case, show me.
By the way, I'm sorry that you apparently have to choose from only roided up beefcakes such as
::snip;;
That's quite the variety with which to choose. The problem isn't that a character is sexualized. The problem is that a certain type of character is sexualized more so than another. If you object to Marcus Fenix or any other dudebros, play almost any other kind of game. You will be hard-pressed to find a character that fits the arch type that you want. You will see a hell of a lot more "top women in gaming" than men because, like it or not, males have a much wider variety and as such it isn't exceptional that a male character can be good or unique.
To directly debunk your comparison, being a muscle-bound "hunk" is to be someone who is, in most kinds of games, the most capable and dependable character with which you can choose. Being a busty bombshell has no gameplay utility. There is no value from being a busty bombshell beyond "I like looking at it/looking like it." An industry dominated by men on both sides doesn't have to worry about so-called sexualization (which is only an issue when people want to tear down feminists' arguments, meaning that it's a cheap tool that no one - especially not the people using it - care about). This is not true for women. What does a woman have as an option when they don't want to be a damsel or eye candy?
Doug Walker said:Hmmm...I don't know. I've defended Anita Sarkeesian for her ripping down of the tired, overused, and (in my opinion unintentionally) damaging image of the Damsel in Distress in video games, even if I didn't agree with all her choices (disabling the comments still aches me to my core). I did this knowing it was unpopular, but never the less joined in the bashing of this bored cliche because it taints what I feel are otherwise bad-ass female characters.
I was looking forward to the final part about Dudes in Distress and Role Reversals, thinking she'll finally show the strong female heroes that so many games have given us. She briefly listed 9 all together (claiming 2 barely counted because they were secondary characters) and continued saying this was not enough. I agree, that is not enough, for you left these names out:
Samus
Lara Croft
Chell
Bayonetta
Zoey (Left for Dead)
Alyx Vance
Jill of the Jungle
Tyris Flare
Rayne
Joanna Dark
Manon Batiste
Danielle Fireseed
Chun-Li
Lightning
Sonya
Cate Archer
Faith
Ellie Langford
Nariko
Hibana
Giana and Maria
Jill Valentine
Bastila Shan
Elena Fisher
April Ryan
Nina Kalenkov
The Scythian
Konoko
Maki Genryusai
LuciaAlicia Claus
Blaze Fielding
Aya Brea
Rubi Malone
Violette Summer
Heather Mason
Regina
Momohime
Mace Daniels
Hana Tsu-Vachel
Vanessa Z
Vela
and ANY versus style fighting games. Practically every one has strong female fighters with great back-stories and personalities.
You can find more under Wiki's List of Female Video Game Action Heroes, where you can't find them is in Anita Sarkeesian's video. I truly feel this is a large missed opportunity as Anita states she is exploring the role of women in video games. Not explaining the roles many of these characters played is like discussing women in comedy and never mentioning Lucille Ball, Mary Tyler Moore, Tina Fey, ect.
The goal, at least as I saw it, was not just to point out the problem, but acknowledge those who have succeeded past the problem, so that we may be able to learn from them. Women have worked too greatly and come too far in ALL forms of media to be ignored as such. I stand by her right to have her opinion, she is an intelligent person with intelligent points of view, but to make her points valid, I believe it is better to celebrate women for their accomplishments rather than waving one's finger saying "they're not enough."
As a comedian, I understand the irony of me saying "Focus on the positive," but I perform as an over the top satirical character for comedy, and have also added positive editorials to his work recently. Anita is searching for actual change, hoping to teach us how to accomplish it. A good teacher does not simply shame students who get things wrong, they build up students who get things right. I hope for a more positive and inspiring outlook for women in her future videos as I think she does have talent and some interesting points. For now though, I much rather focus on finding other women making changes in the media, as I know they will not be featured in Anita's videos anytime soon.
Well, that's an entirely and intentionally shitty way to sum up the points. Is it possible that people are pointing out how nearly every popular female in video games is a certain type (AKA "look at my tits")?
Why isn't the opposite true? Why aren't you saying that women must show cleavage?
Not sure what in your post led me to locate this again (maybe it was your exhaustive list that made me go search for another thing that had a list that had something to do with this subject), since it might not have much to do with this post, but Doug Walker (Nostalgia Critic) was a fan of Anita Sarkeesian before her third video, and in a Facebook post, he explained why:
I don't think he's touched on her fourth one, but there you go.
How's that for a list?
It's an impressive list. Would you like me to dwarf it further? To note, I used only Wikipedia's category for male video game characters as reference.
To analyze the list, I see a number of non-playable female characters. Is it really worth listing Alyx Vance and Elena Fisher (who had a sparing number of playable segments but never on the same level as Nathan) when I could list in turn dozens of other characters in response?
So you think that just because they are NPC's, they are insignificant or aren't strong female characters that can handle themselves? Are you shitting me right now?
So you think that just because they are NPC's, they are insignificant or aren't strong female characters that can handle themselves? Are you shitting me right now?
Ahh I see, if a girl is pretty she needs to be covered up. If she's ugly cleavage is perfectly fine. Got it...
Also
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Just thought this funny![]()
Blizzard's art design for female characters, at least for WoW, is the most anatomy-crushing stuff I've ever seen come out of a AAA studio.
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If they're going for a "comic book style" they've landed somewhere in the proximity of Rob Liefeld.
So they're actually producing worse, less visually appealing art in order to accommodate the tits and asses.
But the fact that there are exceptions to the demographic does not in and of itself make a business appealing to its primary demographic a problem.
Tiresomeness is irrelevant to the merits of the argument.I wish I had a nickel for every time someone brought up romance novels in these threads...
Considering 50% of "gamers" are female, and they largely gravitate toward social and mobile games, while males largely gravitate toward console, retail "hardcore" games, obviously with some unknown quantity of overlap between the two, it's probably around 50%, give or take a big chunk. Yes, it's more than 16%. I'm not sure how that's material. Is there some big change that happens between 16% and 50%? If so, what, and why?Romance novels account for ~16% of fiction sales (the biggest segment of fiction, but still just a segment).
While I don't think there's a study on how many videogames are designed to appeal to straight males as a demographic (with sexy characters and such) (I wish there was such a study), my guess is that it's higher than 16%.
I very specifically addressed the fact that it's a genre of books, while you're using "video games" as if it means ONLY violent, "hardcore" video games, which is also a genre. It's as if I were claiming "novels" only consisted of romance novels. Yes, 16% vs 50% of their respective mediums, but neither is a high enough number to move them out from the "genre" category and into representing the entire medium. So the comparison survives, as we're talking about the violent, "hardcore" genre of video games which caters toward men, and comparing it to the romance novel genre of books. Both are genres within a medium, both have sub-genres, and both have audiences that consist mostly of a single gender, and mostly cater to that gender, with non-catering material being in the minority.I think the more salient point is that people seem to think that pointing at romance novels and saying "see? y'all do it, too!" is ignoring that romance novels are just one genre of an entire medium (literary fiction). Also, romance novels alone sell in the hundreds of millions of units a year, too, like videogames...except that's all of videogames (including casual games on phones), vs one section of the book store.
A controversy or an allegation is not self-justifying. You (meaning the general, nonspecific "you") can't outcry about a wrong you're alleging, and then say, "But look at all the outcry; that means our arguments have merit." Yes, there's something to be said for the number of people outcrying, and the level at which they're doing so; it could potentially be a somewhat supporting point to a much stronger argument. But if the only material distinguishment you can find between romance novels and violent video games is the outcry you're participating in, that controversy will not be self-justifying. Again, I AGREE with you that there's a problem; but the reasoning used here to conclude such is flawed.Unlike videogames, literary fiction caters to many different audiences without controversies about who books are 'actually' meant for. That's the meat of the "problem" that people nowadays are commenting on about videogames; and it's a multi-faceted problem that's about more than social justice.
Again, ascribing to me (I assume, since you're responding to my post) a motive of defending overused sexualization is both irrelevant and wrong, as I also want to bring down the over-sexualization of women in games. And as I described above, you're correctly noting that novels catering to women and oversexualizing men is contained in one genre, but you're failing to note that the same is true for oversexualized women in video games. In social media games, mobile games, family-friendly games like Mario, etc., you don't see the overt oversexualization of women that you do in violent video games. It's not even close to the same level. So you're correct that books catering to one gender are largely contained in a genre containing subgenres, and you're incorrect to think the same is not true for video games catering to one gender.The idea that people have to defend the overuse of sexualization in videogames by comparing it to ONE specific genre of fiction (and one particular type, as the binary is "sexy art in videogames is for boys, romance novels with fabio are for girls", as if no one writes any other kinds of romance/erotica) really only speaks about how narrow-minded the cult of videogames is as a creative medium at this point in time.
RPS is what happens when video game writers fall in love with the smell of their own farts, like that South Park episode. Awful.
indeed. This is pretty amusing: -
http://www.rockpapershotgun.com/2013/11/25/take-a-bow-ms-male-character-explored/
a posting about Anita Sarkeesian latest Tropes Vs Women in Videogames episode, but not only are comments off on the youtube video, but comments are also off in the thread, because the subject isn't up for discussion apparently. Instead we're treated to a lot of rather limited second guessing.
The irony of denying people a voice is apparently lost on Walker it seems.
lolokay. You're right, it's such a shame that all of the people who TOTALLY were using the YouTube comments to say anything besides explaining why Anita was a cunt lesbian bitch.
lolokay. You're right, it's such a shame that all of the people who TOTALLY were using the YouTube comments to say anything besides explaining why Anita was a cunt lesbian bitch.
The thing is people have always called her that. People called her that when she showed up on the scene. People call her that now. If someday, she wins the Nobel prize, despite what ways our society might change, there will most likely be people who will continue to call her that. The hope is though that with every one of these articles or videos, someone, somewhere is willing to dig through the muck and find a conversation with someone worth having (or start said conversation) and two or even one person coming out of it having learned something that changes their perspective in a way that makes it worthwhile. Closing down the comments assures that doesn't happen at all. No people will see it, watch or read, stew in their crap and then move on to something else without the chance to change by gaining perspective from someone reasonable. Two areas where people could have civil discourse about the video even a small, small group of people are now closed. That's kinda messed up.
And I won't say I didn't think the same thing at one point. A video review of '12 Years a Slave' completely devolved on YouTube. I thought the best thing for the vid was to close down the comments but after looking through them (specifically through ones that weren't Top Voted) I found people who genuinely were affected by the movie. Heck, even in the topics where people where being complete racists, I found people (a lot of people) giving thoughtful rebuttals to the stonewallers that may not have affected them but probably and hopefully affected someone else who might/or might not have commented
Sometimes there are thoughtful comments, but the vitriol that gets thrown around harms discussion more than those thoughtful things help it.
Look at the study cited by Popular Science when they closed down their comments section. When comments sections go to shit, they polarize people even further. They don't deepen our understanding, and they distract from whatever points the original work might be trying to tell.
I like commenting on things, or I wouldn't be on NeoGAF. But it always frustrates me how easy it is for discussions to go wrong, or to spend time focusing on digressions, or on beating up on something people disagree with instead of being constructive. It's something I wish I knew how to solve. But until that solution appears, I can't blame people for turning off comments sometimes.
2. Fuck off with that.
Thanks for telling me to fuck off. Welcome to my blacklist.
edit: no wait, I'd rather watch yourself trainwreck.
I don't doubt abuse was piled on, however in this life if you're going to put yourself and your opinions out there then you have to take the rough with the smooth. Without openness to criticism one can't refine ones thinking. A good argument is one that's tempered like a sword. The denial of any right to criticism of the work is a mistake and an assumption of finality by the author.
Do you want to present your argument? Hell, let's even assume for argument's sake that you ARE right, and these power-based characters are actually designed for sex appeal. The reason why that WOULDN'T be a problem is because female characters designed for sex appeal are such a common occurrence that it becomes hard to find a half decent character to play as who isn't that. As I argued earlier - you don't want to be a muscle-bound roid head? Well good news, that's not the norm.
People on more well-reasoned forums lose their shit over these videos. Wherein lies the value of having an open discussion on YouTube, quite possibly the worst popular website on which to have a conversation?
People on more well-reasoned forums lose their shit over these videos. Wherein lies the value of having an open discussion on YouTube, quite possibly the worst popular website on which to have a conversation?
So briefly, let’s observe the pervasive nature of sexism and misogyny (and we’re not going to get distracted by the debate over which is which) in the games industry, and in the reporting of it, with two examples from just the last fortnight.
Dude designed to look sexually attractive:
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Tom Chick from Quarter To Three came out hard against RPS:
http://www.quartertothree.com/fp/2013/11/27/speaking-unspoken-truth-gender-inequality-videogames/
I don't think he needed to parody them so completely to make his point as that just puts people back up and makes them defensive (much like hostile leading questions in interviews do) but I am far more in agreement with him than with the RPS guys.
Yeah it's easier to take the blow and make this go away now. Sometimes even when you're right it's better to just say you weren't.
I'm ashamed of RPS though and I hope they do better in the future. They've been on a steady decline in almost all facets of covering games for a while now.
That article essentially boils down to (and pardon me if you consider this a strawman): It's getting better, don't complain! There are grey areas, see?
Now I'm not saying that the games industry isn't sexist, I'm fairly sure certain parts are (and the Asian development scene isn't helping matters either). However if someones actually going to write an article about it you do kind of expect them to actually come up with some pertinent & games industry relevant examples rather than largely extraneous and nebulous ones. What's next? Holding Sony to account for that drunk dude stripping his wife on PS4 streaming?
Not a huge fan of The Chick, but I think it brings some balance to the debate because lets face it representation has gotten better. Sure it might not be as perfect as Mr Grayson wants, but it isn't getting worse.
This post sounds like a lot of concern trolling to me. Why don't you do everyone else a favor and just listen to the real message of the article? By needlessly focusing on the details, you're completely undermining a valid teaching moment, and you're really only hurting yourself by not taking the gist of the article to heart. But it's OK. There's nothing stopping you from joining the 21st Century once you learn how to listen to an enlightened point of view.
It doesn't mean that we should not discuss it.
Not a huge fan of The Chick, but I think it brings some balance to the debate because lets face it representation has gotten better. Sure it might not be as perfect as Mr Grayson wants, but it isn't getting worse. The feeling I get at times is the ideal RPS female character dresses something like this: -
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Because god forbid she wear anything that could even vaguely be construed as sexist or pandering to a male audience (see outrage over the cyberpunk 2077 CG trailer for instance).
Sorry, darkpower, but quite frankly, I'm not going to reply to you if you're intent on ignoring my point about the two lists. Since we compared male playables to female anything in video games, would you like me to modify the criteria to show the male to female ratio with respect to quality characters?
I was sort of interested in this list myself, but who gets to determine what a quality character is?
Fair point. For example, your ideal woman is
So long as we're making arguments that one would only use out of stupidity or trolling, anyway. At what point is it possible that perhaps the RPG interviewer wanted LESS females who are designed for the sake of sex appeal?
Christ, we really need to have a Godwin's law for burkas. Anyone who tries to characterize a person's opinion on the matter as "well you just want women to dress in burkas" should just get the fuck out of the thread, because they clearly bring nothing to the conversation.
Actually I'm quite happy with the way things are going with The Shepards, & the Lara crofts tbh. But still feel free to think otherwise.
Who defines sex appeal exactly? What's offensive for one person may be totally acceptable to another. Where's the line drawn as to what's beyond the pale? Like a fair few people in this thread already I'm completely no plussed about the Nova design. Yet Mr Grayson was moved to tears? Who gets to decide whats acceptable? The critics or you the consumer?
I'm enjoying these little tantrums tbh. Do carry on.
It's pretty clear by your burka comment that you are either too stupid to participate, or you are intentionally trying to make people mad in order to prevent any proper discussion from happening. I'll let you decide whether you're an idiot or an asshole.
In the end though, the most alarming thing in this thread is a person who equates forcing human beings to wear burkas to people criticizing men for designing women in a sexualized way. Which amounts to equating the value of human females to that of their digital counterparts.
Who defines sex appeal exactly? What's offensive for one person may be totally acceptable to another. Where's the line drawn as to what's beyond the pale? Like a fair few people in this thread already I'm completely no plussed about the Nova design. Yet Mr Grayson was moved to tears? Who gets to decide what's acceptable? The critics or you the consumer?
How about dropping the incessant labeling, and address the question I posed instead?: -
Tom Chick from Quarter To Three came out hard against RPS:
http://www.quartertothree.com/fp/2013/11/27/speaking-unspoken-truth-gender-inequality-videogames/
I don't think he needed to parody them so completely to make his point as that just puts people back up and makes them defensive (much like hostile leading questions in interviews do) but I am far more in agreement with him than with the RPS guys.