Oh you are one of those guys uh...Because it is? Throwing some diversity into your protags (particularly when Haran is not a white dominated city) isn't a bad thing.
So not only did they not bother adding any personality into their new main character, they found a voice actor who sounds and inflicts exactly the same as Crane. That. . .is certainly something else.
Have you tried putting ao, reflections and fog on low?! If df video is true you get a fuckload of frames just by doing that.Played 2.5 hours. the RT is proving to be pretty heavy for my 2070 Super at 2k with dlss in performance mode.
You mean, bugs and glitches ?Think this will be first refund I've ever requested how this got released in this state is beyond insane sad because I really wanted like it.
Even with the Day One patch? Which platform?Think this will be first refund I've ever requested how this got released in this state is beyond insane sad because I really wanted like it.
Seriously?Think this will be first refund I've ever requested how this got released in this state is beyond insane sad because I really wanted like it.
I've got game breaking bug. In the tunnel I've got no lock picks searched everywhere for scraps and there is none. Cant exit the tunnel. Was enjoying up till this point.Seriously?
Played for 4h yesterday and havent experienced 1 bug
Day one patch installed, PS5
Game is awesome, btw. Traversal is amazing, feels so good.
Voice acting is as good as the first game (kinda shit but who cares), story is nonsense so far (again, the first one wasnt Oscar tier), but the game is so much fun
And graphics are awesome. Playing in "Quality" mode.
This is 30 FPS done right, feels smooth, no hitching, no frametime spikes, great use of motion blur
DL was one of my favorite games last gen, and this one is even better so far
Those complaints about the combat are nonsense. It feels as good (if not better) than the first game.
Words from a dude who finished the first game 3 times including sidequests
Actually, I think its even better. Enemies react more, they have momentum.
You strike an enemy from right to left, and he stumbles in that direction. It feels really really good.
Thanks! I just picked that version up for 14 bucks. I'll play this until DL2 is discounted and has had time for the bugs to get fixed.Platinum version on pc right now. They announced a next gen upgrade last year, but said nothing else about it other than more details will come in the future.
Dude a lot of people is noticing the downgrade, i saw that something was off just by watching the gameplay because i'm a psychopath with clinical eye for this shit, you literally have people with video proof on reddit that physics\ragdoll\hit reaction\how zombie reacts and stumble etc. are downgraded, in the first game when you hit a zombie in the head with a blunt weapon this stop his momentum on the side of his head, now they just pass through with an arcadey feeling, just moving a zombie left and right when you hit him was a small part of what made dl1 combat so satisfying.Seriously?
Played for 4h yesterday and havent experienced 1 bug
Day one patch installed, PS5
Game is awesome, btw. Traversal is amazing, feels so good.
Voice acting is as good as the first game (kinda shit but who cares), story is nonsense so far (again, the first one wasnt Oscar tier), but the game is so much fun
And graphics are awesome. Playing in "Quality" mode.
This is 30 FPS done right, feels smooth, no hitching, no frametime spikes, great use of motion blur
DL was one of my favorite games last gen, and this one is even better so far
Those complaints about the combat are nonsense. It feels as good (if not better) than the first game.
Words from a dude who finished the first game 3 times including sidequests
Actually, I think its even better. Enemies react more, they have momentum.
You strike an enemy from right to left, and he stumbles in that direction. It feels really really good.
Dude a lot of people is noticing the downgrade, i saw that something was off just by watching the gameplay because i'm a psychopath with clinical eye for this shit, you literally have people with video proof on reddit that physics\ragdoll\hit reaction\how zombie reacts and stumble etc. are downgraded, in the first game when you hit a zombie in the head with a blunt weapon this stop his momentum on the side of his head, now they just pass through with an arcadey feeling, just moving a zombie left and right when you hit him was a small part of what made dl1 combat so satisfying.
Maybe you just don't care enough for this stuff to even notice it, but dl had some of the most weighty\realistic combat from past gen, probably only inferior to tlou2 in terms of feeling, most people just dropkick mofos and watch the ragdoll and think that it's the same as the first one, but a lot of finer details got lost in the process with this sequel.
And i'm far from an hater as you can read in my post history, this was one of my most hyped game since dl1 release.
I still have to try the game because steam unlocked the game at 1:30 am in italy so i still have a 1% of chance of this being the usual reddit exageration, but if he moves like a duck, and he sound like a duck...
From my understanding the situation is much worse when you fight zombies, humans are mostly ok.
I save my last comment for when i'm gonna try the game in a few hours, but i'm sincerely worried about what i'm seeing\reading.
Just a small example, go watch how zombie stumbles and fall down from ledges in dl1 and then watch this, bodies\animations are just way more stif, look how the zombies floats for a split second before falling down in a weird way
They are not ridicolous dude, after 7 years everyone expect an upgraded physics system and even more meaty combat, not the fucking opposite, not sure how this is hard to grasp.I just think that the improvements are waaaay more important than zombies not stumbling after falling from a ledge or something
The overreactions on Reddit are just ridiculous. Comparing this game to Cyberpunk, or saying that it was a huge downgrade ...
Lets calm down a little bit. It's way more ambitious than the first game in many fronts. In order to put some things in, they needed to take some things out.
Traversal was MUCH improved, human combat too. Overall graphics, map density ...
It's a GTA IV to GTA V situation. Ragdoll physics and car damage were dialed down in order to make a more ambitious game in other fronts.
To me, it was worthy. Since I'm still enjoying the combat a ton.
Not sure how hard is it to grasp that there are CPU/GPU limitations at play and in order to put some things in, they took some outThey are not ridicolous dude, after 7 years everyone expect an upraded physics and even more meaty combat, not the fucking opposite, not sure how this is hard to grasp.
Again, the fact that you don't care doesn't mean that people who care is over-reacting.
How the combat feels and how the zombie act and interact with the world was a huge selling point of the first one.
Agree to disagre on this argument, matter of taste i guess.
But they didn't added nothing in terms of physics dude, adding mechanics doesn't weight on the cpu and the game doesn't look nearly as good enough to scale down this stuff so much, you leave rtx out (that most people are gonna disable) and the game doesn't look incredible in any shape or form.Not sure how hard is it to grasp that there are CPU/GPU limitations at play and in order to put some things in, they took some out
Again, GTA V did the freaking same thing, Far Cry series did the same and many other franchises
But yeah, lets agree to disagree. To me, those changes were worth it.
The world map alone is way more demanding than the first gameBut they didn't added nothing in terms of physics dude, adding mechanics doesn't weight on the cpu and the game doesn't look nearly as good enough to scale down this stuff so much, you leave rtx out (that most people are gonna disable) and the game doesn't look incredible in any shape or form.
It's not like you have 500 zombies on screen now, i'm pretty sure that the first game has the same number of zombies on screen, maybe more.
We are gonna discuss more when i'm gonna try the game, hopefully the better gameplay can make me forget the downgrade (better chance for the hell to freeze tho)
Playing quality (PS5) also on a 55inch TV. 1080P looks mighty fine to me.Anyone already resorted to using resolution mode yet? Loving it so far but on 55inch 4K TV 1080P just looks a blurry mess, playing on PS5?
Dude a lot of people is noticing the downgrade, i saw that something was off just by watching the gameplay because i'm a psychopath with clinical eye for this shit, you literally have people with video proof on reddit that physics\ragdoll\hit reaction\how zombie reacts and stumble etc. are downgraded, in the first game when you hit a zombie in the head with a blunt weapon this stop his momentum on the side of his head, now they just pass through with an arcadey feeling, just moving a zombie left and right when you hit him was a small part of what made dl1 combat so satisfying.
Maybe you just don't care enough for this stuff to even notice it, but dl had some of the most weighty\realistic combat from past gen, probably only inferior to tlou2 in terms of feeling, most people just dropkick mofos and watch the ragdoll and think that it's the same as the first one, but a lot of finer details got lost in the process with this sequel.
And i'm far from an hater as you can read in my post history, this was one of my most hyped game since dl1 release.
I still have to try the game because steam unlocked the game at 1:30 am in italy so i still have a 1% of chance of this being the usual reddit exageration, but if he moves like a duck, and he sound like a duck...
From my understanding the situation is much worse when you fight zombies, humans are mostly ok.
I save my last comment for when i'm gonna try the game in a few hours, but i'm sincerely worried about what i'm seeing\reading.
Just a small example, go watch how zombie stumbles and fall down from ledges in dl1 and then watch this, bodies\animations are just way more stif, look how the zombies floats for a split second before falling down in a weird way
Idk looks terrible to me? Enjoying it more now it doesn't look like vasaline is smeared all over my screenPlaying quality (PS5) also on a 55inch TV. 1080P looks mighty fine to me.
Oh you are one of those guys uh...
How about letting devs (polish devs that live in a mostly white nation) do the fuck they want with the skin of their character or their acting voice?
The protagonist can't really have a strong personality in a game that has a branching story system where you can wildly change the plot by making different decisions, much more than games with strong characters and some choices like witcher 3, the game is much more open ended and decision have more weight.
Good 4 for you then. I'm fortunately not too sensitive when it comes to res n stuff.Idk looks terrible to me? Enjoying it more now it doesn't look like vasaline is smeared all over my screen
Really enjoying it so far
Why do I never bother paying attention to the media anymore. Days Gone all over again. Fuck these guys seriously
Think this will be first refund I've ever requested how this got released in this state is beyond insane sad because I really wanted like it.
Yes and i have the freedom to criticize such a stupid request, the cast of character is already super diversified like in the first one and white males are not all the same and boring, even saying that make me feel stupid for the author, and let's be honest, in the past years the number of people of color protagonists skyrocketed (for honest reasons or for pandering, that's another discussion), so having a white protagonist now is not exactly the norm anymore.Yes, I'm one of those wacky folks who likes a little bit of diversity in character design.
No one at TECHLAND has a gun to their head. They can design the game exactly how they want. How about letting reviewers (reviewers that live in diverse countries) express frustration at seeing another bland white male cipher used as a main character. . .particularly when they had the chance to develop a new character with a new voice actor and instead made the character sound EXACTLY like the character from the first game (with just as generic a personality).
Complete and utter nonsense. First, don't kid yourself on this game even coming close to have the narrative consequences that TW3 has. To the overall point: Infamous, Mass Effect and yeah, even the Witcher. All games somehow manage to clearly defined main characters that aren't standins for the player and yet still allow the player agency over the MC.
it's not only that.That was a thing I noticed when trying to kick a zombie off a cliff, it was slightly weird.. Not worth a meltdown though (reddit), the experience has been quite good to me a few hours into it. I was a bit worried before playing it, but that feeling has for the most part vanished. The game is of course not perfect, there's a little bit of unexpected jank (like some of the cinematics), but not remotely as much in the bug-department as some of the first reviews tend to suggest. I've not even experienced the slightest hint of a glitch so far (PC). The game could of course possibly benefit from a couple of months of polish and more attention to detail, but then again which game wouldn't..
it's not only that.
if you are interested in what was downgraded, reddit is full of people making list with video proofs.
I'm not even mad about some lack of polish or dumb plot, i perfectly knew what to expect after avellone was out of the project.
Do you have any link?Anyway, the ragdoll issue has supposedly been acknowledged by Techland after a youtuber reached out to them, and they said the issue will be patched.
Yes and i have the freedom to criticize such a stupid request, especially when the cast of character is already super diversified like in the first one and white males are not all the same and boring, even saying that make me feel stupid for the author.
And for your information, yes, this game has way more weight than w3 or infamous when it comes to decisions, the tagline that you need 500 hours to see everything plot wise is pretty telling, you can literally avoid entire storylines, locations etc, i don't think that any major choice in withcer let you skip skellige or novigrad or any major character (but i have fuzzy memories of w3 vanilla campaign, dlc are much more memorable to me)
Dude you are answering your own question.All white males? No. The two leads for these two games. For sure.
Just a quick question. Have you played the game? Because it seems like you're basing much of your impression here from advertisements and not actual game content.
Dude you are answering your own question.
Techland would write a boring\blank character even if it was black.
Unless you think that being black has certain characteristics that a white man can't have.
If aiden was black, we would talk about the same exact character but voiced by a black dude.
I'm gonna play the game in a couple of hours, but reading reviewers who confronted their campaign with other reviewers that had a very different campaign is not hard to connect the dots.
You don't come out with a 500 hours tagline if your choice system is not robust enough to actually cut off entire sections from your first run.
The fact that no one damn journalist noticed the downgrade is fucking hilarious...you can't really trust these people when it comes to finer details, it's embarassing.While I am enjoying DL2, the lack of true ragdoll is noticeable.
Of course that is the problem, only a reviewer with some "tendencies" would give 2 fucks about the skin color of the protagonist, sorry if i was involuntary subtleI only asked one question in my comment; the first question mark was more rhetorical than anything else. And the second didn't receive a response.
Also, you seem to be trying to make this about an entirely different issue (begins with a W and ends in an OKE).
Hooboy.
Give it a few years before it goes out of fashion.Since the complaining about "boring white male characters," we've seen an influx of the opposite. Are we allowed to complain about the stereotypical people of color being forced into games for the sake of "diversity?" Let me guess, just bringing that up is offensive, insensitive, or insulting.
Since the complaining about "boring white male characters," we've seen an influx of the opposite. Are we allowed to complain about the stereotypical people of color being forced into games for the sake of "diversity?" Let me guess, just bringing that up is offensive, insensitive, or insulting.
If they're as boring, bland and uninspired as the Dying Light MC's (both in character design and personality) then sure. Why wouldn't you be allowed to?
That's just a classic case of "euro junk". Original and creative games with a smaller budgets. Plus EU industry is still very PC centric and weak optimization is the name of the game when it comes to PC hahaI've noticed the trend with Polish devs that the optimization is always on the iffy side or is it just me?
Sad but true. Elex II is coming soon and I've spoke to a couple of people and the review codes for that should be coming up later this month. Probably will be full of eurojank as well lol.That's just a classic case of "euro junk". Original and creative games with a smaller budgets. Plus EU industry is still very PC centric and weak optimization is the name of the game when it comes to PC haha