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Dying Light Face Off PC vs PS4 (Hardcoregamer).

In some cases this looks almost as big as the difference in Ground Zeroes, e.g. on the roof to the left in this shot:

I think you said this in the Ground Zero PC comparison, but if this was the difference between XBO and PS4 it would considered #LoDGate
 
They neglected to put how much the PC they were using cost when taking these screens, which is much more important than any graphic effect. I only paid $400 for my PS4.
 
Not all settings, sure. I just meant in general, you typically don't see consoles have lowered graphic effects below the minimum of what you find on PC.

And in a way, that is not a great thing on PC, as it means it has a bit more limited scalability downward.
Well that's the beauty of scalable graphics, sadly consoles are stuck with whatever the developers choose and they choose level of detail.
They obviously sacrificed it for a reason which we probably wouldn't agree with.
 
I'm just saying bro, I go in a lot of DF threads and I don't even know what LOD means or does. As far as I'm concerned it's the legion of doom.

Level of Detail. Usually is about the quality change of the models/textures with the distance. Think of racing games where the car quality increases as you get closer. Same thing
 
They neglected to put how much the PC they were using cost when taking these screens, which is much more important than any graphic effect. I only paid $400 for my PS4.

I have most of the same hardware in my pc since last half of last gen.

Price doesn't determine over all value.
 
They neglected to put how much the PC they were using cost when taking these screens, which is much more important than any graphic effect. I only paid $400 for my PS4.

This is a tired argument.

To show you how tired, I have a PC that I've been using since people were using this argument in PS3 threads. So I already owned it last generation. I put a $350 video card in it and it runs this game on ultra settings, view distance a 30%, at 60 fps 2560x1080.

So, this generation I only paid $350 and that computer will play every cross-platform the PS4 will play, better, for the life of the PS4.
 
Why does everything have to turn into a dick contest? I swear, every single technical comparison thread is the same. PS4 owners have to be content with what they paid for, its not something people have to keep bringing up.


As for the actual visuals...looks pretty good on both i think...PS4 is downgraded slightly IQ wise, but checks out otherwise...basic assets look the same.

But...jesus can they turn down that Chromatic Aberration a tad!? Jesus christ, atleast Lords of the Fallen had a patch to fix that shit
 
The fact that unless I have a 980GTX or better plus good CPU/RAM I have to turn the LOD down to 0 anyway to make it run fast makes those comparisons pretty moot imo. There's no denying the PC one looks better but at those settings it runs like arse compared to the PS4 version which runs silky smooth unless you have a beast of a PC. I used to back in the day keep up with the Jones' on my PC hardware but I haven't in a long time now so for now I've gone back to console gaming mostly. One thing you cannot deny about the game is while it looks pretty good it shouldn't run as poorly as it does. I can run Far Cry 4 at high settings on my 750GT 2GB mobile card in my laptop at a smooth framerate, or BF5 at mostly ultra settings yet this game I have to turn crap all the way down yet still hitches badly.
 
The fact that unless I have a 980GTX or better plus good CPU/RAM I have to turn the LOD down to 0 anyway to make it run fast makes those comparisons pretty moot imo. There's no denying the PC one looks better but at those settings it runs like arse compared to the PS4 version which runs silky smooth unless you have a beast of a PC. I used to back in the day keep up with the Jones' on my PC hardware but I haven't in a long time now so for now I've gone back to console gaming mostly. One thing you cannot deny about the game is while it looks pretty good it shouldn't run as poorly as it does. I can run Far Cry 4 at high settings on my 750GT 2GB mobile card in my laptop at a smooth framerate, or BF5 at mostly ultra settings yet this game I have to turn crap all the way down yet still hitches badly.

Reading r h4rd.
 
The fact that unless I have a 980GTX or better plus good CPU/RAM I have to turn the LOD down to 0 anyway to make it run fast makes those comparisons pretty moot imo. There's no denying the PC one looks better but at those settings it runs like arse compared to the PS4 version which runs silky smooth unless you have a beast of a PC.

That's total nonsense. You do know that the game runs at 30 fps on the console, right? And that to get a locked 30 fps on the PC doesn't take even close to a 980?
 
You can definitely perceive the detail difference, but it isn't that astounding.

Fairly marginal.

I think the most interesting thing about the comparison isn't "look how superior PC is", but "PS4 is 0 or lower view distance, guys, turn that shit down on PC if you're experiencing bad framerate, it looks fine even at 0".

I may be wrong and platform wars is all that matters though, but my first impression was "ok, turning it down from 50 to 0 now"
 
Both look great. There is an obvious difference in the LOD. There is also a difference in AO and the dynamic shadows that is harder to spot, but it is there. All in all a great looking port.
 
As long as the PC version has the ability to get rid of the CA, i'll keep hope that they will patch the PS4 version to get rid of it too. Or atleast lower the effect a bit, that shit is ridiculous
 
Yeah it's taking me a long time to notice any difference, and even then they're miniscule. The difference with Ground Zeroes was much more immediate for me.

Playing most of my games on PC though, I actually don't get caught up in the small differences between shadow settings and whatnot. I still don't notice the difference between HBAO and normal AO in any games, and I usually never play anything above 2x MSAA.
 
un7j6wL.png

The PS4 version definitely looks like its below 0% from the OP screens. Even the damn tree that the player is right in front of has less detail. Not a good look.

And I thought I was a monster for lowering the view distance to about 30% from the default 50%.
 
I'm just saying bro, I go in a lot of DF threads and I don't even know what LOD means or does. As far as I'm concerned it's the legion of doom.

in this case because a lot of people can't tell difference between 1080 an 900 p even on gaf , i imagine it don't matter either...(nonsense analogy a lot of blind people to lod in this thread surely won't apply)
 
Noticeable mostly in the top of the building pics, with a lot of the crates missing and the wires missing. I'm surprised the the LoD drop off is that close, and I assume quite noticeable when it does pop in. But, I am sure it doesn't affect the experience of the game very much.
 
Maybe I need to put the images on a larger monitor and tab between them because I'm really struggling to tell the difference.

Then again maybe it's the ridiculous amount of postprocessing blur in play. And that weird graphical effect that's supposed to mimic cheap cameras at the edge of the frame, I forget what it's called.

Edit: Chromatic aberration! Hate that shit
 
The LoD is rough on consoles. I expected a bit better on that front. At least it performs considerably better than Dead Island.
 
Looking at all the other large differences I'm surprised it even renders the shadows at that distance. Or is it baked? (I thought this game has a day/night cycle...)

it has and changing weather (but i never seen it changing dynamically so far)
 
So am I. Some seem to have a sharp eye only when its a PS4 vs Xbone thread.

Quick and dirty screenshot crop,

Missing texture on roof:
16365619616_b58ed9cdc6_o.png
16365619646_e6b0a9d318_o.png


Completely missing assets:
15769147364_63e7b22063_o.png
15769147354_6bd95539e6_o.png


Trees....uhh:
16204200110_93157cf162_o.png
16390676122_65d2a07fed_o.png


And we're talking about a PS4 vs. PC at 0% view distance here. Not the default 50% or lower.

you really have to use a magnifying glass to see any difference there.
/s

lets see how long people will say there is no difference
 
I am going to go out on a limb and guess the PS4 version doesn't run at 60fps, even with the dodgy paired back graphics.
 
Okay, the close up cropped shots in the most recent comments make it super obvious that the detail is missing on buildings, etc., but those initial few shots on the 1st page, when one is just comparing the entire scene, the missing details just do not jump out as an issue when one is looking at the entire scene. Close up it is clearly very noticeable.
 
Just in case people have missed it, the pictures posted from the article in the 1st post are NOT PC shots at 0%, they are actually PC shots at 50% or 100%.

The site really doesn't make it clear at all, but only the following 2 shots are PS4 vs PC at 0% (the bottom 4 pictures in the article show PC at 100%, PC at 50%, PC at 0% and PS4).

PC at 0%.
DyingLightComp-Image25-PC3.jpg

PS4.
DyingLightComp-Image25-PS4.jpg
 
So am I. Some seem to have a sharp eye only when its a PS4 vs Xbone thread.

Quick and dirty screenshot crop,

Missing texture on roof:
16365619616_b58ed9cdc6_o.png
16365619646_e6b0a9d318_o.png


Completely missing assets:
15769147364_63e7b22063_o.png
15769147354_6bd95539e6_o.png


Trees....uhh:
16204200110_93157cf162_o.png
16390676122_65d2a07fed_o.png


And we're talking about a PS4 vs. PC at 0% view distance here. Not the default 50% or lower.

Not true. This is not 0% PC.
 
Not true. This is not 0% PC.

To be fair, the site really does a bad job at pointing out what the PC pictures are set to, it does read like they are all at 0%, but only 1 of them is.

It had me for a bit, but after testing the training area shot out in game myself, the PS4 shot looks almost exactly the same as a 0% PC setting, and the only way i could match the detail on the PC training area shots is to put the PC setting at 100%..
 
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