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Dying Light Face Off PC vs PS4 (Hardcoregamer).

Every single PC review of the game shows that the games like to peg the first core and max it out while the other cores are relatively underutilized or not utilized at all. In Totalbiscuit's port report you can see that during his tests the CPU core 1 is maxed out while the GPUs are being underutilized because the bottleneck is the CPU. If I remember correctly Totalbiscuit is running Haswell-E CPU which pretty much top of the line consumer CPU at the moment and his GTX 980s are still being bottenecked. The PS4 is a console but at the end of the day it's still a PC and if the engine is not designed to take advantage of all the cores/threads then the game performance will suffer.
It would be insane if this was only using one core on consoles. Utterly insane.
 
Every single PC review of the game shows that the games like to peg the first core and max it out while the other cores are relatively underutilized or not utilized at all. In Totalbiscuit's port report you can see that during his tests the CPU core 1 is maxed out while the GPUs are being underutilized because the bottleneck is the CPU. If I remember correctly Totalbiscuit is running Haswell-E CPU which pretty much top of the line consumer CPU at the moment and his GTX 980s are still being bottenecked. The PS4 is a console but at the end of the day it's still a PC and if the engine is not designed to take advantage of all the cores/threads then the game performance will suffer.

DX12 will fix it.
 
It would be insane if this was only using one core on consoles. Utterly insane.

Not one core, one thread. (on PC, at least) And it's using the other ones, just... you know, 25% of them.
 
Heh. I was basically just saying "Bad? No, it's terrible.".
Oh, I understand. I don't exactly hold Techland in high regard in terms of optimization and engine polish. It just seems that whenever I'm on GAF and very tired I say dumb stuff in tech threads.
 
I remember back in the day the difference in pc graphics settings was really substantial between low settings and high settings; things like reflective water, fur, grass, textures, view distance, etc were exceedingly different between high and low settings. Nowadays the difference between low and ultra high are so extraordinarily minute that it takes seriously careful examination and scrutiny to find the differences, almost to the point where ocd is a requirement.

It's to the point where a high setting could change absolutely nothing and people would still argue that it made a huge difference when in fact checking that box next to 'high' just gives the user a powerful placebo effect.
 
The interesting part is TB was getting FPS in the hundreds when he first got the game, then Techland patched the preview copies and his performance tanked.
 
PC
DyingLightComp-Image28-PC.jpg
Ugh, this is like staring at ten billion daggers pointing towards me, it's very sharp and ugly :S (not that the ps4 is any better, it's just the game is nothing amazing in my opinion)
 
Will probably double dip at some point in the future on the PC when it goes on a steam sale but for now I can't argue with $20 on the ps4.

It looks decent to me as well since I'm hard pressed to see the differences when things aren't zoomed in on my HDTV.
 
Will probably double dip at some point in the future on the PC when it goes on a steam sale but for now I can't argue with $20 on the ps4.

It looks decent to me as well since I'm hard pressed to see the differences when things aren't zoomed in on my HDTV.

Regional exploit nets you a Steam copy for ~$10.
 
I said the Gifs made the differences noticeable but that does not mean that's not a shit picture.

ThGxRQp.jpg


Been taking photos all day and this is the worst one I have and it looks a lot better than that picture even with shit FB and imgur compression.

Edited to add:

The picture in the gif he quoted shows absolutely no detail in the PS4 version when the game absolutely never looks that bad.

The lack of any AF on the PS4 version is disgusting and it's turning the textures in to mush. Strangely the X1 version has some AF although I'm not sure how much.
 
Why the fuck did I just buy it for $25 lol

Oh well, at least I can finally play it. What country/exploit btw?

It's the CIS 4-pack which amounts to a little over ~$12 per copy, IIRC. Paying $25 for it from a re-seller here isn't so bad, though.
 
I don't like how the game looks overall, but the difference is still massive in the comparisons. Missing objects all over the place!
 
But if the renderer was highly parallelised for the consoles why would that not carry over to the PC?
If large amount of their legacy code is not mt and/or requires a large synchronization overhead, chances are it does perform better running on a single core. On consoles, they don't have chances and take the overhead hit. On PC they choose to parallelize just trivial tasks. I wouldn't be surprised if it is actually the same on console, and the risible draw distance is the most tangible consequence.

Did previous Techland titles exploit multicores CPU well?
 
But if the renderer was highly parallelised for the consoles why would that not carry over to the PC?

I don't think the console versions have it better than their PC counterpart in terms of multithreading; the game appears to be using the "classic" method of just assigning a particular task to a certain core. Consider level of detail: the "view distance" setting, which is what controls it, is dramatically CPU-bound in the PC version and the LoD distance in the console versions is slightly worse than what the PC version offers even when view distance is set to 0%, which makes sense if LoD is tied to just one core since AMD CPUs, especially those intended for low-power devices, aren't exactly known for their stellar per-core performance.
 
Some people seem extremely quick at picking differences between PS4 and Xbox One, less so when arguably bigger disparities exist between the PC (at max settings) and PS4.

PS4 = £360

PC fast enough to run it at noticeable difference = £600-700+

It's not really a fair comparison considering the performance and price gap.

People compare Xbox to PS because they are comparable specs and prices.
 
PS4 = £360

PC fast enough to run it at noticeable difference = £600-700+

It's not really a fair comparison considering the performance and price gap.

People compare Xbox to PS because they are comparable specs and prices.
My friend just bought an Audi R8 but I guess I can't make any comparison with my Audi A7 because there's a price gap between the two cars?

Comparing PC with consoles is fine.

But it you insist on not being able to make comparisons because of the price. We have a few posts in here from users who upgraded their rig from last Gen for less than the price of a next-Gen console while still outperforming them. Now what?

I wish that I had a car like that :(
 
What's up with all the PS4 fanboys polluting the thread with nonsensical comments?
It's a a comparison thread, it's perfectly valid to analize the differences between the 2 platforms, even if it means small potatoes to you.

I've left my game with view distance set to default, I'd say it does make a change considering you can plan your parkour itinary from way up top. Wish I could crank it to 100% but the hit is just too big.
 
My friend just bought an Audi R8 but I guess I can't make any comparison with my Audi A7 because there's a price gap between the two cars?

Comparing PC with consoles is fine.

But it you insist on not being able to make comparisons because of the price. We have a few posts in here from users who upgraded their rig from last Gen for less than the price of a next-Gen console while still outperforming them. Now what?

I wish that I had a car like that :(

That's not what I'm saying. Some guy was asking why PS4 vs PC isn't picked on as much as PS4 vs Xbox One.

All I meant was is that the consoles are picked on more is because they are closer to each other than they are to the PC which costs at least double the price. You'd kind of expect something that is more expensive to be better.
 
That's not what I'm saying. Some guy was asking why PS4 vs PC isn't picked on as much as PS4 vs Xbox One.

All I meant was is that the consoles are picked on more is because they are closer to each other than they are to the PC which costs at least double the price. You'd kind of expect something that is more expensive to be better.
This argument has been crap from Day 1 since we know very well that the PS4 is a fair bit more powerful than the XB1. Expectations about PC being better than PS4 should be no different from expectations of the PS4 being better than XB1 at this point.

Its very obvious why one is a bigger deal than the other.
 
I have no idea how anyone can see any kind of significant difference between the two.
I'm with Cosmic. These threads make me feel like my last eye test was a mistake and I'm actually legally blind.

If we were discussing this stuff in real life, I'd be the guy just nodding and going along with everyone else, whilst secretly wondering if they were playing a prank on me.

I did see the difference in the HBAO shot though, so that was nice.
 
Why is nobody explaining how T do this then and why was there not a thread?

Or do things like this only get posted in the steam community thread?

It doesn't get a thread because it requires a third party. Basically you have to find a trader via sites like Reddit, Steamtrades, etc, and maybe in the B/S/T thread here, and get it from them.
 
You guys know that games are supposed to be played and in motion right ? Just saying....
Maybe it's just me but I won't stop to look at the house three blocks down the road while tons of zombies want to kill me.
 
PS4 version looks good, but could be much better with a bit more polish :/

Those trees thou.... (PC and PS4) -_-

I would say it looks above average. I've put maybe 3-4hrs into it. I actually like the game but the graphics, particularly the image quality is a let down. On ps4 theres no AF as we know, everything a few meters ahead is all muddy. Too much post proccessing could be the blame, it looks like it's running at sub native res to be honest.

AA method they're using isn't that effective in removing jagges, there's still plenty visible. Texture work is inconsistent, it's a mix of some high res work while the rest could qualify as something you would see on last gen.

Then there's the very obvious LOD pop up. It can be distracting at times. You would think stuff like this that's so obvious would be fixed in the final release. Framerate is pretty solid. Nice object motion blur. Still it's a solid game, plus I never played dead island or any other zombie survival game since the original dead rising, so maybe I'm not burnt out on them.
 
You guys know that games are to played and in motion right ? Just saying....
Maybe it's just me but I won't stop to look at the house three blocks down the road while tons of zombies want to kill me.
And you know that LoD issues are far more apparent in motion than in screens, right?

In fact, the problem with this sort of thing is that the changes in models happen much closer rather than farther away, making it more aggressive looking and noticeable.
 
I can understand it when people say they don't. I feel like im that guy who always points things out and can see differences, and my friends don't have a clue.

Do we know how the PS4 utilises its CPU cores in regards to graphics libraries? Does it just use one core, but with the low overhead, it mitigate the effect? Gives hope to DX12 when it comes out, with the X1 sharing it's CPU load across cores.

Saying all that though, it's early in the gen, it'll still look good on the big TV.
 
You guys know that games are to played and in motion right ? Just saying....
Maybe it's just me but I won't stop to look at the house three blocks down the road while tons of zombies want to kill me.

You're missing the point then.

People complain about PC version performance.
People recommend PS4 version because is "smooth" 30 fps at High settings while PC version is an optimization mess.
Facts show that PS4 version is under lowest PC settings in distance view. Doesn't have HBAO+ neither advanced DOF. It has lower resolution in shadow maps and no AF at all transforming textures in a blurred stain few meters away. And runs at 30 fps.

As you can see here I have 87 fps with the others settings maxed only lowering distance view to 0. Could be more if I can reduce it a bit more to PS4/Xbox one levels.


Every other damage control talking about how fast you play being impossible to see the differences or how cheap your console is so those are expected results may be used against you in regular console wars when a few more horizontal pixels or 2 more average frames per second transforms a game in a completely different experience.
 
Everry other damage control talking about how fast you play being impossible to see the differences or how cheap your console is so those are expected results may be used against you in regular console wars when a few more horizontal pixels or 2 more average frames per second transforms a game in a completely different experience.

755000.gif
 
You're missing the point then.

People complain about PC version performance.
People recommend PS4 version because is "smooth" 30 fps at High settings while PC version is an optimization mess.
Facts show that PS4 version is under lowest PC settings in distance view. Doesn't have HBAO+ neither advanced DOF. It has lower resolution in shadow maps and no AF at all transforming textures in a blurred stain few meters away. And runs at 30 fps.

As you can see here I have 87 fps with the others settings maxed only lowering distance view to 0. Could be more if I can reduce it a bit more to PS4/Xbox one levels.



Every other damage control talking about how fast you play being impossible to see the differences or how cheap your console is so those are expected results may be used against you in regular console wars when a few more horizontal pixels or 2 more average frames per second transforms a game in a completely different experience.


What CPU and card are you using.
 
This argument has been crap from Day 1 since we know very well that the PS4 is a fair bit more powerful than the XB1. Expectations about PC being better than PS4 should be no different from expectations of the PS4 being better than XB1 at this point.

Its very obvious why one is a bigger deal than the other.


How is the argument crap? Truthfully comparing either console with a good gaming rig is pretty dumb as the PC should always win. If it does not then there has been a serious lack of effort on the developers end. As to the argument, they are not similarly priced and anyone suggesting they are has some sort of agenda.

Again it has been and will always be PC > PS4 > XB1 > Wii U

I do see people who are single console owners upset at times in these threads and I also see PC only guys pushing their rhetoric. When you all say "Yea cheap GPUs can outperform the XB1 and PS4" sorry but I just don't buy it. My wife is running a HD 7790 which was my card before I upgraded my rig and that's not going to max out this current batch of games. My 780 ti cost me more than my day 1 XB1 so I don't directly compare it to the performance of my PS4, XB1 or Wii U because Its asinine to do so.

The only thing that miffs me in comparison threads is the cherry picking of the absolute worst, compressed, fuzzy images put up against the absolute best you can find for the platform you are trying to push. When comparing PC to anything else that isn't necessary.
 
You for real? I bet you were one of them saying the same thing about the PS3 and those exclusives never looked better than games on the PC. The PS4 will be no different.

He isn't. It is just his little in joke. Never really got it as this thread indicates he usually riles up more PC fanboys than console fanboys.
 
I've no idea how PC games run nowadays it's been a long time since I played a game on pc
but by all accounts PC has surpassed console development , I love my ps4 but it will never compete with pc, now a 400 dollar pc is probably a different story
 
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