IndieJones
Member
2015 - the year shareware makes a comeback.
(Minus the whole "sharing" part, I guess)
(Minus the whole "sharing" part, I guess)
Because they are marketing a term for something that already exists. Every game on the 360 for xbla had a demo and once you bought it you were good to go and continue. The way that they are talking about it sounds like they would milk you hard.
But this doesn't really exist for retail console games, except for EA Access and PS+. This is fundamentally different than a demo. Demos =/= trials; this =/= demos
The problem is, they already do this for EA Access. Why would they toss out that revenue stream that can be further pursued?
Either this means that EA Access is getting expanded (which I have no issues with), or there's going to be a catch to make up for that revenue being lost for undermining one of the major selling points of their subscription service (albeit one only currently available on XBO). Given that EA Access isn't mentioned at all or alluded to in a 'diplomatic' fashion, I doubt it's the former.
Demo's have more or less been abandoned before release for the majority significant titles. Share Play hasn't caught unfortunately. Most of the plans implemented by publishers these past few years has been about bringing revenue ahead of a products release, including post-release content, and have been testing out asking for more as soon as the software boots up.
It's obviously not a bad thing in of itself. Just like DLC, micro transactions, and season passes. But somehow all of these things have become problems.
It doesn't warrant quite a bit of the reactions in this thread so far and what is to likely be said after this, but given the above it most certainly warrants looking into.
Lol, you're comparing a mobile game to a console one. You think they're gonna implement a stamina bar in the next NFS because they added one on mobile like all other mobile developers?
Why this is bad ?
People are too quick to hate.
Free-To-Start is like a Demo, but it allows you to ....immediately pay a fee from the comfort of your own home and continue playing.
thanks log4girls
That's the thing though: it already exists with EA Access. Why would EA abandon something that, from last I heard, has been successful for them and lose the revenue from that subscription? Why not just expand it to all platforms?
Seems like a lot of jaw wagging for something they already have implemented.
As I already said, via shameless self quote:
You mean...LIKE A FUCKING DEMO?
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#only90skids
edit: god damn those Pizza Hut demos went hard
Why not simplify it and just call it a demo or a trail?
Oh yeh because they have to be seen to be trying to "innovate" while also shoving microtransactions down our throats.
When we look at film, television, music, books, very often there is this free trial notion that actually onboards new players, new listeners, new readers, or new viewers into a service.
Because in a way it's slightly different. It's the idea of trying to get people to pay piecemeal after enticing you to download the "free" game. KI is one of many games using this model.
Wilson went on to say that the next step would be to offer the free-to-start player a full-game download, microtransaction, or a subscription--or maybe all three.
you can already do this with PS+
You get 1 hour of the full game then you choose to buy the game.
It sounds very similar to the free trials that PS+ has, which are very different than demos:
- You always start at the beginning of the game, rather than a segment the developers want to highlight (only a handful of demos start at the beginning of the game)
- No features are locked out (ie. only being able to play as 2-3 characters from the starting roster in a demo)
- No lost progress (some demos let you carry over stats, but it's not a direct save port, not to mention it still being relatively uncommon in the first place)
- More seamless transition from trial to game (being able to buy full experience while in the actual game)
Yeah, same here, but it hasn't taken any particular effort on my part. I skipped most of the big AAA titles of last gen just because they don't seem interesting to me. ¬Assassin's Creed, Gears of War, all the PS3 exclusives except for Uncharted 2, etc. The only first part titles I care about are Halo and Nintendo games. Aside from that, 85% of what I play are indie games.
you can already do this with PS+
You get 1 hour of the full game then you choose to buy the game.
It sounds very similar to the free trials that PS+ has, which are very different than demos:
- You always start at the beginning of the game, rather than a segment the developers want to highlight (only a handful of demos start at the beginning of the game)
- No features are locked out (ie. only being able to play as 2-3 characters from the starting roster in a demo)
- No lost progress (some demos let you carry over stats, but it's not a direct save port, not to mention it still being relatively uncommon in the first place)
- More seamless transition from trial to game (being able to buy full experience while in the actual game)
That's the thing though: it already exists with EA Access. Why would EA abandon something that, from last I heard, has been successful for them and lose the revenue from that subscription? Why not just expand it to all platforms?
Seems like a lot of jaw wagging for something they already have implemented.
As I already said, via shameless self quote:
LOL at the belief that companies wouldn't love to start applying the mobile game milking concepts to the console space. They've already started.
So... demos.
Nothing wrong with demos.
So basically you can start a game for free and at a certain point, if you like it you can buy it? Sounds good to me. You'll likely be able to keep the progress you made like they do with EA access.
So, in favor, but not too sure it will happen, because that would mean, that a lot of the people would not buy of lot of the games because of the state these games are realeased in - Assasin's Creed anyone?
I don't understand. Just offer a simple demo for god's sake.
I don't understand. Just offer a simple demo for god's sake.
Ea access only lets early adopters try a game before buying. If I wanted to try the latest FIFA right now, I couldn't any more.
Sure the mechanics are already used in the ea access, but the service isn't the same.
And what is said that they would allow unlimited free-to-start access in this?
...free-to-start player a full-game download, microtransaction, or a subscription--or maybe all three.
IMO free to start is as missleading as free to play.
What is said that they wouldn't ? They're just considering it anyway, so nothing is set in stone. But if they call it a market model, then it would probably be active for more than a few weeks. Especially if that would make it redundant with an existing service indeed.
Free-to-start is a good concept that could help gamers if done right.
I wonder about the whole 'micro transaction' thing, though. I like the Killer instinct model