eso76 said:Unfortunately, it appears game designers lost the ability to think of game mechanics that don't involve killing stuff.
lol, yeah man, I should've mentioned it in my review; there's a ridiculous amount of killing stuff in this game, and it's not really interupted by cutscenes/storyline, or any puzzles to speak of, really. At least, not in my (near final) build that I don't have
Really, I'm not sure I get it. Do you guys -- and this is an honest question -- do you want a game from the creators of Dead Space for the main attraction isn't killing stuff? Don't get me wrong; I liked Dead Space a lot, but, like, their bread and butter seems to be the killing of things.
I mean, maybe, there's not much killing in the Dante material... it's funny, because, if that's the case, the game would probably fail if it followed things more exactly. Because, people do tend to want to fuck shit up in their games.