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EA Announces NFL Blitz (XBLA/PSN, $15)

Adrian Peterson bursts through two tacklers as time expires and starts to high-step around the 20 when out of nowhere Ray Lewis grabs him by the jersey, and with one bicep-popping flex, picks Purple Jesus up Undertaker-style and spikes him into the turf. Game over.

That's the over-the-top "NFL Blitz" violence I remember from arcades when the token-guzzling game debuted back in 1997, and surprisingly, in this era of late-hit penalties and player fines, the franchise is being revived by the NFL and EA Sports (who purchased the license from a bankrupt Midway) and will debut in January exclusively as a downloadable title for the PlayStation 3 and Xbox 360.

That's right, the league that fines players for brutal hits is now about to profit by showing players with exaggerated (seriously juiced) size and stature smashing each other from all angles.

I wonder what James Harrison thinks about this.

There is one significant change to the game, however, and that's the complete removal of late hits. Old school gamers will remember the ability for defenders to drop elbows on players long after the whistle had blown, but this has been taken out of the game due to a request by the NFL.

Then again, according to Yuri Bialoskursky, "Blitz's" new designer, other than the late hits, all of the crazy tackles that helicopter-spin players through the air and send receivers facemask first into the field remain just as gamers remember from the game's glory days. "The spirit of the game is still there and you're still taking those huge pot shots at guys," says Bialoskursky, "and all of the arcade, over-the-top animations are there. The NFL has had input from day one. They knew what kind of game we were making. It's a different day and age, though. The NFL has different sensibilities, and they've made that known to us during the making of this game.

"You won't be able to do the late hits. The NFL was pretty clear about that during the making of this game. But all of the roughhouse stuff that goes on during play is all still there."


But there's far more to the resurrection of "NFL Blitz" than teeth rattling tackles. From online play to the playbooks, here are five things every gamer should know about the "NFL Blitz" revival.



1. The genius of Mark Turmell

Back in 1996, I worked for a magazine called GamePro, and one of my beats was a column called "Hot at the Arcades." So here I was at one of my first video game conventions, when Mark Turmell, the legend who created "NBA Jam," tells me to meet him in a secret conference room that actually had a security guard at the door. "This is going to blow your mind," Turmell tells me. Talk about the understatement of the year (maybe my entire career). I walk into the room and Turmell pops in a video tape of a game he had in development called "NFL Blitz." First thing I see is Brett Favre getting picked up in an actual WWE piledriver and driven headfirst into the dirt. Hit after ferocious hit played out in front of me, and when it was over, all I could say was one word: rewind.

And while the NFL outlawed the piledriver from the final version that hit arcades a year later, "NFL Blitz" and its 7-on-7 brand of smash-mouth football became a phenomenon the arcade scene hadn't witnessed since the original days of "Jam."


So when Turmell was hired by EA Sports back in 2009, he was not only instrumental in getting a new version of "NBA Jam" off the ground, but he also convinced the makers of "Madden" to remake one of its former rivals. Says Bialoskursky: "Turmell was there from day one and influenced the concept and design all the way up to his departure in July (Turmell left EA earlier this year to join Zynga). When he did leave, the game was pretty much in the can at that point. So he helped us out all the way through. We couldn't have done it without him. He's obviously the guy you want helping you out with this project."

Who would've thought, 15 years after I first saw the "Blitz" piledriver, I'd still be writing about that moment.


2. A game where players burst into flames has rules?

From the 7-on-7 gameplay to the ability to catch on fire, "NFL Blitz" plays by its own set of rules. Need a refresher? Bialoskursky is here to help.

"All the rules are the same. It's 1st and 30, 7-on-7 football," he says. "We wanted to pay respect to the original game so that all of these people who are out there who have all these great memories of 'Blitz' can just pick it up and play. It's going to play just like the old one.

"The playbook is the same, so we kept all of the great plays like the bomb and Sub-Zero, and we've kept it simple: 18 plays on offense, 9 plays on defense. We also added our own little twist where now, every team has a play that's unique to their team. So if you play as the Packers, they're going to have the "Cheesehead" play or if you play as the Chargers, they have a play called the "Shocker."

And what would "NFL Blitz" be without fire? Three completions in a row to the same receiver for positive yardage and your receiver catches on fire, or, two sacks in a row to ignite your entire defense.



3. A game where Peyton Manning's neck doesn't hurt

While the new "NFL Blitz" won't feature any of the legendary players that dominated the virtual gridiron back in the arcade, the game does have one thing football (Colts) fans will love: players immune to injury.

Says Bialoskursky: "Our rosters are made up of the players you'd expect as a fan to be in the game. So, for instance, Peyton Manning is still in the game despite the fact that he's injured in real life. Other guys like Jamaal Charles are also in the game, so our rosters aren't going to reflect the true NFL like a simulation would as we're more about what the fans want."

The game also features some crazy hidden teams like zombies and robots, just in case beating up the likes of Aaron Rodgers and Matthew Stafford starts to get old.

Says Bialoskursky: "We don't have the traditional season mode in the game. What we have is called the Blitz Gauntlet. The best way to describe it is like 'Mortal Kombat,' where you play against NFL teams in a ladder system that features three tiers. As you advance up the ladder, you play in these boss battles against teams of fantasy characters in the Blitz Coliseum. And when you're playing these fantasy teams, you'll even see a number of power-ups appear on the field that give you the ability to refill your turbo or put everyone on the other team in slow motion. Beat the boss team and you unlock the cheat code for the fantasy players."

Trust me, you haven't seen anything until you've seen Calvin Johnson get tackled by a virtual lion.



4. Online is the new arcade

Back when "NFL Blitz" first came out, it was the arcade king because of the crazy multiplayer experience. Every game seemed to come down to the final play, and gamers would be talking so much smack to each other, they wouldn't even realize that they just dropped $20 in quarters.

Multiplayer rules the "Blitz" experience once again, but this time, it's not about stacking change on the top of the cabinet. It's about your online status.

"We made a really strong commitment to online features with this game," explains Bialoskursky. "We've got three really big online modes that we've made. The first is called Blitz Battles, and this is what I would call our competitive, ranked games. The way Blitz Battles works is that we have three different Blitz Boards that you check: local, regional, and national. The idea is that when you play Blitz Battle games, you earn ranking points that move you up your specific board.

"When you first play, we're going to ask you where you're located. So if you're in Florida, we're going to place you in a Florida Battle Board and you'll be ranked with 25 other people in your area, competing to move up and down this specific Battle Board. You earn ranking points by playing these games, then you earn your way onto new boards as once you reach the top spot of your board, you play what we call a rank-up game. In this rank-up game, if you win, you move up to the next level and you keep working your way up until you get to the top of the National Elite board. Once you win that last rank-up game, you get into the Hall of Fame, then you can start the experience all over again."


The Blitz Battles can be played either head-to-head or with a Blitz team that gamers can customize with their friends. Adds Bialoskursky: "The idea is that you create this team and customize the logo and banner, then you invite one of your online friends or your buddy sitting next to you on the couch, and you can join-up together to play against other teams of two-people out there and move up the Battle Boards that way. It's a really fun way to play.

"We also have online co-op games, and that's a lot like the teams for Blitz Battles, but it's more of a way to quickly jump in with random people or with your friends and play two-on-two. And what's really unique about 'Blitz' is we have this guest feature where you can not only play with your friends online, but your friends sitting next to you on the couch. So if your friend is over, the two of you can join in on the same console and play together against people online. It gives you some great flexibility to play competitively a number of different ways. 'Blitz' is just one of those games that so much fun to play with other people, and we wanted to provide you with as many options as possible to accomplish that."

The third online mode is called Elite League and is modeled after the Ultimate Team games from "Madden" and "FIFA." Here, gamers are buying card packs in order to create a team and set a lineup, and all of the players that you use have ratings. But instead of focusing on individual player stats, all of the player ratings that you have combine into a team rating. "Each one of the skill areas (speed, skill, power, recover) has an effect on gameplay," explains Bialoskursky. "So say all of your players added up have a high power rating, well now when you go into a game, your defensive line will have an easier time breaking through the offensive line and sacking the quarterback. This enables players who want to get a little more in depth to mold your team in a certain direction and change your team in whatever way you want. You can craft your team to be a power team or a speed team or however you want. All you need are the right cards."

The goal of Elite League is to collect as many regular player cards as possible, then trade them in for "Ultimate" player cards. These cards give you a fully maxed out player, the player who is the best at his position, and gamers will actually have the ability to trade in enough cards to complete an entire team of these ultimate players.

Adds Bialoskursky: "This whole collecting thing really drives the mode, but when you get about 80-percent complete, it can get pretty tough to fill out those last cards. So we added a new game type called Risk and Reward where you go up against somebody else's Elite League team, and if you win, you actually get to go in and take one of the cards out of your opponent's collection. And they have to watch you do it at the end of the game. So not only did I just beat you, now I get to take whatever card I want out of your collection. It's that last stab in the gut. Online guys always want to piss each other off, so this works perfect."


5. Detroit was built on secrets

Ever wonder why the Pistons were always the best team in "NBA Jam" or why the Lions ruled the original "NFL Blitz"? Mark Turmell is from Detroit and is such a fan of his hometown teams, he even coded "Jam" in a way that made it tougher for the rival Bulls to hit a game-winning shot. According to Bialoskursky, however, there's no special treatment for Detroit this time around ... that he knows of. "There's no juicing the Lions in this one," he says with a laugh. "Who knows, maybe Mark snuck something into the code that I don't know about, but I'm pretty sure he didn't."

Then again, Megatron doesn't need a code to make him unstoppable. Just ask the cornerbacks trying to cover him.
http://espn.go.com/espn/thelife/vid...five-things-know-nfl-blitz?readmore=fullstory
 
"You won't be able to do the late hits. The NFL was pretty clear about that during the making of this game. But all of the roughhouse stuff that goes on during play is all still there."
And -1 sale confirmed. While I agree to an extent that Blitz has a bunch of other "hallmarks", the late hits were the icing on the cake. Being able to completely clobber a receiver who has yet to catch the ball with total impunity was fun; being able to go Hulk Hogan on his ass with a leg drop over and over 'til the next play call was what made it awesome. Me and my friends used to have epic games in the arcade version and later on PSOne.
 
bumpkin said:
And -1 sale confirmed. While I agree to an extent that Blitz has a bunch of other "hallmarks", the late hits were the icing on the cake. Being able to completely clobber a receiver who has yet to catch the ball with total impunity was fun; being able to go Hulk Hogan on his ass with a leg drop over and over 'til the next play call was what made it awesome. Me and my friends used to have epic games in the arcade version and later on PSOne.

Pass interference (what you're describing in the first part) and late hits are two totally different things. They're talking about dropping bows on players after the play is over, which really has no effect whatsoever on the game. Pass interference is still in.
 
FlashFlooder said:
Pass interference (what you're describing in the first part) and late hits are two totally different things. They're talking about dropping bows on players after the play is over, which really has no effect whatsoever on the game. Pass interference is still in.

Yeah, anyone who's mad about them taking late hits out is just angry they can't mash buttons for the 2 seconds after a play to hit random people. Hell, maybe loading times are fast enough that you don't need those two seconds to load in anything anymore!

I'm excited! I'm glad to get a football game that doesn't really require you to know anything about football again. I fell out of love with these games right around the time you had to start picking formations of offense and defense. Nickel? Flexbone? What the hell are those? Which one is the pass play to Jerry Rice? Which one is the run for Bo Jackson? Oh god, and don't get me started on recuriting, or free agents, or running a franchise. I don't want a spreadsheet manager!
 
FlashFlooder said:
Pass interference (what you're describing in the first part) and late hits are two totally different things. They're talking about dropping bows on players after the play is over, which really has no effect whatsoever on the game. Pass interference is still in.
I know. I'm saying that both are pieces of the Blitz experience. Without one, I don't care if the other's in; it's not the Blitz I remember and loved.
 
Owensboro said:
Yeah, anyone who's mad about them taking late hits out is just angry they can't mash buttons for the 2 seconds after a play to hit random people.

Yea, it's insane that people might actually not buy the game because they can't do late hits. It was funny the first few times, but it gets old fast.
 
No late hits is uber lame. Honestly that's like the one thing I remember about playing this game with friends back in the day. The NFL is so lame. We all know this game is fantasy ; why allow everything else at that point?
 
I'm a little surprised everyone is so attached to these late hits. They have no impact on the gameplay whatsoever...

After hearing what Jeff said about this I have no interest in the game...
What did Jeff say about this game?
 
looks great. still got that original nfl blitz feel to it. cant wait
 
Why are they not making all the players turbo tackle at the end of every play? I thought that was the main reason of playing NFL Blitz.
 
I can live without late hits. But is this game 60fps?

edit: Oh snap, it is.


The recharged NFL Blitz from EA SPORTS includes the exciting tackles and over-the-top action of the legendary 1990’s arcade hit. Featuring the twitch gameplay and ultra-responsive controls of the original game, combined with all-new single-player and cooperative game modes, NFL Blitz hits the virtual gridiron in HD for the first time with blazing 60fps/60Hz gameplay.

http://www.ea.com/news/ray-rice-first-digital-cover-athlete-nfl-blitz
 
The Visuals turned me the fuck off, the hell?

There's no grittiness to the game

Also no late hits, for just the shits n' giggles is C'mon Man! territory
 
It just looks a bit soulless to me. EA did a great job recreating the feel of NBA Jam in comparison to the series' previous games, but it doesn't look like they've accomplished that with Blitz (judging by the video at this point).


It looks... uninspired.

Pretty much the same exact thing I was thinking.
 
I'll buy it and I'll play it, because I loved Blitz and this will be something that I'll be able to get a quick game in with friends. I also haven't played football games regularly since NFL 2K5 since I cannot stand fucking shitty Madden, so having an alternative is cool.

That said...I agree with the soulless bit. It looks and sounds uninspired, but I'm just enough of a sucker to say that it's good enough for me and my dollars.
 
My main complaint is that the animation looks robotic, but I'm going to withhold judgement until I see proper 60fps footage. But the gameplay looks just like an NFL Blitz game should. If it stayed intact I'm buying it. I still play my copy of Blitz for the XBox on the regular.
 
And -1 sale confirmed. While I agree to an extent that Blitz has a bunch of other "hallmarks", the late hits were the icing on the cake. Being able to completely clobber a receiver who has yet to catch the ball with total impunity was fun; being able to go Hulk Hogan on his ass with a leg drop over and over 'til the next play call was what made it awesome. Me and my friends used to have epic games in the arcade version and later on PSOne.


haha. whatever. you're buying it.
 
Seems like there's too much downtime in between plays. The lack of late hits probably has something to do with that. Maybe it just needs some snazzy music like they added to Jam.
 
Aw, what? No late hits? Me and my cousin used to laugh ourselves silly torpedoing ourselves at each other after every play, especially during halftime when the camera would take ten seconds or so to slowly pan out, there'd just be nonstop "HUH HRMM HUH HUH HRMM HUH" as we randomly jumped all over the screen. No Fun League indeed.
 
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