From today's WSJ (which had three gaming articles today; my mornings on the train get more and more GAish). With that staggering IP portfolio, though, I'd say the issue is more making quality games in some of the many big-name IPs that they've neglected of years rather than the non-gamish titles Riccitiello seems to be alluding to, but it's hard to resist the flavor of the year I suppose.
http://online.wsj.com/article/SB118387245259860156.html
WSJ said:Electronic Arts Inc. became the world's biggest maker of videogames by relying on a formula now widespread in the industry: pumping out sequels of familiar game franchises, like Madden football, that consumers bought almost on cue. Now, its new chief executive says EA and other game makers must change their ways or risk losing audiences to more compelling forms of entertainment.
In his first in-depth comments since taking the job in April, John Riccitiello says he worries that the Redwood City, Calif., company and others in the industry make too many games that lack innovation. He says EA and others need both to push more aggressively beyond traditional audiences to court "casual" consumers and to experiment more with new sales approaches -- outside the norm of selling $50 to $60 discs with 40-hour games that he says few players ever finish.
"We're boring people to death and making games that are harder and harder to play," Mr. Riccitiello said in an interview.
. . . .
EA's sales in the fiscal year ended March 31 totaled $3.09 billion, up just 5% from a year earlier, while net income plummeted 68% to $76 million, continuing a three-year downtrend.
Mr. Riccitiello worries that competition puts the games business "at risk of being a little less interesting than Facebook and iPods and the next cool cellphone."
http://online.wsj.com/article/SB118387245259860156.html