sp0rsk said:Games need to start cutting the fat.
I remember when I loved playing Madden games back on the Genesis. Now I turn the damn thing on and I'm like, what the **** is all this shit.
That's what I loved so much about Wii Sports. I don't give a shit about pixel perfect pitch boxes and shit, just let me swing the bat and hit a home run. Games are constantly getting custom fashioned to meet the demands on the hardcore fans, and the hardcore fans want nothing but more more more more. This kind of thinking is going to kill the industry. This might be my new overused talking point, but at this rate they will turn into the comic book industry. If they keep going further and further into this hole that they are creating, there will come a time where they reach the point of no return.
EA dude is right. Games are too ****ing complex.
See, you guys take it to the extreme, it's not about more dog sims or brain games, it's about taking things a step back and making games fun for everyone again.
And the exact opposite is any better? How going from somewhat complex to mind numbingly easy any better? Games are not rocket science. They at most require some eye-hand coordination outside of the extreme cases where people have mastered a games dynamics to a T.
Honestly, the median between catering to the hardcore crowd and appeasing the casuals is evidenced by some of the best selling games in recent years, the GTAs and God of Wars.
I just don't get why all of a sudden gamers, consumer and developer alike, everywhere have decided to look at everything they have played and loved and thought "this is too hard"