Some EA guy said:Within the EA Games Label, we are committed to running each franchise and facility as a city/state, teams with unique creative identities as well as responsibility for product quality, ship dates and profitability. We recognize that games require large investments and extended development cycles. We're willing to take risks, make long-term investments, and to support teams and individuals between launches. But each team is responsible for staying on a reasonable path to profitability. Sticking to that strategy is what gives us the financial resources and flexibility to take risks on new projects.
Unfortunately, EA Chicago hasn't been able to meet that standard. The location has grown dramatically in the past three years while revenue from the games developed there has not. The number of employees has grown from 49 in 2004 to 146 people currently in the new facility in downtown Chicago. As it stands, EA Chicago has no expectation of hitting our profitability targets until FY2011 or later.
Barry Lightning said:i thought the naming of the other franchises as ads at the end of the formal letter was a bit out of taste.
mashoutposse said:They own it; it's theirs and they can talk about the property as they please.Superblatt said:I love him taking credit for Mass Effect. That is SOOOOO EA.
EA kneejerk hate is more than getting old. If the contents of that memo are accurate, then the closing is justified.
speculawyer said:So is EA going to close down Pandemic & Bioware tomorrow? I want to see how they are going to be considered profitable before FY2011 considering that EA just paid close to a billion dollars for them.
Give it time. They'll be shut down or merged into some other branch soon enough.speculawyer said:So is EA going to close down Pandemic & Bioware tomorrow? I want to see how they are going to be considered profitable before FY2011 considering that EA just paid close to a billion dollars for them.
And that is kinda weird considering that they pretty much killed one of the original MMORPGs, Ultima Online. They also had a flop with The Sims Online. And didn't they have a MMO CaRPG game? (I forget the name of it.) So despite those disappointments, they continue trying.Xiaoki said:EA has gone MMO ker-raaaazy.
They pay over $800 million for Bioware just for their upcoming MMO.
Mythic gets all the money in the world to finish Warhammer sometime in 20XX.
Especially since it named two franchises of studios they just bought . . . . it was kind of a slap in the face at all the existing internal studios.Barry Lightning said:i thought the naming of the other franchises as ads at the end of the formal letter was a bit out of taste.
hopefully it is.Grecco said:So does this mean the Sandbox Marvel Fighter is canceled?
Grecco said:So does this mean the Sandbox Marvel Fighter is canceled?
A focus on cinematic and epics games and the revenue sustainability of massively multiplayer worlds instead of the mass market pop trash that is Def Jam?Xiaoki said:EA has gone MMO ker-raaaazy.
They pay over $800 million for Bioware just for their upcoming MMO.
Mythic gets all the money in the world to finish Warhammer sometime in 20XX.
While someone at EA Chicago forgets to write off McDonalds as a business lunch and the entire studio is kicked to the curb.
bigdaddygamebot said:It's a shame that so many people are losing their jobs but with that said, as far as Kudo Tsunoda...can't say I'm broken up over him being out on the sidewalk. Maybe he can get a job at Akklaim?
KyanMehwulfe said:A focus on cinematic and epics games and the revenue sustainability of massively multiplayer worlds instead of the mass market pop trash that is Def Jam?
Sounds like a good direction to me if EA wants to try improve both their image as a respected and profitable developer.
Domino Theory said:Nope. It just means Microsoft is that much closer to acquiring EA.
The pieces fit together so well.
MMOs can be huge revenue streams but they can just as easily backfire.KyanMehwulfe said:A focus on cinematic and epics games and the revenue sustainability of massively multiplayer worlds instead of the mass market pop trash that is Def Jam?
Tell that to Blizzard.KingJ2002 said:the def jam titles were criticlally acclaimed and creating games for the mass market is definitely more profitable than creating games for the niche.
Moderation Unlimited said:Did anyone say WiiFit is to blame for this yet?
http://www.1up.com/do/newsStory?cId=3164307Phillip Kollar said:Last week, we received the slightly depressing news of EA Chicago's closing, including 1UP's eye-opening discussion with an ex-employee of the developer. Not everything surrounding this story is sad, though, as another developer proved this weekend with a heart-warming show of support.
Anyone logging on to Call of Duty 4 this weekend likely saw the following "Message of the Day" from Infinity Ward:
EA Chicago:
Infinity Ward is hiring.
jobs@infinityward.com
As of the time of press, that message remains the CoD4 Message of the Day. Hopefully this means less developers jobless for a long period of time and more talent for the already highly-talented Infinity Ward.
neorej said:I don't know to cheer or cry. I mean...they fucked up Def Jam, but on the other hand...they DID make Fight Night Round 3.