An eyesore.what am i supposed to be seeing here?
An eyesore.what am i supposed to be seeing here?
I do 3D art, and I guess its a personal choice but would rather not see artificial sharpening.
What is it supposed to do besides make it look blurry? >_>He added the "Chromatic Aberration" effect to the image. It's an effect that's currently used in a lot of video games today. I think it's a cool effect and don't see why people hate it so much.
Pretty cool!Video
Screens
More at the Source
http://www.dsogaming.com/screenshot-...real-engine-4/
Looks incredibly accurate to me. Dude is incredibly talented.
Shhh don't let the facts get in the way of all that shitposting....Important to remember that scenes done for a portfolio are not always the same as scenes done for a real game. In stuff like this you try to go all out and are not worrying about run-time performance.
Ewwwwww no. There's more to Bloodborne than its graphics.Maybe DICE should get the franchise?
Be that as it may, I'd say even someone at FromSoftware agrees that the CA is completely unnecessary/should be optional considering they advertised the game with screenshots that had the CA disabled. Plus combined with the framepacing it really kinda ruins the look of the game in a lot of places.I've never really understood the hate for ca in bloodborne. The banding on the colors makes sense in bloodborne's twisted lovecraftian world. It adds a nightmarish and otherworldly edge to the game. Of course it doesn't look pretty nor accurate, the game isn't going for that type of look anyway.
Looks so oversharpened that it hurts my eyes. Ouch.
But then you have people like this, who apparently love blurred images and hate good IQ.
DICE is just blowing every company out of the water this week, aren't they?
Stuff like this kinda drives me nuts. Especially if it's a Half life 2 recreation, like you're getting a glimpse of what could be but never will be reality.
Great work.
Looks much better than the actual game.
UE4 is a beast.
Whoa. Awesome, though the Hunters' Dream in-game had a more ethereal look.
Why you gotta do this to me. I didn't need to see Bloodborne with proper AA.
Slow your roll guys. When has a tech demo ever delivered on exactly what was shown?Probably runs better too.
Sebastien Schulz of Crytek also made some Bloodborne inspired environmental art (in CryEngine).
Important to remember that scenes done for a portfolio are not always the same as scenes done for a real game. In stuff like this you try to go all out and are not worrying about run-time performance.
nah, looks to good. Wait, let me fix it
![]()
yay, next gen.
Looks cool, though it's missing the "otherworldliness" of the actual game.
The atmosphere is missing from those shots.
That word doesn't mean anything. And DICE's version has better IQ and lighting.Definitely prefer the originals. The "soul" is missing from DICE.
Are you kidding? The blurry aspects add to the game? It's unclear if we're in aor not and that blurry part really helps sell that. I would rather not get rid of ambience because I want graphics.dream
Definitely prefer the originals. The "soul" is missing from DICE.
Are you kidding? The blurry aspects add to the game? It's unclear if we're in aor not and that blurry part really helps sell that. I would rather not get rid of ambience because I want graphics.dream
Slow your roll guys. When has a tech demo ever delivered on exactly what was shown?
Are there any other UE4 games that currently look this good? I only have a GTX660ti and a PS4 so this is an honest question.
Slow your roll guys. When has a tech demo ever delivered on exactly what was shown?
Are there any other UE4 games that currently look this good?
I only have a GTX660ti and a PS4 so this is an honest question.
Definitely prefer the originals. The "soul" is missing from DICE.
It's the artistry at work that's incredibly impressive. It wouldn't make much sense to optimize this scene for PS4 when that's not the point at all in making it.This is nice but is it also PS4? Part of the technical challenge of game development is producing within constraints. If they are just using a specced up PC then its far less impressive.
The chromatic blur filter adds nothing to the game. Come on.
Yo. There is a certain kind of janky, low-grade charm to all the Souls games that I really think if you took it out would actually decrease the quality of the game.Who on this planet saw CA and thought "Oh wow this really burs what is and isn't real?" Who?
Looks pretty sterile compared to the original(possibily due to oversharpening).
Then again, like someone else already said: Overall IQ is a lot better.
Of course it does, if the game pops way to vividly then it's flying right in the face of all that dream stuff. When has a dream ever been anything more than a haze? You'd sacrifice the game's soul just for graphical improvements?
Yo. There is a certain kind of janky, low-grade charm to all the Souls games that I really think if you took it out would actually decrease the quality of the game.
nah, looks to good. Wait, let me fix it
![]()
yay, next gen.
Of course it does, if the game pops way to vividly then it's flying right in the face of all that dream stuff. When has a dream ever been anything more than a haze?
Some comparison, original first:
It has nice IQ and has more polys in places, but it's not like the original one is ugly either.
Funny how someone at Crytek does it with their own internal engine but someone at DICE doesn't. Like I said: I want to see it on Frostbite. Hell, if he can't do that because LOL EA LOL NO TAKING INTERNAL COMPANY STUFF HOME TO USE ON YOUR OWN TIME LOL/security issues, I'd like to see him do Mirror's Edge: Catalyst in Unreal Engine 4 just to see how much of an "upgrade" from UE3 "Mirror's Edge 2" would've been.
Of course it does, if the game pops way to vividly then it's flying right in the face of all that dream stuff. .
How is the "artistry" impressive if the artist just copied a place from another game? You want to impress me create something new and unique like FROM did.It's the artistry at work that's incredibly impressive. It wouldn't make much sense to optimize this scene for PS4 when that's not the point at all in making it.
Chromatic aberration is the game's "soul" now.
Well I've officially seen it all, folks.
BTW yes I would gut that fucking soul over a fire for graphical improvement if that soul is shitty CA.
Chromatic aberration is the game's "soul" now.
Well I've officially seen it all, folks.
BTW yes I would gut that fucking soul over a fire for graphical improvement if that soul is shitty CA.
I had a dream From started using UE4.
Because he was able to emulate the look of a game using a 3rd party engine using seemingly only using the game as reference and by himself as well. Even not being an artist in anyway shape or form or not knowing jack shit about how things like this are done you should be able to appreciate the artistry and effort that goes into making scenes like this.How is the "artistry" impressive if the artist just copied a place from another game? You want to impress me create something new and unique like FROM did.
These images aren't touched up as shown by the video in the OP. That's what the scene looks like in UE4.You know what? I'll accept removing all that if you can make up for it with something equally FromSoft unintentionally good. Fix the atmosphere that's lost in the touched up images and I'm willing to take the new version.
The fuckIf by "soul" you mean a hunter sex doll
Sure. But people have mostly been making comparisons in this thread so that was just a little perspective. Im sure most console devs have uber talented artists that can go wild on PC GPUs as well.It's the artistry at work that's incredibly impressive. It wouldn't make much sense to optimize this scene for PS4 when that's not the point at all in making it.
Yeah that must be why From keeps making increasingly better looking games right? They're losing their soul!
Of course it does, if the game pops way to vividly then it's flying right in the face of all that dream stuff. When has a dream ever been anything more than a haze? You'd sacrifice the game's soul just for graphical improvements?
Chromatic aberration is the game's "soul" now.
Well I've officially seen it all, folks.
BTW yes I would gut that fucking soul over a fire for graphical improvement if that soul is shitty CA.
Buckle up then buddy, you're gonna be reading a lot of it.This is the craziest shit I've read all day.
Pretty much. I find older horro games with horrid graphics much scarier because of those shitty graphics. It for some reason adds so much more to the element with a certain "something".Iq isn't everything when it comes to art direction. It's like turning the grain and fog off in silent hill because you want to get a look at those far off sign post textures.