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EA: more SSX in the future, still hungry for reboots after Syndicate's failure

Does EA still have the System Shock name?

A man can dream.

They kinda do. They can only distribute the game, but they cannot develop it. Some investor firm has those rights.

So System Shock is in the limbo right now.
 
I disagree. Syndicate didn't make sense as a level-based, linear FPS (linear as in Doom is linear), but a FPS in a GTA sandbox (or sandbox levels like Bad Company) would have been right in line with the series' Cannon Fodder-esque gameplay.

That would be a better fit, but I don't think it would have assuaged the initial and negative reaction to the game conceptually. The criticisms I heard about the game-as-Syndicate were much stronger during the reveal than around release, and rarely based on the substantive content of the game but rather the theoretical idea that the game was an FPS shooter.
 
I think it's too late into this gen to bother much with remakes and returning IP's, syndicate would have gone down a lot better as a launch title on the next systems IMO.
 
Wing Commander I think could sell if taken serious and not made into a shitty 2 plane XBLA arena combat game.
 
"It's done well and you'll probably see more in the future. There are numerous IPs that I think about all the time like Command & Conquer and Sim City - which is a brand we've brought back after seven years."

I know everyone is trying to forget about it, but SimCity Societies was a thing, and I'd like for any journalist to try and call out EA on their fucking blatant lie.
 
EA sucks balls! If they learned anything from the past, then that they should stop digging out old IP's and fuck them up!

If they want to make a shooter, then they should just make one with a completely new name.

If they are not confident enough in the product itselft, then they should'nt go for a shooter in the first place, and definitely not on the back of an old (but good & known) Franchise like Syndicate.

Where's the creativity? How about faithfully evolving/reviving old IPs and thus bringing them to the next level, instead of being lazy-asses and just following the safest fucking trend in the industy (auto-shoot-bang cinematic games/FPSs).

And if they don't know how to do it (for whatever reason), just leave the old franchises alone.

The failure of syndicate is a great example of the things that are wrong with this industy. Lack of creativity, fear of taking any risks, and just no faith in new OR old gaming concepts.
 
And eeeh @ Criterion working on Road Rash. Their thing is the most beautiful sports cars crashing into each other in high fidelity. Road Rash is a game that would benefit from memorable riders, and a more playful style. EA Canada (the SSX guys) would be a good fit.
Burnout Paradise Bikes proves that they can do bikes.

However, if the SSX guys did Road Rash and nail that same 60fps feel, I'm all for it/
 
Road Rash and Mirror's Edge for me. Maybe the strike games as well if the city destroys very nicely.

Skate Next gen?
 
For the love of all that is holy. Bring back the goddamn Mutant League already.

Sports sell well, ultraviolence sells well. Use UE3, have a bunch of monsters exploding in ridiculous gibs, profit.
 
The newest SSX was one of the worst extreme sport games I have ever played. The gameplay itself was fun, but the Autolog system and the missions killed it for me. I wish SSX 2012 had a system like SSX 3 did
 
Ultima seems like an obvious candidate, given the success of Skyrim as an open fantasy RPG, the success of Fallout and Deux Ex as reboots of RPG franchises, and relative nostalgia strength of the brand.
 
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Yes please.

dammit, you beat me to it. EXCEPT DESERT STRIKE FIRST PLZ.

and by reboot, i mean remake, and by remake i mean modern game engine but still isometric and with required ammo/fuel pickups and saving people with the rope ladder.
 
dammit, you beat me to it. EXCEPT DESERT STRIKE FIRST PLZ.

and by reboot, i mean remake, and by remake i mean modern game engine but still isometric and with required ammo/fuel pickups and saving people with the rope ladder.

I only played Desert and Jungle Strike, which of the others is the best to play until they do that remake?
 
So basically Syndicate failing makes it obvious no one cares about that IP and we should just move onto the next one...instead of, you know, doing it right...
 
I'm pretty sure that EA sold the rights to The Bard's Tale back to InXile. They (InXile) apparently include the old games in the iOS port of the reboot that they made (at a time when they didn't own the rights, but could use the name since it wasn't trademarked)
 
I'm pretty sure that EA sold the rights to The Bard's Tale back to InXile. They (InXile) apparently include the old games in the iOS port of the reboot that they made (at a time when they didn't own the rights, but could use the name since it wasn't trademarked)

They could let Bioware revive Lands of Lore then.
 
As a huge fan of the original Syndicate, the FPS was okay. It has some really steep highs and lows. The story isn't much of a hook and didn't have a large multiplayer mode to build up some kind of userbase, while the rpg aspects were too weak for a Borderlands level success.
 
If EA made a game that felt like Syndicate and not a generic shooter like the Starbreeze game was, they could have better results. But... originality and creativeness aren't the best adjectives for EA.
 
Reasons why the Syndicate reboot was a failure:
- The IP wasn't a particularly commercially strong one to begin with
- What little cache it did have didn't apply to an FPS
- It came out with basically no promotion
- Reception was good-not-amazing, making it impossible for a viral buzz to catch on
- B-tier FPS games simply aren't doing well lately.
- Origin-exclusive
- It was in developed for fucking forever holy shit Starbreeze
- Starbreeze isn't really a developer that brings people to the table just based on their reputation
- No competitive multiplayer

(absolutely all of this could be predicted at least a year before release, by the way)

Dear EA, You know where to reach me if you want to hire a consultant.

I think if it was done well... taken in the right direction that respected its roots, then it would've connected with a lot of their past fans. But it was turned into a scripted shooter - unrelated in gameplay to the original, and thus of little interest to the original fan base, and too generic in an already crowded market.

Like... if they had gone with a combination of Battlefield and Crysis, while keeping with the urban sandbox, it could've been bloody amazing.

One of the big draws of Syndicate was that it felt like a realistic living city at the time - and that you were these superhuman agents with the power to level the goddamn place - if you so desired. When they made it scripted and bullshit, it turned into bullshit.

As for multiplayer... oh man, the opportunities that exist there... persistent boardgame style worlds and clans, research that persists over the course of a ladder season - have clans and groups infiltrating and spying and sabotaging each other. Have corporation amalgamations as they get taken over in the most literal hostile manner possible.

It could've run on a ladder season - had the politics and intrigue of EVE, without the massive mind numbing time investment, given players the rush of been super-cyborg agents in a free-form cyberpunk environment, had a system of upgrades similar to Modern Warfare, but then combined it with the research system of Syndicate - so that players could upgrade individual to a certain level, while corporation research made certain other upgrades available and/or cheaper/easier to get for the individual player.

Have the multiplayer side of it attached to some sort of free to play system - there's so much opportunity for customization in a cyberpunk avatar universe.
 
I thought the SSX reboot was garbage. There was no momentum to the movement, while the gameplay was super dry and just boring.
 
Agree with all the Strike series suggestions. It seems like such a no-brainer to put out a new one as a downloadable title. If they're not interested in developing it internally, give it to Avalanche. They did a good job with Renegade Ops.
 
If they make another SSX, they better drop all the deadly descent garbage, the bottomless pits, and the incredibly short tracks. They can keep the wingsuits, though.
 
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