The vanguard of VR development don't belong to companies like EA anyway.
It´s better that the first generation are companies developer fully focused on this instead of half-assed efforts.
While VR isn't a very good fit for a AAA publisher like EA, it's still a bit odd for them to avoid the technology altogether. I'd imagine that they would want to hedge their bets and make a couple of smaller games to gain expertise on the off chance that VR takes off with a bang. I suppose that they may be still making technology demos and developing tools for VR, but just not making a commercial game.
Absolutely. The best thing that can come out of all of this is new, young, innovative developers create fantastic software that causes the VR medium to grow, make tons of money for their efforts, and they can then be the new AAA breed and make the big VR games down the line and these awful game corporations of yesteryear can be left in the dust.
EA survives on sports games and online shooters. I don't know If I'm ready for a VR sport game. They own a dev that makes RPGs focused on sexual orientation. I don't think I'm ready for that in VR either. What that does leave? Their mobile division? I'll pass.
I give it until 2020 the latest before we see EA (& other big publishers) begin supporting PSVR. By then the install base should be ~20-30mil hopefully.
Humorously enough the Gear VR just officially released today and it's awesome. I'd say VR is very consumer ready, at least if you have the right smart phone.
poor EA, how could they ever afford to lose a little money to potentially boost hardware counts on products.
They really have nothing to gain by pursuing VR.
the PS Vita - the Sony product
what do you own stock in EA or something?
makes no sense for a regular person to say something like that.
Mirrors Edge VR? Who wouldn't want something cool like that?
what do you own stock in EA or something?
makes no sense for a regular person to say something like that.
Mirrors Edge VR? Who wouldn't want something cool like that?
This scenario is PS Move 2.0
Except VR is a legitimate leap forward for the medium. It does stuff to your perception that you simply can't duplicate in regular games. It's a jump on par with 2D to 3D, not some garbage gimmick cooked up by companies desperate to push unnecessary hardware.
Anyway, I didn't expect it to take off quickly. The real movement is going to happen in the independent scene and it's going to make a juggernaut out of the first developer with a killer app.
I still do not get their bullshit
Wii U ~10.5 Million
Xbox One ~ 13 Million
PS4 ~ 29.5 Million
Still seeing amazing support for Xbox, so they are talking out of their arse
Makes sense. VR, especially for gaming, will likely die a quick death.
Playing the "wait and see" game when it comes to VR adoption seems pretty sensible to me and I doubt EA are the only big publisher taking this stance. If consumers buy the hardware then the big publishers will follow.
Except VR is a legitimate leap forward for the medium. It does stuff to your perception that you simply can't duplicate in regular games. It's a jump on par with 2D to 3D, not some garbage gimmick cooked up by companies desperate to push unnecessary hardware.
Eh, EA is able to jump into development for a new platform quickly enough should VR become a viable platform. Until it's proven, it's not necessary to jump on yet.
3D IS a gimmick, though.
I think he's talking about the jump from 2D 16-bit gaming to polygonal 3D gaming.
No.Lot of people in denial here.
This scenario is PS Move 2.0
PSVR is not great at all, hardware simply isn't up to par. I'd be more interested in getting into the Vive or Oculus markets if I was a publisher.
PlayStation VR is pegged as an early market leader in part because the headset has a big potential market: IHS predicts more than 37 million PlayStation 4 consoles will be sold worldwide by the middle of 2016. By comparison, the Oculus Rift and HTC Vive headsets require medium- to high-spec PCs, which the firm predicts will be less than half as numerous as Sony's latest console by the middle of next year.
http://gamasutra.com/view/news/2574...to_outsell_Oculus_Rift_HTC_Vive_next_year.php
All in all, Rigs really impressed me, and as a sign of big budget triple-A content in virtual reality on Playstation, it proves this mere console really does have the grunt to do serious VR gaming well.
http://www.roadtovr.com/hands-on-with-rigs-the-best-looking-project-morpheus-vr-game-so-far/
If PSVR is bundled with the PS5 that might be possibleI give it until 2020 the latest before we see EA (& other big publishers) begin supporting PSVR. By then the install base should be ~20-30mil hopefully.
PSVR is not great at all, hardware simply isn't up to par. I'd be more interested in getting into the Vive or Oculus markets if I was a publisher.
what do you own stock in EA or something?
makes no sense for a regular person to say something like that.
Mirrors Edge VR? Who wouldn't want something cool like that?
EA should stop being pansies, look at their bottom line and realize that hey, we can afford a small loss on a couple of products and in the meantime our games could push even more consumers toward this new tech. perhaps even build an early VR brand that consumers look forward to, upping our consumer likeness in our products.
Lot of people in denial here.
This scenario is PS Move 2.0
Honestly, thus far that's exactly what it appears to be. Just another redux of the brief obsession of 3D tv gaming.
They definitely need to get that experience before VR takes off.
Honestly, thus far that's exactly what it appears to be. Just another redux of the brief obsession of 3D tv gaming.
They aren't invested in VR tech, so they have no incentive to develop for it. At the end of the day they are here to make money, not to push some VR tech. Currently VR isn't a profitable place to spend money
Honestly, you just have to try it properly. Exiting a space station in Elite and jumping to another system is absolutely on par with the first time I saw Doom or Mario 64. Truly astonishing stuff.
VR is the real deal. It'll happen with or without the AAA dinosaurs.
Lol at all these people comparing VR to "waggle or motion controls" and "3DTV's".
You people have no idea. It is an experience.
well of course it isn't. It isn't even available to the public yet
i actually think software developers should feel a bit obligated to develop for startup tech with high upside if they have the financial means to do so. EA most definitely has the financial capability to develop strong software for the platforms and help consumers jump on board quicker. The fact that they are not just because there isn't a big enough consumer base yet, when its not even public yet, means they are cowards and only out for the profit. Which puts them on a very bad list of corporate entities I despise.
They are software developers and publishers refusing to publish software because it may hurt their bottom line a little bit. For fiscal year 2015 they have an operating cash flow of 1 billion dollars and pulled in 806 million in net income. They have the financial means to begin VR development but refuse because, well they are weak company.
They easily could, but they won't. They would rather wait for other, less financially capable companies to put in the hard work to get the consumer base up and then jump on when profits are easier to come by. A company like EA, worried about profits when a mobile product like Simpons: Tapped Out brings in hundreds of millions a year, is the worst sort in my personal opinion.