Ether_Snake said:It's logical since the PC is downsizing, going down in cost, becoming more accessible and easy to use, etc.
It is becoming a multimedia platform, and will soon make way to tablets.
Basically, consoles will die and so will traditional PCs, to make way for tablets and phones, which will both be nearly identical as far as user interface and content goes.
Games will developed to be scalable, so you'll have the same content on either platforms.
Everything will be delivered online through AppStore-like services.
Publishers will make a lot more money.
benita said:It's brilliant the way Valve have brainwashed people into thinking that other publishers are screwing the PC community if they're not willing to pay the Valve tax and compete with their own DD services.
You'd never see Half-Life on a competing platform so why do you expect others to bend over for them?
Steam is a wonderful service and I usually use it when it's an option but it's hardly the end of the world to get something from EADM, D2D or GG.
If Madden does come back to PC, look at FIFA Online for an idea of what it would look like. Worse than console graphics, free to play with microtransactions.Log4Girlz said:Ok so can we expect a Madden game that looks anywhere near the infamous bullshots from the beginning of this console cycle?
It's easy to make generalizations when you misunderstand the arguments of those you're attacking.amitlu said:Brilliant yet sad. Sad to watch people ride a bandwagon so hard that they are blind to the fact that they are supporting giving up the openness that they once championed. Never thought I'd see the day when the PC crowd would stampede to give up their own consumer rights of resale and lending, and actively trash any storefront competitors in ridiculous pro-monopolistic ways. This is what happens when a group feels like they've been 'mistreated' for years, they start chugging the Kool-aid like it is their lifeblood.
plagiarize said:and who published Dragon Age and Crysis? now prove to me that the change in direction in those sequels has anything to do with EA and isn't entirely down to the developers.
hell we *know* that the change in direction for Crysis isn't down to EA, because Crysis is EA partners. but whatever. blame whoever you're comfortable blaming for what happened to Crysis 2. we mightn't want to accept it, but it's all down to Crytek.
dLMN8R said:The fact is, the PC is still just as open today with Steam as it always has been.
dLMN8R said:The openness to mod my games however I want.
The openness to host my own dedicated servers however I want.
The openness to spend as much as I can afford to get the best possible experience I can
The openness to take my games with me literally wherever I want to, and play my games on literally any machine I know that is capable of playing those games.
The openness where anyone can make anything without the need to get approval from anyone.
dLMN8R said:At the same time, however, Steam brought benefits of consoles to the PC to fix problems that have plagued the PC forever. Things that no honest PC gamer would have actually complained about having a decade ago.
-Integrated friends list that goes along with every single game
-Competent server browser that finally works pretty much perfectly
-Easy place to quickly download your entire games library from on any computer, without lugging around discs
-Unified system for achievements
-Built-in tools for clans to host matches, send messages, and schedule events.
even as a metaphor 'you can't have smoke without fire' isn't true. Crysis 2 is what it is because Crytek made it so. that may not be the case for Dragon Age, since Bioware is an EA subsiduary, but Crytek are not.kitzkozan said:It's also a weird hazard that Crysis 2 is such a diluted shooter compared to the first.EA being partner or not doesn't change the fact that these bastards are still associated to the product.You just can't have smoke without fire so they are probably guilty as well.![]()
With all the rumors of incompetence in the managing department of EA,you can't trust them for anything.They screwed Warhammer online,Dragon age 2 and Crysis 2 as well imo.![]()
amitlu said:-Integrated friends list- Another lie. It's a chat/IM system embedded into Steam and not an actual unified friends list so people need to stop pretending it is one. If it was I could buy Hot Pursuit on Steam, then go in game and have my steam friends in autolog. Of course I can't, because there is no unified friends system on the PC and games will use their own service instead of Steam's most times. Only a handful of games that aren't Valve's actually use Steam friends in-game.
-Competent server browser- Really? This also is only in Valve games and a handful of others. I have Bad Company 2 on steam, how come I don't get to use this awesome server browser and have to use DICE's shitty one instead? Oh, its because its hardly a standard.
-Achievements- Another thing that is not a standard and only in a select few Steam games. There are also games with GFW achievements and ones that have their own (Dragon Age).
-'Built-in tools for clans to host matches, send messages, and schedule events.'- What is this even referring to? The chat rooms in Steam groups? Is this really something people didn't have access to before Steam? IRC would like a word.
Also great download speeds at any time/place, very much unlike Steam.faceless007 said:What is this I'm hearing, does EA's DD service not suck balls anymore? Unlimited, perpetual downloads? No always-on client required? Decent sales? When did this happen?
You are one interesting motherfucker.Cyborg said:I havent played a game on my PC in the last 6 years. The last game was Battlefield 2.![]()
Actually, this is no different from Half-Life 2. Which came out 3 years before Bioshock. Bioshock's DRM was far harsher than Steam, or any Steamworks game, since it limited the number of activations, and it had far more problems on release that Half-Life 2 did or Steam does.amitlu said:This is an outfight falsehood so long as you are actually talking about using Steam and not the PC as a whole. I was discussing Steam. So long as you are registering single player, offline games into an online-connected service that's also tied to all of your other games, this is untrue. We are in a state where you can buy a hard copy of a game from a store that is single player and offline only, and be unable to play it until you 1. install steam, 2. register an account, and 3. activate online. Wasn't this what people were going apeshit about when DRM started going crazy in the Bioshock 1 times? I guess when Valve's name is stamped on something, it ceases to be anti-consumer.
That's the point! Steam didn't cause any of that stuff to go away. Crappy developer/publisher choices did.amitlu said:Most of these are inherent to the platform like modding and have nothing to do with actually using Steam. However some are also untrue. Games with persistent online stat tracking like Black Ops are Bad Company 2 rarely let the consumers run their own servers and force people to rent them from their own server provider 'partners'. It's not like you can run a game server on a spare box you have laying around like the Quake days anymore.
I was obviously talking solely about Steamworks games.amitlu said:-Integrated friends list- Another lie. It's a chat/IM system embedded into Steam and not an actual unified friends list so people need to stop pretending it is one. If it was I could buy Hot Pursuit on Steam, then go in game and have my steam friends in autolog. Of course I can't, because there is no unified friends system on the PC and games will use their own service instead of Steam's most times. Only a handful of games that aren't Valve's actually use Steam friends in-game.
-Competent server browser- Really? This also is only in Valve games and a handful of others. I have Bad Company 2 on steam, how come I don't get to use this awesome server browser and have to use DICE's shitty one instead? Oh, its because its hardly a standard.
-Achievements- Another thing that is not a standard and only in a select few Steam games. There are also games with GFW achievements and ones that have their own (Dragon Age).
-'Built-in tools for clans to host matches, send messages, and schedule events.'- What is this even referring to? The chat rooms in Steam groups? Is this really something people didn't have access to before Steam? IRC would like a word.
mrklaw said:It's a veiled statement telling the console guys to hurry up with prepping the next gen because they're getting impatient and possibly predicting slowdown in console sales coming along
wonderfuldays said:Where is Westwood now, EA?
dLMN8R said:Actually, this is no different from Half-Life 2. Which came out 3 years before Bioshock. Bioshock's DRM was far harsher than Steam, or any Steamworks game, since it limited the number of activations, and it had far more problems on release that Half-Life 2 did or Steam does.
dLMN8R said:The entire point is that you're claiming that Steam caused PC gaming to become a completely closed platform, while on the contrary Steam still supports all those open features as long as a developer wanted to support it.
dLMN8R said:Expecting some totally open platform to allow games to hot-plug into some open unified friends list system is fucking absurd. Steam allows for those features when developers want to support them, but the PC platform as a whole is still open - which means developers are free to not use those features too. Again, that's the entire point.
Xfire was great, but this is more revisionist bullshit. While it supported a lot of games for .exe tracking time stats, it hardly supported all of them for one-click joining.dLMN8R said:Xfire was a much more open platform that supported a unified friends list and one-click-joining across every single game.
So, nearly all of the things you claimed Steam 'brought from the consoles to fix problems that plagued the PC forever' are now debunked as selective bullshit (only talking about steamworks games), what exactly are your reasons for giving up your consumer rights and rolling over to online activation? 'As much as it matters to be open' sounds like a bullshit justification for something that doesn't do anything to change standards for the better (because they can't) yet still requires the consumers to give more than they had to previously.. for what again? The same exact wild-west of software we had before. No unification, no standards, except now we can't resell things we bought. Thanks Steam.dLMN8R said:It goes back to my original point - Steam is open as much as it matters to be open. It's of course closed in some ways, but in ways that simply don't matter to people anymore. It's closed in ways that don't essentially harm the customer's experience, except for the necessity to activate a game once when you first buy it.
DennisK4 said:They dumb down those games exactly because they think the PC can become like consoles, that is more 'mainstream'.
Now they just need to get rid of those stuffy old PC nerds with their fetish for complex gameplay....
Opiate said:Microsoft and EA: leading the push to bring PC Gaming back from the dead (fyi, PC gaming has been dead for a decade).
Dabanton said:Title should be renamed 'EA tries to ego massage PC owners.' We know where their priorities lie.
[Nintex] said:Gotta love EA...
2006 - Yeah, hardcore to the bone, we love us some Microsoft XBAWX and MADD0N AND F1F4 we'll deliver on those target renders. Target renders haha, more like lucid dreams in Peter Moore's pants of total gaming EAHD reality
2007 - Playstation 3 is like HOLY FUCK WOW we have to be on this with the Need for Speed on Blu-Ray and shit!
2008 - New franchises are what we need, Mirror's Edge, Dead Space 2 we're the only company bringing new exciting to content to the table!
2009 - Boom Blox sold 3 copies, we're totally shifting towards Wii development now. Dead Space, Need for Speed, EA Sports Active, that shit is gonna fly. Did you see MotionPlus that'll be supported by like 10+ games from Nintendo alone.
2010 - Wii games can now be found on XBLA for peanuts, we've bought Playfish we're going small in a big way lolrofllol oh and Chillingo too, wait they didn't develop Angry brids?
2011 - Yeah, PC sci-fi space opera is where it's at, STAR WARS MMO thing gonna revenue 5 billion with 500k copies sold do the math! Dead Space 2 could grow into a 3, 4 , 6 hell, maybe 10 million units performing franchise in the upper 100 million bracket of the industry. Not to mention Mass Effect 3, that'll be like the best game EVER.
http://i.imgur.com/CIFkA.jpg
You claimed I said Steam made PC gaming a completely closed platform, which I didn't. That's absurd and also impossible.dLMN8R said:I'm not sure why you're accusing me of straw-men when I'm not even claiming you said anything related to your accusations in the first place.
Grasping at straws? Two posts ago you were straight up championing things that don't exist in a pathetic attempt to justify rallying behind a specific storefront.dLMN8R said:The straw man here, in fact, is your endless grasping at straws about how apparently the same people "championing the openness of PCs" are now apparently "giving up that openness" and "giving up their own consumer rights".
dLMN8R said:There is no "irrational brand and platform loyalty". Steam fucking works, it works incredibly well, and it works better than every facet of the competition. If you're incapable of wrapping your mind around that simple idea, and instead stubbornly cling to your accusations of "bandwagoning" and "Kool-aid drinking", then it's really your own failure to competently form unfallacious arguments.
I don't disagree with that, but ask yourself why it happens. There's a very, very good reason.amitlu said:When the same people constantly spouting their 'open platform' party lines are constantly crying whenever a developer or publisher decides to use a different storefront than their sacred cow, then yes bandwagoning and brand loyalty have come into effect.
You're simplifying a very complex topic. It's not as simple as "bandwagoning" or "brand loyalty".amitlu said:When the same people constantly spouting their 'open platform' party lines are constantly crying whenever a developer or publisher decides to use a different storefront than their sacred cow, then yes bandwagoning and brand loyalty have come into effect.
dLMN8R said:You're simplifying a very complex topic. It's not as simple as "bandwagoning" or "brand loyalty".
The PC is an open platform, and Steam is a part of that open platform. In the entirety of that open platform, Steam provides without question the best technology that any multiplayer shooter can use. There isn't any better alternative.
Using Steamworks in a PC shooter makes that PC shooter an objectively better game than it would be without Steamworks.
-It has the best matching available on the platform
-It has the best server browser available on the platform
-It provides the most convenient way to play your games on any computer you own
-It provides the best way to take your saves and settings from computer to computer
-It provides a way to instantly connect to the friends list you already have
-It provides a way to one-click-join your friends in progress
-It provides a way for the developer to quickly and easily update everyone who owns the game
People want Battlefield 3 to use Steamworks because the open nature of the PC platform allowed Valve to create unquestionably the best service available for PC shooters.
The platform is open, the open platform allowed for the development of Steam and Steamworks, and now customers want to push for that product to be used because it's the best solution possible for the game.