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EA publishes Brütal Legend

sillymonkey321 said:
Just don't bury the game in Fall 2009.

Eurogamer.net
Brutal Legend had been in Sierra's stable, but was dropped during the Activision Blizzard merger. The Xbox 360 and PS3 game will now be released in autumn 2009*.

*Autumn (also known as Fall in North American English) is one of the four temperate seasons. Autumn marks the transition from summer into winter, usually in late September (northern hemisphere) or late March (southern hemisphere) when the arrival of night becomes noticeably earlier.

:(
 
codecow said:
What I meant by decision making:

EA-

Buys Pandemic. Mercs 2 sells _ok_. And...?
It's sold pretty well, and Pandemic, though I don't like their games and think they're incredibly overrated, has a penchant for making games that sell (what's up Star Wars Battlefront?). You may be right about Bioware, but Pandemic is an incredibly smart investment.
Announces deals with Valve for L4D and iD for Rage but as part of EA Partners which has very low margins. Rock Band, RB2 goes through EA Partners but is owned by MTV so margins are low here as well. RB2 doesn't sell (this is also a problem for Activision, but a bigger one for them since they bought GH).
The margins are lower than if you own the companies and IPs, sure, but consider what EA's role in all of this is:
1) They're backing the developers with funding if they need it (and they don't, because Valve and iD have more money than God, and Harmonix is backed by MTV).
2) They're paying for ads.
3) They're distributing the games.​
They're doing practically nothing and getting a fair deal back for all of these, not to mention the consumer and industry goodwill this builds.
Releases new IP against: Fable 2, Gears 2, WotLK, Fallout 3, etc... Releases too many titles in the same period and does not market them as aggressively as the competition. Consider marketing for a game like Saint's Row 2 versus Dead Space. It is a joke how much more marketing went towards SR2 and not surprising that it has had better sales results.
What TV have you been watching? Also, the difference between Saints Row 2 and Dead Space is that THQ needed Saints Row 2 to sell, since it's their only big holiday release. They HAD to spend more on advertising out of necessity for the well-being of their corporation.
Announces for the second year in a row that EA has missed the boat on Wii. ERTS increased the number of SKUs on the Wii greatly but has not seen any interest from consumers.
As if your Lord and Savior Activision is in any better position.
In a typical EA move, releases software that isn't top quality in established franchise (NFS) then doesn't sell it. Where are the ads for NFS? I believe the old EA could have jammed this down consumer's throats and at least salvaged some sales.
It's true that NFS is not up to par this year, but they don't need to shove ads down your throat considering that Need For Speed games always sell gangbusters. And again - I don't know what TV you've been watching, but I've seen plenty of ads for all of EA's big holiday games, just like I saw plenty of ads for The Orange Box last year.
ATVI

Announces merger with Blizzard.
Wrong. Activision is owned by Vivendi. Vivendi bought a controlling stake in Activision, and therefore owns them and a good deal of Activision-Blizzard.
Understands that it is better to focus on a few big hits than a lot of crap. Consider that a crap title that doesn't sell has similar production costs to a hit. Clearly the best ROI is to invest then only on things that are going to be clear hits. ATVI seems to be better at picking hits than ERTS.
What is this "crap" that EA has been putting out, perchance? And how is ATVI any better, considering the qualitative diminishing returns of all the Guitar Hero games post GH2.

I don't understand why you're so obsessed with sales, though, unless you're a day trader or a Michael Pacter alt. I'm a gamer. I don't give a shit about the financials of it all. I'd rather a company take chances and potentially make awesome games than strip-mine all of their franchises into the ground to the point that I don't care anymore. Guess who's doing what.
 
snatches said:
I came into this thread to post exactly this
Ditto...
But the blunt of the blame for the sequel to Stranger's Wrath getting canned should be placed on the consumer, people have been ragging on EA for quite some time but it is through their sole support of long running mainstream franchises that EA's decisions were justified.
 
You know what would be awesome? Jack Black on some Late Night show talking about Brütal Legend, has something like that ever happened before?
 
Ok now I get it. EA is the new good guy and Actionvision is the new bad guy. The world is black and white again.

EA is like Vegeta!
 
I AM JOHN! said:
What TV have you been watching? Also, the difference between Saints Row 2 and Dead Space is that THQ needed Saints Row 2 to sell, since it's their only big holiday release. They HAD to spend more on advertising out of necessity for the well-being of their corporation.

I watch core gamer TV (UFC, sports, sci-fi shows, Comedy Central).

Compare the marketing of something like CoD 5 on the shows I watch. First run Ultimate Fighter, not replay. Frank Mir at every commercial break talks about CoD 5 over in-game footage. Crap I don't even like WW2 games and I wanted to buy it.

I never saw a Mirror's Edge ad on TV.

I AM JOHN! said:
I don't understand why you're so obsessed with sales, though, unless you're a day trader or a Michael Pacter alt. I'm a gamer. I don't give a shit about the financials of it all. I'd rather a company take chances and potentially make awesome games than strip-mine all of their franchises into the ground to the point that I don't care anymore. Guess who's doing what.

I'm concerned because I trade stock in the industry and am affected by the financial results of companies like ERTS.
 
ram said:
day1! tim schafer and heavy metal = AWESOME and yeah - a big FUCK OFF @ activision | blizzard for canning all the good vivendi games and keeping all the crap.

51XX8RTJY9L._SS500_.jpg
 
Ryan_OXM said:

ha ha - yeah - VOLLGAS (german title) was mediocre adventure game, short and with stupid action scenes, but it was AWESOME to some extend - atmosphere, visuals, story. i was sad the whole day, when lucas arts canceled the successor...
 
ram said:
ha ha - yeah - VOLLGAS (german title) was mediocre adventure game, short and with stupid action scenes, but it was AWESOME to some extend - atmosphere, visuals, story. i was sad the whole day, when lucas arts canceled the successor...
So much wrong in this post:

A) Full Throttle is not mediocre in the least. >:|
B) Have you seen any of the footage of Hell on Wheels? Not only did they completely ditch the style of Full Throttle, they were making it a largely combat-based game.
 
:Motorbass said:
will there be a Wii version? please?


Considering the Wii is the biggest platform for the music games, they'd sort of be dumb not to. Plus it's a Tim Shafer game, so the graphics won't be the biggest issue.
 
codecow said:
I never saw a Mirror's Edge ad on TV.

0_o

I see ads for Mirror's Edge all the time. If I hadn't played the demo beforehand (which I didn't like), and didn't keep up with information on games, the ad alone probably would have peaked my interest in the game.

As for Brutal Legend. I guess I'll get more excited when/if I try out Psychonauts.

If anything at all, this gives me hope for EA. I'm really glad EA is being so open to new IPs, gives me hope for BioWare since I was worried about their acquisition under EA.
 
Hell yeah, perfect partnership.

Tim Schaper is a god.
EA is a godly publisher.

Together they are Zeus. :o
 
If they sell the game with Jack Black prominently featured as one of the games "assests", then that should expand their audience significantly.
 
My first exposure to Jack Black was in High Fidelity I believe.

He was pretty perfect.

EDIT: Mars Attacks, that was actually the first. My bad.
 
I AM JOHN! said:
So much wrong in this post:

A) Full Throttle is not mediocre in the least. >:|
B) Have you seen any of the footage of Hell on Wheels? Not only did they completely ditch the style of Full Throttle, they were making it a largely combat-based game.

a) did you play it? it was a mediocre adventure with an awesome atmosphere, but still a mediocre adventure (oh and short too).

b) dont care, you have seen only brawling like sequenzes, it was more of an action adventure.
 
We all know you're reading this, EA.

Just do the opposite of what you guys did with Stranger's Wrath, and you'll have us eating out of the palm of your hand.

No reason this game can't be a million-seller, just based on pedigree alone.
 
While this is awesome news, I'm a little nervous that a niche game like this could get lost in the shuffle during that time of year (that and I was hoping to play it earlier).

That said, it is getting tougher and tougher to hate EA. They've made some damned good moves recently.
 
duckroll said:
New EA is also publishing a brand new multiplatform game from Mikami and Suda51, which is..... totally unexpected. Whatever the case is, this new EA rocks, and is so much closer to the CLASSIC EA. <3 <3
All they got to do now is release an updated MotoRacer for PSN/XBLA and I'll be all about EA.
 
I don't know much about this game, but doesn't require or is capable of using a guitar hero guitar?

Or did I just make that shit up?
 
Trevor360 said:
This game will sell poorly. Just have a feeling

Take any million-plus selling next gen console title that wasn't from an established franchise, figure out its marketing budget, take that same dollar amount, apply it to marketing for Brutal Legend, and I guaran-damn-tee you it'll move a million-plus units.

I'll make & take that wager any day of the week.
 
Jack Black was pushing the hell out of Brutal Legend at the Spike VGAs. Hopefully that helps get the word out.
 
ram said:
a) did you play it? it was a mediocre adventure with an awesome atmosphere, but still a mediocre adventure (oh and short too).
It had a good story, good puzzles, excellent writing, and a bitching soundtrack. What more do you want out of a point-and-click?
b) dont care, you have seen only brawling like sequenzes, it was more of an action adventure.
Apparently a shitty one, since everyone who saw it says that it's a good thing it was canceled.
 
I appreciate the gesture, but if you're EA and you're looking out for your bottom line, how do you justify publishing a Tim Schafer game? And a cell-shaded HD one at that.
 
momolicious said:
All it needs to sell is marketing, if theres no marketing then it wont sell simple as that.

Stranglehold and Unreal Tournament 3 had plenty of marketing. So did LBP, Infinite Undiscovery, Heavenly Sword, Virtua Fighter 5, Metroid Prime 3, Mirror's Edge, Dead Space, NFS Undercover, NBA LIVE 09, and a host of other games.

Advertising, even good advertising (I'd say among the IP above, Mirror's Edge and Dead Space in particular had exceptional commercials and cross-promotion), does not guarantee sales.
 
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