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EA Shifts focus to Wii

Haunted said:
Must be the fifth.

RRRTV supports 4 players simultaneously + Balance Board.

Have you actually played the game/used this mode? I don't think there is a fifth channel. In fact I'm almost certain there isn't.

Note that the game also claims to support "8 players", which tells us that 1 player does not necessarily equal 1 controller.

Mucking about with Wii Fit, I notice that it refuses to connect to Wii remotes on either channel 3 or 4. Only two remotes will synchronize. Perhaps they meant to support two balance boards at some point?
 
Link said:
I'm not so sure. What was the reason third parties ignored the GC last gen? I think a lot of third parties just aren't fond of Nintendo for various reasons.

Piss poor multiplatform sales. Check out some of the sales of Gamecube multiplatform games and compare them to the PS2 and Xbox sales. It's the same reason why most developers ignore the PSP yet they release games for the DS or/and the PS2. Yes there are exceptions like Staff of Moses, but they are just that exceptions. Until recently the Wii hasn't had that problem with multiplatform games.
 
Haunted said:
Must be the fifth.

RRRTV supports 4 players simultaneously + Balance Board.
That's not true!
The Balance Board is basically the fourth controller and everytime it is used in RRRTV you have to reconnect!

Wii Ski doesn't support 2 Balance Boards too! This is not possible because of the fourth controller setting.

We tried it several times to connect more than one Balance Board to one Wii. It does not work! (We have 3 of each)
 
Flachmatuch said:
They're focusing on them because they thought that was the way to make money. They turned out to be quite wrong so they need to refocus. No idea what the point would be in waiting till next gen. They're staying away from the Wii because large companies in general move slowly and are very bad at reacting to real market conditions.

Plus, they're fucking terrified of Nintendo.
 
Flying_Phoenix said:
Piss poor multiplatform sales. Check out some of the sales of Gamecube multiplatform games and compare them to the PS2 and Xbox sales. It's the same reason why most developers ignore the PSP yet they release games for the DS or/and the PS2. Yes there are exceptions like Staff of Moses, but they are just that exceptions. Until recently the Wii hasn't had that problem with multiplatform games.
The GC was treated as third-rate from the start. Sales were poor because it usually got late/crappy versions of games.

This sounds familiar, actually.
 
Link said:
The GC was treated as third-rate from the start. Sales were poor because it usually got late/crappy versions of games.

This sounds familiar, actually.

That's what is truly amazing about what's happened this gen. With virtually no support, Nintendo has captured this market, helped to dethrone Sony, and rendered its two competitors meaningless to the market it's monopolized.

That's impressive by any standard.
 
Vinci said:
That's what is truly amazing about what's happened this gen. With virtually no support, Nintendo has captured this market, helped to dethrone Sony, and rendered its two competitors meaningless to the market it's monopolized.

That's impressive by any standard.
I believe Link was referring to the Wii
 
Threi said:
I believe Link was referring to the Wii

I know he was. The point being is that it's gotten virtually no support outside of the shit the GC received, and yet it's succeeding where the GC didn't.
 
Vinci said:
That's what is truly amazing about what's happened this gen. With virtually no support, Nintendo has captured this market, helped to dethrone Sony, and rendered its two competitors meaningless to the market it's monopolized.

That's impressive by any standard.


I find it funny that the better things get in Nintendo land, the louder people complain. Helps to put things in perspective I guess.
 
LiveFromKyoto said:
This crazy dual shock thing will never catch on. No developer is going to support digital and analogue. What is Sony thinking?

Correct me if I'm wrong, but I think the N64 controller was the first to use both analog and digital. I'm pretty certain it wasn't Sony.

GDGF said:
I find it funny that the better things get in Nintendo land, the louder people complain. Helps to put things in perspective I guess.

What perspective? That non-Nintendo fans are wrong? I don't think there's a right or wrong here. Not all gamers are comfortable with Nintendo as the market leader. That's the current reality but not everyone has to like it.
 
soldat7 said:
What perspective? That non-Nintendo fans are wrong? I don't think there's a right or wrong here. Not all gamers are comfortable with Nintendo as the market leader. That's the current reality but not everyone has to like it.

That no matter what Nintendo does, some people are going to complain because some people will never be comfortable with Nintendo as the market leader. So yeah, you're almost right.
 
Link said:
The GC was treated as third-rate from the start. Sales were poor because it usually got late/crappy versions of games.

This sounds familiar, actually.

That isn't true at all.

The GC was supported from third parties in the beginning with a significant amount of multiplatform titles (Dead to Rights, Call of Duty, BMX series, Mortal Kombat Deadly Alliance, Soul Calibur II, and Star Wars franchise quickly pop into mind). It just started losing ground because of its horrid sales (I think Soul Calibur II was the only one that did well of those I listed). The late/crappy versions started happening around 2003.

It's nothing like the Wii's situation at all which seems to be going through the exact opposite. It started out receiving crappy/late ports that did respectably well (Resident Evil 4, Okami, Tomb Raider, Rock Band) to on its way receiving a significant amount of well done multiplatform titles (Shaun White, Call of Duty: Word at War, Guitar Hero: World Tour, Rock Band 2, Tomb Raider, Sonic Unleashed, .etc.) to a progressing future in the multiplatform (Indiana Jones: Staff of Moses, Tom Clancy's H.A.W.X., EA Tennis, EA's Keynote with presenting Dead Space Wii) and exclusive titles (Dragon Quest X, Tales of Battalia, We Ski, etc.)

It does sounds familiar though. Reminds me a lot of the PSP actually.
 
soldat7 said:
What perspective? That non-Nintendo fans are wrong? I don't think there's a right or wrong here. Not all gamers are comfortable with Nintendo as the market leader. That's the current reality but not everyone has to like it.

When many of these people got into gaming on a Sony system and are simply accustomed to Sony being the leader? Yeah, they're still wrong. Not going to say they have to like it, but it's certainly not the end of the world. They'll get used to this the longer they're in this industry.
 
soldat7 said:
Correct me if I'm wrong, but I think the N64 controller was the first to use both analog and digital. I'm pretty certain it wasn't Sony.

I think you missed the point - aftermarket new controller support.
 
Flying_Phoenix said:
That isn't true at all.

The GC was supported from third parties in the beginning with a significant amount of multiplatform titles (Dead to Rights, Call of Duty, BMX series, Mortal Kombat Deadly Alliance, Soul Calibur II, and Star Wars franchise quickly pop into mind). It just started losing ground because of its horrid sales (I think Soul Calibur II was the only one that did well of those I listed). The late/crappy versions started happening around 2003.

It's nothing like the Wii's situation at all which seems to be going through the exact opposite. It started out receiving crappy/late ports that did respectably well (Resident Evil 4, Okami, Tomb Raider, Rock Band) to on its way receiving a significant amount of well done multiplatform titles (Shaun White, Call of Duty: Word at War, Guitar Hero: World Tour, Rock Band 2, Tomb Raider, Sonic Unleashed, .etc.) to a progressing future in the multiplatform (Indiana Jones: Staff of Moses, Tom Clancy's H.A.W.X., EA Tennis, EA's Keynote with presenting Dead Space Wii) and exclusive titles (Dragon Quest X, Tales of Battalia, We Ski, etc.)

It does sounds familiar though. Reminds me a lot of the PSP actually.
My recollection of the GC situation is that multiplatform sales were bad specifically for Western games and especially sports games. Multiplatform sales of Japanese games were far more respectable. Soul Calibur II and Symphonia sold the best on Gamecube, and I think most or all of the Sonic games did as well.

Also, the fact that GC versions of multiplatform games existed doesn't mean that they weren't crappy or the worst version. You didn't address that part of the original statement. Beyond Good & Evil notably was best on Cube, but how often was that the case?

And the Cube's third party support from Japanese developers was abysmal at the start. The Capcom 5 were announced more than a year after the Cube's release. So for Japanese developers, what Link is saying is mostly true.
 
herod said:
I think you missed the point - aftermarket new controller support.

Wii Motion+ is not a new controller though. It's akin to the old rumble pack of yore.

But yes, perhaps it will not split the market similar to how the Dual Shock did not really split the market back in the PS1 days. It's quite impossible to tell as of yet. In fact, WM+ might be really terrible or it might revolutionize this revolution...
 
leroy hacker said:
My recollection of the GC situation is that multiplatform sales were bad specifically for Western games and especially sports games. Multiplatform sales of Japanese games were far more respectable. Soul Calibur II and Symphonia sold the best on Gamecube, and I think most or all of the Sonic games did as well.

The problem is that Japan always makes exclusives (well back then at least). Soul Calibur III went PS2 exclusive, and the next Tales game was PS2 exclusive as it was already in development. Also nearly all Japanese games were PS2 exclusive leaving the GC and Xbox in the cold most of the time. Not to mention Symphonia came out in Japan late 2003 and 2004 in North America and Europe. So I fail to realize how that correlates with my example of the GC's "early years". And yes Sonic sold well on the Gamecube which is why SEGA kept releasing Sonic on it while ignoring most other titles since their previous ones didn't perform that well (Skies of Arcadia comes to mind).

leroy hacker said:
Also, the fact that GC versions of multiplatform games existed doesn't mean that they weren't crappy or the worst version. You didn't address that part of the original statement. Beyond Good & Evil notably was best on Cube, but how often was that the case?

I'm speaking of the early years. Beyond Good and Evil came out at the twilight of 2003. The early GC multiplats were just as good as the other versions. Just look at the games I listed, they all received the same scores at most sites then the other versions. Only Call of Duty was slightly gimped as it was ported up from the PS2 version instead of ported down from the Xbox or made ground up for the GC. Either way it was the exact same as the PS2 version though that was just it it was the exact same. I could easily find more multiplatform titles if I wanted to.


leroy hacker said:
And the Cube's third party support from Japanese developers was abysmal at the start. The Capcom 5 were announced more than a year after the Cube's release. So for Japanese developers, what Link is saying is mostly true.

I'm talking on a world-wide basis. Of course the support for Japanese developers was abysmal, back then Japanese developers only supported one console (the Playstation 2 and the Playstation before that) they just threw a bone from time to time to the other systems (hence Crystal Chronicles). And the Capcom 5 was announced in 2002, before third parties abandoned the Cube ( and the games went multiplatform due to underwhelming sales of Resident Evil 0 as well as confirming their worries with P.N. 03 much later. Which completely supports my point.
 
Link claimed 3rd parties ignored Cube from the start. You pointed out that Cube had strong initial multiplatform support which decayed over time owing to poor sales. I pointed out that the narrative you described was false where Japanese developers were concerned since there was virtually no Japanese support at launch to decay. Further, Namco ignored the Cube for sequels to games that sold best on the cube. How does that fit into your narrative, regardless of when the games were released?

Link said:
The GC was treated as third-rate from the start.
This was the statement you were refuting. Are you claiming this statement was false for Japanese third parties?

Flying_Phoenix said:
The GC was supported from third parties in the beginning with a significant amount of multiplatform titles
I'm saying this statement was false with regard to Japanese third parties. Do you claim otherwise? The fact that Japanese companies didn't do many multiplatform releases supports my claim, not yours.
 
bmf said:
I think it will be the default controller. The big question for me is the question of how much they cost to manufacture

The only thing I know is that the gyroscope which is used in the M+ costs 40 bucks on InvenSense's website.
 
Flying_Phoenix said:
I'm speaking of the early years. Beyond Good and Evil came out at the twilight of 2003. The early GC multiplats were just as good as the other versions. Just look at the games I listed, they all received the same scores at most sites then the other versions. Only Call of Duty was slightly gimped as it was ported up from the PS2 version instead of ported down from the Xbox or made ground up for the GC. Either way it was the exact same as the PS2 version though that was just it it was the exact same. I could easily find more multiplatform titles if I wanted to.
Only very early multi-plats were as good as other versions and came out at the same time, and only from a couple of companies. even then they were simple PS2 ports that took no advantage of the GCN's extra grunt, and often missed features (even early on online features were missing from THPS3 that were on PS2, despite the GCN actually having an official modem and the PS2 not!).

Even the way you describe it shows contempt - how the GCN should have received 'port-downs from the Xbox', when the GCN was at that point the console with the best graphics in Rogue Squadron 2. Why would a GCN owner buy a gimped PS2 port of Call of Duty when there were games like Metroid Prime sitting on the shelf next to it that looked a generation ahead graphically? GCN versions were always an afterthought.

The Hitman games alwys come to mind as well. Hitman 2 was released EIGHT MONTHS LATER on GCN then PS2/Xbox, and at full price AFTER it had already had budget re-releases on the other platforms. Eidos then blamed the GCN audience for its poor sales. Right.

Flying_Phoenix said:
And the Capcom 5 was announced in 2002, before third parties abandoned the Cube ( and the games went multiplatform due to underwhelming sales of Resident Evil 0 as well as confirming their worries with P.N. 03 much later. Which completely supports my point.
Another great example of a company seeing what they want to. RE0 was an underwhelming 'seen it before' experience, and PN03 was a niche, budget game. So they ignore the sales of REmake and multi-plat RE4 because of those? And after all that they failed to get RE4 out for Christmas 2004 (January 11? What a stupid release date! Surely they could have had it out a mere five weeks earlier to give the GCN a big holiday game) and announce RE4 PS2 BEFORE release. Even the biggest 3rd party game on the system wasn't given a proper chance.
 
leroy hacker said:
Link claimed 3rd parties ignored Cube from the start. You pointed out that Cube had strong initial multiplatform support which decayed over time owing to poor sales. I pointed out that the narrative you described was false where Japanese developers were concerned since there was virtually no Japanese support at launch to decay.

leroy hacker said:
You pointed out that Cube had strong initial multiplatform support which decayed over time owing to poor sales. I pointed out that the narrative you described was false where Japanese developers were concerned since there was virtually no Japanese support at launch to decay.

leroy hacker said:
I pointed out that the narrative you described was false where Japanese developers were concerned since there was virtually no Japanese support at launch to decay.

leroy hacker said:
Japanese developers were concerned since there was virtually no Japanese support at launch to decay.



leroy hacker said:
Japanese developers

virtually no Japanese support at launch to decay.

leroy hacker said:
Japanese developers

Japanese support

leroy hacker said:

What part of "World-Wide" as well as the fact that back and those days the Japanese only backed one platform for their games don't you understand?


leroy hacker said:
[Further, Namco ignored the Cube for sequels to games that sold best on the cube. How does that fit into your narrative, regardless of when the games were released?

So SONY making a deal with Namco to make Soul Calibur III a PS2 exclusive thus xing the Xbox and Gamecube releases (which both performed well) contradicts my point? Not to mention you are completely skating over the many lackluster selling multiplatform games on the Gamecube.

leroy hacker said:
This was the statement you were refuting. Are you claiming this statement was false for Japanese third parties?

I love it how I keep saying "World-Wide" as well as giving examples of Western publishers yet you keep going toward Japanese publishers (who then ALWAYS focused on only one platform with exclusive titles) to prove your so called point.



leroy hacker said:
I'm saying this statement was false with regard to Japanese third parties. Do you claim otherwise? The fact that Japanese companies didn't do many multiplatform releases supports my claim, not yours.

[face_palm]

The Point


Your Head


D.Lo said:
Only very early multi-plats were as good as other versions and came out at the same time, and only from a couple of companies. even then they were simple PS2 ports that took no advantage of the GCN's extra grunt, and often missed features (even early on online features were missing from THPS3 that were on PS2, despite the GCN actually having an official modem and the PS2 not!).

Even the way you describe it shows contempt - how the GCN should have received 'port-downs from the Xbox', when the GCN was at that point the console with the best graphics in Rogue Squadron 2. Why would a GCN owner buy a gimped PS2 port of Call of Duty when there were games like Metroid Prime sitting on the shelf next to it that looked a generation ahead graphically? GCN versions were always an afterthought.

Again as I've said of my examples that was the only where they did so. Many GC games did take advantage of the systems power to the point where it was the superior version toward the PS2.

There wasn't any online play in THPS3, you're thinking of THUG. And GC online wasn't pushed because Nintendo did nothing to push it.

Also Metroid Prime a generation graphically ahead of Call of Duty? That game wouldn't be amongst the best looking Wii games let along 360 or PS3. Not to mention what difference does that make? That's like saying PS2 owners should shun nearly every PS2 game because it didn't look as good as Metal Gear Solid 2 or Final Fantasy X. Either way most Gamecube multiplats were superior to the PS2 versions and all of them were at least up to par. The games were there but not the sales.

Online wasn't implemented in games of that era (discounting the already dead Dreamcast) until Xbox Live which hit in late 2002 with the PS2 and GC not long after following. By then the GC has showed time after time that it couldn't move third party software that well. It was late 2002 when signs of third parties were starting to abandon the Cube due to its lackluster software sales. Up until that point nearly every third party multiplatform game was on the GC.


D.Lo said:
The Hitman games alwys come to mind as well. Hitman 2 was released EIGHT MONTHS LATER on GCN then PS2/Xbox, and at full price AFTER it had already had budget re-releases on the other platforms. Eidos then blamed the GCN audience for its poor sales. Right.

This game came out at the twilight of 2002, just when publishers started showing signs of abandoning the GC. Many followed after other titles like Phantasy Star Online, RE0, Mortal Kombat, and others underperformed.

D.Lo said:
Another great example of a company seeing what they want to. RE0 was an underwhelming 'seen it before' experience, and PN03 was a niche, budget game. So they ignore the sales of REmake and multi-plat RE4 because of those? And after all that they failed to get RE4 out for Christmas 2004 (January 11? What a stupid release date! Surely they could have had it out a mere five weeks earlier to give the GCN a big holiday game) and announce RE4 PS2 BEFORE release. Even the biggest 3rd party game on the system wasn't given a proper chance.

The problem wasn't just Capcom's games it was third party games in general that weren't selling well on the GC.

Many GC third party game sales were pitiful often reaching around100,000 copies sold for medium but relavant games and hardly 200,000 to 300,000 sold for big games. Again the GC support was abandoned solely due to underwhelming third party sales. Then again this was probably more so due to the fact that most third party games in the previous generation were nearly always targeted at the young males demographic of 16 to 30, something the Gamecube was certainly lacking compared to the other consoles.
 
I wonder how much damage the memory card 59 did, actually. The size limit on it killed the franchise mode feature on sports titles, and by the time Nintendo had bigger cards the preferences for that market had been well established, so no-one bothered to add it back in.
 
[Nintex] said:
I doesn't look like developers are interested in the Motion Plus yet. The only games that support it so far are:
Wii Sports Resort
The Conduit
Red Steel 2

Hardly an interesting line-up, we don't know if Punch-out and Sin & Punishment 2 for example are compatible with the Wii Motion Plus.
I'm sure we won't see the major announcements until after Nintendo have done the heavy lifting marketing wise. I would be extremely suprised if just about every major publisher doesn't have a motion plus based minigame compliation ready for release this year. "Core" gaming announcements will probably be thin on the ground, but that's the case for Wii with or without Motion Plus.
 
The GameCube was treated like this:

Early days/first year:
Third parties release improved versions of PS2/DC games.
Burnout 2 and Sonic Adventure 2 for example.

Second year:
Third parties release ported Xbox versions with features cut but still better looking than their PS2 counterparts.
Need for Speed Underground for example

Third year:
Developers pretty much give up on the GameCube(including Nintendo) The cube gets PS2 ports, which are often even more shitty than PS2 versions of the same games.
Need for Speed Underground 2 is one of the worst offenders.
 
Flying_Phoenix said:
What part of "World-Wide" as well as the fact that back and those days the Japanese only backed one platform for their games don't you understand?

What part of "The narrative you described was false for Japanese developers" don't you understand? I never said your whole thesis was false. I said it was false for Japanese developers. Multiplatform or exclusive, there was virtually no Japanese support at Cube launch.

Now you're going on my ignore list since I have no interest in reading your posts if you're going to misread mine.
 
[Nintex] said:
The GameCube was treated like this:

Early days/first year:
Third parties release improved versions of PS2/DC games.
Burnout 2 and Sonic Adventure 2 for example.

Second year:
Third parties release ported Xbox versions with features cut but still better looking than their PS2 counterparts.
Need for Speed Underground for example

Third year:
Developers pretty much give up on the GameCube(including Nintendo) The cube gets PS2 ports, which are often even more shitty than PS2 versions of the same games.
Need for Speed Underground 2 is one of the worst offenders.

Pretty much. It had a strong first start. Then it's second year they were ported down from the Xbox version though while inferior they were superior to the PS2 versions (which makes sense because the Gamecube was in the middle of the two in terms of raw power) Then it just went down hill from due to the underwhelming sales of the games resulting in the system being nearly entirely ignored.

Pretty much the opposite is happening for the Wii.

leroy hacker said:
What part of "The narrative you described was false for Japanese developers" don't you understand? I never said your whole thesis was false. I said it was false for Japanese developers. Multiplatform or exclusive, there was virtually no Japanese support for Cube at launch. And now you're going on my ignore list since I have no interest in reading your posts if you're going to intentionally misread mine.

But that's a given. Japanese developers always only supported ONE platform. Playstation 2, Playstation, Super Nintendo, Nintendo. The other systems were left for "throw a bone" titles or for a niche demographics (2D games on the Saturn, Shoot-em-Ups on the TurboGraffix). It just stopped this generation because of the state of serious gaming in Japan as well as there not being clear lead platform that is eating nearly all the sales.

And your putting me on your ignore list because you kept beating a dead horse that I addressed to you on the first reply I gave to you? You said my point contradicted Japanese support and I addressed that I was talking on a "World-Wide" scale as well as the fact that Japanese pubilshers pushed only one console every generation. I stated that with my first reply. I don't/didn't understand why you keep bringing that point up as if it was a critical flaw to my argument when I've already long acknowledged it and stated that I was talking about things on a much larger scale.
 
Flying_Phoenix said:
So SONY making a deal with Namco to make Soul Calibur III a PS2 exclusive thus xing the Xbox and Gamecube releases (which both performed well) contradicts my point?

In fact it does because you said GC lost third parties because of poor sales. It doesn't prove your narrative was never true, but it shows it wasn't true in every case.

The Point


Your Head

You said Cube started out with strong multi-platform support. I said that wasn't true from Japanese developers. You said I was wrong because Japanese companies weren't making any multiplatform games. In other words, you said Japanese developers were providing strong multi-platform support because they weren't making any multi-platform games.

Let me break this down logically:

You said the lack of any significant Japanese multiplatform development proved me wrong, but me wrong=not not strong multi-platform support from japanese third parties = strong multi-platform support from japanese third parties=the existence, not non-existence, of multi-platform support from Japanese third parties.

I'm getting much more angry than I should about this argument but such poor reasoning always infuriate me.
 
Kilrogg said:
The only thing I know is that the gyroscope which is used in the M+ costs 40 bucks on InvenSense's website.
I doubt that they're selling them to Nintendo for more than 3 or 4 dollars a piece, but there's really no way to know. If it is a part that's only 3 or 4 dollars, and given it's dimensions appear to be about 4mmx5mm, I'd think that they'd have a way to fit it onto an upgraded wiimote without having to make any changes to the dimensions, and I'd think they could sell motion+ for $10 in stores. I'm pretty certain I'd buy at least two to upgrade two of my wiimotes at that price.

Who knows what Nintendo will do, but in their position, I'd do my darnedest to get M+ into everything, and into everyone's hands.
 
leroy hacker said:
In fact it does because you said GC lost third parties because of poor sales. It doesn't prove your narrative was never true, but it shows it wasn't true in every case.



You said Cube started out with strong multi-platform support. I said that wasn't true from Japanese developers. You said I was wrong because Japanese companies weren't making any multiplatform games. In other words, you said Japanese developers were providing strong multi-platform support because they weren't making any multi-platform games.

Let me break this down logically:

You said the lack of any significant Japanese multiplatform development proved me wrong, but me wrong=not not strong multi-platform support from japanese third parties = strong multi-platform support from japanese third parties=the existence, not non-existence, of multi-platform support from Japanese third parties.

I'm getting much more angry than I should about this argument but such poor reasoning always infuriate me.

Huh? All I said that it was obvious that the Gamecube wouldn't get Japanese support because the PS2 was the winning console thus it would get nearly all Japanese games as exclusive titles. And that while it is true my point still stood because the system was largely ignored by publishers around the world after poor first and second year sales of multiplatform games.
 
Flying_Phoenix said:
Huh? All I said that it was obvious that the Gamecube wouldn't get Japanese support because the PS2 was the winning console thus it would get nearly all Japanese games as exclusive titles.
Funny how that doesn't seem to apply to the Wii, despite being the only console that could even be considered to be selling well over there.
 
It's not like the GBA took any support away from the PS2.

EDIT - And the PSP only recently turned itself around. Even before that, the Wii was being overlooked.
 
Link said:
It's not like the GBA took any support away from the PS2.

EDIT - And the PSP only recently turned itself around. Even before that, the Wii was being overlooked.

It's not like the GBA ever got a mainline Dragon Quest game.

Incidentally, it was only after that that the flood really started. Before that it was respectable, but after... yow.
 
The DS is some kind of freak of nature when it comes to handhelds. Before handhelds mostly got 16-bit ports and a few remakes and spin-offs. The DS is just... Something else.
 
Eteric Rice said:
The DS is some kind of freak of nature when it comes to handhelds. Before handhelds mostly got 16-bit ports and a few remakes and spin-offs. The DS is just... Something else.

It's the Handheld of the Forever.

bmf said:
I'd think they could sell motion+ for $10 in stores. I'm pretty certain I'd buy at least two to upgrade two of my wiimotes at that price.

Everyone on earth would upgrade at that price. Knowing Nintendo though, they'll be $19.95 each. One of those bizarre 'two steps forward, one step back' things Nintendo is known for.
 
Vinci said:
Everyone on earth would upgrade at that price. Knowing Nintendo though, they'll be $19.95 each. One of those bizarre 'two steps forward, one step back' things Nintendo is known for.

Agreed, but they'd probably lose money at $9.99 unfortunately.
 
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