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EA shuts down Visceral, moves Star Wars game to EA Vancouver/others

DKHF

Member
Dec 5, 2014
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https://kotaku.com/ea-shuts-down-visceral-games-1819623990?IR=T

EA has shut down Visceral Games, the studio behind games like Battlefield Hardline and Dead Space, the publisher said today. The Star Wars game in development at Visceral will be revamped and move to a different studio.
Statement from Patrick Soderlund:

Our industry is evolving faster and more dramatically than ever before. The games we want to play and spend time with, the experiences we want to have in those games, and the way we play...all those things are continually changing. So is the way games are made. In this fast-moving space, we are always focused on creating experiences that our players want to play...and today, that means we're making a significant change with one of our upcoming titles.

Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.

This move leads to a few other changes:

A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we're in the midst of shifting as many of the team as possible to other projects and teams at EA.

Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we're now looking at a new timeframe that we will announce in the future.

Bringing new Star Wars games to life for every passionate fan out there is what drives us as creators. It's what has inspired us to deliver the massive new Star Wars Battlefront II experience launching in just a few weeks. It fuels our live service in Star Wars Galaxy of Heroes. Making games in the extraordinary Star Wars universe is truly a dream for so many of us at EA, and we have so many more experiences to come for players on every platform. We want to take the time to get each game right, to make it unique, to make it amazing.

We look forward to answering more of your questions, and sharing more on our plans and timeline for this new Star Wars experience, in the months to come.
https://www.ea.com/news/an-update-on-the-visceral-star-wars-project

Jason Schreier (tweet) on Amy Hennig:
EA spokesperson tells me: "We are in discussions with Amy [Hennig] about her next move."
Another Kotaku update:
In an e-mail to employees obtained by Kotaku, Söderlund offered more details on the Star Wars game, which was codenamed Ragtag:

A development team from across Worldwide Studios will take over development of Ragtag, led by the EA Vancouver team that has already been working on the project. Steve Anthony will lead this team, and we will use much of the work that has been done to date by Visceral – the assets of Ragtag that have already been built will be the foundation of this new game.
(Steve Anthony is an executive producer at EA.)
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Sep 1, 2006
58,601
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1,480
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Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
Feb 24, 2013
10,296
2
535
Toronto
WHAT THE FUCK

WHAT ABOUT AMY HENNIGS STAR WARS

FUCK YOU EA
 

a916

Member
Jul 10, 2013
8,419
0
435
Jesus, this sucks for everyone who's lost their jobs.

They've been working on Star Wars for forever (probably not a good sign)
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Aug 24, 2010
12,117
4
810
What about Amy’s game?
 

test_account

XP-39C²
Mar 22, 2007
23,613
2
1,130
Pity to hear that. All Dead Space games were great, in my opinion. Hopefully they will still continue to work within their field of making games.
 

Gestault

Member
Oct 18, 2012
14,362
1
0
Ah fart. I didn't see it, but does the statement say anything about how many of the staffers they can retain internally?
 

kiguel182

Member
Sep 9, 2013
13,941
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Out of nowhere. I guess the Star Wars game wasn’t looking promising?

Sucks for everyone working there. Hopefully everyone lands on their feet.
 

dancrane212

Member
Aug 4, 2011
5,375
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That's an incredibly disheartening thing to hear. Dead Space was a fantastic series and I was really excited to see their take on Star Wars.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Jul 31, 2007
39,660
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Guessing the Star Wars game was transferred to another studio.
 

schaft0620

Member
Oct 16, 2013
2,671
179
480
what the ...

”Our Visceral studio has been developing an action-adventure title set in the Star Wars universe," EA's Patrick Söderlund said. ”In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore."
"We had to find a way to add loot boxes"
 

Damage Inc

Member
Nov 10, 2013
5,584
3,794
850
Noooooooooooooooooooo

There goes Dead Space 4..well that kinda died after 3 was released but crap.