I think that i should mention moonstone for the amiga because some consider it a sort of ancestor of the souls games(aesthetic, fight and difficulty wise at least)
https://www.youtube.com/watch?v=y1lbCWqiqyk
Well diablo 1 and might & magic 6(my favorite rpg ever
) are not that old after all.
https://www.youtube.com/watch?v=y1lbCWqiqyk
It's interesting that this thread does not contain mention of probably the single most important action-RPG ever:
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It's Diablo, by the way, if anyone doesn't know.
Diablo essentially invented the most widespread subgenre of action RPGs and was so much faster than the other games in the genre -- both in terms of gameplay and in long-term decision making, with most of the game being randomly generated -- at the time that the genre was irreversably changed in its wake. Really, having a thread about early action RPGs without mentioning Diablo is like a thread about influential platformers without Super Mario Bros.
If you just look at the PC there really aren't too many examples of action-RPGs before Diablo but the ones that exist are fairly notable.
Dungeon Master is a game that, if you looked at it only through screenshots, you may not be aware that it is one of the original action RPGs:
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Dungeon Master took the original conception of dungeon crawling (a la Ultima, Wizardry and especially Might & Magic) and gave you the ability to attack and move in real-time, leading to a bizarre and frantic style of gameplay where you dance around your opponents swinging at them wildly. It seems almost like a parody of a traditional dungeon crawler, since you and your opponents are still wandering around, clumped together in groups, on a grid.
If you've never played Dungeon Master, it's really worth checking out and surprisingly easy to play today for a game originally released on the Atari ST. There are also games that play very similarly (Legend of Grimrock is a modern example) that are also quite fun and contain handy interface improvements, but the original maintains a very real fanbase.
Another big one that comes to mind is Ultima Underworld, but UU is only "action" in that the world is entirely real-time and your reaction times technically have an effect on the outcome.
Another action RPG that is perhaps less "important" than the previous two games I mentioned (but probably my favorite out of the three) is Might and Magic VI.
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Might and Magic VI is a real-time game that broke the tradition of a long string of turn-based titles within its series; it replaced traditional party combat with a more modern version of the type seen in Dungeon Master, where you can move freely and attacks operate on a delay system instead of strictly regimented turns.
What makes the game so fun is that it delivers all of the usual Might and Magic stuff -- a world where you can do whatever you want pretty much whenever you want, a truly staggering amount of different items to use and quests to do, and a world tenously placed between the past and very far in the future -- but it adds on top of that thousands upon thousands of enemies to fight. By the end, Might and Magic VI plays a lot like what Doom would be like if you were fighting dragons instead of imps.
Well diablo 1 and might & magic 6(my favorite rpg ever