Cave Johnson
Member
Wait? What games take more than 1 hour to learn? And more importantly, what EA games take more than 10 minutes to learn? Genuinely curious.
Battlefield games, for one. There are lots of veteran players out there who still haven't mastered fighter and helicopter controls.Wait? What games take more than 1 hour to learn? And more importantly, what EA games take more than 10 minutes to learn? Genuinely curious.
Wait? What games take more than 1 hour to learn? And more importantly, what EA games take more than 10 minutes to learn? Genuinely curious.
Wait? What games take more than 1 hour to learn? And more importantly, what EA games take more than 10 minutes to learn? Genuinely curious.
SonyToo!;150941795 said:That's basically sums up why I'm so bored of most AAAs nowadays.
Including this from the article
I was confused until I scrolled down and seen this comic. Citing DSP as an example, I fully understand where EA is coming from with this sentiment. Seriously, I do.
I was just talking about this with my brother recently. We grew up with videogames. Starting with really simple controllers and controls and progressively getting more complex. Now days we play PC games with tons of buttons like it's second nature. Younger people or those who didn't start playing games with those simpler controls pickup a controller that has 12+ buttons and have no idea what to do. Those who started gaming on tablets or even the Wii for the most part are at a distinct disadvantage when it comes to playing modern console games.
The solution to the problem shouldn't be making games easier though. I think Rayman Legends and NSMB U do a great job of introducing more complex play via their challenge modes. Instead of a tutorial most people will just skip through making similar challenge modes in other games could teach people to play in a less obvious way that's also fun. FPSs could feature quick 15-30 second objectives that encourage more and more advanced gameplay organically. The training level in CoD 4 was the right idea but maybe a little too long and complex for the newest gamers. Online leaderboards with ghosts can give people both incentive to play and another way to learn.
Wait? What games take more than 1 hour to learn? And more importantly, what EA games take more than 10 minutes to learn? Genuinely curious.
Sad days....dumb everything down for fools that want to win by pressing same button.
He's right, so I'm not sure why so many people are up in arms. Right now, too many games are aimed towards very experienced gamers, and so they use mechanics that pose as barriers to entry for newer gamers. If games didn't have so many barriers then it would be easier to draw in new blood.
Battlefield games, for one. There are lots of veteran players out there who still haven't mastered fighter and helicopter controls.
I'll bite.
Of the games published by EA last year for consoles..
Dragon Age: Inquisition - Definitely
UFC - Definitely
Fifa 15 - Definitely
Madden 15 - Definitely
NBA 15 - Who'd want to but I'm guessing so
NHL 15 - Yep
Plants vs. Zombies Garden Warfare - Yep
The Sims 4 - Probably less so than the others as you can play at your own speed. But still pretty intimidating for new players.
Titanfall - Definitely
No one is pushing for all EA titles to become slot machines. What would be good though is if they had a range of titles that better accommodated new players with simpler control styles. I'd love to be able to play Fifa with my girlfriend if they added a control scheme that allowed her to be competent at the game without putting in an unenjoyable slog.
Any source for context?
There's a saying going around (has been) that goes: "Everything is a clone"
Even though you can't get down the RTS, the shooter, or something else doesn't mean you are this noob to the culture. If I suck in CoD I can go back and spot land perfect jumps in Mario. I can go play other games that aren't competitive and I'm just fine.
AI in gets bashed because it's not the human element, but it takes a human to get better at most multiplayer games. Fighting games are a testament to that. You can play a game if you sit down with the controls for a while, but you aren't going to MASTER them. Why not take time? Why not have fun knowing there's more buttons to press when a game isn't a side scroller or something you always have to push. Most games in this last gen literally took the FPS control scheme and applied to every other game that came out. They literally copy and paste the controls. Don't get me wrong, but its also noticeable. Even if you suck (like I do at most MP games) you can still be a boss in the arcade mode, against bots, or a random match online. Don't look down on yourself because you "grew up playing games". If you can kill a Zelda boss or an enemy in Video Game A or B you're fine. You have to put the multiplayer aspect aside when things start to suck like that.
Somedays I play one match of CoD and it sucks. I wont go back for a while because I finished the game. I beat it. There's no reason to sit there sucking when I could play another game and do just fine. I wouldn't limit yourself because MP can be a pain in the you know what sometimes.
It takes me back to H2 and guys my age were talking about taking adderall to help them play. That type of MP sucks and it's not even fun. I've owned and will own a lot of MP games, but they sometimes suck. They're sometimes the last thing I want to play after the "good guys get their turn". It's fun for a while, but that's just a "thing" anymore. Play it until it sucks.
Sad days....dumb everything down for fools that want to win by pressing same button.
For a lot of people the difficulty of modern games comes down to being unfamiliar with the controls. They don't even get to the point were they're actually having trouble with the gameplay. If they just play until it sucks they'll never get comfortable with them. You throw the average person in the deep end they'll usually sink. If you've played the NSMB U challenge mode you'll see they break the game down to a basic level of play and slowly build from there adding in more complexity and difficulty as you progress. It smooths the learning curve allowing a much more gradual approach to higher level play that doesn't immediately turn people off.
When you watch people who are unfamiliar with console gaming try to play an FPS/TPS they have difficulty with the most basic interactions. Then you start asking them to keep an eye on the mini-map, start memorizing each map, watch the other players and learn their behaviors, etc. It's a completely overwhelming experience. An arcade style mode that started with simple aiming challenges and progressed through things like traversal and navigation while adding in more and more complex tasks would go a long way towards teaching more advanced play to beginners. AI bots on their own won't help completely new players but slowly introducing them to the basics of game play in the guise of a challenge mode would help them build the skills they need in order to not feel completely overwhelmed in the regular SP and MP modes.
More games should have the handicap option then. Have a handicap control scheme and just limit its usage. Fighting games did it, but I don't think too many people figured it out unless they bought the game. It was called "Automatic".
It's still soccer. You have to run and kick a ball either way.
Back in the SNES days, my peer group would laugh at people who read the manual instead of just pressing buttons. Unless it was a fighting game and we wanted to learn how to do our moves.
It's easy to immediately react to this in dismay, but I think there is truth to it with their sports titles.
FIFA certainly isn't an easy game to pick up. The control list has grown towards fighter proportions, and there isn't much correlation between what works in real life and what works in FIFA. Even if you understand football very well, and even once you get a grasp of the basic controls (which are quite simple), you have to 'learn' FIFA. There is a knack to certain mechanics that cannot really be explained or even taught, particularly things like tackling and aerial play.
Of course, the grand contradiction is that, it's not an especially deep game when you get down to it. The controls allow you to do a vast range of things but very few are necessary to play near optimally, and quite a lot of the things you can do just don't work that well (shielding, despite being a 'new feature' in FIFA 14 hasn't really worked for three+ years). The game's balance is such that repeating the same plays over and over is most effective, and while the exact formula changes year to year - dribbling is overpowered in FIFA 15, heading was in FIFA 14 - the basic plan doesn't: Defend deep, press heavily, attack fast, and play the killer pass over and over until it comes off.
FIFA isn't easy to play, nor hard to master. There is a steep learning curve initially, but it gives way to a plateau.
I love the fact that you picked the manual for skyward sword.If only there were some sort of printed/typed media that we could put in the box/add in the game... Like some sort of manual or something.... I feel like this has been done before, though...
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Going from "Press A for Awesome" to "Press A to see credits."
And this just confirms they would never develop something as sophiscated as Dark Souls.
Oh wow, could you imagine if this new crop of gamers grew up in the NES days?
Phew, full blown meltdowns!
Oh wow, could you imagine if this new crop of gamers grew up in the NES days?
Phew, full blown meltdowns!
You know, you know this medium is fucked when you see people actually defending this kind of practice. That's why we have worst games nowadays. Because people just swallow anything without questioning now.
He's right, so I'm not sure why so many people are up in arms. Right now, too many games are aimed towards very experienced gamers, and so they use mechanics that pose as barriers to entry for newer gamers. If games didn't have so many barriers then it would be easier to draw in new blood.
Battlefield games, for one. There are lots of veteran players out there who still haven't mastered fighter and helicopter controls.
Would love to hear why you think making it easier for new players to pick up a game is such a terrible thing, rather than just insulting those who do.
Also would love to hear your list of old games that are more complex and therefore "better" than what we have today. Because I can tell you now, sports games (the majority of EA's releases) were far simpler in the old days.
Mass effect 1, Dead space 1, dragon age origins.
Your move.
Dumbing these games down so much has made them sell more to a different audience. Meanwhile fans of the original games are left with less enjoyable games to play.
While it is easy then to point out EA is making people happy, they could also sell energy drinks, make even more money and their product would be more complex because there is no one button to automatically open the can.
Not really going back that far, but I would argue that all of those games are mechanically simpler than their sequels which all suffer from complexity creep.
It would be a pretty poor argument.
Dead space went from shooting limbs to one shot body kills
Mass effect went from a rpg with shooting to a straight shooter.
Dragon age went from a rpg to a mobile f2p game.
You can go back further to see what EA did to a series like Ultima. Tell me Ultima 9 didnt end up terribly with a straight face.
Mass effect 1, Dead space 1, dragon age origins.
Your move.
Dumbing these games down so much has made them sell more to a different audience. Meanwhile fans of the original games are left with less enjoyable games to play.
While it is easy then to point out EA is making people happy, they could also sell energy drinks, make even more money and their product would be more complex because there is no one button to automatically open the can.